mirror of
https://github.com/libretro/scummvm.git
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502 lines
14 KiB
C++
502 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "voyeur/animation.h"
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#include "voyeur/staticres.h"
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#include "voyeur/voyeur.h"
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#include "common/endian.h"
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#include "common/memstream.h"
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#include "common/system.h"
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#include "audio/decoders/raw.h"
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#include "graphics/surface.h"
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namespace Voyeur {
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// Number of audio frames to keep audio track topped up when playing back video
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#define SOUND_FRAMES_READAHEAD 3
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RL2Decoder::RL2Decoder() {
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_paletteStart = 0;
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_fileStream = nullptr;
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_soundFrameNumber = -1;
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_audioTrack = nullptr;
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_videoTrack = nullptr;
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}
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RL2Decoder::~RL2Decoder() {
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close();
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}
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bool RL2Decoder::loadVideo(int videoId) {
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Common::String filename = Common::String::format("%s.rl2",
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::Voyeur::SZ_FILENAMES[videoId * 2]);
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return loadRL2File(filename, false);
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}
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bool RL2Decoder::loadRL2File(const Common::String &file, bool palFlag) {
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bool result = VideoDecoder::loadFile(file);
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_paletteStart = palFlag ? 0 : 128;
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return result;
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}
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bool RL2Decoder::loadStream(Common::SeekableReadStream *stream) {
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close();
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// Load basic file information
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_fileStream = stream;
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_header.load(stream);
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_paletteStart = 0;
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// Check RL2 magic number
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if (!_header.isValid()) {
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warning("RL2Decoder::loadStream(): attempted to load non-RL2 data (0x%08X)", _header._signature);
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return false;
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}
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// Add an audio track if sound is present
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_audioTrack = nullptr;
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if (_header._soundRate) {
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_audioTrack = new RL2AudioTrack(_header, stream, getSoundType());
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addTrack(_audioTrack);
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}
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// Create a video track
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_videoTrack = new RL2VideoTrack(_header, _audioTrack, stream);
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addTrack(_videoTrack);
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// Load the offset/sizes of the video's audio data
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_soundFrames.reserve(_header._numFrames);
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for (int frameNumber = 0; frameNumber < _header._numFrames; ++frameNumber) {
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int offset = _header._frameOffsets[frameNumber];
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int size = _header._frameSoundSizes[frameNumber];
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_soundFrames.push_back(SoundFrame(offset, size));
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}
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return true;
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}
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const Common::List<Common::Rect> *RL2Decoder::getDirtyRects() const {
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if (_videoTrack)
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return _videoTrack->getDirtyRects();
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return nullptr;
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}
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void RL2Decoder::clearDirtyRects() {
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if (_videoTrack)
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_videoTrack->clearDirtyRects();
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}
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void RL2Decoder::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) {
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if (_videoTrack)
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_videoTrack->copyDirtyRectsToBuffer(dst, pitch);
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}
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void RL2Decoder::readNextPacket() {
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int frameNumber = getCurFrame();
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RL2AudioTrack *audioTrack = getRL2AudioTrack();
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// Handle queueing sound data
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if (_soundFrameNumber == -1)
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_soundFrameNumber = (frameNumber == -1) ? 0 : frameNumber;
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while (audioTrack->numQueuedStreams() < SOUND_FRAMES_READAHEAD &&
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(_soundFrameNumber < (int)_soundFrames.size())) {
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_fileStream->seek(_soundFrames[_soundFrameNumber]._offset);
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audioTrack->queueSound(_fileStream, _soundFrames[_soundFrameNumber]._size);
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++_soundFrameNumber;
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}
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}
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bool RL2Decoder::seekIntern(const Audio::Timestamp &where) {
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_soundFrameNumber = -1;
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return VideoDecoder::seekIntern(where);
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}
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void RL2Decoder::close() {
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VideoDecoder::close();
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delete _fileStream;
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_fileStream = nullptr;
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_soundFrameNumber = -1;
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}
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/*------------------------------------------------------------------------*/
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RL2Decoder::SoundFrame::SoundFrame(int offset, int size) {
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_offset = offset;
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_size = size;
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}
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/*------------------------------------------------------------------------*/
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RL2Decoder::RL2FileHeader::RL2FileHeader() {
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_frameOffsets = nullptr;
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_frameSoundSizes = nullptr;
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_channels = 0;
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_colorCount = 0;
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_numFrames = 0;
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_rate = 0;
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_soundRate = 0;
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_videoBase = 0;
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_backSize = 0;
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_signature = MKTAG('N', 'O', 'N', 'E');
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_form = 0;
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_dataSize = 0;
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_method = 0;
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_defSoundSize = 0;
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}
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RL2Decoder::RL2FileHeader::~RL2FileHeader() {
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delete[] _frameOffsets;
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delete[] _frameSoundSizes;
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}
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void RL2Decoder::RL2FileHeader::load(Common::SeekableReadStream *stream) {
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stream->seek(0);
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_form = stream->readUint32LE();
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_backSize = stream->readUint32LE();
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_signature = stream->readUint32BE();
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if (!isValid())
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return;
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_dataSize = stream->readUint32LE();
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_numFrames = stream->readUint32LE();
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_method = stream->readUint16LE();
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_soundRate = stream->readUint16LE();
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_rate = stream->readUint16LE();
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_channels = stream->readUint16LE();
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_defSoundSize = stream->readUint16LE();
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_videoBase = stream->readUint16LE();
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_colorCount = stream->readUint32LE();
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assert(_colorCount <= 256);
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stream->read(_palette, 768);
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// Skip over background frame, if any, and the list of overall frame sizes (which we don't use)
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stream->skip(_backSize + 4 * _numFrames);
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// Load frame offsets
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delete[] _frameOffsets;
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_frameOffsets = new uint32[_numFrames];
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for (int i = 0; i < _numFrames; ++i)
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_frameOffsets[i] = stream->readUint32LE();
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// Load the size of the sound portion of each frame
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delete[] _frameSoundSizes;
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_frameSoundSizes = new int[_numFrames];
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for (int i = 0; i < _numFrames; ++i)
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_frameSoundSizes[i] = stream->readUint32LE() & 0xffff;
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}
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bool RL2Decoder::RL2FileHeader::isValid() const {
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return _signature == MKTAG('R','L','V','2') || _signature == MKTAG('R','L','V','3');
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}
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Common::Rational RL2Decoder::RL2FileHeader::getFrameRate() const {
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return (_soundRate > 0) ? Common::Rational(_rate, _defSoundSize) :
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Common::Rational(11025, 1103);
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}
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/*------------------------------------------------------------------------*/
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RL2Decoder::RL2VideoTrack::RL2VideoTrack(const RL2FileHeader &header, RL2AudioTrack *audioTrack,
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Common::SeekableReadStream *stream): _header(header), _fileStream(stream) {
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_frameOffsets = nullptr;
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// Set up surfaces
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_surface = new Graphics::Surface();
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_surface->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
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_backSurface = nullptr;
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_hasBackFrame = header._backSize != 0;
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if (_hasBackFrame)
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initBackSurface();
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_videoBase = header._videoBase;
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_dirtyPalette = header._colorCount > 0;
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_curFrame = -1;
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_initialFrame = true;
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}
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RL2Decoder::RL2VideoTrack::~RL2VideoTrack() {
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// Free surfaces
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_surface->free();
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delete _surface;
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if (_backSurface) {
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_backSurface->free();
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delete _backSurface;
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}
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}
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void RL2Decoder::RL2VideoTrack::initBackSurface() {
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_backSurface = new Graphics::Surface();
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_backSurface->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
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}
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bool RL2Decoder::RL2VideoTrack::seek(const Audio::Timestamp &time) {
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int frame = getFrameAtTime(time);
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if (frame < 0 || frame >= _header._numFrames)
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return false;
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_curFrame = frame;
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return true;
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}
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uint16 RL2Decoder::RL2VideoTrack::getWidth() const {
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return _surface->w;
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}
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uint16 RL2Decoder::RL2VideoTrack::getHeight() const {
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return _surface->h;
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}
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Graphics::PixelFormat RL2Decoder::RL2VideoTrack::getPixelFormat() const {
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return _surface->format;
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}
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const Graphics::Surface *RL2Decoder::RL2VideoTrack::decodeNextFrame() {
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if (_initialFrame && _hasBackFrame) {
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// Read in the initial background frame
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_fileStream->seek(0x324);
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rl2DecodeFrameWithoutTransparency(0);
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Common::copy((byte *)_surface->getPixels(), (byte *)_surface->getPixels() + (320 * 200),
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(byte *)_backSurface->getPixels());
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_dirtyRects.push_back(Common::Rect(0, 0, _surface->w, _surface->h));
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_initialFrame = false;
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}
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// Move to the next frame data
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_fileStream->seek(_header._frameOffsets[++_curFrame]);
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// If there's any sound data, pass it to the audio track
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_fileStream->seek(_header._frameSoundSizes[_curFrame], SEEK_CUR);
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// Decode the graphic data using the appropriate method depending on whether the animation
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// has a background or just raw frames without any background transparency
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if (_backSurface) {
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rl2DecodeFrameWithTransparency(_videoBase);
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} else {
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rl2DecodeFrameWithoutTransparency(_videoBase);
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}
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return _surface;
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}
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void RL2Decoder::RL2VideoTrack::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) {
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for (Common::List<Common::Rect>::const_iterator it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) {
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for (int y = (*it).top; y < (*it).bottom; ++y) {
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const int x = (*it).left;
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memcpy(dst + y * pitch + x, (byte *)_surface->getPixels() + y * getWidth() + x, (*it).right - x);
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}
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}
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clearDirtyRects();
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}
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void RL2Decoder::RL2VideoTrack::copyFrame(uint8 *data) {
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memcpy((byte *)_surface->getPixels(), data, getWidth() * getHeight());
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// Redraw
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_dirtyRects.clear();
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_dirtyRects.push_back(Common::Rect(0, 0, getWidth(), getHeight()));
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}
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void RL2Decoder::RL2VideoTrack::rl2DecodeFrameWithoutTransparency(int screenOffset) {
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if (screenOffset == -1)
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screenOffset = _videoBase;
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int frameSize = _surface->w * _surface->h - screenOffset;
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byte *destP = (byte *)_surface->getPixels();
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// Main frame decode loop
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byte nextByte;
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for (;;) {
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nextByte = _fileStream->readByte();
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if (nextByte < 0x80) {
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// Simple byte to copy to output
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assert(frameSize > 0);
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*destP++ = nextByte;
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--frameSize;
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} else if (nextByte > 0x80) {
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// Lower 7 bits a run length for the following byte
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int runLength = _fileStream->readByte();
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runLength = MIN(runLength, frameSize);
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Common::fill(destP, destP + runLength, nextByte & 0x7f);
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destP += runLength;
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frameSize -= runLength;
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} else {
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// Follow byte run length for zeroes. If zero, indicates end of image
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int runLength = _fileStream->readByte();
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if (runLength == 0)
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break;
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runLength = MIN(runLength, frameSize);
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Common::fill(destP, destP + runLength, 0);
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destP += runLength;
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frameSize -= runLength;
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}
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}
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// If there's any remaining screen area, zero it out
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byte *endP = (byte *)_surface->getPixels() + _surface->w * _surface->h;
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if (destP != endP)
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Common::fill(destP, endP, 0);
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}
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void RL2Decoder::RL2VideoTrack::rl2DecodeFrameWithTransparency(int screenOffset) {
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int frameSize = _surface->w * _surface->h - screenOffset;
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byte *refP = (byte *)_backSurface->getPixels();
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byte *destP = (byte *)_surface->getPixels();
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// If there's a screen offset, copy unchanged initial pixels from reference surface
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if (screenOffset > 0)
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Common::copy(refP, refP + screenOffset, destP);
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// Main decode loop
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while (frameSize > 0) {
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byte nextByte = _fileStream->readByte();
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if (nextByte == 0) {
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// Move one single byte from reference surface
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assert(frameSize > 0);
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destP[screenOffset] = refP[screenOffset];
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++screenOffset;
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--frameSize;
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} else if (nextByte < 0x80) {
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// Single 7-bit pixel to output (128-255)
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assert(frameSize > 0);
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destP[screenOffset] = nextByte | 0x80;
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++screenOffset;
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--frameSize;
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} else if (nextByte == 0x80) {
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int runLength = _fileStream->readByte();
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if (runLength == 0)
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return;
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// Run length of transparency (i.e. pixels to copy from reference frame)
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runLength = MIN(runLength, frameSize);
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Common::copy(refP + screenOffset, refP + screenOffset + runLength, destP + screenOffset);
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screenOffset += runLength;
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frameSize -= runLength;
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} else {
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// Run length of a single pixel value
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int runLength = _fileStream->readByte();
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runLength = MIN(runLength, frameSize);
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Common::fill(destP + screenOffset, destP + screenOffset + runLength, nextByte);
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screenOffset += runLength;
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frameSize -= runLength;
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}
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}
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// If there's a remaining section of the screen not covered, copy it from reference surface
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if (screenOffset < (_surface->w * _surface->h))
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Common::copy(refP + screenOffset, refP + (_surface->w * _surface->h), destP + screenOffset);
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}
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Graphics::Surface *RL2Decoder::RL2VideoTrack::getBackSurface() {
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if (!_backSurface)
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initBackSurface();
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return _backSurface;
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}
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/*------------------------------------------------------------------------*/
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RL2Decoder::RL2AudioTrack::RL2AudioTrack(const RL2FileHeader &header, Common::SeekableReadStream *stream, Audio::Mixer::SoundType soundType) :
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AudioTrack(soundType),
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_header(header) {
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// Create audio straem for the audio track
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_audStream = Audio::makeQueuingAudioStream(_header._rate, _header._channels == 2);
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}
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RL2Decoder::RL2AudioTrack::~RL2AudioTrack() {
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delete _audStream;
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}
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void RL2Decoder::RL2AudioTrack::queueSound(Common::SeekableReadStream *stream, int size) {
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// Queue the sound data
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byte *data = (byte *)malloc(size);
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stream->read(data, size);
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Common::MemoryReadStream *memoryStream = new Common::MemoryReadStream(data, size,
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DisposeAfterUse::YES);
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_audStream->queueAudioStream(Audio::makeRawStream(memoryStream, _header._rate,
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Audio::FLAG_UNSIGNED, DisposeAfterUse::YES), DisposeAfterUse::YES);
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}
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Audio::AudioStream *RL2Decoder::RL2AudioTrack::getAudioStream() const {
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return _audStream;
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}
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void RL2Decoder::play(VoyeurEngine *vm, int resourceOffset,
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byte *frames, byte *imgPos) {
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vm->flipPageAndWait();
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int paletteStart = getPaletteStart();
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int paletteCount = getPaletteCount();
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PictureResource videoFrame(getRL2VideoTrack()->getBackSurface());
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int picCtr = 0;
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while (!vm->shouldQuit() && !endOfVideo() && !vm->_eventsManager->_mouseClicked) {
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if (hasDirtyPalette()) {
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const byte *palette = getPalette();
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vm->_screen->setPalette128(palette, paletteStart, paletteCount);
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}
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if (needsUpdate()) {
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if (frames) {
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// If reached a point where a new background is needed, load it
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// and copy over to the video decoder
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if (getCurFrame() >= READ_LE_UINT16(frames + picCtr * 4)) {
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PictureResource *newPic = vm->_bVoy->boltEntry(0x302 + picCtr)._picResource;
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Common::Point pt(READ_LE_UINT16(imgPos + 4 * picCtr) - 32,
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READ_LE_UINT16(imgPos + 4 * picCtr + 2) - 20);
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vm->_screen->sDrawPic(newPic, &videoFrame, pt);
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++picCtr;
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}
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}
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// Decode the next frame and display
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const Graphics::Surface *frame = decodeNextFrame();
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vm->_screen->blitFrom(*frame);
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}
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vm->_eventsManager->getMouseInfo();
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g_system->delayMillis(10);
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}
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}
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} // End of namespace Voyeur
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