scummvm/engines/xeen/swordsofxeen/swordsofxeen.h
2018-03-27 19:14:13 -04:00

81 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_SWORDSOFXEEN_SWORDSOFXEEN_H
#define XEEN_SWORDSOFXEEN_SWORDSOFXEEN_H
#include "xeen/xeen.h"
#include "xeen/worldofxeen/worldofxeen_cutscenes.h"
namespace Xeen {
namespace SwordsOfXeen {
/**
* Implements a descendant of the base Xeen engine to handle
* Swords of Xeen specific game code
*/
class SwordsOfXeenEngine: public XeenEngine {
private:
/**
* Show the ending "You won" screen
*/
bool showEnding();
protected:
/**
* Show the starting sequence/intro
*/
virtual void showStartup() {
// Swords of Xeen doesn't have a starting title or intro
_gameMode = GMODE_MENU;
}
/**
* Show the startup menu
*/
virtual void showMainMenu();
/**
* Death cutscene
*/
virtual void death();
public:
SwordsOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc);
virtual ~SwordsOfXeenEngine() {}
/**
* Show a cutscene
*/
virtual void showCutscene(const Common::String &name, int status, uint score);
/**
* Dream sequence
*/
virtual void dream();
};
#define SWORDS_VM (*(::Xeen::SwordsOfXeen::SwordsOfXeenEngine *)g_vm)
} // End of namespace SwordsOfXeen
} // End of namespace Xeen
#endif /* XEEN_SWORDSOFXEEN_SWORDSOFXEEN_H */