mirror of
https://github.com/libretro/scummvm.git
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172 lines
4.8 KiB
C++
172 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/algorithm.h"
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#include "common/memstream.h"
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#include "xeen/saves.h"
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#include "xeen/files.h"
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#include "xeen/xeen.h"
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namespace Xeen {
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OutFile::OutFile(XeenEngine *vm, const Common::String filename) :
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_vm(vm), _filename(filename) {
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}
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void OutFile::finalize() {
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uint16 id = BaseCCArchive::convertNameToId(_filename);
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if (!_vm->_saves->_newData.contains(id))
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_vm->_saves->_newData[id] = Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
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Common::MemoryWriteStreamDynamic &out = _vm->_saves->_newData[id];
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out.write(getData(), size());
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}
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/*------------------------------------------------------------------------*/
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SavesManager::SavesManager(XeenEngine *vm, Party &party) :
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BaseCCArchive(), _vm(vm), _party(party) {
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SearchMan.add("saves", this, 0, false);
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_data = nullptr;
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_wonWorld = false;
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_wonDarkSide = false;
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}
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SavesManager::~SavesManager() {
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delete[] _data;
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}
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void SavesManager::syncBitFlags(Common::Serializer &s, bool *startP, bool *endP) {
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byte data = 0;
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int bitCounter = 0;
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for (bool *p = startP; p <= endP; ++p, bitCounter = (bitCounter + 1) % 8) {
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if (p == endP || bitCounter == 0) {
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if (p != endP || s.isSaving())
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s.syncAsByte(data);
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if (p == endP)
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break;
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if (s.isSaving())
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data = 0;
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}
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if (s.isLoading())
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*p = (data >> bitCounter) != 0;
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else if (*p)
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data |= 1 << bitCounter;
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}
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}
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Common::SeekableReadStream *SavesManager::createReadStreamForMember(const Common::String &name) const {
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CCEntry ccEntry;
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// If the given resource has already been perviously "written" to the
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// save manager, then return that new resource
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uint16 id = BaseCCArchive::convertNameToId(name);
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if (_newData.contains(id)) {
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Common::MemoryWriteStreamDynamic stream = _newData[id];
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return new Common::MemoryReadStream(stream.getData(), stream.size());
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}
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// Retrieve the resource from the loaded savefile
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if (getHeaderEntry(name, ccEntry)) {
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// Open the correct CC entry
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return new Common::MemoryReadStream(_data + ccEntry._offset, ccEntry._size);
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}
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return nullptr;
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}
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void SavesManager::load(Common::SeekableReadStream *stream) {
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loadIndex(stream);
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delete[] _data;
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_data = new byte[stream->size()];
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stream->seek(0);
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stream->read(_data, stream->size());
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// Load in the character stats and active party
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Common::SeekableReadStream *chr = createReadStreamForMember("maze.chr");
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Common::Serializer sChr(chr, nullptr);
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_party._roster.synchronize(sChr);
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delete chr;
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Common::SeekableReadStream *pty = createReadStreamForMember("maze.pty");
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Common::Serializer sPty(pty, nullptr);
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_party.synchronize(sPty);
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delete pty;
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}
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void SavesManager::reset() {
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Common::String prefix = _vm->getGameID() != GType_DarkSide ? "xeen|" : "dark|";
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Common::MemoryWriteStreamDynamic saveFile(DisposeAfterUse::YES);
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Common::File fIn;
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const int RESOURCES[6] = { 0x2A0C, 0x2A1C, 0x2A2C, 0x2A3C, 0x284C, 0x2A5C };
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for (int i = 0; i < 6; ++i) {
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Common::String filename = prefix + Common::String::format("%.4x", RESOURCES[i]);
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if (fIn.exists(filename)) {
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// Read in the next resource
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fIn.open(filename);
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byte *data = new byte[fIn.size()];
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fIn.read(data, fIn.size());
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// Copy it to the combined savefile resource
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saveFile.write(data, fIn.size());
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delete[] data;
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fIn.close();
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}
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}
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Common::MemoryReadStream f(saveFile.getData(), saveFile.size());
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load(&f);
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// Set up the party and characters from dark.cur
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CCArchive gameCur("xeen.cur", false);
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File fParty("maze.pty", gameCur);
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Common::Serializer sParty(&fParty, nullptr);
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_party.synchronize(sParty);
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fParty.close();
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File fChar("maze.chr", gameCur);
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Common::Serializer sChar(&fChar, nullptr);
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_party._roster.synchronize(sChar);
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fChar.close();
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}
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void SavesManager::readCharFile() {
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warning("TODO: readCharFile");
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}
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void SavesManager::writeCharFile() {
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warning("TODO: writeCharFile");
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}
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void SavesManager::saveChars() {
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warning("TODO: saveChars");
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}
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} // End of namespace Xeen
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