mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
a0dbe45a45
This bug is "DRASCULA-IT: Crash/graphic glitch at castle towers". The crash was due to width and height values being passed to copyBackground() being invalid due to out of bounds read from the factor_red array. This adds debugging statements and fixes the crash by clipping accesses to the maximum index of factor_red. This doesn't however fix the observed GFX glitch, but stops it being a segfault.
675 lines
16 KiB
C++
675 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "drascula/drascula.h"
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#include "graphics/surface.h"
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#include "common/stream.h"
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#include "common/textconsole.h"
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namespace Drascula {
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void DrasculaEngine::allocMemory() {
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// FIXME: decodeOffset writes beyond 64000, so this
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// buffer has been initialized to 64256 bytes (like
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// the original did with the MiVideoSSN buffer)
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screenSurface = (byte *)malloc(64256);
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assert(screenSurface);
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frontSurface = (byte *)malloc(64000);
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assert(frontSurface);
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backSurface = (byte *)malloc(64000);
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assert(backSurface);
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bgSurface = (byte *)malloc(64000);
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assert(bgSurface);
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drawSurface2 = (byte *)malloc(64000);
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assert(drawSurface2);
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drawSurface3 = (byte *)malloc(64000);
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assert(drawSurface3);
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tableSurface = (byte *)malloc(64000);
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assert(tableSurface);
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extraSurface = (byte *)malloc(64000);
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assert(extraSurface);
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crosshairCursor = (byte *)malloc(OBJWIDTH * OBJHEIGHT);
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assert(crosshairCursor);
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mouseCursor = (byte *)malloc(OBJWIDTH * OBJHEIGHT);
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assert(mouseCursor);
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cursorSurface = (byte *)malloc(64000);
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}
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void DrasculaEngine::freeMemory() {
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free(screenSurface);
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free(bgSurface);
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free(backSurface);
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free(drawSurface2);
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free(tableSurface);
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free(drawSurface3);
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free(extraSurface);
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free(frontSurface);
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free(crosshairCursor);
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free(mouseCursor);
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free(cursorSurface);
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}
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void DrasculaEngine::moveCursor() {
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copyBackground();
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updateRefresh_pre();
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moveCharacters();
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updateRefresh();
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if (!strcmp(textName, "hacker") && _hasName) {
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if (_color != kColorRed && !_menuScreen)
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color_abc(kColorRed);
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} else if (!_menuScreen && _color != kColorLightGreen)
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color_abc(kColorLightGreen);
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if (_hasName && !_menuScreen)
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centerText(textName, mouseX, mouseY);
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if (_menuScreen)
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showMenu();
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else if (_menuBar)
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clearMenu();
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}
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void DrasculaEngine::loadPic(const char *NamePcc, byte *targetSurface, int colorCount) {
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debug(5, "loadPic(%s)", NamePcc);
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uint dataSize = 0;
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byte *pcxData;
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Common::SeekableReadStream *stream = _archives.open(NamePcc);
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if (!stream)
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error("missing game data %s %c", NamePcc, 7);
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dataSize = stream->size() - 128 - (256 * 3);
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pcxData = (byte *)malloc(dataSize);
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stream->seek(128, SEEK_SET);
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stream->read(pcxData, dataSize);
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decodeRLE(pcxData, targetSurface);
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free(pcxData);
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for (int i = 0; i < 256; i++) {
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cPal[i * 3 + 0] = stream->readByte();
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cPal[i * 3 + 1] = stream->readByte();
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cPal[i * 3 + 2] = stream->readByte();
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}
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delete stream;
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setRGB((byte *)cPal, colorCount);
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}
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void DrasculaEngine::showFrame(Common::SeekableReadStream *stream, bool firstFrame) {
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int dataSize = stream->readSint32LE();
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byte *pcxData = (byte *)malloc(dataSize);
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stream->read(pcxData, dataSize);
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for (int i = 0; i < 256; i++) {
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cPal[i * 3 + 0] = stream->readByte();
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cPal[i * 3 + 1] = stream->readByte();
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cPal[i * 3 + 2] = stream->readByte();
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}
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byte *prevFrame = (byte *)malloc(64000);
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Graphics::Surface *screenSurf = _system->lockScreen();
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byte *screenBuffer = (byte *)screenSurf->pixels;
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uint16 screenPitch = screenSurf->pitch;
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for (int y = 0; y < 200; y++) {
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memcpy(prevFrame+y*320, screenBuffer+y*screenPitch, 320);
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}
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decodeRLE(pcxData, screenBuffer, screenPitch);
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free(pcxData);
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if (!firstFrame)
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mixVideo(screenBuffer, prevFrame, screenPitch);
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_system->unlockScreen();
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_system->updateScreen();
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if (firstFrame)
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setPalette(cPal);
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free(prevFrame);
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}
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void DrasculaEngine::copyBackground(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *src, byte *dest) {
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debug(1, "DrasculaEngine::copyBackground(xorg:%d, yorg:%d, xdes:%d, ydes:%d width:%d height:%d, src, dest)", xorg, yorg, xdes, ydes, width,height);
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dest += xdes + ydes * 320;
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src += xorg + yorg * 320;
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/* Unoptimized code
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for (int x = 0; x < height; x++) {
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memcpy(dest + 320 * x, src + 320 * x, width);
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} */
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// A bit more optimized code, thanks to Fingolfin
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// Uses 2 less registers and performs 2 less multiplications
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int x = height;
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while (x--) {
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memcpy(dest, src, width);
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dest += 320;
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src += 320;
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}
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}
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void DrasculaEngine::copyRect(int xorg, int yorg, int xdes, int ydes, int width,
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int height, byte *src, byte *dest) {
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int y, x;
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//
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if (ydes < 0) {
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yorg += -ydes;
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height += ydes;
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ydes = 0;
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}
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if (xdes < 0) {
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xorg += -xdes;
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width += xdes;
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xdes = 0;
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}
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if ((xdes + width) > 319)
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width -= (xdes + width) - 320;
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if ((ydes + height) > 199)
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height -= (ydes + height) - 200;
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//
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dest += xdes + ydes * 320;
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src += xorg + yorg * 320;
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int ptr = 0;
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++) {
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if (src[ptr] != 255)
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dest[ptr] = src[ptr];
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ptr++;
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}
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ptr += 320 - width;
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}
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}
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void DrasculaEngine::updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer) {
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_system->copyRectToScreen(buffer + xorg + yorg * 320, 320, xdes, ydes, width, height);
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_system->updateScreen();
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}
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void DrasculaEngine::print_abc(const char *said, int screenX, int screenY) {
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int letterY = 0, letterX = 0, i;
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uint len = strlen(said);
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byte c;
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for (uint h = 0; h < len; h++) {
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c = toupper(said[h]);
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for (i = 0; i < _charMapSize; i++) {
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if (c == _charMap[i].inChar) {
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letterX = _charMap[i].mappedChar;
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switch (_charMap[i].charType) {
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case 0: // letters
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letterY = (_lang == kSpanish) ? 149 : 158;
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break;
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case 1: // signs
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letterY = (_lang == kSpanish) ? 160 : 169;
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break;
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case 2: // accented
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letterY = 180;
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break;
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} // switch
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break;
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} // if
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} // for
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copyRect(letterX, letterY, screenX, screenY,
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CHAR_WIDTH, CHAR_HEIGHT, tableSurface, screenSurface);
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screenX = screenX + CHAR_WIDTH;
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if (screenX > 317) {
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screenX = 0;
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screenY = screenY + CHAR_HEIGHT + 2;
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}
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} // for
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}
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int DrasculaEngine::print_abc_opc(const char *said, int screenY, int game) {
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int signY, letterY, letterX = 0;
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uint len = strlen(said);
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int screenX = 1;
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int lines = 1;
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for (uint h = 0; h < len; h++) {
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int wordLength;
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// Look ahead to the end of the word.
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wordLength = 0;
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int pos = h;
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while (said[pos] && said[pos] != ' ') {
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wordLength++;
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pos++;
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}
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if (screenX + wordLength * CHAR_WIDTH_OPC > 317) {
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screenX = 0;
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screenY += (CHAR_HEIGHT + 2);
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lines++;
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}
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if (game == 1) {
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letterY = 6;
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signY = 15;
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} else if (game == 3) {
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letterY = 56;
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signY = 65;
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} else {
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letterY = 31;
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signY = 40;
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}
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byte c = toupper(said[h]);
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// WORKAROUND: Even original did not process it correctly
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// Fixes apostrophe rendering
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if (_lang != kSpanish)
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if (c == '\'')
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c = (byte)'\244';
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for (int i = 0; i < _charMapSize; i++) {
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if (c == _charMap[i].inChar) {
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// Convert the mapped char of the normal font to the
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// mapped char of the dialogue font
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int multiplier = (_charMap[i].mappedChar - 6) / 9;
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letterX = multiplier * 7 + 10;
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if (_charMap[i].charType > 0)
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letterY = signY;
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break;
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} // if
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} // for
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copyRect(letterX, letterY, screenX, screenY,
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CHAR_WIDTH_OPC, CHAR_HEIGHT_OPC, backSurface, screenSurface);
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screenX = screenX + CHAR_WIDTH_OPC;
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}
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return lines;
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}
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bool DrasculaEngine::textFitsCentered(char *text, int x) {
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int len = strlen(text);
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int tmp = CLIP<int>(x - len * CHAR_WIDTH / 2, 60, 255);
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return (tmp + len * CHAR_WIDTH) <= 320;
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}
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void DrasculaEngine::centerText(const char *message, int textX, int textY) {
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char msg[200];
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char messageLine[200];
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char tmpMessageLine[200];
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*messageLine = 0;
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*tmpMessageLine = 0;
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char *curWord;
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int curLine = 0;
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int x = 0;
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// original starts printing 4 lines above textY
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int y = CLIP<int>(textY - (4 * CHAR_HEIGHT), 0, 320);
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strcpy(msg, message);
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// If the message fits on screen as-is, just print it here
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if (textFitsCentered(msg, textX)) {
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x = CLIP<int>(textX - strlen(msg) * CHAR_WIDTH / 2, 60, 255);
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print_abc(msg, x, y);
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return;
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}
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// If it's a one-word message it can't be broken up. It's probably a
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// mouse-over text, so try just sliding it to the side a bit to make it
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// fit. This happens with the word "TOTENKOPF" in the very first room
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// with the German translation.
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if (!strchr(msg, ' ')) {
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int len = strlen(msg);
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x = CLIP<int>(textX - len * CHAR_WIDTH / 2, 0, 319 - len * CHAR_WIDTH);
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print_abc(msg, x, y);
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return;
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}
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// Message doesn't fit on screen, split it
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// Get a word from the message
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curWord = strtok(msg, " ");
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while (curWord != NULL) {
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// Check if the word and the current line fit on screen
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if (tmpMessageLine[0] != '\0')
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strcat(tmpMessageLine, " ");
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strcat(tmpMessageLine, curWord);
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if (textFitsCentered(tmpMessageLine, textX)) {
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// Line fits, so add the word to the current message line
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strcpy(messageLine, tmpMessageLine);
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} else {
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// Line doesn't fit, so show the current line on screen and
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// create a new one
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// If it goes off screen, print_abc will adjust it
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x = CLIP<int>(textX - strlen(messageLine) * CHAR_WIDTH / 2, 60, 255);
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print_abc(messageLine, x, y + curLine * CHAR_HEIGHT);
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strcpy(messageLine, curWord);
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strcpy(tmpMessageLine, curWord);
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curLine++;
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}
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// Get next word
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curWord = strtok(NULL, " ");
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if (curWord == NULL) {
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x = CLIP<int>(textX - strlen(messageLine) * CHAR_WIDTH / 2, 60, 255);
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print_abc(messageLine, x, y + curLine * CHAR_HEIGHT);
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}
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}
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}
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void DrasculaEngine::screenSaver() {
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int xr, yr;
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byte *copia, *ghost;
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float coeff = 0, coeff2 = 0;
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int count = 0;
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int count2 = 0;
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int tempLine[320];
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int tempRow[200];
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hideCursor();
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clearRoom();
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loadPic("sv.alg", bgSurface, HALF_PAL);
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// inicio_ghost();
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copia = (byte *)malloc(64000);
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ghost = (byte *)malloc(65536);
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// carga_ghost();
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Common::SeekableReadStream *stream = _archives.open("ghost.drv");
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if (!stream)
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error("Cannot open file ghost.drv");
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stream->read(ghost, 65536);
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delete stream;
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updateEvents();
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xr = mouseX;
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yr = mouseY;
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while (!shouldQuit()) {
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// efecto(bgSurface);
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memcpy(copia, bgSurface, 64000);
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coeff += 0.1f;
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coeff2 = coeff;
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if (++count > 319)
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count = 0;
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for (int i = 0; i < 320; i++) {
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tempLine[i] = (int)(sin(coeff2) * 16);
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coeff2 += 0.02f;
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tempLine[i] = checkWrapY(tempLine[i]);
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}
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coeff2 = coeff;
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for (int i = 0; i < 200; i++) {
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tempRow[i] = (int)(sin(coeff2) * 16);
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coeff2 += 0.02f;
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tempRow[i] = checkWrapX(tempRow[i]);
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}
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if (++count2 > 199)
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count2 = 0;
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int x1_, y1_, off1, off2;
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Graphics::Surface *screenSurf = _system->lockScreen();
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byte *screenBuffer = (byte *)screenSurf->pixels;
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uint16 screenPitch = screenSurf->pitch;
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for (int i = 0; i < 200; i++) {
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for (int j = 0; j < 320; j++) {
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x1_ = j + tempRow[i];
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x1_ = checkWrapX(x1_);
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y1_ = i + count2;
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y1_ = checkWrapY(y1_);
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off1 = 320 * y1_ + x1_;
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x1_ = j + count;
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x1_ = checkWrapX(x1_);
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y1_ = i + tempLine[j];
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y1_ = checkWrapY(y1_);
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off2 = 320 * y1_ + x1_;
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screenBuffer[screenPitch * i + j] = ghost[bgSurface[off2] + (copia[off1] << 8)];
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}
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}
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_system->unlockScreen();
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_system->updateScreen();
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_system->delayMillis(20);
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// end of efecto()
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updateEvents();
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if (rightMouseButton == 1 || leftMouseButton == 1)
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break;
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if (mouseX != xr)
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break;
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if (mouseY != yr)
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break;
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}
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// fin_ghost();
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free(copia);
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free(ghost);
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loadPic(roomNumber, bgSurface, HALF_PAL);
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showCursor();
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}
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void DrasculaEngine::playFLI(const char *filefli, int vel) {
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// Open file
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globalSpeed = 1000 / vel;
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FrameSSN = 0;
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Common::SeekableReadStream *stream = _archives.open(filefli);
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LastFrame = _system->getMillis();
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while (playFrameSSN(stream) && (!term_int) && !shouldQuit()) {
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if (getScan() == Common::KEYCODE_ESCAPE)
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term_int = 1;
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}
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delete stream;
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}
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int DrasculaEngine::playFrameSSN(Common::SeekableReadStream *stream) {
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int Exit = 0;
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uint32 length;
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byte *BufferSSN;
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byte CHUNK = stream->readByte();
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switch (CHUNK) {
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case kFrameSetPal: {
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byte dacSSN[768];
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stream->read(dacSSN, 768);
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setPalette(dacSSN);
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break;
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}
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case kFrameEmptyFrame:
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waitFrameSSN();
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break;
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case kFrameInit: {
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byte CMP = stream->readByte();
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length = stream->readUint32LE();
|
|
if (CMP == kFrameCmpRle) {
|
|
BufferSSN = (byte *)malloc(length);
|
|
stream->read(BufferSSN, length);
|
|
decodeRLE(BufferSSN, screenSurface);
|
|
free(BufferSSN);
|
|
waitFrameSSN();
|
|
|
|
Graphics::Surface *screenSurf = _system->lockScreen();
|
|
byte *screenBuffer = (byte *)screenSurf->pixels;
|
|
uint16 screenPitch = screenSurf->pitch;
|
|
if (FrameSSN)
|
|
mixVideo(screenBuffer, screenSurface, screenPitch);
|
|
else
|
|
for (int y = 0; y < 200; y++)
|
|
memcpy(screenBuffer+y*screenPitch, screenSurface+y*320, 320);
|
|
|
|
_system->unlockScreen();
|
|
_system->updateScreen();
|
|
FrameSSN++;
|
|
} else {
|
|
if (CMP == kFrameCmpOff) {
|
|
BufferSSN = (byte *)malloc(length);
|
|
stream->read(BufferSSN, length);
|
|
decodeOffset(BufferSSN, screenSurface, length);
|
|
free(BufferSSN);
|
|
waitFrameSSN();
|
|
Graphics::Surface *screenSurf = _system->lockScreen();
|
|
byte *screenBuffer = (byte *)screenSurf->pixels;
|
|
uint16 screenPitch = screenSurf->pitch;
|
|
if (FrameSSN)
|
|
mixVideo(screenBuffer, screenSurface, screenPitch);
|
|
else
|
|
for (int y = 0; y < 200; y++)
|
|
memcpy(screenBuffer+y*screenPitch, screenSurface+y*320, 320);
|
|
|
|
_system->unlockScreen();
|
|
_system->updateScreen();
|
|
FrameSSN++;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case kFrameEndAnim:
|
|
Exit = 1;
|
|
break;
|
|
default:
|
|
Exit = 1;
|
|
break;
|
|
}
|
|
|
|
return (!Exit);
|
|
}
|
|
|
|
void DrasculaEngine::decodeOffset(byte *BufferOFF, byte *MiVideoOFF, int length) {
|
|
int x = 0;
|
|
int size;
|
|
int offset;
|
|
|
|
memset(screenSurface, 0, 64000);
|
|
while (x < length) {
|
|
offset = BufferOFF[x] + BufferOFF[x + 1] * 256;
|
|
// FIXME: this writes beyond 64000, so the buffer has been initialized
|
|
// to 64256 bytes (like the original did)
|
|
size = BufferOFF[x + 2];
|
|
memcpy(MiVideoOFF + offset, &BufferOFF[x + 3], size);
|
|
x += 3 + size;
|
|
}
|
|
}
|
|
|
|
void DrasculaEngine::decodeRLE(byte* srcPtr, byte* dstPtr, uint16 pitch) {
|
|
bool stopProcessing = false;
|
|
byte pixel;
|
|
uint repeat;
|
|
int curByte = 0, curLine = 0;
|
|
pitch -= 320;
|
|
|
|
while (!stopProcessing) {
|
|
pixel = *srcPtr++;
|
|
repeat = 1;
|
|
if ((pixel & 192) == 192) {
|
|
repeat = (pixel & 63);
|
|
pixel = *srcPtr++;
|
|
}
|
|
for (uint j = 0; j < repeat; j++) {
|
|
*dstPtr++ = pixel;
|
|
if (++curByte >= 320) {
|
|
curByte = 0;
|
|
dstPtr += pitch;
|
|
if (++curLine >= 200) {
|
|
stopProcessing = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrasculaEngine::mixVideo(byte *OldScreen, byte *NewScreen, uint16 oldPitch) {
|
|
for (int y = 0; y < 200; y++) {
|
|
for (int x = 0; x < 320; x++)
|
|
OldScreen[x] ^= NewScreen[x];
|
|
OldScreen += oldPitch;
|
|
NewScreen += 320;
|
|
}
|
|
}
|
|
|
|
void DrasculaEngine::waitFrameSSN() {
|
|
uint32 now;
|
|
while ((now = _system->getMillis()) - LastFrame < ((uint32) globalSpeed))
|
|
_system->delayMillis(globalSpeed - (now - LastFrame));
|
|
LastFrame = LastFrame + globalSpeed;
|
|
}
|
|
|
|
bool DrasculaEngine::animate(const char *animationFile, int FPS) {
|
|
int NFrames;
|
|
int cnt = 2;
|
|
|
|
Common::SeekableReadStream *stream = _archives.open(animationFile);
|
|
|
|
if (!stream) {
|
|
error("Animation file %s not found", animationFile);
|
|
}
|
|
|
|
NFrames = stream->readSint32LE();
|
|
showFrame(stream, true);
|
|
_system->delayMillis(1000 / FPS);
|
|
while (cnt < NFrames) {
|
|
showFrame(stream);
|
|
_system->delayMillis(1000 / FPS);
|
|
cnt++;
|
|
byte key = getScan();
|
|
if (key == Common::KEYCODE_ESCAPE)
|
|
term_int = 1;
|
|
if (key != 0)
|
|
break;
|
|
}
|
|
delete stream;
|
|
|
|
return ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE));
|
|
}
|
|
|
|
} // End of namespace Drascula
|