mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef LURE_ANIMSEQ_H
|
|
#define LURE_ANIMSEQ_H
|
|
|
|
#include "lure/screen.h"
|
|
|
|
namespace Lure {
|
|
|
|
enum AnimAbortType {ABORT_NONE, ABORT_END_INTRO, ABORT_NEXT_SCENE};
|
|
|
|
struct AnimSoundSequence {
|
|
uint16 numFrames;
|
|
uint8 adlibSoundId;
|
|
uint8 rolandSoundId;
|
|
uint8 channelNum;
|
|
};
|
|
|
|
class AnimationSequence {
|
|
private:
|
|
bool _isEGA;
|
|
uint16 _screenId;
|
|
Palette &_palette;
|
|
MemoryBlock *_decodedData;
|
|
MemoryBlock *_lineRefs;
|
|
byte *_pPixels, *_pLines;
|
|
byte *_pPixelsEnd, *_pLinesEnd;
|
|
const AnimSoundSequence *_soundList;
|
|
int _frameDelay;
|
|
|
|
AnimAbortType delay(uint32 milliseconds);
|
|
void egaDecodeFrame(byte *&pPixels);
|
|
void vgaDecodeFrame(byte *&pPixels, byte *&pLines);
|
|
public:
|
|
AnimationSequence(uint16 screenId, Palette &palette, bool fadeIn, int frameDelay = 7,
|
|
const AnimSoundSequence *soundList = NULL);
|
|
~AnimationSequence();
|
|
|
|
AnimAbortType show();
|
|
bool step();
|
|
};
|
|
|
|
} // End of namespace Lure
|
|
|
|
#endif
|