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60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// The code in this file is currently only used in SAGA2.
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// So when it is disabled, we will skip compiling it.
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#if !(defined(ENABLE_SAGA2))
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#else
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#ifndef SOUND_SHORTEN_H
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#define SOUND_SHORTEN_H
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#include "common/scummsys.h"
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#include "common/stream.h"
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#include "audio/audiostream.h"
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namespace Saga {
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/**
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* Try to load a Shorten file from the given stream. Returns true if
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* successful. In that case, the stream's seek position will be set to the
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* start of the audio data, and size, rate and flags contain information
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* necessary for playback.
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*/
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byte *loadShortenFromStream(Common::ReadStream &stream, int &size, int &rate, byte &flags);
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/**
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* Try to load a Shorten file from the given stream and create an AudioStream
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* from that data.
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*
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* This function uses loadShortenFromStream() internally.
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*/
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Audio::AudioStream *makeShortenStream(Common::ReadStream &stream);
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} // End of namespace Audio
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#endif
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#endif // engine and dynamic plugins guard
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