mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
ed797c0709
svn-id: r41249
131 lines
3.2 KiB
C++
131 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef AGI_CONSOLE_H
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#define AGI_CONSOLE_H
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#include "gui/debugger.h"
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#include "agi/preagi_mickey.h"
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#include "agi/preagi_winnie.h"
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namespace Agi {
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class AgiEngine;
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class PreAgiEngine;
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struct AgiDebug {
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int enabled;
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int opcodes;
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int logic0;
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int steps;
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int priority;
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int statusline;
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int ignoretriggers;
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};
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class Console : public GUI::Debugger {
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public:
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Console(AgiEngine *vm);
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virtual ~Console(void);
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protected:
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virtual void preEnter();
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virtual void postEnter();
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private:
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bool Cmd_SetVar(int argc, const char **argv);
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bool Cmd_SetFlag(int argc, const char **argv);
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bool Cmd_SetObj(int argc, const char **argv);
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bool Cmd_RunOpcode(int argc, const char **argv);
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bool Cmd_Crc(int argc, const char **argv);
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bool Cmd_Agiver(int argc, const char **argv);
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bool Cmd_Flags(int argc, const char **argv);
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bool Cmd_Vars(int argc, const char **argv);
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bool Cmd_Objs(int argc, const char **argv);
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bool Cmd_Opcode(int argc, const char **argv);
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bool Cmd_Logic0(int argc, const char **argv);
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bool Cmd_Trigger(int argc, const char **argv);
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bool Cmd_Step(int argc, const char **argv);
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bool Cmd_Debug(int argc, const char **argv);
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bool Cmd_Cont(int argc, const char **argv);
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bool Cmd_Room(int argc, const char **argv);
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bool Cmd_BT(int argc, const char **argv);
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private:
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AgiEngine *_vm;
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};
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class PreAGI_Console : public GUI::Debugger {
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public:
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PreAGI_Console(PreAgiEngine *vm);
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virtual ~PreAGI_Console(void) {}
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protected:
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virtual void preEnter() {}
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virtual void postEnter() {}
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private:
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PreAgiEngine *_vm;
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};
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class Mickey_Console : public PreAGI_Console {
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public:
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Mickey_Console(PreAgiEngine *vm, Mickey *mickey);
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virtual ~Mickey_Console(void) {}
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protected:
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virtual void preEnter() {}
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virtual void postEnter() {}
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private:
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Mickey *_mickey;
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bool Cmd_CurRoom(int argc, const char **argv);
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bool Cmd_GotoRoom(int argc, const char **argv);
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bool Cmd_DrawPic(int argc, const char **argv);
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bool Cmd_DrawObj(int argc, const char **argv);
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};
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class Winnie_Console : public PreAGI_Console {
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public:
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Winnie_Console(PreAgiEngine *vm, Winnie *winnie);
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virtual ~Winnie_Console(void) {}
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protected:
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virtual void preEnter() {}
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virtual void postEnter() {}
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private:
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Winnie *_winnie;
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bool Cmd_CurRoom(int argc, const char **argv);
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};
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} // End of namespace Agi
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#endif /* AGI_CONSOLE_H */
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