scummvm/backends/fs/wii/wii-fs.cpp
2021-12-26 18:48:43 +01:00

236 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined(__WII__)
#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
#include "backends/fs/wii/wii-fs.h"
#include "backends/fs/wii/wii-fs-factory.h"
#include "backends/fs/stdiostream.h"
#include <sys/iosupport.h>
#include <sys/dir.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <errno.h>
#include <unistd.h>
#include <gctypes.h>
// gets all registered devoptab devices
bool WiiFilesystemNode::getDevopChildren(AbstractFSList &list, ListMode mode, bool hidden) const {
u8 i;
const devoptab_t* dt;
if (mode == Common::FSNode::kListFilesOnly)
return true;
// skip in, out and err
for (i = 3; i < STD_MAX; ++i) {
dt = devoptab_list[i];
if (!dt || !dt->name || !dt->open_r || !dt->diropen_r)
continue;
list.push_back(new WiiFilesystemNode(Common::String(dt->name) + ":/"));
}
return true;
}
void WiiFilesystemNode::initRootNode() {
_path.clear();
_displayName = "<devices>";
_exists = true;
_isDirectory = true;
_isReadable = false;
_isWritable = false;
}
void WiiFilesystemNode::clearFlags() {
_exists = false;
_isDirectory = false;
_isReadable = false;
_isWritable = false;
}
void WiiFilesystemNode::setFlags(const struct stat *st) {
_exists = true;
_isDirectory = ( (st->st_mode & S_IFDIR) != 0 );
_isReadable = ( (st->st_mode & S_IRUSR) != 0 );
_isWritable = ( (st->st_mode & S_IWUSR) != 0 );
}
WiiFilesystemNode::WiiFilesystemNode() {
initRootNode();
}
WiiFilesystemNode::WiiFilesystemNode(const Common::String &p) {
if (p.empty()) {
initRootNode();
return;
}
_path = Common::normalizePath(p, '/');
WiiFilesystemFactory::instance().mountByPath(_path);
// "sd:" is not a valid directory, but "sd:/" is
if (_path.lastChar() == ':')
_path += '/';
_displayName = lastPathComponent(_path, '/');
struct stat st;
if(stat(_path.c_str(), &st) != -1)
setFlags(&st);
else
clearFlags();
}
WiiFilesystemNode::WiiFilesystemNode(const Common::String &p, const struct stat *st) {
if (p.empty()) {
initRootNode();
return;
}
_path = Common::normalizePath(p, '/');
// "sd:" is not a valid directory, but "sd:/" is
if (_path.lastChar() == ':')
_path += '/';
_displayName = lastPathComponent(_path, '/');
setFlags(st);
}
bool WiiFilesystemNode::exists() const {
return _exists;
}
AbstractFSNode *WiiFilesystemNode::getChild(const Common::String &n) const {
assert(_isDirectory);
assert(!n.contains('/'));
Common::String newPath(_path);
if (newPath.lastChar() != '/')
newPath += '/';
newPath += n;
return new WiiFilesystemNode(newPath);
}
bool WiiFilesystemNode::getChildren(AbstractFSList &list, ListMode mode, bool hidden) const {
assert(_isDirectory);
if (_path.empty())
return getDevopChildren(list, mode, hidden);
DIR *dp = opendir (_path.c_str());
if (dp == NULL)
return false;
struct dirent *pent;
while ((pent = readdir(dp)) != NULL) {
if (strcmp(pent->d_name, ".") == 0 || strcmp(pent->d_name, "..") == 0)
continue;
Common::String newPath(_path);
if (newPath.lastChar() != '/')
newPath += '/';
newPath += pent->d_name;
bool isDir = ( pent->d_type == DT_DIR );
if ((mode == Common::FSNode::kListFilesOnly && isDir) ||
(mode == Common::FSNode::kListDirectoriesOnly && !isDir))
continue;
struct stat st;
st.st_mode = 0;
st.st_mode |= ( isDir ? S_IFDIR : 0 );
st.st_mode |= S_IRUSR;
st.st_mode |= S_IWUSR;
list.push_back(new WiiFilesystemNode(newPath, &st));
}
closedir(dp);
return true;
}
AbstractFSNode *WiiFilesystemNode::getParent() const {
if (_path.empty())
return NULL;
const char *start = _path.c_str();
const char *end = lastPathComponent(_path, '/');
return new WiiFilesystemNode(Common::String(start, end - start));
}
Common::SeekableReadStream *WiiFilesystemNode::createReadStream() {
StdioStream *readStream = StdioStream::makeFromPath(getPath(), false);
// disable newlib's buffering, the device libraries handle caching
if (readStream) {
readStream->setBufferSize(0);
}
return readStream;
}
Common::SeekableWriteStream *WiiFilesystemNode::createWriteStream() {
StdioStream *writeStream = StdioStream::makeFromPath(getPath(), true);
// disable newlib's buffering, the device libraries handle caching
if (writeStream) {
writeStream->setBufferSize(0);
}
return writeStream;
}
bool WiiFilesystemNode::createDirectory() {
if(!_exists) {
if (mkdir(_path.c_str(), 0755) == 0) {
_exists = true;
_isDirectory = true;
_isReadable = true;
_isWritable = true;
}
}
return _exists && _isDirectory;
}
#endif //#if defined(__WII__)