mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-22 01:57:16 +00:00
1e5f9d3078
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files
136 lines
3.5 KiB
C++
136 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef BLADERUNNER_AMBIENT_SOUNDS_H
|
|
#define BLADERUNNER_AMBIENT_SOUNDS_H
|
|
|
|
#include "audio/audiostream.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
class BladeRunnerEngine;
|
|
|
|
class AmbientSounds {
|
|
static const int kNonLoopingSounds = 25;
|
|
static const int kLoopingSounds = 3;
|
|
|
|
struct NonLoopingSound {
|
|
bool isActive;
|
|
char name[13];
|
|
int32 hash;
|
|
int32 audioPlayerTrack;
|
|
int32 timeMin;
|
|
int32 timeMax;
|
|
uint32 nextPlayTime;
|
|
int32 volumeMin;
|
|
int32 volumeMax;
|
|
int32 volume;
|
|
int32 panStartMin;
|
|
int32 panStartMax;
|
|
int32 panEndMin;
|
|
int32 panEndMax;
|
|
int32 priority;
|
|
};
|
|
|
|
struct LoopingSound {
|
|
bool isActive;
|
|
char name[13];
|
|
int32 hash;
|
|
int audioPlayerTrack;
|
|
int32 volume;
|
|
int pan;
|
|
};
|
|
|
|
BladeRunnerEngine *_vm;
|
|
|
|
NonLoopingSound *_nonLoopingSounds;
|
|
LoopingSound *_loopingSounds;
|
|
int _ambientVolume;
|
|
|
|
public:
|
|
AmbientSounds(BladeRunnerEngine *vm);
|
|
~AmbientSounds();
|
|
|
|
void addSound(
|
|
int sfxId,
|
|
int timeMin, int timeMax,
|
|
int volumeMin, int volumeMax,
|
|
int panStartMin, int panStartMax,
|
|
int panEndMin, int panEndMax,
|
|
int priority, int unk
|
|
);
|
|
void removeNonLoopingSound(int sfxId, bool stopPlaying);
|
|
void removeAllNonLoopingSounds(bool stopPlaying);
|
|
|
|
void addSpeech(
|
|
int actorId, int sentenceId,
|
|
int timeMin, int timeMax,
|
|
int volumeMin, int volumeMax,
|
|
int panStartMin, int panStartMax,
|
|
int panEndMin, int panEndMax,
|
|
int priority, int unk);
|
|
void playSound(int sfxId, int volume, int panStart, int panEnd, int priority);
|
|
|
|
void addLoopingSound(int sfxId, int volume, int pan, int delay);
|
|
void adjustLoopingSound(int sfxId, int volume, int pan, int delay);
|
|
// it seems there is little confusion in original code about delay parameter,
|
|
// sometimes it is used as boolean in same way as stopPlaying from non looping
|
|
void removeLoopingSound(int sfxId, int delay);
|
|
void removeAllLoopingSounds(int delay);
|
|
|
|
void tick();
|
|
|
|
void setVolume(int volume);
|
|
int getVolume() const;
|
|
void playSample();
|
|
|
|
private:
|
|
int findAvailableNonLoopingTrack() const;
|
|
int findNonLoopingTrackByHash(int32 hash) const;
|
|
|
|
int findAvailableLoopingTrack() const;
|
|
int findLoopingTrackByHash(int32 hash) const;
|
|
|
|
// stopNonLoopingTrack
|
|
// stopLoopingTrack
|
|
|
|
// saveToSaveGame
|
|
// initFromSaveGame
|
|
// addSoundByName
|
|
// playVolumeAdjustSound
|
|
|
|
void addSoundByName(
|
|
const char *name,
|
|
int timeMin, int timeMax,
|
|
int volumeMin, int volumeMax,
|
|
int panStartMin, int panStartMax,
|
|
int panEndMin, int panEndMax,
|
|
int priority, int unk);
|
|
|
|
void removeNonLoopingSoundByIndex(int index, bool stopPlaying);
|
|
void removeLoopingSoundByIndex(int index, int delay);
|
|
};
|
|
|
|
} // End of namespace BladeRunner
|
|
|
|
#endif
|