scummvm/saga/events.h
Andrew Kurushin 58ec0f0aad problems solved:
- Allow more than one script work at once
- Proper implementation of address methods

some opcodes may be broken - cause work in progress
todo: rewrite opcodes with new address functionality

svn-id: r16604
2005-01-21 21:55:54 +00:00

179 lines
3.8 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Event management module header file
#ifndef SAGA_EVENT_H
#define SAGA_EVENT_H
#include "saga/list.h"
namespace Saga {
enum EventTypes {
ONESHOT_EVENT, // Event takes no time
CONTINUOUS_EVENT, // Event takes time; next event starts immediately
INTERVAL_EVENT, // Not yet implemented
IMMEDIATE_EVENT // Event takes time; next event starts when event is done
};
enum EVENT_FLAGS {
SIGNALED = 0x8000,
NODESTROY = 0x4000
};
enum EventCodes {
BG_EVENT = 1,
ANIM_EVENT,
MUSIC_EVENT,
VOICE_EVENT,
SOUND_EVENT,
SCENE_EVENT,
TEXT_EVENT,
PAL_EVENT,
PALANIM_EVENT,
TRANSITION_EVENT,
INTERFACE_EVENT,
ACTOR_EVENT,
SCRIPT_EVENT,
CURSOR_EVENT,
GRAPHICS_EVENT
};
enum EVENT_OPS {
// INSTANTANEOUS events
// BG events
EVENT_DISPLAY = 1,
// ANIM events
// EVENT_PLAY = 1, // reused
// EVENT_STOP = 2, // reused
EVENT_FRAME = 3,
EVENT_SETFLAG = 4,
EVENT_CLEARFLAG = 5,
// MUISC & SOUND events
EVENT_PLAY = 1,
EVENT_STOP = 2,
// SCENE events
EVENT_END = 2,
// TEXT events
EVENT_HIDE = 2,
EVENT_REMOVE = 3,
// PALANIM events
EVENT_CYCLESTART = 1,
EVENT_CYCLESTEP = 2,
// INTERFACE events
EVENT_ACTIVATE = 1,
EVENT_DEACTIVATE = 2,
EVENT_SET_STATUS = 3,
EVENT_CLEAR_STATUS = 4,
EVENT_RESTORE_MODE = 5,
// ACTOR events
EVENT_MOVE = 1,
// SCRIPT events
EVENT_EXEC_BLOCKING = 1,
EVENT_EXEC_NONBLOCKING = 2,
EVENT_THREAD_WAKE = 3,
// CURSOR events
EVENT_SHOW = 1,
// EVENT_HIDE = 2, // reused
// GRAPHICS events
EVENT_FILL_RECT = 1,
// EVENT_SETFLAG = 4, // reused
// EVENT_CLEARFLAG = 5, // reused
// CONTINUOUS events
// PALETTE events
EVENT_PALTOBLACK = 1,
EVENT_BLACKTOPAL = 2,
// TRANSITION events
EVENT_DISSOLVE = 1,
EVENT_DISSOLVE_BGMASK = 2
};
enum EVENT_PARAMS {
NO_SET_PALETTE,
SET_PALETTE
};
struct EVENT {
unsigned int type;
unsigned int code; // Event operation category & flags
int op; // Event operation
long param; // Optional event parameter
long param2;
long param3;
long param4;
long param5;
long param6;
void *data; // Optional event data
long time; // Elapsed time until event
long duration; // Duration of event
long d_reserved;
EVENT *chain; // Event chain (For consecutive events)
EVENT() {
memset(this, 0, sizeof(*this));
}
};
typedef SortedList<EVENT> EventList;
#define EVENT_WARNINGCOUNT 1000
#define EVENT_MASK 0x00FF
enum EventStatusCode {
EVENT_INVALIDCODE = 0,
EVENT_DELETE,
EVENT_CONTINUE,
EVENT_BREAK
};
class Events {
public:
Events(SagaEngine *vm);
~Events(void);
int handleEvents(long msec);
int clearList();
int freeList();
EVENT *queue(EVENT *event);
EVENT *chain(EVENT *headEvent, EVENT *addEvent);
private:
int handleContinuous(EVENT * event);
int handleOneShot(EVENT * event);
int handleInterval(EVENT * event);
int handleImmediate(EVENT *event);
int processEventTime(long msec);
int initializeEvent(EVENT * event);
private:
SagaEngine *_vm;
bool _initialized;
EventList _eventList;
};
} // End of namespace Saga
#endif