scummvm/saga/font.h
Andrew Kurushin 244b227b19 - remove game.h & image.h
- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()

svn-id: r16545
2005-01-11 21:10:36 +00:00

130 lines
2.8 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Font management and font drawing header file
#ifndef SAGA_FONT_H__
#define SAGA_FONT_H__
#include "saga/gfx.h"
namespace Saga {
#define FONT_SHOWUNDEFINED 1 // Define to draw undefined characters * as ?'s
// The first defined character (!) is the only one that may
// have a valid offset of '0'
#define FONT_FIRSTCHAR 33
#define FONT_CH_SPACE 32
#define FONT_CH_QMARK 63
// Minimum font header size without font data
// (6 + 512 + 256 + 256 + 256 )
#define FONT_DESCSIZE 1286
#define FONT_CHARCOUNT 256
#define FONT_CHARMASK 0xFFU
#define SAGA_FONT_HEADER_LEN 6
enum FONT_ID {
SMALL_FONT_ID,
MEDIUM_FONT_ID,
BIG_FONT_ID
};
enum FONT_EFFECT_FLAGS {
FONT_NORMAL = 0,
FONT_OUTLINE = 1 << 0,
FONT_SHADOW = 1 << 1,
FONT_BOLD = 1 << 2,
FONT_CENTERED = 1 << 3,
FONT_DONTMAP = 1 << 4
};
struct FONT_HEADER {
int c_height;
int c_width;
int row_length;
};
struct FONT_CHAR_ENTRY {
int index;
int byte_width;
int width;
int flag;
int tracking;
};
struct FONT_STYLE {
FONT_HEADER hdr;
FONT_CHAR_ENTRY fce[256];
byte *font_free_p;
byte *font_p;
};
struct FONT {
uint32 font_rn;
int font_id;
int normal_loaded;
FONT_STYLE *normal;
int outline_loaded;
FONT_STYLE *outline;
byte *res_data;
size_t res_len;
};
class Font {
public:
Font(SagaEngine *vm);
~Font(void);
int draw(int font_id, SURFACE *ds, const char *draw_str, size_t draw_str_len,
int text_x, int text_y, int color, int effect_color, int flags);
int getStringWidth(int font_id, const char *test_str, size_t test_str_ct, int flags);
int getHeight(int font_id);
private:
int loadFont(uint32 fontResourceId);
FONT_STYLE *createOutline(FONT_STYLE * src_font);
int outFont(FONT_STYLE *font, SURFACE * ds, const char *draw_str, size_t draw_str_ct,
int text_x, int text_y, int color, int flags);
int getByteLen(int num_bits);
static const int _charMap[256];
SagaEngine *_vm;
bool _initialized;
RSCFILE_CONTEXT *_fontContext;
int _nFonts;
FONT **_fonts;
};
} // End of namespace Saga
#endif