scummvm/saga/itedata.cpp
Eugene Sandulenko ff8094aad5 Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
ITE specific and from other hand IHNM has these data in resources.

svn-id: r16662
2005-01-28 12:54:09 +00:00

268 lines
21 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Actor and Object data tables
#include "saga/saga.h"
#include "saga/itedata.h"
namespace Saga {
ActorTableData ITE_ActorTable[ITE_ACTORCOUNT] = {
// Original used so called permanent actors for first three and that was designed by
// EXTENDED object flag. They contained frames in more than one resource. We use
// different technique here see "Apppending to sprite list" in loadActorResources()
// flags name scene x y z spr frm scp col
// ------------ ---- ---- ---- ----- ---- ---- ---- --- ---- -- -- --
{ kProtagonist | kExtended,
0, 1, 0, 0, 0, 37, 135, 0, 1, 0, 0, 0}, // map party
// spr and frm numbers taken from permanent actors list
{ kFollower | kExtended,
1, 0, 0, 0, 0, 45, 177, 1, 132, 0, 0, 0}, // Okk
{ kFollower | kExtended,
2, 0, 0, 0, 0, 48, 143, 2, 161, 0, 0, 0}, // Eeah
{ 0, 3, 0, 240, 480, 0, 115, 206, 0, 25, 0, 0, 0}, // albino ferret
{ 0, 4, 17, 368, 400, 0, 115, 206, 4, 49, 0, 0, 0}, // moneychanger
{ 0, 5, 11, 552, 412, 0, 54, 152, 1, 171, 0, 0, 0}, // Sist
{ 0, 17, 2, 1192, 888, 0, 57, 153, 17, 49, 0, 0, 0}, // worker ferret 1
{ 0, 17, 2, 816, 1052, 0, 57, 153, 18, 49, 0, 0, 0}, // worker ferret 2
{ 0, 17, 2, 928, 932, 0, 58, 153, 19, 49, 0, 0, 0}, // worker ferret 3
{ 0, 17, 2, 1416, 1160, 0, 58, 153, 20, 49, 0, 0, 0}, // worker ferret 4
{ 0, 19, 49, 1592, 1336, 0, 92, 175, 15, 162, 0, 0, 0}, // faire merchant 1 (bear)
{ 0, 20, 49, 744, 824, 0, 63, 156, 19, 112, 0, 4, 4}, // faire merchant 2 (ferret)
{ 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire merchant 3
{ 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire merchant 4
{ 0, 9, 49, 1560, 1624, 0, 94, 147, 18, 132, 0, 4, 4}, // faire goer 1a (rat)
{ 0, 56, 49, 1384, 792, 0, 95, 193, 20, 72, 0, 0, 0}, // faire goer 1b (otter)
{ 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 2a
{ 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 2b
{ 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 3a
{ 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 3b
{ 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 4a
{ 0, 19, 0, 1592, 1336, 0, 92, 175, 0, 171, 0, 0, 0}, // faire goer 4b
{ 0, 18, 32, 764, 448, 0, 55, 150, 0, 48, 10, 4, 4}, // Scorry
{ 0, 35, 32, 0, 0, 0, 56, 151, 0, 112, 0, 0, 0}, // grand puzzler
{ 0, 36, 32, 0, 0, 0, 105, 142, 0, 155, 0, 0, 0}, // Rhene
{ 0, 32, 32, 0, 0, 0, 91, 190, 0, 98, 0, 0, 0}, // elk captain
{ 0, 31, 32, 0, 0, 0, 90, 189, 0, 171, 0, 0, 0}, // elk guard 1
{ 0, 31, 32, 0, 0, 0, 90, 189, 0, 171, 0, 0, 0}, // elk guard 2
{ 0, 31, 32, 0, 0, 0, 90, 189, 0, 171, 0, 0, 0}, // elk guard 3
{ 0, 31, 32, 0, 0, 0, 79, 172, 0, 18, 0, 0, 0}, // boar sergeant
{ 0, 21, 50, 664, 400, 0, 76, 171, 2, 74, 0, 4, 4}, // boar sentry 1
{ 0, 21, 50, 892, 428, 0, 76, 171, 2, 74, 0, 4, 4}, // boar sentry 2
{ 0, 9, 51, 904, 936, 0, 51, 145, 35, 5, 0, 0, 0}, // hall rat 1
{ 0, 9, 51, 872, 840, 0, 51, 145, 36, 5, 0, 0, 0}, // hall rat 2
{ 0, 9, 51, 1432, 344, 0, 51, 145, 37, 5, 0, 0, 0}, // hall rat 3
{ 0, 9, 51, 664, 472, 0, 51, 145, 38, 5, 0, 0, 0}, // hall rat 4
{ 0, 10, 51, 1368, 1464, 0, 80, 146, 39, 147, 0, 0, 0}, // book rat 1
{ 0, 10, 51, 1416, 1624, 0, 80, 146, 40, 147, 0, 0, 0}, // book rat 2
{ 0, 10, 51, 1752, 120, 0, 80, 146, 41, 147, 0, 0, 0}, // book rat 3
{ 0, 10, 51, 984, 408, 0, 80, 146, 42, 147, 0, 0, 0}, // book rat 4
{ 0, 14, 52, 856, 376, 0, 82, 174, 8, 73, 0, 0, 0}, // grounds servant 1
{ 0, 14, 52, 808, 664, 0, 82, 174, 9, 73, 0, 0, 0}, // grounds servant 2
{ 0, 14, 52, 440, 568, 0, 82, 174, 10, 73, 0, 0, 0}, // grounds servant 3
{ 0, 14, 52, 392, 776, 0, 82, 174, 11, 73, 0, 0, 0}, // grounds servant 4
{ 0, 21, 4, 240, 384, 0, 79, 172, 0, 18, 0, 2, 2}, // boar sentry 3 (by doorway)
{ 0, 23, 4, 636, 268, 0, 77, 173, 0, 74, 0, 4, 4}, // boar courtier
{ 0, 22, 4, 900, 320, 0, 78, 179, 0, 60, 0, 4, 4}, // boar king
{ 0, 14, 4, 788, 264, 0, 75, 170, 0, 171, 0, 2, 2}, // boar servant 1
{ 0, 14, 4, 1088, 264, 0, 75, 170, 0, 171, 0, 6, 6}, // boar servant 2
{ 0, 24, 19, 728, 396, 0, 65, 181, 47, 146, 0, 6, 6}, // glass master
{ 0, 24, 21, -20, -20, 0, 66, 182, 0, 146, 0, 4, 4}, // glass master (with orb)
{ kCycle, 25, 19, 372, 464, 0, 67, 183, 73, 146, 0, 2, 2}, // glass worker
{ 0, 26, 5, 564, 476, 27, 53, 149, 1, 5, 0, 4, 4}, // door rat
{ kCycle, 27, 31, 868, 344, 0, 81, 180, 0, 171, 0, 4, 4}, // bees
{ 0, 28, 73, 568, 380, 0, 83, 176, 30, 120, 0, 4, 4}, // fortune teller
{ 0, 14, 7, 808, 480, 0, 82, 174, 9, 73, 0, 0, 0}, // orb messenger
{ 0, 29, 10, 508, 432, 0, 84, 186, 6, 112, 0, 4, 4}, // elk king
{ 0, 33, 10, 676, 420, 0, 86, 184, 6, 171, 0, 4, 4}, // elk chancellor
{ 0, 30, 10, 388, 452, 0, 88, 185, 6, 171, 0, 4, 4}, // elk courtier 1
{ 0, 30, 10, 608, 444, 0, 89, 185, 6, 171, 0, 4, 4}, // elk courtier 2
{ 0, 31, 10, 192, 468, 0, 90, 189, 6, 171, 0, 4, 4}, // elk throne guard 1
{ 0, 31, 10, 772, 432, 0, 90, 189, 6, 171, 0, 4, 4}, // elk throne guard 2
{ 0, 14, 10, 1340, 444, 0, 87, 188, 6, 171, 0, 4, 4}, // elk servant
{ 0, 20, 18, 808, 360, 7, 60, 154, 64, 88, 0, 4, 4}, // hardware ferret
{ 0, 34, 49, 1128, 1256, 0, 96, 191, 16, 35, 0, 4, 4}, // porcupine
{ 0, 34, 49, 1384, 792, 0, 93, 192, 17, 66, 0, 4, 4}, // faire ram
{ 0, 24, 21, 0, -40, 0, 65, 181, 50, 146, 0, 6, 6}, // glass master 2
{ 0, 3, 21, 0, -40, 0, 64, 158, 49, 112, 0, 0, 0}, // Sakka
{ 0, 17, 21, 0, -40, 0, 62, 157, 74, 48, 0, 0, 0}, // lodge ferret 1
{ 0, 17, 21, 0, -40, 0, 62, 157, 74, 49, 0, 0, 0}, // lodge ferret 2
{ 0, 17, 21, 0, -40, 0, 62, 157, 74, 50, 0, 0, 0}, // lodge ferret 3
{ 0, 12, 244, 1056, 504, 0, 107, 167, 21, 124, 0, 6, 6}, // Elara
{ 0, 8, 33, 248, 440, 0, 68, 169, 14, 112, 0, 0, 0}, // Tycho
{ 0, 11, 23, 308, 424, 0, 106, 166, 6, 48, 0, 2, 2}, // Alamma
{ 0, 17, 2, 1864, 1336, 0, 58, 153, 21, 49, 0, 0, 0}, // worker ferret 5
{ 0, 17, 2, 760, 216, 0, 58, 153, 22, 49, 0, 0, 0}, // worker ferret 6
{ 0, 44, 29, 0, 0, 0, 72, 159, 0, 112, 0, 0, 0}, // Prince
{ 0, 45, 29, 0, 0, 0, 71, 163, 0, 146, 0, 6, 6}, // harem girl 1
{ 0, 45, 29, 0, 0, 0, 71, 163, 0, 124, 0, 2, 2}, // harem girl 2
{ 0, 45, 29, 0, 0, 0, 71, 163, 0, 169, 0, 0, 0}, // harem girl 3
{ 0, 7, 29, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // dog sergeant
{ 0, 7, 29, 0, 0, 0, 70, 165, 0, 4, 0, 0, 0}, // throne dog guard 1
{ 0, 7, 257, 552, 408, 0, 70, 165, 0, 4, 0, 2, 2}, // throne dog guard 2
{ 0, 7, 29, 0, 0, 0, 70, 165, 0, 4, 0, 0, 0}, // throne dog guard 3
{ 0, 7, 29, 0, 0, 0, 70, 165, 0, 4, 0, 0, 0}, // throne dog guard 4
{ 0, 7, 257, 712, 380, 0, 69, 164, 0, 4, 0, 4, 4}, // throne dog guard 5
{ 0, 7, 29, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // throne dog guard 6
{ 0, 7, 29, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // throne dog guard 7
{ 0, 7, 29, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // throne dog guard 8
{ 0, 7, 29, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // throne dog guard 9
{ 0, 7, 0, 0, 0, 0, 69, 164, 0, 4, 0, 0, 0}, // throne dog guard 10
{ 0, 7, 29, 0, 0, 0, 70, 165, 0, 4, 0, 0, 0}, // throne dog guard 11
{ 0, 47, 30, 0, 0, 0, 102, 199, 1, 186, 0, 0, 0}, // old wolf ferryman
{ 0, 48, 69, 0, 0, 0, 109, 202, 35, 26, 0, 0, 0}, // cat village wildcat
{ 0, 49, 69, 0, 0, 0, 109, 202, 35, 26, 0, 0, 0}, // cat village attendant
{ 0, 50, 69, 0, 0, 0, 111, 203, 16, 67, 0, 0, 0}, // cat village Prowwa
{ 0, 51, 20, 0, 0, 0, 112, 204, 15, 26, 0, 0, 0}, // Prowwa hut Mirrhp
{ 0, 50, 20, 0, 0, 0, 111, 203, 14, 67, 0, 0, 0}, // Prowwa hut Prowwa
{ 0, 49, 20, 0, 0, 0, 109, 202, 35, 26, 0, 0, 0}, // Prowwa hut attendant
{ 0, 48, 256, 0, 0, 0, 109, 202, 35, 26, 0, 0, 0}, // wildcat sentry
{ 0, 21, 32, 0, 0, 0, 76, 171, 0, 171, 0, 0, 0}, // boar warrior 1
{ 0, 21, 32, 0, 0, 0, 76, 171, 0, 171, 0, 0, 0}, // boar warrior 2
{ 0, 21, 32, 0, 0, 0, 76, 171, 0, 171, 0, 0, 0}, // boar warrior 3
{ 0, 52, 15, 152, 400, 0, 108, 168, 19, 48, 10, 2, 2}, // Alamma's voice
{ 0, 47, 251, 640, 360, 0, 113, 205, 5, 186, 10, 2, 2}, // ferry on ocean
{ 0, 41, 75, 152, 400, 0, 100, 197, 5, 81, 0, 0, 0}, // Shiala
{ 0, 44, 9, 0, 0, 0, 73, 160, 54, 112, 0, 0, 0}, // Prince (asleep)
{ 0, 0, 22, -20, -20, 0, 118, 209, 0, 171, 0, 0, 0}, // Rif and Eeah (at rockslide)
{ 0, 1, 22, 0, 0, 0, 119, 210, 0, 171, 0, 0, 0}, // Okk (at rockslide)
{ 0, 0, 22, -20, -20, 0, 118, 209, 0, 171, 0, 0, 0}, // Rif and Eeah (at rockslide w. rope)
{ 0, 1, 22, 0, 0, 0, 119, 210, 0, 171, 0, 0, 0}, // Okk (at rockslide w. rope)
{ 0, 53, 42, 640, 400, 0, 104, 201, 8, 141, 0, 0, 0}, // Kylas Honeyfoot
{ 0, 54, 21, -20, -20, 0, 120, 211, 48, 238, 0, 0, 0}, // Orb of Hands
{ 0, 0, 4, -20, -20, 0, 42, 140, 0, 1, 0, 0, 0}, // Rif (muddy)
{ 0, 26, 5, -20, -20, 27, 52, 148, 1, 5, 0, 4, 4}, // door rat (standing)
{ 0, 36, 4, -20, -20, 0, 116, 207, 0, 155, 0, 0, 0}, // boar with Rhene 1
{ 0, 36, 0, -20, -20, 0, 117, 208, 0, 155, 0, 0, 0}, // boar with Rhene 2
{ 0, 46, 252, -20, -20, 0, 74, 162, 29, 34, 0, 0, 0}, // dog jailer
{ 0, 0, 32, -20, -20, 0, 41, 137, 0, 1, 0, 0, 0}, // Rif (tourney)
{ 0, 0, 259, -20, -20, 0, 44, 138, 0, 1, 0, 0, 0}, // cliff rat
{ 0, 0, 5, -20, -20, 0, 43, 139, 0, 1, 0, 0, 0}, // Rif (cloaked)
{ 0, 0, 31, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (oak tree scene)
{ 0, 0, 252, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (jail cell scene)
{ 0, 0, 15, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (outside Alamma's)
{ 0, 0, 20, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (sick tent)
{ 0, 0, 25, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (gem room)
{ 0, 0, 272, -20, -20, 0, 40, 141, 0, 1, 0, 0, 0}, // Rif (dragon maze)
{ 0, 0, 50, -20, -20, 0, 39, 136, 0, 1, 0, 0, 0}, // Rif (boar entry gate)
{ 0, 50, 71, -20, -20, 0, 111, 203, 0, 67, 0, 0, 0}, // Prowwa (dog castle back)
{ 0, 50, 274, -20, -20, 0, 111, 203, 0, 67, 0, 0, 0}, // Prowwa (cat festival)
{ 0, 50, 274, -20, -20, 0, 110, 212, 0, 171, 0, 0, 0}, // cat festival dancer 1
{ 0, 50, 274, -20, -20, 0, 110, 212, 0, 171, 0, 0, 0}, // cat festival dancer 2
{ 0, 50, 274, -20, -20, 0, 110, 212, 0, 171, 0, 0, 0}, // cat festival dancer 3
{ 0, 57, 272, 909, 909, 48, 121, 213, 0, 171, 0, 0, 0}, // komodo dragon
{ 0, 58, 15, -20, -20, 0, 122, 214, 0, 171, 0, 0, 0}, // letter from Elara
{ 0, 37, 246, -20, -20, 0, 97, 194, 0, 141, 0, 0, 0}, // Gar (wolves' cage)
{ 0, 38, 246, -20, -20, 0, 98, 195, 0, 27, 0, 0, 0}, // Wrah (wolves' cage)
{ 0, 59, 246, -20, -20, 0, 103, 200, 0, 26, 0, 0, 0}, // Chota (wolves' cage)
{ 0, 41, 245, -20, -20, 0, 100, 197, 0, 81, 0, 0, 0}, // Shiala (wolves' cage)
{ 0, 47, 250, 640, 360, 0, 114, 205, 0, 186, 10, 2, 2}, // ferry on ocean
{ 0, 0, 278, -20, -20, 0, 40, 141, 0, 1, 0, 0, 0}, // Rif (falling in tunnel trap door)
{ 0, 0, 272, -20, -20, 0, 40, 141, 0, 1, 0, 0, 0}, // Rif (falling in dragon maze)
{ 0, 41, 77, -20, -20, 0, 100, 197, 24, 81, 0, 0, 0}, // Shiala (grotto)
{ 0, 37, 261, -20, -20, 0, 97, 194, 0, 141, 0, 0, 0}, // Gar (ambush)
{ 0, 38, 261, -20, -20, 0, 98, 195, 0, 27, 0, 0, 0}, // Wrah (ambush)
{ 0, 39, 261, -20, -20, 0, 99, 196, 0, 5, 0, 0, 0}, // dark claw wolf (ambush)
{ 0, 39, 261, -20, -20, 0, 99, 196, 0, 5, 0, 0, 0}, // dark claw wolf (ambush)
{ 0, 39, 261, -20, -20, 0, 99, 196, 0, 5, 0, 0, 0}, // dark claw wolf (ambush)
{ 0, 39, 261, -20, -20, 0, 99, 196, 0, 5, 0, 0, 0}, // dark claw wolf (ambush)
{ 0, 59, 279, -20, -20, 0, 103, 200, 0, 26, 0, 0, 0}, // Chota (top of dam)
{ 0, 38, 279, -20, -20, 0, 98, 195, 0, 27, 0, 0, 0}, // Wrah (top of dam)
{ 0, 42, 77, -20, -20, 0, 101, 198, 25, 171, 0, 0, 0}, // Shiala's spear
{ 0, 59, 281, -20, -20, 0, 103, 200, 26, 26, 0, 0, 0}, // Chota (lab)
{ 0, 59, 279, -20, -20, 0, 123, 215, 0, 1, 0, 0, 0}, // Rif (finale)
{ 0, 59, 279, -20, -20, 0, 123, 215, 0, 132, 0, 0, 0}, // Okk (finale)
{ 0, 59, 279, -20, -20, 0, 123, 215, 0, 161, 0, 0, 0}, // Eeah (finale)
{ 0, 54, 279, -20, -20, 0, 120, 211, 0, 133, 0, 6, 6}, // Orb of Storms (top of dam)
{ 0, 44, 9, -20, -20, 0, 124, 161, 0, 171, 0, 6, 6}, // Prince's snores
{ 0, 7, 255, 588, 252, 0, 70, 165, 0, 3, 0, 2, 2}, // hall dog guard 1
{ 0, 7, 255, 696, 252, 0, 70, 165, 0, 5, 0, 6, 6}, // hall dog guard 2
{ 0, 36, 4, 0, 0, 0, 105, 142, 0, 155, 0, 0, 0}, // Rhene
{ 0, 44, 272, 1124, 1124, 120, 72, 159, 0, 112, 0, 0, 0}, // Prince (dragon maze)
{ 0, 7, 272, 1124, 1108, 120, 70, 165, 0, 4, 0, 0, 0}, // dog heckler 1 (dragon maze)
{ 0, 7, 272, 1108, 1124, 120, 70, 165, 0, 4, 0, 0, 0}, // dog heckler 2 (dragon maze)
{ 0, 29, 288, 508, 432, 0, 85, 187, 0, 112, 0, 4, 4}, // elk king (finale)
{ 0, 29, 0, 508, 432, 0, 84, 186, 0, 99, 0, 4, 4}, // crowd voice 1 (finale)
{ 0, 29, 0, 508, 432, 0, 84, 186, 0, 98, 0, 4, 4}, // crowd voice 2 (finale)
{ 0, 29, 0, 508, 432, 0, 84, 186, 0, 104, 0, 4, 4}, // crowd voice 3 (finale)
{ 0, 29, 0, 508, 432, 0, 84, 186, 0, 99, 0, 4, 4}, // crowd voice 4 (finale)
{ 0, 36, 288, 0, 0, 0, 105, 142, 0, 155, 0, 0, 0}, // Rhene (finale)
{ 0, 1, 27, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (temple gate)
{ 0, 1, 252, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (jail cell)
{ 0, 1, 25, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (gem room)
{ 0, 1, 259, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (cliff)
{ 0, 1, 279, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (dam top)
{ 0, 1, 273, -20, -20, 0, 47, 178, 0, 132, 0, 0, 0}, // Okk (human ruins)
{ 0, 1, 26, -20, -20, 0, 8, 178, 0, 171, 0, 0, 0}, // puzzle pieces
{ 0, 1, 0, -20, -20, 0, 0, 0, 0, 50, 0, 0, 0}, // poker dog 1
{ 0, 1, 0, -20, -20, 0, 0, 0, 0, 82, 0, 0, 0}, // poker dog 2
{ 0, 1, 0, -20, -20, 0, 0, 0, 0, 35, 0, 0, 0}, // poker dog 3
{ 0, 9, 74, -20, -20, 0, 51, 145, 0, 5, 0, 0, 0} // sundial rat
};
ObjectTableData ITE_ObjectTable[ITE_OBJECTCOUNT] = {
{ 8, 49, 1256, 760, 0, 9, 5, kObjNotFlat }, // Magic Hat
{ 9, 52, 1080, 1864, 0, 10, 4, kObjUseWith }, // Berries
{ 10, 259, 744, 524, 0, 11, 42, kObjUseWith }, // Card Key
{ 11, 0, 480, 480, 0, 12, 6, 0 }, // Foot Print
{ 12, 0, 480, 480, 0, 13, 38, kObjUseWith }, // Power Cell
{ 13, 28, 640, 412, 40, 14, 15, kObjUseWith }, // Digital Clock
{ 14, 0, 480, 480, 0, 15, 41, kObjUseWith }, // Oil Lamp
{ 15, 24, 868, 456, 35, 16, 13, kObjUseWith }, // Magnetic Key
{ 16, 0, 480, 480, 0, 17, 7, kObjUseWith }, // Plaster
{ 17, 249, 320, 476, 45, 18, 44, 0 }, // Trophy
{ 18, 0, 480, 480, 0, 19, 20, 0 }, // Coins
{ 19, 19, 600, 480, 0, 20, 8, 0 }, // Lens Fragments
{ 20, 0, 1012, 568, 80, 21, 10, kObjUseWith }, // Key to jail cell
{ 21, 0, 480, 480, 0, 22, 9, 0 }, // Remade lens
{ 22, 0, 480, 480, 0, 23, 21, 0 }, // Tycho's Map
{ 23, 0, 480, 480, 0, 24, 23, 0 }, // Silver Medallion
{ 24, 0, 480, 480, 0, 25, 24, 0 }, // Mud in Fur
{ 25, 0, 480, 480, 0, 26, 25, 0 }, // Gold Ring
{ 27, 13, 1036, 572, 0, 47, 14, kObjUseWith }, // Screwdriver
{ 28, 0, 480, 480, 0, 29, 26, 0 }, // Apple Token
{ 29, 0, 480, 480, 0, 30, 22, kObjUseWith }, // Letter from Elara
{ 30, 0, 164, 440, 0, 31, 16, kObjUseWith }, // Spoon
{ 32, 0, 480, 480, 0, 33, 43, 0 }, // Catnip
{ 33, 31, 580, 392, 0, 45, 11, 0 }, // Twigs
{ 35, 0, 468, 480, 0, 36, 12, kObjUseWith }, // Empty Bowl (also bowl of honey)
{ 37, 0, 480, 480, 0, 38, 45, kObjUseWith }, // Needle and Thread
{ 38, 25, 332, 328, 0, 39, 19, 0 }, // Rock Crystal
{ 39, 0, 480, 480, 0, 40, 0, kObjUseWith }, // Salve
{ 40, 269, 644, 416, 0, 41, 39, kObjNotFlat }, // Electrical Cable
{ 41, 12, 280, 516, 0, 42, 17, kObjUseWith }, // Piece of flint
{ 42, 5, 876, 332, 32, 65, 18, 0 }, // Rat Cloak
{ 43, 52, 556, 1612, 0, 49, 28, kObjUseWith | kObjNotFlat }, // Bucket
{ 48, 52, 732, 948, 0, 50, 27, kObjUseWith }, // Cup
{ 49, 52, 520, 1872, 0, 53, 29, 0 }, // Fertilizer
{ 50, 52, 1012, 1268, 0, 52, 30, 0 }, // Feeder
{ 51, 252, -20, -20, 0, 71, 32, kObjUseWith | kObjNotFlat }, // Bowl in jail cell
{ 53, 252, 1148, 388, 0, 70, 33, 0 }, // Loose stone block in jail cell
{ 26, 12, 496, 368, 0, 76, 31, 0 }, // Coil of Rope from Quarry
{ 54, 281, 620, 352, 0, 80, 46, 0 } // Orb of Storms in Dam Lab
};
} // End of namespace Saga