scummvm/engines/kyra/sound_adlib.cpp
Johannes Schickel f919b26875 - fixed multiple voices playing at once (see bug #1926547 "HoF: Right mouse button messes up gameplay").
- fixed crash while uninitializing AdLib driver

svn-id: r31252
2008-03-26 21:39:44 +00:00

2406 lines
69 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* LPGL License
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "common/mutex.h"
#include "kyra/resource.h"
#include "kyra/sound.h"
#include "sound/mixer.h"
#include "sound/fmopl.h"
#include "sound/audiostream.h"
// Basic Adlib Programming:
// http://www.gamedev.net/reference/articles/article446.asp
#define CALLBACKS_PER_SECOND 72
namespace Kyra {
class AdlibDriver : public Audio::AudioStream {
public:
AdlibDriver(Audio::Mixer *mixer, bool v2);
~AdlibDriver();
int callback(int opcode, ...);
void callback();
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples) {
int32 samplesLeft = numSamples;
memset(buffer, 0, sizeof(int16) * numSamples);
while (samplesLeft) {
if (!_samplesTillCallback) {
callback();
_samplesTillCallback = _samplesPerCallback;
_samplesTillCallbackRemainder += _samplesPerCallbackRemainder;
if (_samplesTillCallbackRemainder >= CALLBACKS_PER_SECOND) {
_samplesTillCallback++;
_samplesTillCallbackRemainder -= CALLBACKS_PER_SECOND;
}
}
int32 render = MIN(samplesLeft, _samplesTillCallback);
samplesLeft -= render;
_samplesTillCallback -= render;
YM3812UpdateOne(_adlib, buffer, render);
buffer += render;
}
return numSamples;
}
bool isStereo() const { return false; }
bool endOfData() const { return false; }
int getRate() const { return _mixer->getOutputRate(); }
void setSyncJumpMask(uint16 mask) { _syncJumpMask = mask; }
private:
struct OpcodeEntry {
typedef int (AdlibDriver::*DriverOpcode)(va_list &list);
DriverOpcode function;
const char *name;
};
void setupOpcodeList();
const OpcodeEntry *_opcodeList;
int _opcodesEntries;
int snd_ret0x100(va_list &list);
int snd_ret0x1983(va_list &list);
int snd_initDriver(va_list &list);
int snd_deinitDriver(va_list &list);
int snd_setSoundData(va_list &list);
int snd_unkOpcode1(va_list &list);
int snd_startSong(va_list &list);
int snd_unkOpcode2(va_list &list);
int snd_unkOpcode3(va_list &list);
int snd_readByte(va_list &list);
int snd_writeByte(va_list &list);
int snd_getSoundTrigger(va_list &list);
int snd_unkOpcode4(va_list &list);
int snd_dummy(va_list &list);
int snd_getNullvar4(va_list &list);
int snd_setNullvar3(va_list &list);
int snd_setFlag(va_list &list);
int snd_clearFlag(va_list &list);
// These variables have not yet been named, but some of them are partly
// known nevertheless:
//
// unk16 - Sound-related. Possibly some sort of pitch bend.
// unk18 - Sound-effect. Used for secondaryEffect1()
// unk19 - Sound-effect. Used for secondaryEffect1()
// unk20 - Sound-effect. Used for secondaryEffect1()
// unk21 - Sound-effect. Used for secondaryEffect1()
// unk22 - Sound-effect. Used for secondaryEffect1()
// unk29 - Sound-effect. Used for primaryEffect1()
// unk30 - Sound-effect. Used for primaryEffect1()
// unk31 - Sound-effect. Used for primaryEffect1()
// unk32 - Sound-effect. Used for primaryEffect2()
// unk33 - Sound-effect. Used for primaryEffect2()
// unk34 - Sound-effect. Used for primaryEffect2()
// unk35 - Sound-effect. Used for primaryEffect2()
// unk36 - Sound-effect. Used for primaryEffect2()
// unk37 - Sound-effect. Used for primaryEffect2()
// unk38 - Sound-effect. Used for primaryEffect2()
// unk39 - Currently unused, except for updateCallback56()
// unk40 - Currently unused, except for updateCallback56()
// unk41 - Sound-effect. Used for primaryEffect2()
struct Channel {
bool lock; // New to ScummVM
uint8 opExtraLevel2;
uint8 *dataptr;
uint8 duration;
uint8 repeatCounter;
int8 baseOctave;
uint8 priority;
uint8 dataptrStackPos;
uint8 *dataptrStack[4];
int8 baseNote;
uint8 unk29;
uint8 unk31;
uint16 unk30;
uint16 unk37;
uint8 unk33;
uint8 unk34;
uint8 unk35;
uint8 unk36;
uint8 unk32;
uint8 unk41;
uint8 unk38;
uint8 opExtraLevel1;
uint8 spacing2;
uint8 baseFreq;
uint8 tempo;
uint8 position;
uint8 regAx;
uint8 regBx;
typedef void (AdlibDriver::*Callback)(Channel&);
Callback primaryEffect;
Callback secondaryEffect;
uint8 fractionalSpacing;
uint8 opLevel1;
uint8 opLevel2;
uint8 opExtraLevel3;
uint8 twoChan;
uint8 unk39;
uint8 unk40;
uint8 spacing1;
uint8 durationRandomness;
uint8 unk19;
uint8 unk18;
int8 unk20;
int8 unk21;
uint8 unk22;
uint16 offset;
uint8 tempoReset;
uint8 rawNote;
int8 unk16;
};
void primaryEffect1(Channel &channel);
void primaryEffect2(Channel &channel);
void secondaryEffect1(Channel &channel);
void resetAdlibState();
void writeOPL(byte reg, byte val);
void initChannel(Channel &channel);
void noteOff(Channel &channel);
void unkOutput2(uint8 num);
uint16 getRandomNr();
void setupDuration(uint8 duration, Channel &channel);
void setupNote(uint8 rawNote, Channel &channel, bool flag = false);
void setupInstrument(uint8 regOffset, uint8 *dataptr, Channel &channel);
void noteOn(Channel &channel);
void adjustVolume(Channel &channel);
uint8 calculateOpLevel1(Channel &channel);
uint8 calculateOpLevel2(Channel &channel);
uint16 checkValue(int16 val) {
if (val < 0)
val = 0;
else if (val > 0x3F)
val = 0x3F;
return val;
}
// The sound data has at least two lookup tables:
//
// * One for programs, starting at offset 0.
// * One for instruments, starting at offset 500.
uint8 *getProgram(int progId) {
return _soundData + READ_LE_UINT16(_soundData + 2 * progId);
}
uint8 *getInstrument(int instrumentId) {
return _soundData + READ_LE_UINT16(_soundData + (_v2 ? 1000 : 500) + 2 * instrumentId);
}
void setupPrograms();
void executePrograms();
struct ParserOpcode {
typedef int (AdlibDriver::*POpcode)(uint8 *&dataptr, Channel &channel, uint8 value);
POpcode function;
const char *name;
};
void setupParserOpcodeTable();
const ParserOpcode *_parserOpcodeTable;
int _parserOpcodeTableSize;
int update_setRepeat(uint8 *&dataptr, Channel &channel, uint8 value);
int update_checkRepeat(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupProgram(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setNoteSpacing(uint8 *&dataptr, Channel &channel, uint8 value);
int update_jump(uint8 *&dataptr, Channel &channel, uint8 value);
int update_jumpToSubroutine(uint8 *&dataptr, Channel &channel, uint8 value);
int update_returnFromSubroutine(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setBaseOctave(uint8 *&dataptr, Channel &channel, uint8 value);
int update_stopChannel(uint8 *&dataptr, Channel &channel, uint8 value);
int update_playRest(uint8 *&dataptr, Channel &channel, uint8 value);
int update_writeAdlib(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupNoteAndDuration(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setBaseNote(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupSecondaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value);
int update_stopOtherChannel(uint8 *&dataptr, Channel &channel, uint8 value);
int update_waitForEndOfProgram(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupInstrument(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupPrimaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value);
int update_removePrimaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setBaseFreq(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupPrimaryEffect2(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setPriority(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback23(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback24(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setExtraLevel1(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupDuration(uint8 *&dataptr, Channel &channel, uint8 value);
int update_playNote(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setFractionalNoteSpacing(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setTempo(uint8 *&dataptr, Channel &channel, uint8 value);
int update_removeSecondaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setChannelTempo(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setExtraLevel3(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setExtraLevel2(uint8 *&dataptr, Channel &channel, uint8 value);
int update_changeExtraLevel2(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setAMDepth(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setVibratoDepth(uint8 *&dataptr, Channel &channel, uint8 value);
int update_changeExtraLevel1(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback38(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback39(uint8 *&dataptr, Channel &channel, uint8 value);
int update_removePrimaryEffect2(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback41(uint8 *&dataptr, Channel &channel, uint8 value);
int update_resetToGlobalTempo(uint8 *&dataptr, Channel &channel, uint8 value);
int update_nop1(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setDurationRandomness(uint8 *&dataptr, Channel &channel, uint8 value);
int update_changeChannelTempo(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback46(uint8 *&dataptr, Channel &channel, uint8 value);
int update_nop2(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setupRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value);
int update_playRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value);
int update_removeRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback51(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback52(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback53(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setSoundTrigger(uint8 *&dataptr, Channel &channel, uint8 value);
int update_setTempoReset(uint8 *&dataptr, Channel &channel, uint8 value);
int updateCallback56(uint8 *&dataptr, Channel &channel, uint8 value);
private:
// These variables have not yet been named, but some of them are partly
// known nevertheless:
//
// _unkValue1 - Unknown. Used for updating _unkValue2
// _unkValue2 - Unknown. Used for updating _unkValue4
// _unkValue3 - Unknown. Used for updating _unkValue2
// _unkValue4 - Unknown. Used for updating _unkValue5
// _unkValue5 - Unknown. Used for controlling updateCallback24().
// _unkValue6 - Unknown. Rhythm section volume?
// _unkValue7 - Unknown. Rhythm section volume?
// _unkValue8 - Unknown. Rhythm section volume?
// _unkValue9 - Unknown. Rhythm section volume?
// _unkValue10 - Unknown. Rhythm section volume?
// _unkValue11 - Unknown. Rhythm section volume?
// _unkValue12 - Unknown. Rhythm section volume?
// _unkValue13 - Unknown. Rhythm section volume?
// _unkValue14 - Unknown. Rhythm section volume?
// _unkValue15 - Unknown. Rhythm section volume?
// _unkValue16 - Unknown. Rhythm section volume?
// _unkValue17 - Unknown. Rhythm section volume?
// _unkValue18 - Unknown. Rhythm section volume?
// _unkValue19 - Unknown. Rhythm section volume?
// _unkValue20 - Unknown. Rhythm section volume?
// _unkTable[] - Probably frequences for the 12-tone scale.
// _unkTable2[] - Unknown. Currently only used by updateCallback46()
// _unkTable2_1[] - One of the tables in _unkTable2[]
// _unkTable2_2[] - One of the tables in _unkTable2[]
// _unkTable2_3[] - One of the tables in _unkTable2[]
int32 _samplesPerCallback;
int32 _samplesPerCallbackRemainder;
int32 _samplesTillCallback;
int32 _samplesTillCallbackRemainder;
int _lastProcessed;
int8 _flagTrigger;
int _curChannel;
uint8 _soundTrigger;
int _soundsPlaying;
uint16 _rnd;
uint8 _unkValue1;
uint8 _unkValue2;
uint8 _unkValue3;
uint8 _unkValue4;
uint8 _unkValue5;
uint8 _unkValue6;
uint8 _unkValue7;
uint8 _unkValue8;
uint8 _unkValue9;
uint8 _unkValue10;
uint8 _unkValue11;
uint8 _unkValue12;
uint8 _unkValue13;
uint8 _unkValue14;
uint8 _unkValue15;
uint8 _unkValue16;
uint8 _unkValue17;
uint8 _unkValue18;
uint8 _unkValue19;
uint8 _unkValue20;
int _flags;
FM_OPL *_adlib;
uint8 *_soundData;
uint8 _soundIdTable[0x10];
Channel _channels[10];
uint8 _vibratoAndAMDepthBits;
uint8 _rhythmSectionBits;
uint8 _curRegOffset;
uint8 _tempo;
const uint8 *_tablePtr1;
const uint8 *_tablePtr2;
static const uint8 _regOffset[];
static const uint16 _unkTable[];
static const uint8 *_unkTable2[];
static const uint8 _unkTable2_1[];
static const uint8 _unkTable2_2[];
static const uint8 _unkTable2_3[];
static const uint8 _unkTables[][32];
uint16 _syncJumpMask;
Common::Mutex _mutex;
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
bool _v2;
void lock() { _mutex.lock(); }
void unlock() { _mutex.unlock(); }
};
AdlibDriver::AdlibDriver(Audio::Mixer *mixer, bool v2) {
setupOpcodeList();
setupParserOpcodeTable();
_v2 = v2;
_mixer = mixer;
_flags = 0;
_adlib = makeAdlibOPL(getRate());
assert(_adlib);
memset(_channels, 0, sizeof(_channels));
_soundData = 0;
_vibratoAndAMDepthBits = _curRegOffset = 0;
_lastProcessed = _flagTrigger = _curChannel = _rhythmSectionBits = 0;
_soundsPlaying = 0;
_rnd = 0x1234;
_tempo = 0;
_soundTrigger = 0;
_unkValue3 = 0xFF;
_unkValue1 = _unkValue2 = _unkValue4 = _unkValue5 = 0;
_unkValue6 = _unkValue7 = _unkValue8 = _unkValue9 = _unkValue10 = 0;
_unkValue11 = _unkValue12 = _unkValue13 = _unkValue14 = _unkValue15 =
_unkValue16 = _unkValue17 = _unkValue18 = _unkValue19 = _unkValue20 = 0;
_tablePtr1 = _tablePtr2 = 0;
// HACK: We use MusicSoundType here for now so we can adjust the volume in the launcher dialog.
// This affects SFX too, but if we want to support different volumes for SFX and music we would
// have to change our player implementation, currently we setup the volume for an AdLib channel
// in AdlibDriver::adjustVolume, so if that would be called, we would have to know if the channel
// is used by SFX or music, and then adjust the volume accordingly. Since Kyrandia 2 supports
// different volumes for SFX and music, looking at the disasm and checking how the original does it
// would be a good idea.
_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
_samplesPerCallback = getRate() / CALLBACKS_PER_SECOND;
_samplesPerCallbackRemainder = getRate() % CALLBACKS_PER_SECOND;
_samplesTillCallback = 0;
_samplesTillCallbackRemainder = 0;
_syncJumpMask = 0;
}
AdlibDriver::~AdlibDriver() {
_mixer->stopHandle(_soundHandle);
OPLDestroy(_adlib);
_adlib = 0;
}
int AdlibDriver::callback(int opcode, ...) {
lock();
if (opcode >= _opcodesEntries || opcode < 0) {
warning("AdlibDriver: calling unknown opcode '%d'", opcode);
return 0;
}
debugC(9, kDebugLevelSound, "Calling opcode '%s' (%d)", _opcodeList[opcode].name, opcode);
va_list args;
va_start(args, opcode);
int returnValue = (this->*(_opcodeList[opcode].function))(args);
va_end(args);
unlock();
return returnValue;
}
// Opcodes
int AdlibDriver::snd_ret0x100(va_list &list) {
return 0x100;
}
int AdlibDriver::snd_ret0x1983(va_list &list) {
return 0x1983;
}
int AdlibDriver::snd_initDriver(va_list &list) {
_lastProcessed = _soundsPlaying = 0;
resetAdlibState();
return 0;
}
int AdlibDriver::snd_deinitDriver(va_list &list) {
resetAdlibState();
return 0;
}
int AdlibDriver::snd_setSoundData(va_list &list) {
if (_soundData) {
delete [] _soundData;
_soundData = 0;
}
_soundData = va_arg(list, uint8*);
return 0;
}
int AdlibDriver::snd_unkOpcode1(va_list &list) {
warning("unimplemented snd_unkOpcode1");
return 0;
}
int AdlibDriver::snd_startSong(va_list &list) {
int songId = va_arg(list, int);
_flags |= 8;
_flagTrigger = 1;
uint8 *ptr = getProgram(songId);
uint8 chan = *ptr;
if ((songId << 1) != 0) {
if (chan == 9) {
if (_flags & 2)
return 0;
} else {
if (_flags & 1)
return 0;
}
}
_soundIdTable[_soundsPlaying++] = songId;
_soundsPlaying &= 0x0F;
return 0;
}
int AdlibDriver::snd_unkOpcode2(va_list &list) {
warning("unimplemented snd_unkOpcode2");
return 0;
}
int AdlibDriver::snd_unkOpcode3(va_list &list) {
int value = va_arg(list, int);
int loop = value;
if (value < 0) {
value = 0;
loop = 9;
}
loop -= value;
++loop;
while (loop--) {
_curChannel = value;
Channel &channel = _channels[_curChannel];
channel.priority = 0;
channel.dataptr = 0;
if (value != 9)
noteOff(channel);
++value;
}
return 0;
}
int AdlibDriver::snd_readByte(va_list &list) {
int a = va_arg(list, int);
int b = va_arg(list, int);
uint8 *ptr = getProgram(a) + b;
return *ptr;
}
int AdlibDriver::snd_writeByte(va_list &list) {
int a = va_arg(list, int);
int b = va_arg(list, int);
int c = va_arg(list, int);
uint8 *ptr = getProgram(a) + b;
uint8 oldValue = *ptr;
*ptr = (uint8)c;
return oldValue;
}
int AdlibDriver::snd_getSoundTrigger(va_list &list) {
return _soundTrigger;
}
int AdlibDriver::snd_unkOpcode4(va_list &list) {
warning("unimplemented snd_unkOpcode4");
return 0;
}
int AdlibDriver::snd_dummy(va_list &list) {
return 0;
}
int AdlibDriver::snd_getNullvar4(va_list &list) {
warning("unimplemented snd_getNullvar4");
return 0;
}
int AdlibDriver::snd_setNullvar3(va_list &list) {
warning("unimplemented snd_setNullvar3");
return 0;
}
int AdlibDriver::snd_setFlag(va_list &list) {
int oldFlags = _flags;
_flags |= va_arg(list, int);
return oldFlags;
}
int AdlibDriver::snd_clearFlag(va_list &list) {
int oldFlags = _flags;
_flags &= ~(va_arg(list, int));
return oldFlags;
}
// timer callback
void AdlibDriver::callback() {
lock();
--_flagTrigger;
if (_flagTrigger < 0)
_flags &= ~8;
setupPrograms();
executePrograms();
uint8 temp = _unkValue3;
_unkValue3 += _tempo;
if (_unkValue3 < temp) {
if (!(--_unkValue2)) {
_unkValue2 = _unkValue1;
++_unkValue4;
}
}
unlock();
}
void AdlibDriver::setupPrograms() {
while (_lastProcessed != _soundsPlaying) {
uint8 *ptr = getProgram(_soundIdTable[_lastProcessed]);
uint8 chan = *ptr++;
uint8 priority = *ptr++;
// Only start this sound if its priority is higher than the one
// already playing.
Channel &channel = _channels[chan];
if (priority >= channel.priority) {
initChannel(channel);
channel.priority = priority;
channel.dataptr = ptr;
channel.tempo = 0xFF;
channel.position = 0xFF;
channel.duration = 1;
unkOutput2(chan);
}
// What we have set up now is, probably, the controlling
// channel for the sound. It is assumed that this program will
// set up all the other channels it needs, clearing their locks
// along the way.
++_lastProcessed;
_lastProcessed &= 0x0F;
}
}
// A few words on opcode parsing and timing:
//
// First of all, We simulate a timer callback 72 times per second. Each timeout
// we update each channel that has something to play.
//
// Each channel has its own individual tempo, which is added to its position.
// This will frequently cause the position to "wrap around" but that is
// intentional. In fact, it's the signal to go ahead and do more stuff with
// that channel.
//
// Each channel also has a duration, indicating how much time is left on the
// its current task. This duration is decreased by one. As long as it still has
// not reached zero, the only thing that can happen is that the note is turned
// off depending on manual or automatic note spacing. Once the duration reaches
// zero, a new set of musical opcodes are executed.
//
// An opcode is one byte, followed by a variable number of parameters. Since
// most opcodes have at least one one-byte parameter, we read that as well. Any
// opcode that doesn't have that one parameter is responsible for moving the
// data pointer back again.
//
// If the most significant bit of the opcode is 1, it's a function; call it.
// The opcode functions return either 0 (continue), 1 (stop) or 2 (stop, and do
// not run the effects callbacks).
//
// If the most significant bit of the opcode is 0, it's a note, and the first
// parameter is its duration. (There are cases where the duration is modified
// but that's an exception.) The note opcode is assumed to return 1, and is the
// last opcode unless its duration is zero.
//
// Finally, most of the times that the callback is called, it will invoke the
// effects callbacks. The final opcode in a set can prevent this, if it's a
// function and it returns anything other than 1.
void AdlibDriver::executePrograms() {
// Each channel runs its own program. There are ten channels: One for
// each Adlib channel (0-8), plus one "control channel" (9) which is
// the one that tells the other channels what to do.
// This is where we ensure that channels that are made to jump "in
// sync" do so.
if (_syncJumpMask) {
bool forceUnlock = true;
for (_curChannel = 9; _curChannel >= 0; --_curChannel) {
if ((_syncJumpMask & (1 << _curChannel)) == 0)
continue;
if (_channels[_curChannel].dataptr && !_channels[_curChannel].lock)
forceUnlock = false;
}
if (forceUnlock) {
for (_curChannel = 9; _curChannel >= 0; --_curChannel)
if (_syncJumpMask & (1 << _curChannel))
_channels[_curChannel].lock = false;
}
}
for (_curChannel = 9; _curChannel >= 0; --_curChannel) {
int result = 1;
if (!_channels[_curChannel].dataptr)
continue;
if (_channels[_curChannel].lock && (_syncJumpMask & (1 << _curChannel)))
continue;
Channel &channel = _channels[_curChannel];
_curRegOffset = _regOffset[_curChannel];
if (channel.tempoReset)
channel.tempo = _tempo;
uint8 backup = channel.position;
channel.position += channel.tempo;
if (channel.position < backup) {
if (--channel.duration) {
if (channel.duration == channel.spacing2)
noteOff(channel);
if (channel.duration == channel.spacing1 && _curChannel != 9)
noteOff(channel);
} else {
// An opcode is not allowed to modify its own
// data pointer except through the 'dataptr'
// parameter. To enforce that, we have to work
// on a copy of the data pointer.
//
// This fixes a subtle music bug where the
// wrong music would play when getting the
// quill in Kyra 1.
uint8 *dataptr = channel.dataptr;
while (dataptr) {
uint8 opcode = *dataptr++;
uint8 param = *dataptr++;
if (opcode & 0x80) {
opcode &= 0x7F;
if (opcode >= _parserOpcodeTableSize)
opcode = _parserOpcodeTableSize - 1;
debugC(9, kDebugLevelSound, "Calling opcode '%s' (%d) (channel: %d)", _parserOpcodeTable[opcode].name, opcode, _curChannel);
result = (this->*(_parserOpcodeTable[opcode].function))(dataptr, channel, param);
channel.dataptr = dataptr;
if (result)
break;
} else {
debugC(9, kDebugLevelSound, "Note on opcode 0x%02X (duration: %d) (channel: %d)", opcode, param, _curChannel);
setupNote(opcode, channel);
noteOn(channel);
setupDuration(param, channel);
if (param) {
channel.dataptr = dataptr;
break;
}
}
}
}
}
if (result == 1) {
if (channel.primaryEffect)
(this->*(channel.primaryEffect))(channel);
if (channel.secondaryEffect)
(this->*(channel.secondaryEffect))(channel);
}
}
}
//
void AdlibDriver::resetAdlibState() {
debugC(9, kDebugLevelSound, "resetAdlibState()");
_rnd = 0x1234;
// Authorize the control of the waveforms
writeOPL(0x01, 0x20);
// Select FM music mode
writeOPL(0x08, 0x00);
// I would guess the main purpose of this is to turn off the rhythm,
// thus allowing us to use 9 melodic voices instead of 6.
writeOPL(0xBD, 0x00);
int loop = 10;
while (loop--) {
if (loop != 9) {
// Silence the channel
writeOPL(0x40 + _regOffset[loop], 0x3F);
writeOPL(0x43 + _regOffset[loop], 0x3F);
}
initChannel(_channels[loop]);
}
}
// Old calling style: output0x388(0xABCD)
// New calling style: writeOPL(0xAB, 0xCD)
void AdlibDriver::writeOPL(byte reg, byte val) {
OPLWriteReg(_adlib, reg, val);
}
void AdlibDriver::initChannel(Channel &channel) {
debugC(9, kDebugLevelSound, "initChannel(%lu)", (long)(&channel - _channels));
memset(&channel.dataptr, 0, sizeof(Channel) - ((char*)&channel.dataptr - (char*)&channel));
channel.tempo = 0xFF;
channel.priority = 0;
// normally here are nullfuncs but we set 0 for now
channel.primaryEffect = 0;
channel.secondaryEffect = 0;
channel.spacing1 = 1;
channel.lock = false;
}
void AdlibDriver::noteOff(Channel &channel) {
debugC(9, kDebugLevelSound, "noteOff(%lu)", (long)(&channel - _channels));
// The control channel has no corresponding Adlib channel
if (_curChannel >= 9)
return;
// When the rhythm section is enabled, channels 6, 7 and 8 are special.
if (_rhythmSectionBits && _curChannel >= 6)
return;
// This means the "Key On" bit will always be 0
channel.regBx &= 0xDF;
// Octave / F-Number / Key-On
writeOPL(0xB0 + _curChannel, channel.regBx);
}
void AdlibDriver::unkOutput2(uint8 chan) {
debugC(9, kDebugLevelSound, "unkOutput2(%d)", chan);
// The control channel has no corresponding Adlib channel
if (chan >= 9)
return;
// I believe this has to do with channels 6, 7, and 8 being special
// when Adlib's rhythm section is enabled.
if (_rhythmSectionBits && chan >= 6)
return;
uint8 offset = _regOffset[chan];
// The channel is cleared: First the attack/delay rate, then the
// sustain level/release rate, and finally the note is turned off.
writeOPL(0x60 + offset, 0xFF);
writeOPL(0x63 + offset, 0xFF);
writeOPL(0x80 + offset, 0xFF);
writeOPL(0x83 + offset, 0xFF);
writeOPL(0xB0 + chan, 0x00);
// ...and then the note is turned on again, with whatever value is
// still lurking in the A0 + chan register, but everything else -
// including the two most significant frequency bit, and the octave -
// set to zero.
//
// This is very strange behaviour, and causes problems with the ancient
// FMOPL code we borrowed from AdPlug. I've added a workaround. See
// fmopl.cpp for more details.
//
// More recent versions of the MAME FMOPL don't seem to have this
// problem, but cannot currently be used because of licensing and
// performance issues.
//
// Ken Silverman's Adlib emulator (which can be found on his Web page -
// http://www.advsys.net/ken - and as part of AdPlug) also seems to be
// immune, but is apparently not as feature complete as MAME's.
writeOPL(0xB0 + chan, 0x20);
}
// I believe this is a random number generator. It actually does seem to
// generate an even distribution of almost all numbers from 0 through 65535,
// though in my tests some numbers were never generated.
uint16 AdlibDriver::getRandomNr() {
_rnd += 0x9248;
uint16 lowBits = _rnd & 7;
_rnd >>= 3;
_rnd |= (lowBits << 13);
return _rnd;
}
void AdlibDriver::setupDuration(uint8 duration, Channel &channel) {
debugC(9, kDebugLevelSound, "setupDuration(%d, %lu)", duration, (long)(&channel - _channels));
if (channel.durationRandomness) {
channel.duration = duration + (getRandomNr() & channel.durationRandomness);
return;
}
if (channel.fractionalSpacing)
channel.spacing2 = (duration >> 3) * channel.fractionalSpacing;
channel.duration = duration;
}
// This function may or may not play the note. It's usually followed by a call
// to noteOn(), which will always play the current note.
void AdlibDriver::setupNote(uint8 rawNote, Channel &channel, bool flag) {
debugC(9, kDebugLevelSound, "setupNote(%d, %lu)", rawNote, (long)(&channel - _channels));
channel.rawNote = rawNote;
int8 note = (rawNote & 0x0F) + channel.baseNote;
int8 octave = ((rawNote + channel.baseOctave) >> 4) & 0x0F;
// There are only twelve notes. If we go outside that, we have to
// adjust the note and octave.
if (note >= 12) {
note -= 12;
octave++;
} else if (note < 0) {
note += 12;
octave--;
}
// The calculation of frequency looks quite different from the original
// disassembly at a first glance, but when you consider that the
// largest possible value would be 0x0246 + 0xFF + 0x47 (and that's if
// baseFreq is unsigned), freq is still a 10-bit value, just as it
// should be to fit in the Ax and Bx registers.
//
// If it were larger than that, it could have overflowed into the
// octave bits, and that could possibly have been used in some sound.
// But as it is now, I can't see any way it would happen.
uint16 freq = _unkTable[note] + channel.baseFreq;
// When called from callback 41, the behaviour is slightly different:
// We adjust the frequency, even when channel.unk16 is 0.
if (channel.unk16 || flag) {
const uint8 *table;
if (channel.unk16 >= 0) {
table = _unkTables[(channel.rawNote & 0x0F) + 2];
freq += table[channel.unk16];
} else {
table = _unkTables[channel.rawNote & 0x0F];
freq -= table[-channel.unk16];
}
}
channel.regAx = freq & 0xFF;
channel.regBx = (channel.regBx & 0x20) | (octave << 2) | ((freq >> 8) & 0x03);
// Keep the note on or off
writeOPL(0xA0 + _curChannel, channel.regAx);
writeOPL(0xB0 + _curChannel, channel.regBx);
}
void AdlibDriver::setupInstrument(uint8 regOffset, uint8 *dataptr, Channel &channel) {
debugC(9, kDebugLevelSound, "setupInstrument(%d, %p, %lu)", regOffset, (const void *)dataptr, (long)(&channel - _channels));
// Amplitude Modulation / Vibrato / Envelope Generator Type /
// Keyboard Scaling Rate / Modulator Frequency Multiple
writeOPL(0x20 + regOffset, *dataptr++);
writeOPL(0x23 + regOffset, *dataptr++);
uint8 temp = *dataptr++;
// Feedback / Algorithm
// It is very likely that _curChannel really does refer to the same
// channel as regOffset, but there's only one Cx register per channel.
writeOPL(0xC0 + _curChannel, temp);
// The algorithm bit. I don't pretend to understand this fully, but
// "If set to 0, operator 1 modulates operator 2. In this case,
// operator 2 is the only one producing sound. If set to 1, both
// operators produce sound directly. Complex sounds are more easily
// created if the algorithm is set to 0."
channel.twoChan = temp & 1;
// Waveform Select
writeOPL(0xE0 + regOffset, *dataptr++);
writeOPL(0xE3 + regOffset, *dataptr++);
channel.opLevel1 = *dataptr++;
channel.opLevel2 = *dataptr++;
// Level Key Scaling / Total Level
writeOPL(0x40 + regOffset, calculateOpLevel1(channel));
writeOPL(0x43 + regOffset, calculateOpLevel2(channel));
// Attack Rate / Decay Rate
writeOPL(0x60 + regOffset, *dataptr++);
writeOPL(0x63 + regOffset, *dataptr++);
// Sustain Level / Release Rate
writeOPL(0x80 + regOffset, *dataptr++);
writeOPL(0x83 + regOffset, *dataptr++);
}
// Apart from playing the note, this function also updates the variables for
// primary effect 2.
void AdlibDriver::noteOn(Channel &channel) {
debugC(9, kDebugLevelSound, "noteOn(%lu)", (long)(&channel - _channels));
// The "note on" bit is set, and the current note is played.
channel.regBx |= 0x20;
writeOPL(0xB0 + _curChannel, channel.regBx);
int8 shift = 9 - channel.unk33;
uint16 temp = channel.regAx | (channel.regBx << 8);
channel.unk37 = ((temp & 0x3FF) >> shift) & 0xFF;
channel.unk38 = channel.unk36;
}
void AdlibDriver::adjustVolume(Channel &channel) {
debugC(9, kDebugLevelSound, "adjustVolume(%lu)", (long)(&channel - _channels));
// Level Key Scaling / Total Level
writeOPL(0x43 + _regOffset[_curChannel], calculateOpLevel2(channel));
if (channel.twoChan)
writeOPL(0x40 + _regOffset[_curChannel], calculateOpLevel1(channel));
}
// This is presumably only used for some sound effects, e.g. Malcolm blowing up
// the trees in the intro (but not the effect where he "booby-traps" the big
// tree) and turning Kallak to stone. Related functions and variables:
//
// update_setupPrimaryEffect1()
// - Initialises unk29, unk30 and unk31
// - unk29 is not further modified
// - unk30 is not further modified, except by update_removePrimaryEffect1()
//
// update_removePrimaryEffect1()
// - Deinitialises unk30
//
// unk29 - determines how often the notes are played
// unk30 - modifies the frequency
// unk31 - determines how often the notes are played
void AdlibDriver::primaryEffect1(Channel &channel) {
debugC(9, kDebugLevelSound, "Calling primaryEffect1 (channel: %d)", _curChannel);
uint8 temp = channel.unk31;
channel.unk31 += channel.unk29;
if (channel.unk31 >= temp)
return;
// Initialise unk1 to the current frequency
uint16 unk1 = ((channel.regBx & 3) << 8) | channel.regAx;
// This is presumably to shift the "note on" bit so far to the left
// that it won't be affected by any of the calculations below.
uint16 unk2 = ((channel.regBx & 0x20) << 8) | (channel.regBx & 0x1C);
int16 unk3 = (int16)channel.unk30;
if (unk3 >= 0) {
unk1 += unk3;
if (unk1 >= 734) {
// The new frequency is too high. Shift it down and go
// up one octave.
unk1 >>= 1;
if (!(unk1 & 0x3FF))
++unk1;
unk2 = (unk2 & 0xFF00) | ((unk2 + 4) & 0xFF);
unk2 &= 0xFF1C;
}
} else {
unk1 += unk3;
if (unk1 < 388) {
// The new frequency is too low. Shift it up and go
// down one octave.
unk1 <<= 1;
if (!(unk1 & 0x3FF))
--unk1;
unk2 = (unk2 & 0xFF00) | ((unk2 - 4) & 0xFF);
unk2 &= 0xFF1C;
}
}
// Make sure that the new frequency is still a 10-bit value.
unk1 &= 0x3FF;
writeOPL(0xA0 + _curChannel, unk1 & 0xFF);
channel.regAx = unk1 & 0xFF;
// Shift down the "note on" bit again.
uint8 value = unk1 >> 8;
value |= (unk2 >> 8) & 0xFF;
value |= unk2 & 0xFF;
writeOPL(0xB0 + _curChannel, value);
channel.regBx = value;
}
// This is presumably only used for some sound effects, e.g. Malcolm entering
// and leaving Kallak's hut. Related functions and variables:
//
// update_setupPrimaryEffect2()
// - Initialises unk32, unk33, unk34, unk35 and unk36
// - unk32 is not further modified
// - unk33 is not further modified
// - unk34 is a countdown that gets reinitialised to unk35 on zero
// - unk35 is based on unk34 and not further modified
// - unk36 is not further modified
//
// noteOn()
// - Plays the current note
// - Updates unk37 with a new (lower?) frequency
// - Copies unk36 to unk38. The unk38 variable is a countdown.
//
// unk32 - determines how often the notes are played
// unk33 - modifies the frequency
// unk34 - countdown, updates frequency on zero
// unk35 - initialiser for unk34 countdown
// unk36 - initialiser for unk38 countdown
// unk37 - frequency
// unk38 - countdown, begins playing on zero
// unk41 - determines how often the notes are played
//
// Note that unk41 is never initialised. Not that it should matter much, but it
// is a bit sloppy.
void AdlibDriver::primaryEffect2(Channel &channel) {
debugC(9, kDebugLevelSound, "Calling primaryEffect2 (channel: %d)", _curChannel);
if (channel.unk38) {
--channel.unk38;
return;
}
uint8 temp = channel.unk41;
channel.unk41 += channel.unk32;
if (channel.unk41 < temp) {
uint16 unk1 = channel.unk37;
if (!(--channel.unk34)) {
unk1 ^= 0xFFFF;
++unk1;
channel.unk37 = unk1;
channel.unk34 = channel.unk35;
}
uint16 unk2 = (channel.regAx | (channel.regBx << 8)) & 0x3FF;
unk2 += unk1;
channel.regAx = unk2 & 0xFF;
channel.regBx = (channel.regBx & 0xFC) | (unk2 >> 8);
// Octave / F-Number / Key-On
writeOPL(0xA0 + _curChannel, channel.regAx);
writeOPL(0xB0 + _curChannel, channel.regBx);
}
}
// I don't know where this is used. The same operation is performed several
// times on the current channel, using a chunk of the _soundData[] buffer for
// parameters. The parameters are used starting at the end of the chunk.
//
// Since we use _curRegOffset to specify the final register, it's quite
// unlikely that this function is ever used to play notes. It's probably only
// used to modify the sound. Another thing that supports this idea is that it
// can be combined with any of the effects callbacks above.
//
// Related functions and variables:
//
// update_setupSecondaryEffect1()
// - Initialies unk18, unk19, unk20, unk21, unk22 and offset
// - unk19 is not further modified
// - unk20 is not further modified
// - unk22 is not further modified
// - offset is not further modified
//
// unk18 - determines how often the operation is performed
// unk19 - determines how often the operation is performed
// unk20 - the start index into the data chunk
// unk21 - the current index into the data chunk
// unk22 - the operation to perform
// offset - the offset to the data chunk
void AdlibDriver::secondaryEffect1(Channel &channel) {
debugC(9, kDebugLevelSound, "Calling secondaryEffect1 (channel: %d)", _curChannel);
uint8 temp = channel.unk18;
channel.unk18 += channel.unk19;
if (channel.unk18 < temp) {
if (--channel.unk21 < 0)
channel.unk21 = channel.unk20;
writeOPL(channel.unk22 + _curRegOffset, _soundData[channel.offset + channel.unk21]);
}
}
uint8 AdlibDriver::calculateOpLevel1(Channel &channel) {
int8 value = channel.opLevel1 & 0x3F;
if (channel.twoChan) {
value += channel.opExtraLevel1;
value += channel.opExtraLevel2;
value += channel.opExtraLevel3;
}
// Preserve the scaling level bits from opLevel1
return checkValue(value) | (channel.opLevel1 & 0xC0);
}
uint8 AdlibDriver::calculateOpLevel2(Channel &channel) {
int8 value = channel.opLevel2 & 0x3F;
value += channel.opExtraLevel1;
value += channel.opExtraLevel2;
value += channel.opExtraLevel3;
// Preserve the scaling level bits from opLevel2
return checkValue(value) | (channel.opLevel2 & 0xC0);
}
// parser opcodes
int AdlibDriver::update_setRepeat(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.repeatCounter = value;
return 0;
}
int AdlibDriver::update_checkRepeat(uint8 *&dataptr, Channel &channel, uint8 value) {
++dataptr;
if (--channel.repeatCounter) {
int16 add = READ_LE_UINT16(dataptr - 2);
dataptr += add;
}
return 0;
}
int AdlibDriver::update_setupProgram(uint8 *&dataptr, Channel &channel, uint8 value) {
if (value == 0xFF)
return 0;
uint8 *ptr = getProgram(value);
uint8 chan = *ptr++;
uint8 priority = *ptr++;
Channel &channel2 = _channels[chan];
if (priority >= channel2.priority) {
_flagTrigger = 1;
_flags |= 8;
initChannel(channel2);
channel2.priority = priority;
channel2.dataptr = ptr;
channel2.tempo = 0xFF;
channel2.position = 0xFF;
channel2.duration = 1;
unkOutput2(chan);
}
return 0;
}
int AdlibDriver::update_setNoteSpacing(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.spacing1 = value;
return 0;
}
int AdlibDriver::update_jump(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
int16 add = READ_LE_UINT16(dataptr); dataptr += 2;
dataptr += add;
if (_syncJumpMask & (1 << (&channel - _channels)))
channel.lock = true;
return 0;
}
int AdlibDriver::update_jumpToSubroutine(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
int16 add = READ_LE_UINT16(dataptr); dataptr += 2;
channel.dataptrStack[channel.dataptrStackPos++] = dataptr;
dataptr += add;
return 0;
}
int AdlibDriver::update_returnFromSubroutine(uint8 *&dataptr, Channel &channel, uint8 value) {
dataptr = channel.dataptrStack[--channel.dataptrStackPos];
return 0;
}
int AdlibDriver::update_setBaseOctave(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.baseOctave = value;
return 0;
}
int AdlibDriver::update_stopChannel(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.priority = 0;
if (_curChannel != 9)
noteOff(channel);
dataptr = 0;
return 2;
}
int AdlibDriver::update_playRest(uint8 *&dataptr, Channel &channel, uint8 value) {
setupDuration(value, channel);
noteOff(channel);
return (value != 0);
}
int AdlibDriver::update_writeAdlib(uint8 *&dataptr, Channel &channel, uint8 value) {
writeOPL(value, *dataptr++);
return 0;
}
int AdlibDriver::update_setupNoteAndDuration(uint8 *&dataptr, Channel &channel, uint8 value) {
setupNote(value, channel);
value = *dataptr++;
setupDuration(value, channel);
return (value != 0);
}
int AdlibDriver::update_setBaseNote(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.baseNote = value;
return 0;
}
int AdlibDriver::update_setupSecondaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.unk18 = value;
channel.unk19 = value;
channel.unk20 = channel.unk21 = *dataptr++;
channel.unk22 = *dataptr++;
channel.offset = READ_LE_UINT16(dataptr); dataptr += 2;
channel.secondaryEffect = &AdlibDriver::secondaryEffect1;
return 0;
}
int AdlibDriver::update_stopOtherChannel(uint8 *&dataptr, Channel &channel, uint8 value) {
Channel &channel2 = _channels[value];
channel2.duration = 0;
channel2.priority = 0;
channel2.dataptr = 0;
return 0;
}
int AdlibDriver::update_waitForEndOfProgram(uint8 *&dataptr, Channel &channel, uint8 value) {
uint8 *ptr = getProgram(value);
uint8 chan = *ptr;
if (!_channels[chan].dataptr)
return 0;
dataptr -= 2;
return 2;
}
int AdlibDriver::update_setupInstrument(uint8 *&dataptr, Channel &channel, uint8 value) {
setupInstrument(_curRegOffset, getInstrument(value), channel);
return 0;
}
int AdlibDriver::update_setupPrimaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.unk29 = value;
channel.unk30 = READ_BE_UINT16(dataptr);
dataptr += 2;
channel.primaryEffect = &AdlibDriver::primaryEffect1;
channel.unk31 = 0xFF;
return 0;
}
int AdlibDriver::update_removePrimaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
channel.primaryEffect = 0;
channel.unk30 = 0;
return 0;
}
int AdlibDriver::update_setBaseFreq(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.baseFreq = value;
return 0;
}
int AdlibDriver::update_setupPrimaryEffect2(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.unk32 = value;
channel.unk33 = *dataptr++;
uint8 temp = *dataptr++;
channel.unk34 = temp + 1;
channel.unk35 = temp << 1;
channel.unk36 = *dataptr++;
channel.primaryEffect = &AdlibDriver::primaryEffect2;
return 0;
}
int AdlibDriver::update_setPriority(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.priority = value;
return 0;
}
int AdlibDriver::updateCallback23(uint8 *&dataptr, Channel &channel, uint8 value) {
value >>= 1;
_unkValue1 = _unkValue2 = value;
_unkValue3 = 0xFF;
_unkValue4 = _unkValue5 = 0;
return 0;
}
int AdlibDriver::updateCallback24(uint8 *&dataptr, Channel &channel, uint8 value) {
if (_unkValue5) {
if (_unkValue4 & value) {
_unkValue5 = 0;
return 0;
}
}
if (!(value & _unkValue4))
++_unkValue5;
dataptr -= 2;
channel.duration = 1;
return 2;
}
int AdlibDriver::update_setExtraLevel1(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.opExtraLevel1 = value;
adjustVolume(channel);
return 0;
}
int AdlibDriver::update_setupDuration(uint8 *&dataptr, Channel &channel, uint8 value) {
setupDuration(value, channel);
return (value != 0);
}
int AdlibDriver::update_playNote(uint8 *&dataptr, Channel &channel, uint8 value) {
setupDuration(value, channel);
noteOn(channel);
return (value != 0);
}
int AdlibDriver::update_setFractionalNoteSpacing(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.fractionalSpacing = value & 7;
return 0;
}
int AdlibDriver::update_setTempo(uint8 *&dataptr, Channel &channel, uint8 value) {
_tempo = value;
return 0;
}
int AdlibDriver::update_removeSecondaryEffect1(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
channel.secondaryEffect = 0;
return 0;
}
int AdlibDriver::update_setChannelTempo(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.tempo = value;
return 0;
}
int AdlibDriver::update_setExtraLevel3(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.opExtraLevel3 = value;
return 0;
}
int AdlibDriver::update_setExtraLevel2(uint8 *&dataptr, Channel &channel, uint8 value) {
int channelBackUp = _curChannel;
_curChannel = value;
Channel &channel2 = _channels[value];
channel2.opExtraLevel2 = *dataptr++;
adjustVolume(channel2);
_curChannel = channelBackUp;
return 0;
}
int AdlibDriver::update_changeExtraLevel2(uint8 *&dataptr, Channel &channel, uint8 value) {
int channelBackUp = _curChannel;
_curChannel = value;
Channel &channel2 = _channels[value];
channel2.opExtraLevel2 += *dataptr++;
adjustVolume(channel2);
_curChannel = channelBackUp;
return 0;
}
// Apart from initialising to zero, these two functions are the only ones that
// modify _vibratoAndAMDepthBits.
int AdlibDriver::update_setAMDepth(uint8 *&dataptr, Channel &channel, uint8 value) {
if (value & 1)
_vibratoAndAMDepthBits |= 0x80;
else
_vibratoAndAMDepthBits &= 0x7F;
writeOPL(0xBD, _vibratoAndAMDepthBits);
return 0;
}
int AdlibDriver::update_setVibratoDepth(uint8 *&dataptr, Channel &channel, uint8 value) {
if (value & 1)
_vibratoAndAMDepthBits |= 0x40;
else
_vibratoAndAMDepthBits &= 0xBF;
writeOPL(0xBD, _vibratoAndAMDepthBits);
return 0;
}
int AdlibDriver::update_changeExtraLevel1(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.opExtraLevel1 += value;
adjustVolume(channel);
return 0;
}
int AdlibDriver::updateCallback38(uint8 *&dataptr, Channel &channel, uint8 value) {
int channelBackUp = _curChannel;
_curChannel = value;
Channel &channel2 = _channels[value];
channel2.duration = channel2.priority = 0;
channel2.dataptr = 0;
channel2.opExtraLevel2 = 0;
if (value != 9) {
uint8 outValue = _regOffset[value];
// Feedback strength / Connection type
writeOPL(0xC0 + _curChannel, 0x00);
// Key scaling level / Operator output level
writeOPL(0x43 + outValue, 0x3F);
// Sustain Level / Release Rate
writeOPL(0x83 + outValue, 0xFF);
// Key On / Octave / Frequency
writeOPL(0xB0 + _curChannel, 0x00);
}
_curChannel = channelBackUp;
return 0;
}
int AdlibDriver::updateCallback39(uint8 *&dataptr, Channel &channel, uint8 value) {
uint16 unk = *dataptr++;
unk |= value << 8;
unk &= getRandomNr();
uint16 unk2 = ((channel.regBx & 0x1F) << 8) | channel.regAx;
unk2 += unk;
unk2 |= ((channel.regBx & 0x20) << 8);
// Frequency
writeOPL(0xA0 + _curChannel, unk2 & 0xFF);
// Key On / Octave / Frequency
writeOPL(0xB0 + _curChannel, (unk2 & 0xFF00) >> 8);
return 0;
}
int AdlibDriver::update_removePrimaryEffect2(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
channel.primaryEffect = 0;
return 0;
}
int AdlibDriver::updateCallback41(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.unk16 = value;
setupNote(channel.rawNote, channel, true);
return 0;
}
int AdlibDriver::update_resetToGlobalTempo(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
channel.tempo = _tempo;
return 0;
}
int AdlibDriver::update_nop1(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
return 0;
}
int AdlibDriver::update_setDurationRandomness(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.durationRandomness = value;
return 0;
}
int AdlibDriver::update_changeChannelTempo(uint8 *&dataptr, Channel &channel, uint8 value) {
int tempo = channel.tempo + (int8)value;
if (tempo <= 0)
tempo = 1;
else if (tempo > 255)
tempo = 255;
channel.tempo = tempo;
return 0;
}
int AdlibDriver::updateCallback46(uint8 *&dataptr, Channel &channel, uint8 value) {
uint8 entry = *dataptr++;
_tablePtr1 = _unkTable2[entry++];
_tablePtr2 = _unkTable2[entry];
if (value == 2) {
// Frequency
writeOPL(0xA0, _tablePtr2[0]);
}
return 0;
}
// TODO: This is really the same as update_nop1(), so they should be combined
// into one single update_nop().
int AdlibDriver::update_nop2(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
return 0;
}
int AdlibDriver::update_setupRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value) {
int channelBackUp = _curChannel;
int regOffsetBackUp = _curRegOffset;
_curChannel = 6;
_curRegOffset = _regOffset[6];
setupInstrument(_curRegOffset, getInstrument(value), channel);
_unkValue6 = channel.opLevel2;
_curChannel = 7;
_curRegOffset = _regOffset[7];
setupInstrument(_curRegOffset, getInstrument(*dataptr++), channel);
_unkValue7 = channel.opLevel1;
_unkValue8 = channel.opLevel2;
_curChannel = 8;
_curRegOffset = _regOffset[8];
setupInstrument(_curRegOffset, getInstrument(*dataptr++), channel);
_unkValue9 = channel.opLevel1;
_unkValue10 = channel.opLevel2;
// Octave / F-Number / Key-On for channels 6, 7 and 8
_channels[6].regBx = *dataptr++ & 0x2F;
writeOPL(0xB6, _channels[6].regBx);
writeOPL(0xA6, *dataptr++);
_channels[7].regBx = *dataptr++ & 0x2F;
writeOPL(0xB7, _channels[7].regBx);
writeOPL(0xA7, *dataptr++);
_channels[8].regBx = *dataptr++ & 0x2F;
writeOPL(0xB8, _channels[8].regBx);
writeOPL(0xA8, *dataptr++);
_rhythmSectionBits = 0x20;
_curRegOffset = regOffsetBackUp;
_curChannel = channelBackUp;
return 0;
}
int AdlibDriver::update_playRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value) {
// Any instrument that we want to play, and which was already playing,
// is temporarily keyed off. Instruments that were off already, or
// which we don't want to play, retain their old on/off status. This is
// probably so that the instrument's envelope is played from its
// beginning again...
writeOPL(0xBD, (_rhythmSectionBits & ~(value & 0x1F)) | 0x20);
// ...but since we only set the rhythm instrument bits, and never clear
// them (until the entire rhythm section is disabled), I'm not sure how
// useful the cleverness above is. We could perhaps simply turn off all
// the rhythm instruments instead.
_rhythmSectionBits |= value;
writeOPL(0xBD, _vibratoAndAMDepthBits | 0x20 | _rhythmSectionBits);
return 0;
}
int AdlibDriver::update_removeRhythmSection(uint8 *&dataptr, Channel &channel, uint8 value) {
--dataptr;
_rhythmSectionBits = 0;
// All the rhythm bits are cleared. The AM and Vibrato depth bits
// remain unchanged.
writeOPL(0xBD, _vibratoAndAMDepthBits);
return 0;
}
int AdlibDriver::updateCallback51(uint8 *&dataptr, Channel &channel, uint8 value) {
uint8 value2 = *dataptr++;
if (value & 1) {
_unkValue12 = value2;
// Channel 7, op1: Level Key Scaling / Total Level
writeOPL(0x51, checkValue(value2 + _unkValue7 + _unkValue11 + _unkValue12));
}
if (value & 2) {
_unkValue14 = value2;
// Channel 8, op2: Level Key Scaling / Total Level
writeOPL(0x55, checkValue(value2 + _unkValue10 + _unkValue13 + _unkValue14));
}
if (value & 4) {
_unkValue15 = value2;
// Channel 8, op1: Level Key Scaling / Total Level
writeOPL(0x52, checkValue(value2 + _unkValue9 + _unkValue16 + _unkValue15));
}
if (value & 8) {
_unkValue18 = value2;
// Channel 7, op2: Level Key Scaling / Total Level
writeOPL(0x54, checkValue(value2 + _unkValue8 + _unkValue17 + _unkValue18));
}
if (value & 16) {
_unkValue20 = value2;
// Channel 6, op2: Level Key Scaling / Total Level
writeOPL(0x53, checkValue(value2 + _unkValue6 + _unkValue19 + _unkValue20));
}
return 0;
}
int AdlibDriver::updateCallback52(uint8 *&dataptr, Channel &channel, uint8 value) {
uint8 value2 = *dataptr++;
if (value & 1) {
_unkValue11 = checkValue(value2 + _unkValue7 + _unkValue11 + _unkValue12);
// Channel 7, op1: Level Key Scaling / Total Level
writeOPL(0x51, _unkValue11);
}
if (value & 2) {
_unkValue13 = checkValue(value2 + _unkValue10 + _unkValue13 + _unkValue14);
// Channel 8, op2: Level Key Scaling / Total Level
writeOPL(0x55, _unkValue13);
}
if (value & 4) {
_unkValue16 = checkValue(value2 + _unkValue9 + _unkValue16 + _unkValue15);
// Channel 8, op1: Level Key Scaling / Total Level
writeOPL(0x52, _unkValue16);
}
if (value & 8) {
_unkValue17 = checkValue(value2 + _unkValue8 + _unkValue17 + _unkValue18);
// Channel 7, op2: Level Key Scaling / Total Level
writeOPL(0x54, _unkValue17);
}
if (value & 16) {
_unkValue19 = checkValue(value2 + _unkValue6 + _unkValue19 + _unkValue20);
// Channel 6, op2: Level Key Scaling / Total Level
writeOPL(0x53, _unkValue19);
}
return 0;
}
int AdlibDriver::updateCallback53(uint8 *&dataptr, Channel &channel, uint8 value) {
uint8 value2 = *dataptr++;
if (value & 1) {
_unkValue11 = value2;
// Channel 7, op1: Level Key Scaling / Total Level
writeOPL(0x51, checkValue(value2 + _unkValue7 + _unkValue12));
}
if (value & 2) {
_unkValue13 = value2;
// Channel 8, op2: Level Key Scaling / Total Level
writeOPL(0x55, checkValue(value2 + _unkValue10 + _unkValue14));
}
if (value & 4) {
_unkValue16 = value2;
// Channel 8, op1: Level Key Scaling / Total Level
writeOPL(0x52, checkValue(value2 + _unkValue9 + _unkValue15));
}
if (value & 8) {
_unkValue17 = value2;
// Channel 7, op2: Level Key Scaling / Total Level
writeOPL(0x54, checkValue(value2 + _unkValue8 + _unkValue18));
}
if (value & 16) {
_unkValue19 = value2;
// Channel 6, op2: Level Key Scaling / Total Level
writeOPL(0x53, checkValue(value2 + _unkValue6 + _unkValue20));
}
return 0;
}
int AdlibDriver::update_setSoundTrigger(uint8 *&dataptr, Channel &channel, uint8 value) {
_soundTrigger = value;
return 0;
}
int AdlibDriver::update_setTempoReset(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.tempoReset = value;
return 0;
}
int AdlibDriver::updateCallback56(uint8 *&dataptr, Channel &channel, uint8 value) {
channel.unk39 = value;
channel.unk40 = *dataptr++;
return 0;
}
// static res
#define COMMAND(x) { &AdlibDriver::x, #x }
void AdlibDriver::setupOpcodeList() {
static const OpcodeEntry opcodeList[] = {
COMMAND(snd_ret0x100),
COMMAND(snd_ret0x1983),
COMMAND(snd_initDriver),
COMMAND(snd_deinitDriver),
COMMAND(snd_setSoundData),
COMMAND(snd_unkOpcode1),
COMMAND(snd_startSong),
COMMAND(snd_unkOpcode2),
COMMAND(snd_unkOpcode3),
COMMAND(snd_readByte),
COMMAND(snd_writeByte),
COMMAND(snd_getSoundTrigger),
COMMAND(snd_unkOpcode4),
COMMAND(snd_dummy),
COMMAND(snd_getNullvar4),
COMMAND(snd_setNullvar3),
COMMAND(snd_setFlag),
COMMAND(snd_clearFlag)
};
_opcodeList = opcodeList;
_opcodesEntries = ARRAYSIZE(opcodeList);
}
void AdlibDriver::setupParserOpcodeTable() {
static const ParserOpcode parserOpcodeTable[] = {
// 0
COMMAND(update_setRepeat),
COMMAND(update_checkRepeat),
COMMAND(update_setupProgram),
COMMAND(update_setNoteSpacing),
// 4
COMMAND(update_jump),
COMMAND(update_jumpToSubroutine),
COMMAND(update_returnFromSubroutine),
COMMAND(update_setBaseOctave),
// 8
COMMAND(update_stopChannel),
COMMAND(update_playRest),
COMMAND(update_writeAdlib),
COMMAND(update_setupNoteAndDuration),
// 12
COMMAND(update_setBaseNote),
COMMAND(update_setupSecondaryEffect1),
COMMAND(update_stopOtherChannel),
COMMAND(update_waitForEndOfProgram),
// 16
COMMAND(update_setupInstrument),
COMMAND(update_setupPrimaryEffect1),
COMMAND(update_removePrimaryEffect1),
COMMAND(update_setBaseFreq),
// 20
COMMAND(update_stopChannel),
COMMAND(update_setupPrimaryEffect2),
COMMAND(update_stopChannel),
COMMAND(update_stopChannel),
// 24
COMMAND(update_stopChannel),
COMMAND(update_stopChannel),
COMMAND(update_setPriority),
COMMAND(update_stopChannel),
// 28
COMMAND(updateCallback23),
COMMAND(updateCallback24),
COMMAND(update_setExtraLevel1),
COMMAND(update_stopChannel),
// 32
COMMAND(update_setupDuration),
COMMAND(update_playNote),
COMMAND(update_stopChannel),
COMMAND(update_stopChannel),
// 36
COMMAND(update_setFractionalNoteSpacing),
COMMAND(update_stopChannel),
COMMAND(update_setTempo),
COMMAND(update_removeSecondaryEffect1),
// 40
COMMAND(update_stopChannel),
COMMAND(update_setChannelTempo),
COMMAND(update_stopChannel),
COMMAND(update_setExtraLevel3),
// 44
COMMAND(update_setExtraLevel2),
COMMAND(update_changeExtraLevel2),
COMMAND(update_setAMDepth),
COMMAND(update_setVibratoDepth),
// 48
COMMAND(update_changeExtraLevel1),
COMMAND(update_stopChannel),
COMMAND(update_stopChannel),
COMMAND(updateCallback38),
// 52
COMMAND(update_stopChannel),
COMMAND(updateCallback39),
COMMAND(update_removePrimaryEffect2),
COMMAND(update_stopChannel),
// 56
COMMAND(update_stopChannel),
COMMAND(updateCallback41),
COMMAND(update_resetToGlobalTempo),
COMMAND(update_nop1),
// 60
COMMAND(update_setDurationRandomness),
COMMAND(update_changeChannelTempo),
COMMAND(update_stopChannel),
COMMAND(updateCallback46),
// 64
COMMAND(update_nop2),
COMMAND(update_setupRhythmSection),
COMMAND(update_playRhythmSection),
COMMAND(update_removeRhythmSection),
// 68
COMMAND(updateCallback51),
COMMAND(updateCallback52),
COMMAND(updateCallback53),
COMMAND(update_setSoundTrigger),
// 72
COMMAND(update_setTempoReset),
COMMAND(updateCallback56),
COMMAND(update_stopChannel)
};
_parserOpcodeTable = parserOpcodeTable;
_parserOpcodeTableSize = ARRAYSIZE(parserOpcodeTable);
}
#undef COMMAND
// This table holds the register offset for operator 1 for each of the nine
// channels. To get the register offset for operator 2, simply add 3.
const uint8 AdlibDriver::_regOffset[] = {
0x00, 0x01, 0x02, 0x08, 0x09, 0x0A, 0x10, 0x11,
0x12
};
// Given the size of this table, and the range of its values, it's probably the
// F-Numbers (10 bits) for the notes of the 12-tone scale. However, it does not
// match the table in the Adlib documentation I've seen.
const uint16 AdlibDriver::_unkTable[] = {
0x0134, 0x0147, 0x015A, 0x016F, 0x0184, 0x019C, 0x01B4, 0x01CE, 0x01E9,
0x0207, 0x0225, 0x0246
};
// These tables are currently only used by updateCallback46(), which only ever
// uses the first element of one of the sub-tables.
const uint8 *AdlibDriver::_unkTable2[] = {
AdlibDriver::_unkTable2_1,
AdlibDriver::_unkTable2_2,
AdlibDriver::_unkTable2_1,
AdlibDriver::_unkTable2_2,
AdlibDriver::_unkTable2_3,
AdlibDriver::_unkTable2_2
};
const uint8 AdlibDriver::_unkTable2_1[] = {
0x50, 0x50, 0x4F, 0x4F, 0x4E, 0x4E, 0x4D, 0x4D,
0x4C, 0x4C, 0x4B, 0x4B, 0x4A, 0x4A, 0x49, 0x49,
0x48, 0x48, 0x47, 0x47, 0x46, 0x46, 0x45, 0x45,
0x44, 0x44, 0x43, 0x43, 0x42, 0x42, 0x41, 0x41,
0x40, 0x40, 0x3F, 0x3F, 0x3E, 0x3E, 0x3D, 0x3D,
0x3C, 0x3C, 0x3B, 0x3B, 0x3A, 0x3A, 0x39, 0x39,
0x38, 0x38, 0x37, 0x37, 0x36, 0x36, 0x35, 0x35,
0x34, 0x34, 0x33, 0x33, 0x32, 0x32, 0x31, 0x31,
0x30, 0x30, 0x2F, 0x2F, 0x2E, 0x2E, 0x2D, 0x2D,
0x2C, 0x2C, 0x2B, 0x2B, 0x2A, 0x2A, 0x29, 0x29,
0x28, 0x28, 0x27, 0x27, 0x26, 0x26, 0x25, 0x25,
0x24, 0x24, 0x23, 0x23, 0x22, 0x22, 0x21, 0x21,
0x20, 0x20, 0x1F, 0x1F, 0x1E, 0x1E, 0x1D, 0x1D,
0x1C, 0x1C, 0x1B, 0x1B, 0x1A, 0x1A, 0x19, 0x19,
0x18, 0x18, 0x17, 0x17, 0x16, 0x16, 0x15, 0x15,
0x14, 0x14, 0x13, 0x13, 0x12, 0x12, 0x11, 0x11,
0x10, 0x10
};
// no don't ask me WHY this table exsits!
const uint8 AdlibDriver::_unkTable2_2[] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27,
0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x6F,
0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F
};
const uint8 AdlibDriver::_unkTable2_3[] = {
0x40, 0x40, 0x40, 0x3F, 0x3F, 0x3F, 0x3E, 0x3E,
0x3E, 0x3D, 0x3D, 0x3D, 0x3C, 0x3C, 0x3C, 0x3B,
0x3B, 0x3B, 0x3A, 0x3A, 0x3A, 0x39, 0x39, 0x39,
0x38, 0x38, 0x38, 0x37, 0x37, 0x37, 0x36, 0x36,
0x36, 0x35, 0x35, 0x35, 0x34, 0x34, 0x34, 0x33,
0x33, 0x33, 0x32, 0x32, 0x32, 0x31, 0x31, 0x31,
0x30, 0x30, 0x30, 0x2F, 0x2F, 0x2F, 0x2E, 0x2E,
0x2E, 0x2D, 0x2D, 0x2D, 0x2C, 0x2C, 0x2C, 0x2B,
0x2B, 0x2B, 0x2A, 0x2A, 0x2A, 0x29, 0x29, 0x29,
0x28, 0x28, 0x28, 0x27, 0x27, 0x27, 0x26, 0x26,
0x26, 0x25, 0x25, 0x25, 0x24, 0x24, 0x24, 0x23,
0x23, 0x23, 0x22, 0x22, 0x22, 0x21, 0x21, 0x21,
0x20, 0x20, 0x20, 0x1F, 0x1F, 0x1F, 0x1E, 0x1E,
0x1E, 0x1D, 0x1D, 0x1D, 0x1C, 0x1C, 0x1C, 0x1B,
0x1B, 0x1B, 0x1A, 0x1A, 0x1A, 0x19, 0x19, 0x19,
0x18, 0x18, 0x18, 0x17, 0x17, 0x17, 0x16, 0x16,
0x16, 0x15
};
// This table is used to modify the frequency of the notes, depending on the
// note value and unk16. In theory, we could very well try to access memory
// outside this table, but in reality that probably won't happen.
//
// This could be some sort of pitch bend, but I have yet to see it used for
// anything so it's hard to say.
const uint8 AdlibDriver::_unkTables[][32] = {
// 0
{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x08,
0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10,
0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x19,
0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21 },
// 1
{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x07, 0x09,
0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11,
0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x1A,
0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x22, 0x24 },
// 2
{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x08, 0x09,
0x0A, 0x0C, 0x0D, 0x0E, 0x0F, 0x11, 0x12, 0x13,
0x14, 0x15, 0x16, 0x17, 0x19, 0x1A, 0x1C, 0x1D,
0x1E, 0x1F, 0x20, 0x21, 0x22, 0x24, 0x25, 0x26 },
// 3
{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x08, 0x0A,
0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x11, 0x12, 0x13,
0x14, 0x15, 0x16, 0x17, 0x18, 0x1A, 0x1C, 0x1D,
0x1E, 0x1F, 0x20, 0x21, 0x23, 0x25, 0x27, 0x28 },
// 4
{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x08, 0x0A,
0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x11, 0x13, 0x15,
0x16, 0x17, 0x18, 0x19, 0x1B, 0x1D, 0x1F, 0x20,
0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x28, 0x2A },
// 5
{ 0x00, 0x01, 0x02, 0x03, 0x05, 0x07, 0x09, 0x0B,
0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x13, 0x15,
0x16, 0x17, 0x18, 0x19, 0x1B, 0x1D, 0x1F, 0x20,
0x21, 0x22, 0x23, 0x25, 0x27, 0x29, 0x2B, 0x2D },
// 6
{ 0x00, 0x01, 0x02, 0x03, 0x05, 0x07, 0x09, 0x0B,
0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x13, 0x15,
0x16, 0x17, 0x18, 0x1A, 0x1C, 0x1E, 0x21, 0x24,
0x25, 0x26, 0x27, 0x29, 0x2B, 0x2D, 0x2F, 0x30 },
// 7
{ 0x00, 0x01, 0x02, 0x04, 0x06, 0x08, 0x0A, 0x0C,
0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x13, 0x15, 0x18,
0x19, 0x1A, 0x1C, 0x1D, 0x1F, 0x21, 0x23, 0x25,
0x26, 0x27, 0x29, 0x2B, 0x2D, 0x2F, 0x30, 0x32 },
// 8
{ 0x00, 0x01, 0x02, 0x04, 0x06, 0x08, 0x0A, 0x0D,
0x0E, 0x0F, 0x10, 0x11, 0x12, 0x14, 0x17, 0x1A,
0x19, 0x1A, 0x1C, 0x1E, 0x20, 0x22, 0x25, 0x28,
0x29, 0x2A, 0x2B, 0x2D, 0x2F, 0x31, 0x33, 0x35 },
// 9
{ 0x00, 0x01, 0x03, 0x05, 0x07, 0x09, 0x0B, 0x0E,
0x0F, 0x10, 0x12, 0x14, 0x16, 0x18, 0x1A, 0x1B,
0x1C, 0x1D, 0x1E, 0x20, 0x22, 0x24, 0x26, 0x29,
0x2A, 0x2C, 0x2E, 0x30, 0x32, 0x34, 0x36, 0x39 },
// 10
{ 0x00, 0x01, 0x03, 0x05, 0x07, 0x09, 0x0B, 0x0E,
0x0F, 0x10, 0x12, 0x14, 0x16, 0x19, 0x1B, 0x1E,
0x1F, 0x21, 0x23, 0x25, 0x27, 0x29, 0x2B, 0x2D,
0x2E, 0x2F, 0x31, 0x32, 0x34, 0x36, 0x39, 0x3C },
// 11
{ 0x00, 0x01, 0x03, 0x05, 0x07, 0x0A, 0x0C, 0x0F,
0x10, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1B, 0x1E,
0x1F, 0x20, 0x22, 0x24, 0x26, 0x28, 0x2B, 0x2E,
0x2F, 0x30, 0x32, 0x34, 0x36, 0x39, 0x3C, 0x3F },
// 12
{ 0x00, 0x02, 0x04, 0x06, 0x08, 0x0B, 0x0D, 0x10,
0x11, 0x12, 0x14, 0x16, 0x18, 0x1B, 0x1E, 0x21,
0x22, 0x23, 0x25, 0x27, 0x29, 0x2C, 0x2F, 0x32,
0x33, 0x34, 0x36, 0x38, 0x3B, 0x34, 0x41, 0x44 },
// 13
{ 0x00, 0x02, 0x04, 0x06, 0x08, 0x0B, 0x0D, 0x11,
0x12, 0x13, 0x15, 0x17, 0x1A, 0x1D, 0x20, 0x23,
0x24, 0x25, 0x27, 0x29, 0x2C, 0x2F, 0x32, 0x35,
0x36, 0x37, 0x39, 0x3B, 0x3E, 0x41, 0x44, 0x47 }
};
#pragma mark -
// Kyra 1 sound triggers. Most noticeably, these are used towards the end of
// the game, in the castle, to cycle between different songs. The same music is
// used in other places throughout the game, but the player is less likely to
// spend enough time there to notice.
const int SoundAdlibPC::_kyra1SoundTriggers[] = {
0, 4, 5, 3
};
const int SoundAdlibPC::_kyra1NumSoundTriggers = ARRAYSIZE(SoundAdlibPC::_kyra1SoundTriggers);
SoundAdlibPC::SoundAdlibPC(KyraEngine *vm, Audio::Mixer *mixer)
: Sound(vm, mixer), _driver(0), _trackEntries(), _soundDataPtr(0) {
memset(_trackEntries, 0, sizeof(_trackEntries));
_v2 = (_vm->gameFlags().gameID == GI_KYRA2);
_driver = new AdlibDriver(mixer, _v2);
assert(_driver);
_sfxPlayingSound = -1;
_soundFileLoaded = (uint)-1;
if (_v2) {
// TODO: Figure out if Kyra 2 uses sound triggers at all.
_soundTriggers = 0;
_numSoundTriggers = 0;
} else {
_soundTriggers = _kyra1SoundTriggers;
_numSoundTriggers = _kyra1NumSoundTriggers;
}
}
SoundAdlibPC::~SoundAdlibPC() {
delete _driver;
delete [] _soundDataPtr;
}
bool SoundAdlibPC::init() {
_driver->callback(2);
_driver->callback(16, int(4));
return true;
}
void SoundAdlibPC::process() {
uint8 trigger = _driver->callback(11);
if (trigger < _numSoundTriggers) {
int soundId = _soundTriggers[trigger];
if (soundId)
playTrack(soundId);
} else {
warning("Unknown sound trigger %d", trigger);
// TODO: At this point, we really want to clear the trigger...
}
}
void SoundAdlibPC::setVolume(int volume) {
}
int SoundAdlibPC::getVolume() {
return 0;
}
void SoundAdlibPC::playTrack(uint8 track) {
if (_musicEnabled) {
// WORKAROUND: There is a bug in the Kyra 1 "Pool of Sorrow"
// music which causes the channels to get progressively out of
// sync for each loop. To avoid that, we declare that all four
// of the song channels have to jump "in sync".
if (track == 4 && scumm_stricmp(fileListEntry(_soundFileLoaded), "KYRA1B") == 0)
_driver->setSyncJumpMask(0x000F);
else
_driver->setSyncJumpMask(0);
play(track);
}
}
void SoundAdlibPC::haltTrack() {
unk1();
unk2();
//_vm->_system->delayMillis(3 * 60);
}
void SoundAdlibPC::playSoundEffect(uint8 track) {
if (_sfxEnabled)
play(track);
}
void SoundAdlibPC::play(uint8 track) {
uint16 soundId = 0;
if (_v2)
soundId = READ_LE_UINT16(&_trackEntries[track<<1]);
else
soundId = _trackEntries[track];
if ((soundId == 0xFFFF && _v2) || (soundId == 0xFF && !_v2) || !_soundDataPtr)
return;
while ((_driver->callback(16, 0) & 8)) {
// We call the system delay and not the game delay to avoid concurrency issues.
_vm->_system->delayMillis(10);
}
if (_sfxPlayingSound != -1) {
// Restore the sounds's normal values.
_driver->callback(10, _sfxPlayingSound, int(1), int(_sfxPriority));
_driver->callback(10, _sfxPlayingSound, int(3), int(_sfxFourthByteOfSong));
_sfxPlayingSound = -1;
}
int chan = _driver->callback(9, soundId, int(0));
if (chan != 9) {
_sfxPlayingSound = soundId;
_sfxPriority = _driver->callback(9, soundId, int(1));
_sfxFourthByteOfSong = _driver->callback(9, soundId, int(3));
// In the cases I've seen, the mysterious fourth byte has been
// the parameter for the update_setExtraLevel3() callback.
//
// The extra level is part of the channels "total level", which
// is a six-bit value where larger values means softer volume.
//
// So what seems to be happening here is that sounds which are
// started by this function are given a slightly lower priority
// and a slightly higher (i.e. softer) extra level 3 than they
// would have if they were started from anywhere else. Strange.
int newVal = ((((-_sfxFourthByteOfSong) + 63) * 0xFF) >> 8) & 0xFF;
newVal = -newVal + 63;
_driver->callback(10, soundId, int(3), newVal);
newVal = ((_sfxPriority * 0xFF) >> 8) & 0xFF;
_driver->callback(10, soundId, int(1), newVal);
}
_driver->callback(6, soundId);
}
void SoundAdlibPC::beginFadeOut() {
playSoundEffect(1);
}
void SoundAdlibPC::loadSoundFile(uint file) {
if (_soundFileLoaded == file)
return;
if (_soundDataPtr)
haltTrack();
uint8 *file_data = 0; uint32 file_size = 0;
char filename[25];
sprintf(filename, "%s.ADL", fileListEntry(file));
file_data = _vm->resource()->fileData(filename, &file_size);
if (!file_data) {
warning("Couldn't find music file: '%s'", filename);
return;
}
unk2();
unk1();
_driver->callback(8, int(-1));
_soundDataPtr = 0;
int soundDataSize = file_size;
uint8 *p = file_data;
if (_v2) {
memcpy(_trackEntries, p, 500);
p += 500;
soundDataSize -= 500;
} else {
memcpy(_trackEntries, p, 120);
p += 120;
soundDataSize -= 120;
}
_soundDataPtr = new uint8[soundDataSize];
assert(_soundDataPtr);
memcpy(_soundDataPtr, p, soundDataSize*sizeof(uint8));
delete [] file_data;
file_data = p = 0;
file_size = 0;
_driver->callback(4, _soundDataPtr);
_soundFileLoaded = file;
}
void SoundAdlibPC::unk1() {
playSoundEffect(0);
//_vm->_system->delayMillis(5 * 60);
}
void SoundAdlibPC::unk2() {
playSoundEffect(0);
}
} // end of namespace Kyra