scummvm/engines/scumm/intern.h
Jordi Vilalta Prat 66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00

1045 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCUMM_INTERN_H
#define SCUMM_INTERN_H
#include "scumm/scumm.h"
namespace Scumm {
class Insane;
class SmushMixer;
class SmushPlayer;
// This is to help devices with small memory (PDA, smartphones, ...)
// to save abit of memory used by opcode names in the Scumm engine.
#ifndef REDUCE_MEMORY_USAGE
# define _OPCODE(ver, x) { &ver::x, #x }
#else
# define _OPCODE(ver, x) { &ver::x, "" }
#endif
class ScummEngine_v5 : public ScummEngine {
protected:
typedef void (ScummEngine_v5::*OpcodeProcV5)();
struct OpcodeEntryV5 {
OpcodeProcV5 proc;
const char *desc;
};
const OpcodeEntryV5 *_opcodesV5;
uint16 _cursorImages[4][17];
byte _cursorHotspots[2 * 4];
struct {
int x, y, w, h;
byte *buffer;
uint16 xStrips, yStrips;
bool isDrawn;
} _flashlight;
char _saveLoadVarsFilename[256];
public:
ScummEngine_v5(OSystem *syst, const DetectorResult &dr);
void clearFlashlight();
virtual void resetCursors();
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void scummLoop_handleActors();
virtual void setupScummVars();
virtual void resetScummVars();
virtual void decodeParseString();
virtual void saveOrLoad(Serializer *s);
virtual void readMAXS(int blockSize);
int getWordVararg(int *ptr);
void saveVars();
void loadVars();
void saveIQPoints();
void loadIQPoints();
virtual int getVar();
virtual int getVarOrDirectByte(byte mask);
virtual int getVarOrDirectWord(byte mask);
virtual void animateCursor();
virtual void setBuiltinCursor(int index);
void redefineBuiltinCursorFromChar(int index, int chr);
void redefineBuiltinCursorHotspot(int index, int x, int y);
void drawFlashlight();
/* Version 5 script opcodes */
void o5_actorFollowCamera();
void o5_actorFromPos();
void o5_actorOps();
void o5_add();
void o5_and();
void o5_animateActor();
void o5_breakHere();
void o5_chainScript();
void o5_cursorCommand();
void o5_cutscene();
void o5_debug();
void o5_decrement();
void o5_delay();
void o5_delayVariable();
void o5_divide();
void o5_doSentence();
void o5_drawBox();
void o5_drawObject();
void o5_endCutscene();
void o5_equalZero();
void o5_expression();
void o5_faceActor();
void o5_findInventory();
void o5_findObject();
void o5_freezeScripts();
void o5_getActorCostume();
void o5_getActorElevation();
void o5_getActorFacing();
void o5_getActorMoving();
void o5_getActorRoom();
void o5_getActorScale();
void o5_getActorWalkBox();
void o5_getActorWidth();
void o5_getActorX();
void o5_getActorY();
void o5_getAnimCounter();
void o5_getClosestObjActor();
void o5_getDist();
void o5_getInventoryCount();
void o5_getObjectOwner();
void o5_getObjectState();
void o5_getRandomNr();
void o5_getStringWidth();
void o5_getVerbEntrypoint();
void o5_ifClassOfIs();
void o5_ifNotState();
void o5_ifState();
void o5_increment();
void o5_isActorInBox();
void o5_isEqual();
void o5_isGreater();
void o5_isGreaterEqual();
void o5_isLess();
void o5_isNotEqual();
void o5_isScriptRunning();
void o5_isSoundRunning();
void o5_jumpRelative();
void o5_lessOrEqual();
void o5_lights();
void o5_loadRoom();
void o5_loadRoomWithEgo();
void o5_matrixOps();
void o5_move();
void o5_multiply();
void o5_notEqualZero();
void o5_oldRoomEffect();
void o5_or();
void o5_beginOverride();
void o5_panCameraTo();
void o5_pickupObject();
void o5_pickupObjectOld();
void o5_print();
void o5_printEgo();
void o5_pseudoRoom();
void o5_putActor();
void o5_putActorAtObject();
void o5_putActorInRoom();
void o5_systemOps();
void o5_resourceRoutines();
void o5_roomOps();
void o5_saveLoadGame();
void o5_saveLoadVars();
void o5_saveRestoreVerbs();
void o5_setCameraAt();
void o5_setClass();
void o5_setObjectName();
void o5_setOwnerOf();
void o5_setState();
void o5_setVarRange();
void o5_soundKludge();
void o5_startMusic();
void o5_startObject();
void o5_startScript();
void o5_startSound();
void o5_stopMusic();
void o5_stopObjectCode();
void o5_stopObjectScript();
void o5_stopScript();
void o5_stopSound();
void o5_stringOps();
void o5_subtract();
void o5_verbOps();
void o5_wait();
void o5_walkActorTo();
void o5_walkActorToActor();
void o5_walkActorToObject();
};
/**
* Engine for version 4 SCUMM games; GF_SMALL_HEADER is always set for these.
*/
class ScummEngine_v4 : public ScummEngine_v5 {
public:
ScummEngine_v4(OSystem *syst, const DetectorResult &dr);
virtual void resetScumm();
protected:
virtual void readResTypeList(int id);
virtual void readIndexFile();
virtual void loadCharset(int no);
virtual void resetRoomObjects();
virtual void readMAXS(int blockSize);
virtual void readGlobalObjects();
virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
};
/**
* Engine for version 3 SCUMM games; GF_SMALL_NAMES is always set for these.
*/
class ScummEngine_v3 : public ScummEngine_v4 {
public:
ScummEngine_v3(OSystem *syst, const DetectorResult &dr);
protected:
virtual void readRoomsOffsets();
virtual void loadCharset(int no);
virtual void processKeyboard(Common::KeyState lastKeyHit);
};
/**
* Engine for old format version 3 SCUMM games; GF_OLD_BUNDLE is always set for these.
*/
class ScummEngine_v3old : public ScummEngine_v3 {
public:
ScummEngine_v3old(OSystem *syst, const DetectorResult &dr);
protected:
virtual void readResTypeList(int id);
virtual void readIndexFile();
virtual void setupRoomSubBlocks();
virtual void resetRoomSubBlocks();
virtual void resetRoomObjects();
};
/**
* Engine for version 2 SCUMM games.
*/
class ScummEngine_v2 : public ScummEngine_v3old {
protected:
typedef void (ScummEngine_v2::*OpcodeProcV2)();
struct OpcodeEntryV2 {
OpcodeProcV2 proc;
const char *desc;
};
const OpcodeEntryV2 *_opcodesV2;
struct V2MouseoverBox {
Common::Rect rect;
byte color;
byte hicolor;
};
V2MouseoverBox _mouseOverBoxesV2[7];
int8 _mouseOverBoxV2;
char _sentenceBuf[256];
int _activeInventory;
int _activeObject;
int _activeVerb;
public:
ScummEngine_v2(OSystem *syst, const DetectorResult &dr);
virtual void resetScumm();
void checkV2MouseOver(Common::Point pos);
void checkV2Inventory(int x, int y);
void redrawV2Inventory();
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void resetScummVars();
virtual void decodeParseString();
virtual void processKeyboard(Common::KeyState lastKeyHit);
virtual void readIndexFile();
void readClassicIndexFile(); // V1
void readEnhancedIndexFile(); // V2
virtual void readGlobalObjects();
virtual void loadCharset(int no);
virtual void runInputScript(int clickArea, int val, int mode);
virtual void runInventoryScript(int i);
virtual int getVar();
void getResultPosIndirect();
virtual void getResultPos();
virtual int readVar(uint var);
virtual void writeVar(uint var, int value);
virtual void ifStateCommon(byte type);
virtual void ifNotStateCommon(byte type);
virtual void setStateCommon(byte type);
virtual void clearStateCommon(byte type);
virtual void resetSentence();
void setUserState(byte state);
virtual void handleMouseOver(bool updateInventory);
virtual void checkExecVerbs();
void initV2MouseOver();
void initNESMouseOver();
virtual void setBuiltinCursor(int index);
void runObject(int obj, int entry);
/* Version 2 script opcodes */
void o2_actorFromPos();
void o2_actorOps();
void o2_add();
void o2_addIndirect();
void o2_assignVarByte();
void o2_assignVarWordIndirect();
void o2_beginOverride();
void o2_chainScript();
void o2_clearState01();
void o2_clearState02();
void o2_clearState04();
void o2_clearState08();
void o2_cursorCommand();
void o2_cutscene();
void o2_delay();
void o2_doSentence();
void o2_drawObject();
void o2_drawSentence();
void o2_dummy();
void o2_endCutscene();
void o2_findObject();
void o2_getActorWalkBox();
void o2_getActorX();
void o2_getActorY();
void o2_getBitVar();
void o2_getObjPreposition();
void o2_ifClassOfIs();
void o2_ifNotState01();
void o2_ifNotState02();
void o2_ifNotState04();
void o2_ifNotState08();
void o2_ifState01();
void o2_ifState02();
void o2_ifState04();
void o2_ifState08();
void o2_isGreater();
void o2_isGreaterEqual();
void o2_isLess();
void o2_isLessEqual();
void o2_lights();
void o2_loadRoomWithEgo();
void o2_setBoxFlags();
void o2_panCameraTo();
void o2_pickupObject();
void o2_putActor();
void o2_putActorAtObject();
void o2_putActorInRoom();
void o2_resourceRoutines();
void o2_restart();
void o2_roomOps();
void o2_getActorElevation();
void o2_setActorElevation();
void o2_setBitVar();
void o2_setCameraAt();
void o2_setObjPreposition();
void o2_setOwnerOf();
void o2_setState01();
void o2_setState02();
void o2_setState04();
void o2_setState08();
void o2_startScript();
void o2_stopScript();
void o2_subtract();
void o2_subIndirect();
void o2_switchCostumeSet();
void o2_verbOps();
void o2_waitForActor();
void o2_waitForMessage();
void o2_waitForSentence();
void o2_walkActorTo();
void o2_walkActorToObject();
byte VAR_SENTENCE_VERB;
byte VAR_SENTENCE_OBJECT1;
byte VAR_SENTENCE_OBJECT2;
byte VAR_SENTENCE_PREPOSITION;
byte VAR_BACKUP_VERB;
byte VAR_CLICK_AREA;
byte VAR_CLICK_VERB;
byte VAR_CLICK_OBJECT;
};
/**
* Engine for Apple II and Commodore 64 versions of Maniac Mansion
*/
class ScummEngine_v0 : public ScummEngine_v2 {
protected:
typedef void (ScummEngine_v0::*OpcodeProcC64)();
struct OpcodeEntryC64 {
OpcodeProcC64 proc;
const char *desc;
};
const OpcodeEntryC64 *_opcodesC64;
int _currentMode;
public:
ScummEngine_v0(OSystem *syst, const DetectorResult &dr);
virtual void resetScumm();
protected:
virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void setupScummVars();
virtual void resetScummVars();
virtual void decodeParseString();
virtual void processInput();
virtual void saveOrLoad(Serializer *s);
virtual void checkExecVerbs();
virtual void handleMouseOver(bool updateInventory);
void resetVerbs();
void setNewKidVerbs();
void drawSentence();
void switchActor(int slot);
virtual int getVarOrDirectWord(byte mask);
virtual uint fetchScriptWord();
virtual void ifStateCommon(byte type);
virtual void ifNotStateCommon(byte type);
virtual void setStateCommon(byte type);
virtual void clearStateCommon(byte type);
virtual void resetSentence();
int getObjectFlag();
/* Version C64 script opcodes */
void o_setState08();
void o_clearState08();
void o_stopCurrentScript();
void o_loadSound();
void o_getActorMoving();
void o_animateActor();
void o_putActorAtObject();
void o_pickupObject();
void o_setObjectName();
void o_lockSound();
void o_lockCostume();
void o_loadCostume();
void o_loadRoom();
void o_loadRoomWithEgo();
void o_lockScript();
void o_loadScript();
void o_lockRoom();
void o_cursorCommand();
void o_lights();
void o_unlockCostume();
void o_unlockScript();
void o_decrement();
void o_nop();
void o_getActorBitVar();
void o_setActorBitVar();
void o_getBitVar();
void o_setBitVar();
void o_doSentence();
void o_unknown2();
void o_ifActiveObject();
void o_getClosestObjActor();
void o_printEgo_c64();
void o_print_c64();
void o_unlockRoom();
void o_unlockSound();
void o_cutscene();
void o_endCutscene();
void o_beginOverride();
void o_isEqual();
void o_isGreater();
void o_isGreaterEqual();
void o_isLess();
void o_isLessEqual();
void o_isNotEqual();
void o_notEqualZero();
void o_equalZero();
void o_jumpRelative();
void o_setOwnerOf();
};
class ScummEngine_v6 : public ScummEngine {
friend class Insane;
protected:
typedef void (ScummEngine_v6::*OpcodeProcV6)();
struct OpcodeEntryV6 {
OpcodeProcV6 proc;
const char *desc;
};
enum ArrayType {
kBitArray = 1,
kNibbleArray = 2,
kByteArray = 3,
kStringArray = 4,
kIntArray = 5,
kDwordArray = 6
};
#include "common/pack-start.h" // START STRUCT PACKING
struct ArrayHeader {
int16 dim1;
int16 type;
int16 dim2;
byte data[1];
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
const OpcodeEntryV6 *_opcodesV6;
struct TextObject {
int16 xpos, ypos;
byte color;
byte charset;
byte text[256];
};
/** BlastObjects to draw */
struct BlastObject {
uint16 number;
Common::Rect rect;
uint16 scaleX, scaleY;
uint16 image;
uint16 mode;
};
int _blastObjectQueuePos;
BlastObject _blastObjectQueue[200];
struct BlastText : TextObject {
Common::Rect rect;
bool center;
};
int _blastTextQueuePos;
BlastText _blastTextQueue[50];
// Akos Class
struct {
int16 cmd;
int16 actor;
int16 param1;
int16 param2;
} _akosQueue[32];
int16 _akosQueuePos;
byte _curActor;
int _curVerb;
int _curVerbSlot;
bool _forcedWaitForMessage;
public:
ScummEngine_v6(OSystem *syst, const DetectorResult &dr);
virtual void resetScumm();
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void scummLoop_handleActors();
virtual void processKeyboard(Common::KeyState lastKeyHit);
virtual void setupScummVars();
virtual void decodeParseString(int a, int b);
virtual void readArrayFromIndexFile();
virtual byte *getStringAddress(int i);
virtual void readMAXS(int blockSize);
virtual void palManipulateInit(int resID, int start, int end, int time);
virtual void drawDirtyScreenParts();
int getStackList(int *args, uint maxnum);
int popRoomAndObj(int *room);
ArrayHeader *getArray(int array);
byte *defineArray(int array, int type, int dim2, int dim1);
int findFreeArrayId();
void nukeArray(int array);
virtual int readArray(int array, int index, int base);
virtual void writeArray(int array, int index, int base, int value);
void shuffleArray(int num, int minIdx, int maxIdx);
virtual void setDefaultCursor();
void setCursorTransparency(int a);
void setCursorHotspot(int x, int y);
virtual void setCursorFromImg(uint img, uint room, uint imgindex);
void useIm01Cursor(const byte *im, int w, int h);
void useBompCursor(const byte *im, int w, int h);
void grabCursor(int x, int y, int w, int h);
void enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center);
void drawBlastTexts();
void removeBlastTexts();
void enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
int objectHeight, int scaleX, int scaleY, int image, int mode);
void drawBlastObjects();
void drawBlastObject(BlastObject *eo);
void removeBlastObjects();
void removeBlastObject(BlastObject *eo);
virtual void clearDrawQueues();
public:
bool akos_increaseAnims(const byte *akos, Actor *a);
bool akos_increaseAnim(Actor *a, int i, const byte *aksq, const uint16 *akfo, int numakfo);
protected:
void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
virtual void akos_processQueue();
virtual void processActors();
int getSpecialBox(int x, int y);
int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f);
/* Version 6 script opcodes */
void o6_setBlastObjectWindow();
void o6_pushByte();
void o6_pushWord();
void o6_pushByteVar();
void o6_pushWordVar();
void o6_invalid();
void o6_byteArrayRead();
void o6_wordArrayRead();
void o6_byteArrayIndexedRead();
void o6_wordArrayIndexedRead();
void o6_dup();
void o6_pop();
void o6_not();
void o6_eq();
void o6_neq();
void o6_gt();
void o6_lt();
void o6_le();
void o6_ge();
void o6_add();
void o6_sub();
void o6_mul();
void o6_div();
void o6_land();
void o6_lor();
void o6_writeByteVar();
void o6_writeWordVar();
void o6_byteArrayWrite();
void o6_wordArrayWrite();
void o6_byteArrayIndexedWrite();
void o6_wordArrayIndexedWrite();
void o6_byteVarInc();
void o6_wordVarInc();
void o6_byteArrayInc();
void o6_wordArrayInc();
void o6_byteVarDec();
void o6_wordVarDec();
void o6_byteArrayDec();
void o6_wordArrayDec();
void o6_if();
void o6_ifNot();
void o6_jump();
void o6_startScript();
void o6_startScriptQuick();
void o6_startObject();
void o6_drawObject();
void o6_drawObjectAt();
void o6_stopObjectCode();
void o6_endCutscene();
void o6_cutscene();
void o6_stopMusic();
void o6_freezeUnfreeze();
void o6_cursorCommand();
void o6_breakHere();
void o6_ifClassOfIs();
void o6_setClass();
void o6_getState();
void o6_setState();
void o6_setOwner();
void o6_getOwner();
void o6_startSound();
void o6_stopSound();
void o6_startMusic();
void o6_stopObjectScript();
void o6_panCameraTo();
void o6_actorFollowCamera();
void o6_setCameraAt();
void o6_loadRoom();
void o6_stopScript();
void o6_walkActorToObj();
void o6_walkActorTo();
void o6_putActorAtXY();
void o6_putActorAtObject();
void o6_faceActor();
void o6_animateActor();
void o6_doSentence();
void o6_pickupObject();
void o6_loadRoomWithEgo();
void o6_getRandomNumber();
void o6_getRandomNumberRange();
void o6_getActorMoving();
void o6_isScriptRunning();
void o6_getActorRoom();
void o6_getObjectX();
void o6_getObjectY();
void o6_getObjectOldDir();
void o6_getObjectNewDir();
void o6_getActorWalkBox();
void o6_getActorCostume();
void o6_findInventory();
void o6_getInventoryCount();
void o6_getVerbFromXY();
void o6_beginOverride();
void o6_endOverride();
void o6_setObjectName();
void o6_isSoundRunning();
void o6_setBoxFlags();
void o6_createBoxMatrix();
void o6_resourceRoutines();
void o6_roomOps();
void o6_actorOps();
void o6_verbOps();
void o6_getActorFromXY();
void o6_findObject();
void o6_pseudoRoom();
void o6_getActorElevation();
void o6_getVerbEntrypoint();
void o6_arrayOps();
void o6_saveRestoreVerbs();
void o6_drawBox();
void o6_getActorWidth();
void o6_wait();
void o6_getActorScaleX();
void o6_getActorAnimCounter();
void o6_soundKludge();
void o6_isAnyOf();
void o6_systemOps();
void o6_isActorInBox();
void o6_delay();
void o6_delaySeconds();
void o6_delayMinutes();
void o6_stopSentence();
void o6_printLine();
void o6_printText();
void o6_printDebug();
void o6_printSystem();
void o6_printActor();
void o6_printEgo();
void o6_talkActor();
void o6_talkEgo();
void o6_dimArray();
void o6_dummy();
void o6_startObjectQuick();
void o6_startScriptQuick2();
void o6_dim2dimArray();
void o6_abs();
void o6_distObjectObject();
void o6_distObjectPt();
void o6_distPtPt();
virtual void o6_kernelSetFunctions();
void o6_delayFrames();
void o6_pickOneOf();
void o6_pickOneOfDefault();
void o6_jumpToScript();
void o6_isRoomScriptRunning();
void o6_kernelGetFunctions();
void o6_getAnimateVariable();
void o6_drawBlastObject();
void o6_getActorLayer();
void o6_stampObject();
void o6_bor();
void o6_band();
void o6_stopTalking();
void o6_findAllObjects();
void o6_pickVarRandom();
void o6_getDateTime();
void o6_getPixel();
void o6_setBoxSet();
void o6_shuffle();
byte VAR_VIDEONAME;
byte VAR_RANDOM_NR;
byte VAR_STRING2DRAW;
byte VAR_TIMEDATE_YEAR;
byte VAR_TIMEDATE_MONTH;
byte VAR_TIMEDATE_DAY;
byte VAR_TIMEDATE_HOUR;
byte VAR_TIMEDATE_MINUTE;
byte VAR_TIMEDATE_SECOND;
};
#ifndef DISABLE_SCUMM_7_8
class ScummEngine_v7 : public ScummEngine_v6 {
friend class SmushPlayer;
friend class Insane;
public:
ScummEngine_v7(OSystem *syst, const DetectorResult &dr);
~ScummEngine_v7();
protected:
int _smushFrameRate;
/**
* Flag which signals that the SMUSH video playback should end now
* (e.g. because it was aborted by the user or it's simply finished).
*/
bool _smushVideoShouldFinish;
bool _smushActive;
Insane *_insane;
public:
SmushMixer *_smixer;
SmushPlayer *_splayer;
struct LangIndexNode {
char tag[12+1];
int32 offset;
};
protected:
int _verbLineSpacing;
bool _existLanguageFile;
char *_languageBuffer;
LangIndexNode *_languageIndex;
int _languageIndexSize;
char _lastStringTag[12+1];
#if defined(__SYMBIAN32__) || defined (_WIN32_WCE) // for some reason VC6 cannot find the base class TextObject
struct SubtitleText {
int16 xpos, ypos;
byte color;
byte charset;
byte text[256];
bool actorSpeechMsg;
};
#else
struct SubtitleText : TextObject {
bool actorSpeechMsg;
};
#endif
int _subtitleQueuePos;
SubtitleText _subtitleQueue[20];
public:
void processSubtitleQueue();
void addSubtitleToQueue(const byte *text, const Common::Point &pos, byte color, byte charset);
void clearSubtitleQueue();
protected:
virtual int runDialog(Dialog &dialog);
virtual void scummLoop_handleSound();
virtual void scummLoop_handleDrawing();
virtual void processKeyboard(Common::KeyState lastKeyHit);
virtual void setupScumm();
virtual void setupScummVars();
virtual void resetScummVars();
virtual void akos_processQueue();
virtual void saveOrLoad(Serializer *s);
virtual void readMAXS(int blockSize);
virtual void readGlobalObjects();
virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
virtual void setCameraAt(int pos_x, int pos_y);
virtual void setCameraFollows(Actor *a, bool setCamera = false);
virtual void moveCamera();
virtual void panCameraTo(int x, int y);
virtual int getObjectIdFromOBIM(const byte *obim);
virtual void actorTalk(const byte *msg);
virtual void translateText(const byte *text, byte *trans_buff);
virtual void loadLanguageBundle();
void playSpeech(const byte *ptr);
virtual void drawVerb(int verb, int mode);
virtual void o6_kernelSetFunctions();
};
class ScummEngine_v8 : public ScummEngine_v7 {
protected:
typedef void (ScummEngine_v8::*OpcodeProcV8)();
struct OpcodeEntryV8 {
OpcodeProcV8 proc;
const char *desc;
};
const OpcodeEntryV8 *_opcodesV8;
struct ObjectNameId {
char name[40];
int id;
};
int _objectIDMapSize;
ObjectNameId *_objectIDMap;
int _keyScriptKey, _keyScriptNo;
public:
ScummEngine_v8(OSystem *syst, const DetectorResult &dr);
~ScummEngine_v8();
protected:
virtual void setupOpcodes();
virtual void executeOpcode(byte i);
virtual const char *getOpcodeDesc(byte i);
virtual void printString(int m, const byte *msg);
virtual void CHARSET_1();
virtual void scummLoop_handleSaveLoad();
virtual void setupScummVars();
virtual void resetScummVars();
virtual void decodeParseString(int m, int n);
virtual void readArrayFromIndexFile();
virtual void readMAXS(int blockSize);
virtual void readGlobalObjects();
virtual uint fetchScriptWord();
virtual int fetchScriptWordSigned();
virtual int readVar(uint var);
virtual void writeVar(uint var, int value);
virtual int getObjectIdFromOBIM(const byte *obim);
virtual void processKeyboard(Common::KeyState lastKeyHit);
void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
/* Version 8 script opcodes */
void o8_mod();
void o8_wait();
void o8_dimArray();
void o8_dim2dimArray();
void o8_arrayOps();
void o8_blastText();
void o8_cursorCommand();
void o8_resourceRoutines();
void o8_roomOps();
void o8_actorOps();
void o8_cameraOps();
void o8_verbOps();
void o8_systemOps();
void o8_startVideo();
void o8_kernelSetFunctions();
void o8_kernelGetFunctions();
void o8_getActorChore();
void o8_getActorZPlane();
void o8_drawObject();
void o8_getObjectImageX();
void o8_getObjectImageY();
void o8_getObjectImageWidth();
void o8_getObjectImageHeight();
void o8_getStringWidth();
byte VAR_LANGUAGE;
};
#endif
} // End of namespace Scumm
#endif