mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
ea42bad781
svn-id: r20088
464 lines
13 KiB
C++
464 lines
13 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2001 Ludvig Strigeus
|
|
* Copyright (C) 2001-2006 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
#include "common/stdafx.h"
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/system.h"
|
|
|
|
#include "gui/message.h"
|
|
#include "gui/newgui.h"
|
|
|
|
#include "scumm/debugger.h"
|
|
#include "scumm/dialogs.h"
|
|
#include "scumm/insane/insane.h"
|
|
#include "scumm/imuse.h"
|
|
#include "scumm/logic_he.h"
|
|
#include "scumm/scumm.h"
|
|
#include "scumm/sound.h"
|
|
|
|
|
|
#ifdef _WIN32_WCE
|
|
#define KEY_ALL_SKIP 3457
|
|
#endif
|
|
|
|
namespace Scumm {
|
|
|
|
enum MouseButtonStatus {
|
|
msDown = 1,
|
|
msClicked = 2
|
|
};
|
|
|
|
void ScummEngine::parseEvents() {
|
|
OSystem::Event event;
|
|
|
|
while (_system->pollEvent(event)) {
|
|
|
|
switch (event.type) {
|
|
case OSystem::EVENT_KEYDOWN:
|
|
if (event.kbd.keycode >= '0' && event.kbd.keycode <= '9'
|
|
&& (event.kbd.flags == OSystem::KBD_ALT ||
|
|
event.kbd.flags == OSystem::KBD_CTRL)) {
|
|
_saveLoadSlot = event.kbd.keycode - '0';
|
|
|
|
// don't overwrite autosave (slot 0)
|
|
if (_saveLoadSlot == 0)
|
|
_saveLoadSlot = 10;
|
|
|
|
sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot);
|
|
_saveLoadFlag = (event.kbd.flags == OSystem::KBD_ALT) ? 1 : 2;
|
|
_saveTemporaryState = false;
|
|
} else if (event.kbd.flags == OSystem::KBD_CTRL) {
|
|
if (event.kbd.keycode == 'f')
|
|
_fastMode ^= 1;
|
|
else if (event.kbd.keycode == 'g')
|
|
_fastMode ^= 2;
|
|
else if (event.kbd.keycode == 'd')
|
|
_debugger->attach();
|
|
else if (event.kbd.keycode == 's')
|
|
res.resourceStats();
|
|
else
|
|
_keyPressed = event.kbd.ascii; // Normal key press, pass on to the game.
|
|
} else if (event.kbd.flags & OSystem::KBD_ALT) {
|
|
// The result must be 273 for Alt-W
|
|
// because that's what MI2 looks for in
|
|
// its "instant win" cheat.
|
|
_keyPressed = event.kbd.keycode + 154;
|
|
} else if (event.kbd.ascii == 315 && (_gameId == GID_CMI && !(_features & GF_DEMO))) {
|
|
// FIXME: support in-game menu screen. For now, this remaps F1 to F5 in COMI
|
|
_keyPressed = 319;
|
|
} else if (event.kbd.ascii < 273 || event.kbd.ascii > 276 || _version >= 7) {
|
|
// don't let game have arrow keys as we currently steal them
|
|
// for keyboard cursor control
|
|
// this fixes bug with up arrow (273) corresponding to
|
|
// "instant win" cheat in MI2 mentioned above
|
|
//
|
|
// This is not applicable to Full Throttle as it processes keyboard
|
|
// cursor control by itself. Also it fixes derby scene
|
|
_keyPressed = event.kbd.ascii; // Normal key press, pass on to the game.
|
|
}
|
|
|
|
if (_heversion >= 80) {
|
|
// Keyboard is controlled via variable
|
|
int _keyState = 0;
|
|
|
|
if (event.kbd.ascii == 276) // Left
|
|
_keyState = 1;
|
|
|
|
if (event.kbd.ascii == 275) // Right
|
|
_keyState |= 2;
|
|
|
|
if (event.kbd.ascii == 273) // Up
|
|
_keyState |= 4;
|
|
|
|
if (event.kbd.ascii == 274) // Down
|
|
_keyState |= 8;
|
|
|
|
if (event.kbd.flags == OSystem::KBD_SHIFT)
|
|
_keyState |= 16;
|
|
|
|
if (event.kbd.flags == OSystem::KBD_CTRL)
|
|
_keyState |= 32;
|
|
|
|
VAR(VAR_KEY_STATE) = _keyState;
|
|
}
|
|
|
|
if (_keyPressed >= 512)
|
|
debugC(DEBUG_GENERAL, "_keyPressed > 512 (%d)", _keyPressed);
|
|
else
|
|
_keyDownMap[_keyPressed] = true;
|
|
break;
|
|
|
|
case OSystem::EVENT_KEYUP:
|
|
// FIXME: for some reason OSystem::KBD_ALT is set sometimes
|
|
// possible to a bug in sdl-common.cpp
|
|
if (event.kbd.ascii >= 512)
|
|
debugC(DEBUG_GENERAL, "keyPressed > 512 (%d)", event.kbd.ascii);
|
|
else
|
|
_keyDownMap[event.kbd.ascii] = false;
|
|
break;
|
|
|
|
|
|
// We update the mouse position whenever the mouse moves or a click occurs.
|
|
// The latter is done to accomodate systems with a touchpad / pen controller.
|
|
case OSystem::EVENT_LBUTTONDOWN:
|
|
case OSystem::EVENT_RBUTTONDOWN:
|
|
case OSystem::EVENT_MOUSEMOVE:
|
|
if (event.type == OSystem::EVENT_LBUTTONDOWN)
|
|
_leftBtnPressed |= msClicked|msDown;
|
|
else if (event.type == OSystem::EVENT_RBUTTONDOWN)
|
|
_rightBtnPressed |= msClicked|msDown;
|
|
_mouse.x = event.mouse.x;
|
|
_mouse.y = event.mouse.y;
|
|
|
|
if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {
|
|
_mouse.x -= (Common::kHercW - _screenWidth * 2) / 2;
|
|
_mouse.x /= 2;
|
|
_mouse.y = _mouse.y * 4 / 7;
|
|
}
|
|
break;
|
|
case OSystem::EVENT_LBUTTONUP:
|
|
_leftBtnPressed &= ~msDown;
|
|
break;
|
|
|
|
case OSystem::EVENT_RBUTTONUP:
|
|
_rightBtnPressed &= ~msDown;
|
|
break;
|
|
|
|
// The following two cases enable dialog choices to be
|
|
// scrolled through in the SegaCD version of MI
|
|
// as nothing else uses the wheel don't bother
|
|
// checking the gameid
|
|
|
|
case OSystem::EVENT_WHEELDOWN:
|
|
_keyPressed = 55;
|
|
break;
|
|
|
|
case OSystem::EVENT_WHEELUP:
|
|
_keyPressed = 54;
|
|
break;
|
|
|
|
case OSystem::EVENT_QUIT:
|
|
if (_confirmExit)
|
|
confirmExitDialog();
|
|
else
|
|
_quit = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine::clearClickedStatus() {
|
|
_keyPressed = 0;
|
|
|
|
#ifndef DISABLE_HE
|
|
if (_heversion >= 98) {
|
|
((ScummEngine_v90he *)this)->_logicHE->processKeyStroke(_keyPressed);
|
|
}
|
|
#endif
|
|
_mouseAndKeyboardStat = 0;
|
|
_leftBtnPressed &= ~msClicked;
|
|
_rightBtnPressed &= ~msClicked;
|
|
}
|
|
|
|
void ScummEngine::processKbd(bool smushMode) {
|
|
int saveloadkey;
|
|
|
|
#ifndef DISABLE_HE
|
|
if (_heversion >= 98) {
|
|
((ScummEngine_v90he *)this)->_logicHE->processKeyStroke(_keyPressed);
|
|
}
|
|
#endif
|
|
|
|
_lastKeyHit = _keyPressed;
|
|
_keyPressed = 0;
|
|
if (((_version <= 2) || (_platform == Common::kPlatformFMTowns && _version == 3)) && 315 <= _lastKeyHit && _lastKeyHit < 315+12) {
|
|
// Convert F-Keys for V1/V2 games (they start at 1 instead of at 315)
|
|
_lastKeyHit -= 314;
|
|
}
|
|
|
|
|
|
//
|
|
// Clip the mouse coordinates, and compute _virtualMouse.x (and clip it, too)
|
|
//
|
|
if (_mouse.x < 0)
|
|
_mouse.x = 0;
|
|
if (_mouse.x > _screenWidth-1)
|
|
_mouse.x = _screenWidth-1;
|
|
if (_mouse.y < 0)
|
|
_mouse.y = 0;
|
|
if (_mouse.y > _screenHeight-1)
|
|
_mouse.y = _screenHeight-1;
|
|
|
|
_virtualMouse.x = _mouse.x + virtscr[0].xstart;
|
|
_virtualMouse.y = _mouse.y - virtscr[0].topline;
|
|
if (_features & GF_NEW_CAMERA)
|
|
_virtualMouse.y += _screenTop;
|
|
|
|
if (_virtualMouse.y < 0)
|
|
_virtualMouse.y = -1;
|
|
if (_virtualMouse.y >= virtscr[0].h)
|
|
_virtualMouse.y = -1;
|
|
|
|
//
|
|
// Determine the mouse button state.
|
|
//
|
|
_mouseAndKeyboardStat = 0;
|
|
|
|
// Interpret 'return' as left click and 'tab' as right click
|
|
if (_lastKeyHit && _cursor.state > 0) {
|
|
if (_lastKeyHit == 9) {
|
|
_mouseAndKeyboardStat = MBS_RIGHT_CLICK;
|
|
_lastKeyHit = 0;
|
|
} else if (_lastKeyHit == 13) {
|
|
_mouseAndKeyboardStat = MBS_LEFT_CLICK;
|
|
_lastKeyHit = 0;
|
|
}
|
|
}
|
|
|
|
if (_leftBtnPressed & msClicked && _rightBtnPressed & msClicked && _version >= 4) {
|
|
// Pressing both mouse buttons is treated as if you pressed
|
|
// the cutscene exit key (i.e. ESC in most games). That mimicks
|
|
// the behaviour of the original engine where pressing both
|
|
// mouse buttons also skips the current cutscene.
|
|
_mouseAndKeyboardStat = 0;
|
|
_lastKeyHit = (uint)VAR(VAR_CUTSCENEEXIT_KEY);
|
|
} else if (_rightBtnPressed & msClicked && (_version <= 3 && _gameId != GID_LOOM)) {
|
|
// Pressing right mouse button is treated as if you pressed
|
|
// the cutscene exit key (i.e. ESC in most games). That mimicks
|
|
// the behaviour of the original engine where pressing right
|
|
// mouse button also skips the current cutscene.
|
|
_mouseAndKeyboardStat = 0;
|
|
_lastKeyHit = (VAR_CUTSCENEEXIT_KEY != 0xFF) ? (uint)VAR(VAR_CUTSCENEEXIT_KEY) : 27;
|
|
} else if (_leftBtnPressed & msClicked) {
|
|
_mouseAndKeyboardStat = MBS_LEFT_CLICK;
|
|
} else if (_rightBtnPressed & msClicked) {
|
|
_mouseAndKeyboardStat = MBS_RIGHT_CLICK;
|
|
}
|
|
|
|
if (_version >= 6) {
|
|
VAR(VAR_LEFTBTN_HOLD) = (_leftBtnPressed & msDown) != 0;
|
|
VAR(VAR_RIGHTBTN_HOLD) = (_rightBtnPressed & msDown) != 0;
|
|
|
|
if (_version >= 7) {
|
|
VAR(VAR_LEFTBTN_DOWN) = (_leftBtnPressed & msClicked) != 0;
|
|
VAR(VAR_RIGHTBTN_DOWN) = (_rightBtnPressed & msClicked) != 0;
|
|
}
|
|
}
|
|
|
|
_leftBtnPressed &= ~msClicked;
|
|
_rightBtnPressed &= ~msClicked;
|
|
|
|
if (!_lastKeyHit)
|
|
return;
|
|
|
|
// If a key script was specified (a V8 feature), and it's trigger
|
|
// key was pressed, run it.
|
|
if (_keyScriptNo && (_keyScriptKey == _lastKeyHit)) {
|
|
runScript(_keyScriptNo, 0, 0, 0);
|
|
return;
|
|
}
|
|
|
|
#ifdef _WIN32_WCE
|
|
if (_lastKeyHit == KEY_ALL_SKIP) {
|
|
// Skip cutscene
|
|
if (smushMode) {
|
|
_lastKeyHit = (VAR_CUTSCENEEXIT_KEY != 0xFF) ? (uint)VAR(VAR_CUTSCENEEXIT_KEY) : 27;
|
|
}
|
|
else
|
|
if (vm.cutScenePtr[vm.cutSceneStackPointer])
|
|
_lastKeyHit = (VAR_CUTSCENEEXIT_KEY != 0xFF) ? (uint)VAR(VAR_CUTSCENEEXIT_KEY) : 27;
|
|
else
|
|
// Skip talk
|
|
if (VAR_TALKSTOP_KEY != 0xFF && _talkDelay > 0)
|
|
_lastKeyHit = (uint)VAR(VAR_TALKSTOP_KEY);
|
|
else
|
|
// Escape
|
|
_lastKeyHit = 27;
|
|
}
|
|
#endif
|
|
|
|
if (_version >= 6 && _lastKeyHit == 20) {
|
|
char buf[256];
|
|
|
|
_voiceMode++;
|
|
if (_voiceMode == 3)
|
|
_voiceMode = 0;
|
|
|
|
switch(_voiceMode) {
|
|
case 0:
|
|
sprintf(buf, "Speech Only");
|
|
ConfMan.set("speech_mute", false);
|
|
ConfMan.set("subtitles", false);
|
|
break;
|
|
case 1:
|
|
sprintf(buf, "Speech and Subtitles");
|
|
ConfMan.set("speech_mute", false);
|
|
ConfMan.set("subtitles", true);
|
|
break;
|
|
case 2:
|
|
sprintf(buf, "Subtitles Only");
|
|
ConfMan.set("speech_mute", true);
|
|
ConfMan.set("subtitles", true);
|
|
break;
|
|
}
|
|
|
|
if (VAR_VOICE_MODE != 0xFF)
|
|
VAR(VAR_VOICE_MODE) = _voiceMode;
|
|
|
|
GUI::TimedMessageDialog dialog(buf, 1500);
|
|
runDialog(dialog);
|
|
return;
|
|
}
|
|
|
|
if (VAR_RESTART_KEY != 0xFF && _lastKeyHit == VAR(VAR_RESTART_KEY) ||
|
|
(((_version <= 2) || (_platform == Common::kPlatformFMTowns && _version == 3)) && _lastKeyHit == 8)) {
|
|
confirmRestartDialog();
|
|
return;
|
|
}
|
|
|
|
if ((VAR_PAUSE_KEY != 0xFF && _lastKeyHit == VAR(VAR_PAUSE_KEY)) ||
|
|
(VAR_PAUSE_KEY == 0xFF && _lastKeyHit == ' ')) {
|
|
pauseGame();
|
|
return;
|
|
}
|
|
|
|
// COMI version string is hard coded
|
|
// Dig/FT version strings are partly hard coded too
|
|
if (_version == 7 && _lastKeyHit == VAR(VAR_VERSION_KEY)) {
|
|
versionDialog();
|
|
return;
|
|
}
|
|
|
|
if ((_version <= 2) || (_platform == Common::kPlatformFMTowns && _version == 3))
|
|
saveloadkey = 5; // F5
|
|
else if ((_version <= 3) || (_gameId == GID_SAMNMAX) || (_gameId == GID_CMI) || (_heversion >= 72))
|
|
saveloadkey = 319; // F5
|
|
else
|
|
saveloadkey = VAR(VAR_MAINMENU_KEY);
|
|
|
|
if ((_platform == Common::kPlatformC64 && _gameId == GID_MANIAC && _lastKeyHit == 27) ||
|
|
(VAR_CUTSCENEEXIT_KEY != 0xFF && _lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY))) {
|
|
#ifndef DISABLE_SCUMM_7_8
|
|
// Skip cutscene (or active SMUSH video). For the V2 games, which
|
|
// normally use F4 for this, we add in a hack that makes escape work,
|
|
// too (just for convenience).
|
|
if (smushMode) {
|
|
if (_gameId == GID_FT)
|
|
_insane->escapeKeyHandler();
|
|
else
|
|
_smushVideoShouldFinish = true;
|
|
}
|
|
#endif
|
|
if (!smushMode || _smushVideoShouldFinish)
|
|
abortCutscene();
|
|
if (_version <= 2) {
|
|
// Ensure that the input script also sees the key press.
|
|
// This is necessary so you can abort the airplane travel
|
|
// in Zak.
|
|
if (VAR_KEYPRESS != 0xFF)
|
|
VAR(VAR_KEYPRESS) = VAR(VAR_CUTSCENEEXIT_KEY);
|
|
}
|
|
} else if (_lastKeyHit == saveloadkey) {
|
|
if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
|
|
runScript(VAR(VAR_SAVELOAD_SCRIPT), 0, 0, 0);
|
|
|
|
mainMenuDialog(); // Display NewGui
|
|
|
|
if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
|
|
runScript(VAR(VAR_SAVELOAD_SCRIPT2), 0, 0, 0);
|
|
return;
|
|
} else if (VAR_TALKSTOP_KEY != 0xFF && _lastKeyHit == VAR(VAR_TALKSTOP_KEY)) {
|
|
_talkDelay = 0;
|
|
if (_sound->_sfxMode & 2)
|
|
stopTalk();
|
|
return;
|
|
} else if (_lastKeyHit == '[' || _lastKeyHit == ']') { // Change music volume
|
|
int vol = ConfMan.getInt("music_volume") / 16;
|
|
if (_lastKeyHit == ']' && vol < 16)
|
|
vol++;
|
|
else if (_lastKeyHit == '[' && vol > 0)
|
|
vol--;
|
|
|
|
// Display the music volume
|
|
ValueDisplayDialog dlg("Music volume: ", 0, 16, vol, ']', '[');
|
|
vol = runDialog(dlg);
|
|
|
|
vol *= 16;
|
|
if (vol > Audio::Mixer::kMaxMixerVolume)
|
|
vol = Audio::Mixer::kMaxMixerVolume;
|
|
|
|
ConfMan.set("music_volume", vol);
|
|
setupVolumes();
|
|
} else if (_lastKeyHit == '-' || _lastKeyHit == '+') { // Change text speed
|
|
if (_lastKeyHit == '+' && _defaultTalkDelay > 0)
|
|
_defaultTalkDelay--;
|
|
else if (_lastKeyHit == '-' && _defaultTalkDelay < 9)
|
|
_defaultTalkDelay++;
|
|
|
|
// Display the talk speed
|
|
ValueDisplayDialog dlg("Text speed: ", 0, 9, 9 - _defaultTalkDelay, '+', '-');
|
|
_defaultTalkDelay = 9 - runDialog(dlg);
|
|
|
|
if (VAR_CHARINC != 0xFF)
|
|
VAR(VAR_CHARINC) = _defaultTalkDelay;
|
|
} else if (_lastKeyHit == '~' || _lastKeyHit == '#') { // Debug console
|
|
_debugger->attach();
|
|
} else if (_version <= 2) {
|
|
// Store the input type. So far we can't distinguish
|
|
// between 1, 3 and 5.
|
|
// 1) Verb 2) Scene 3) Inv. 4) Key
|
|
// 5) Sentence Bar
|
|
|
|
if (VAR_KEYPRESS != 0xFF && _lastKeyHit) { // Key Input
|
|
VAR(VAR_KEYPRESS) = _lastKeyHit;
|
|
}
|
|
}
|
|
|
|
_mouseAndKeyboardStat = _lastKeyHit;
|
|
}
|
|
|
|
} // End of namespace Scumm
|