scummvm/main.cpp
Lionel Ulmer 0e6d4da058 Add a quick dynamic test to see if the memory options (endianness and
alignement) corresponds to what the CPU expects. This could help stop
bugs early on some platforms to almost no loss of start-up speed.

svn-id: r4182
2002-05-03 18:24:16 +00:00

184 lines
4.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm.h"
#include "mididrv.h"
#include "gameDetector.h"
#include "gui.h"
#include "simon/simon.h"
#include "config-file.h"
GameDetector detector;
Gui gui;
Scumm *g_scumm;
Config * scummcfg;
#if defined(__APPLE__)
#include <SDL.h>
#elif !defined(__MORPHOS__)
#undef main
#endif
#if defined(UNIX) || defined(UNIX_X11)
#include <sys/param.h>
#ifndef MAXPATHLEN
#define MAXPATHLEN 256
#endif
#define DEFAULT_CONFIG_FILE ".scummvmrc"
#else
#define DEFAULT_CONFIG_FILE "scummvm.ini"
#endif
#if defined(UNIX) || defined(UNIX_X11)
#include <signal.h>
static void handle_errors(int sig_num) {
error("Your system does not support unaligned memory accesses. Please rebuild with SCUMM_NEED_ALIGNMENT ");
}
/* This function is here to test if the endianness / alignement compiled it is matching
with the one at run-time. */
static void do_memory_test(void) {
unsigned char test[8] = { 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88 };
unsigned int value;
/* First test endianness */
#ifdef SCUMM_LITTLE_ENDIAN
if (*((int *) test) != 0x44332211) {
error("Compiled as LITTLE_ENDIAN on a big endian system. Please rebuild ");
}
value = 0x55443322;
#else
if (*((int *) test) != 0x11223344) {
error("Compiled as BIG_ENDIAN on a little endian system. Please rebuild ");
}
value = 0x22334455;
#endif
/* Then check if one really supports unaligned memory accesses */
#ifndef SCUMM_NEED_ALIGNMENT
signal(SIGBUS, handle_errors);
signal(SIGABRT, handle_errors);
signal(SIGSEGV, handle_errors);
if (*((int *) ((char *) test + 1)) != value) {
error("Your system does not support unaligned memory accesses. Please rebuild with SCUMM_NEED_ALIGNMENT ");
}
signal(SIGBUS, SIG_DFL);
signal(SIGABRT, SIG_DFL);
signal(SIGSEGV, SIG_DFL);
#endif
}
#endif
int main(int argc, char *argv[])
{
#if defined(MACOS)
/* support for config file on macos */
char *argitem;
char *argstr;
FILE *argf;
if ((argf = fopen("configuration.macos", "r")) == NULL) {
error("Can't open configuration file.\n");
exit(1);
}
argc = 0;
argstr = (char *)malloc(64);
argstr = fgets(argstr, 64, argf);
if ((argitem = strchr(argstr, '\n')) != NULL)
*argitem = '\0';
argitem = strtok(argstr, " ");
while (argitem != NULL) {
argv = (char **)realloc(argv, (argc + 1) * 8);
argv[argc] = (char *)malloc(64);
strcpy(argv[argc], argitem);
argc++;
argitem = strtok(NULL, " ");
}
free(argstr);
fclose(argf);
#endif
#if defined(UNIX) || defined(UNIX_X11)
char scummhome[MAXPATHLEN];
if(getenv("HOME") != NULL)
sprintf(scummhome,"%s/%s", getenv("HOME"), DEFAULT_CONFIG_FILE);
else strcpy(scummhome,DEFAULT_CONFIG_FILE);
scummcfg = new Config(scummhome, "scummvm");
/* On Unix, do a quick endian / alignement check before starting */
do_memory_test();
#else
scummcfg = new Config(DEFAULT_CONFIG_FILE, "scummvm");
#endif
scummcfg->set("versioninfo", SCUMMVM_VERSION);
if (detector.detectMain(argc, argv))
return (-1);
OSystem *system = detector.createSystem();
{
char *s = detector.getGameName();
system->property(OSystem::PROP_SET_WINDOW_CAPTION, (long)s);
free(s);
}
/* Simon the Sorcerer? */
if (detector._gameId >= GID_SIMON_FIRST && detector._gameId <= GID_SIMON_LAST) {
/* Simon the Sorcerer. Completely different initialization */
MidiDriver *midi = detector.createMidi();
SimonState *simon = SimonState::create(system, midi);
simon->_game = detector._gameId - GID_SIMON_FIRST;
simon->set_volume(detector._sfx_volume);
simon->_game_path = detector._gameDataPath;
simon->go();
} else {
Scumm *scumm = Scumm::createFromDetector(&detector, system);
g_scumm = scumm;
g_scumm->_sound_volume_master = 0;
g_scumm->_sound_volume_music = detector._music_volume;
g_scumm->_sound_volume_sfx = detector._sfx_volume;
/* bind to Gui */
scumm->_gui = &gui;
gui.init(scumm); /* Reinit GUI after loading a game */
scumm->go();
}
delete scummcfg;
return 0;
}