scummvm/engines/sherlock
Torbjörn Andersson aa2b0f5b8c SHERLOCK: Workaround for bad doorbell sound in Serrated Scalpel
The sound of the doorbell at Lord Brumwell's mansion is played at 1100
Hz. That has to be an error in the game data. The other sound effects I
checked were usually 11000 Hz, and sometimes 22000 Hz. It's hard to tell
by ear which one is correct here, but 11000 Hz seems to match the 3DO
version quite well.

This bug is present in the original DOS version, though less noticeably
so. Perhaps the original audio driver clamps the sample rate to a
reasonable interval? It still gets it wrong, but not as badly?

This fixes bug #10838.
2021-12-02 20:34:35 -08:00
..
scalpel SHERLOCK: Use nullptr 2021-11-14 15:51:59 +02:00
tattoo SHERLOCK: Fix Rose Tattoo glitch when opening map 2021-12-02 20:18:28 -08:00
animation.cpp
animation.h
configure.engine
credits.pl DEVTOOLS: move credits from devtools/credits.pl to engines 2021-08-05 00:01:46 +02:00
debugger.cpp
debugger.h
detection_tables.h
detection.cpp SHERLOCK: Use nullptr 2021-11-14 15:51:59 +02:00
detection.h
events.cpp COMMON: Revert Change Rect and Point to have int32 fields 2021-07-06 20:35:42 -07:00
events.h
fixed_text.cpp
fixed_text.h
fonts.cpp GRAPHICS: Changed surface classes sizes from uint16 to int16 2021-07-04 18:24:27 -07:00
fonts.h
image_file.cpp SHERLOCK: Load frames on demand when possible 2021-11-29 20:10:46 -08:00
image_file.h SHERLOCK: Load frames on demand when possible 2021-11-29 20:10:46 -08:00
inventory.cpp
inventory.h
journal.cpp
journal.h
map.cpp
map.h
metaengine.cpp ENGINES: Use MetaEngine consistently for getting autosave slot 2021-10-24 16:46:06 +02:00
module.mk
music.cpp SHERLOCK: Use nullptr 2021-11-14 15:51:59 +02:00
music.h
objects.cpp COMMON: Increase Stream pos, seek, size from int32 to int64 2021-07-08 18:24:28 -07:00
objects.h
people.cpp SHERLOCK: Fix missing Rose Tattoo talk animations 2021-12-01 20:32:15 -08:00
people.h
POTFILES
resources.cpp
resources.h
saveload.cpp ENGINES: Use MetaEngine consistently for getting autosave slot 2021-10-24 16:46:06 +02:00
saveload.h ENGINES: Use MetaEngine consistently for getting autosave slot 2021-10-24 16:46:06 +02:00
scene.cpp SHERLOCK: Use nullptr 2021-11-14 15:51:59 +02:00
scene.h
screen.cpp COMMON: Revert Change Rect and Point to have int32 fields 2021-07-06 20:35:42 -07:00
screen.h ENGINES: JANITORIAL: Remove 'virtual' when override is specified 2021-11-14 14:32:04 +02:00
sherlock.cpp
sherlock.h
sound.cpp SHERLOCK: Workaround for bad doorbell sound in Serrated Scalpel 2021-12-02 20:34:35 -08:00
sound.h
surface.cpp
surface.h
talk.cpp
talk.h
user_interface.cpp
user_interface.h