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803 lines
19 KiB
C++
803 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "access/resources.h"
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#include "access/amazon/amazon_game.h"
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#include "access/amazon/amazon_resources.h"
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#include "access/amazon/amazon_room.h"
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#include "access/amazon/amazon_scripts.h"
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namespace Access {
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namespace Amazon {
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AmazonEngine::AmazonEngine(OSystem *syst, const AccessGameDescription *gameDesc)
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: AccessEngine(syst, gameDesc), _guardLocation(_flags[122]), _guardFind(_flags[128]),
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_helpLevel(_flags[167]), _jasMayaFlag(_flags[168]), _moreHelp(_flags[169]),
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_flashbackFlag(_flags[171]), _riverFlag(_flags[185]), _aniOutFlag(_flags[195]),
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_badEnd(_flags[218]), _noHints(_flags[219]), _aniFlag(_flags[229]),
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_allenFlag(_flags[237]), _noSound(_flags[239]) {
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_ant = nullptr;
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_cast = nullptr;
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_guard = nullptr;
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_jungle = nullptr;
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_opening = nullptr;
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_plane = nullptr;
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_river = nullptr;
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_charSegSwitch = false;
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_oldTitleChapter = _chapter = 0;
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_updateChapter = -1;
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_rawInactiveX = 0;
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_rawInactiveY = 0;
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_inactiveYOff = 0;
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_hintLevel = 0;
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Common::fill(&_tileData[0], &_tileData[0] + sizeof(_tileData), 0);
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Common::fill(&_help1[0], &_help1[0] + sizeof(_help1), 0);
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Common::fill(&_help2[0], &_help2[0] + sizeof(_help2), 0);
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Common::fill(&_help3[0], &_help3[0] + sizeof(_help3), 0);
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_helpTbl[0] = _help1;
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_helpTbl[1] = _help2;
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_helpTbl[2] = _help3;
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_chapter = 0;
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_rawInactiveX = _rawInactiveY = 0;
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_inactiveYOff = 0;
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_hintLevel = 0;
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_updateChapter = 0;
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_oldTitleChapter = 0;
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_iqValue = 0;
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_chapterCells.push_back(CellIdent(0, 96, 17));
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_inactive._spritesPtr = nullptr;
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_inactive._flags = _inactive._frameNumber = _inactive._offsetY = 0;
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_inactive._position = Common::Point(0, 0);
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}
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AmazonEngine::~AmazonEngine() {
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delete _inactive._altSpritesPtr;
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delete _ant;
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delete _cast;
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delete _guard;
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delete _jungle;
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delete _opening;
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delete _plane;
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delete _river;
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}
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void AmazonEngine::freeInactivePlayer() {
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delete _inactive._altSpritesPtr;
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_inactive._altSpritesPtr = nullptr;
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}
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void AmazonEngine::configSelect() {
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// Initialize fields contained in the config file.
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_hintLevel = 3;
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}
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void AmazonEngine::initObjects() {
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_room = new AmazonRoom(this);
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_scripts = new AmazonScripts(this);
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_ant = new Ant(this);
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_cast = new Cast(this);
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_guard = new Guard(this);
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_jungle = new Jungle(this);
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_opening = new Opening(this);
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_plane = new Plane(this);
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_river = new River(this);
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}
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void AmazonEngine::playGame() {
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// Initialize Amazon game-specific objects
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initObjects();
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// Setup the game
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setupGame();
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configSelect();
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if (_loadSaveSlot == -1) {
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// Do introduction
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_opening->doIntroduction();
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if (shouldQuit())
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return;
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}
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do {
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_restartFl = false;
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_screen->clearScreen();
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_screen->setPanel(0);
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_screen->forceFadeOut();
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_events->showCursor();
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initVariables();
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// If there's a pending savegame to load, load it
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if (_loadSaveSlot != -1) {
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loadGameState(_loadSaveSlot);
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_loadSaveSlot = -1;
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}
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// Execute the room
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_room->doRoom();
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} while (_restartFl);
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}
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void AmazonEngine::setupGame() {
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Amazon::AmazonResources &res = *((Amazon::AmazonResources *)_res);
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// Load death list
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_deaths.resize(_res->DEATHS.size());
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for (uint idx = 0; idx < _deaths.size(); ++idx) {
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_deaths[idx]._screenId = res.DEATHS[idx]._screenId;
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_deaths[idx]._msg = res.DEATHS[idx]._msg;
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}
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// Load the deaths cells
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_deaths._cells.resize(13);
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for (int i = 0; i < 13; ++i)
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_deaths._cells[i] = CellIdent(DEATH_CELLS[i][0], DEATH_CELLS[i][1], DEATH_CELLS[i][2]);
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// Miscellaneous
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_fonts._font1.load(&res.FONT6x6_INDEX[0], &res.FONT6x6_DATA[0]);
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_fonts._font2.load(&res.FONT2_INDEX[0], &res.FONT2_DATA[0]);
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initVariables();
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}
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void AmazonEngine::initVariables() {
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_chapter = 1;
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// Set player room and position
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if (isDemo())
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_player->_roomNumber = 33;
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else
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_player->_roomNumber = 4;
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_converseMode = 0;
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_inventory->_startInvItem = 0;
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_inventory->_startInvBox = 0;
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Common::fill(&_objectsTable[0], &_objectsTable[100], (SpriteResource *)nullptr);
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_player->_playerOff = false;
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// Setup timers
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const int TIMER_DEFAULTS[] = { 3, 10, 8, 1, 1, 1, 1, 2 };
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for (int i = 0; i < 32; ++i) {
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TimerEntry te;
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te._initTm = te._timer = (i < 8) ? TIMER_DEFAULTS[i] : 1;
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te._flag = 1;
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_timers.push_back(te);
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}
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_player->_playerX = _player->_rawPlayer.x = _res->ROOMTBL[_player->_roomNumber]._travelPos.x;
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_player->_playerY = _player->_rawPlayer.y = _res->ROOMTBL[_player->_roomNumber]._travelPos.y;
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_room->_selectCommand = -1;
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_events->setNormalCursor(CURSOR_CROSSHAIRS);
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_mouseMode = 0;
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_numAnimTimers = 0;
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}
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void AmazonEngine::establish(int screenId, int esatabIndex) {
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_establishMode = 0;
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_establishGroup = 0;
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doEstablish(screenId, esatabIndex);
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}
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void AmazonEngine::establishCenter(int screenId, int esatabIndex) {
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_establishMode = 1;
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doEstablish(screenId, esatabIndex);
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}
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const char *const _estTable[] = { "ETEXT0.DAT", "ETEXT1.DAT", "ETEXT2.DAT", "ETEXT3.DAT" };
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void AmazonEngine::loadEstablish(int estabIndex) {
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if (!_files->existFile("ETEXT.DAT")) {
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int oldGroup = _establishGroup;
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_establishGroup = 0;
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_establish = _files->loadFile(_estTable[oldGroup]);
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_establishCtrlTblOfs = READ_LE_UINT16(_establish->data());
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int ofs = _establishCtrlTblOfs + (estabIndex * 2);
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int idx = READ_LE_UINT16(_establish->data() + ofs);
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_narateFile = READ_LE_UINT16(_establish->data() + idx);
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_txtPages = READ_LE_UINT16(_establish->data() + idx + 2);
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if (!_txtPages)
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return;
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_sndSubFile = READ_LE_UINT16(_establish->data() + idx + 4);
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for (int i = 0; i < _txtPages; ++i)
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_countTbl[i] = READ_LE_UINT16(_establish->data() + idx + 6 + (2 * i));
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} else {
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_establishGroup = 0;
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_narateFile = 0;
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_txtPages = 0;
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_sndSubFile = 0;
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_establish = _files->loadFile("ETEXT.DAT");
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}
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}
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void AmazonEngine::doEstablish(int screenId, int estabIndex) {
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_establishMode = 1;
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_events->clearEvents();
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_screen->forceFadeOut();
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_screen->clearScreen();
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_screen->setPanel(3);
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if (screenId != -1) {
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_files->loadScreen(95, screenId);
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_buffer2.copyBuffer(_screen);
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}
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_screen->setIconPalette();
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_screen->forceFadeIn();
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if (getGameID() == GType_MartianMemorandum) {
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_fonts._charSet._lo = 1;
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_fonts._charSet._hi = 10;
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_fonts._charFor._lo = 0xF7;
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_fonts._charFor._hi = 0xFF;
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_screen->_maxChars = 50;
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_screen->_printOrg = _screen->_printStart = Common::Point(24, 18);
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} else {
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_fonts._charSet._lo = 1;
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_fonts._charSet._hi = 10;
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_fonts._charFor._lo = 29;
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_fonts._charFor._hi = 32;
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_screen->_maxChars = 37;
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_screen->_printOrg = _screen->_printStart = Common::Point(48, 35);
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}
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loadEstablish(estabIndex);
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uint16 msgOffset;
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if (!isCD())
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msgOffset = READ_LE_UINT16(_establish->data() + (estabIndex * 2));
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else
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msgOffset = READ_LE_UINT16(_establish->data() + (estabIndex * 2) + 2);
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_printEnd = 155;
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Common::String msg((const char *)_establish->data() + msgOffset);
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if ((_txtPages == 0) || !isCD()) {
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printText(_screen, msg);
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} else {
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speakText(_screen, msg);
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}
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_screen->forceFadeOut();
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_screen->clearScreen();
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delete _establish;
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_establish = nullptr;
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if (_establishMode == 0)
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_room->init4Quads();
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}
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const char *const _tileFiles[] = {
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"GRAY.BLK", "RED.BLK", "LTBROWN.BLK", "DKBROWN.BLK", "VIOLET.BLK", "LITEBLUE.BLK",
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"DARKBLUE.BLK", "CYAN.BLK", "GREEN.BLK", "OLIVE.BLK", "GRAY.BLK", "RED.BLK",
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"LTBROWN.BLK", "DKBROWN.BLK", "VIOLET.BLK", "OLIVE.BLK"
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};
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void AmazonEngine::tileScreen() {
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if (!_screen->_vesaMode)
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return;
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if (!_clearSummaryFlag && (_oldTitleChapter == _chapter))
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return;
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_oldTitleChapter = _chapter;
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int idx = _chapter - 1;
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if (!_files->existFile(_tileFiles[idx]))
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return;
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Resource *res = _files->loadFile(_tileFiles[idx]);
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int x = res->_stream->readSint16LE();
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int y = res->_stream->readSint16LE();
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int size = ((x + 2) * y) + 10;
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for (int i = 0; i < size; ++i)
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_tileData[i] = res->_stream->readByte();
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// CHECKME: Depending on the Vesa mode during initialization, 400 or 480
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Common::Point tilePos;
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for (tilePos.y = 0; tilePos.y < 480; tilePos.y += y) {
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for (tilePos.x = 0; tilePos.x < 640; tilePos.x += x)
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warning("TODO: DRAWOBJECT");
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}
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delete res;
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}
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void AmazonEngine::updateSummary(int chap) {
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if (!_screen->_vesaMode)
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return;
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int chapter = chap;
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if (chapter > 16)
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chapter = 16;
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if (!_clearSummaryFlag && (chapter == _updateChapter))
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return;
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_clearSummaryFlag = false;
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int celSubFile = 0;
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_updateChapter = chapter;
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Common::Array<CellIdent> summaryCells;
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loadCells(summaryCells);
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for (int i = celSubFile; i < 16; ++i) {
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if (i > 7)
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warning("TODO: DRAWOBJECT");
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else
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warning("TODO: DRAWOBJECT");
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}
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delete _objectsTable[93];
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_objectsTable[93] = nullptr;
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for (int i = 1; i <= _updateChapter; ++i) {
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celSubFile = i;
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loadCells(summaryCells);
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if (i > 8)
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warning("TODO: DRAWOBJECT");
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else
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warning("TODO: DRAWOBJECT");
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delete _objectsTable[93];
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_objectsTable[93] = nullptr;
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}
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}
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void AmazonEngine::calcIQ() {
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int tmpIQ = 170;
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for (int i = 0; i < 256; i++) {
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if (_help1[i] == 1)
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tmpIQ -= 3;
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}
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for (int i = 0; i < 256; i++) {
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if (_help2[i] == 1)
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tmpIQ -= 5;
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}
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for (int i = 0; i < 256; i++) {
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if (_help3[i] == 1)
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tmpIQ -= 10;
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}
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if (tmpIQ < 0)
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tmpIQ = 0;
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_iqValue = tmpIQ;
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if (_iqValue <= 100)
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_badEnd = 1;
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if (_iqValue <= 0)
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_noHints = 1;
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}
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void AmazonEngine::helpTitle() {
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AmazonResources &res = *(AmazonResources *)_res;
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int width = _fonts._font2.stringWidth(_bubbleBox->_bubbleTitle);
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int posX = 160 - (width / 2);
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_fonts._font2._fontColors[0] = 0;
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_fonts._font2._fontColors[1] = 33;
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_fonts._font2._fontColors[2] = 34;
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_fonts._font2._fontColors[3] = 35;
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_fonts._font2.drawString(_screen, _bubbleBox->_bubbleTitle, Common::Point(posX, 24));
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width = _fonts._font2.stringWidth(res.HELPLVLTXT[_helpLevel]);
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posX = 160 - (width / 2);
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_fonts._font2._fontColors[0] = 0;
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_fonts._font2._fontColors[1] = 10;
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_fonts._font2._fontColors[2] = 11;
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_fonts._font2._fontColors[3] = 12;
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_fonts._font2.drawString(_screen, res.HELPLVLTXT[_helpLevel], Common::Point(posX, 36));
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Common::String iqText = "IQ: ";
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calcIQ();
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Common::String scoreIQ = Common::String::format("%d", _iqValue);
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while (scoreIQ.size() < 4)
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scoreIQ = " " + scoreIQ;
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iqText += scoreIQ;
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int index = _iqValue;
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if (index == 170)
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index = 169;
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index /= 20;
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iqText += " ";
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iqText += res.IQLABELS[index];
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width = _fonts._font2.stringWidth(iqText);
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posX = 160 - (width / 2);
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_fonts._font2._fontColors[0] = 0;
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_fonts._font2._fontColors[1] = 10;
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_fonts._font2._fontColors[2] = 11;
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_fonts._font2._fontColors[3] = 12;
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_fonts._font2.drawString(_screen, iqText, Common::Point(posX, 44));
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}
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void AmazonEngine::drawHelpText(const Common::String &msg) {
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_screen->_maxChars = 39;
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_screen->_printOrg = Common::Point(26, 58);
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_screen->_printStart = Common::Point(26, 58);
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Common::String lines = msg;
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Common::String line;
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int width = 0;
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bool lastLine = false;
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do {
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lastLine = _fonts._font2.getLine(lines, _screen->_maxChars * 6, line, width);
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// Set font colors
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_fonts._font2._fontColors[0] = 0;
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_fonts._font2._fontColors[1] = 27;
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_fonts._font2._fontColors[2] = 28;
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_fonts._font2._fontColors[3] = 29;
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_fonts._font2.drawString(_screen, line, _screen->_printOrg);
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_screen->_printOrg = Common::Point(_screen->_printStart.x, _screen->_printOrg.y + 8);
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} while (!lastLine);
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_events->showCursor();
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}
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void AmazonEngine::drawHelp(const Common::String str) {
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_events->hideCursor();
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if (_useItem == 0) {
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_buffer2.copyBuffer(_screen);
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if (_screen->_vesaMode) {
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_screen->setPanel(2);
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_screen->saveScreen();
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}
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_screen->savePalette();
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_screen->fadeOut();
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_screen->clearBuffer();
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if (_moreHelp == 1) {
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// Set cells
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Common::Array<CellIdent> cells;
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cells.push_back(CellIdent(95, 95, 3));
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loadCells(cells);
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}
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}
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_files->loadScreen(95, 2);
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if (_moreHelp == 1) {
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BaseSurface *oldDest = _destIn;
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_destIn = _screen;
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int oldClip = _screen->_clipHeight;
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_screen->_clipHeight = 200;
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_screen->plotImage(_objectsTable[95], 0, Common::Point(76, 168));
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_destIn = oldDest;
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_screen->_clipHeight = oldClip;
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}
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if ((_useItem == 0) && (_screen->_vesaMode == 0))
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_screen->fadeIn();
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helpTitle();
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drawHelpText(str);
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}
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void AmazonEngine::startChapter(int chapter) {
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_chapter = chapter;
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assert(_chapter <= 14);
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if (chapter != 1) {
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_room->clearRoom();
|
|
freeChar();
|
|
|
|
_midi->newMusic(32, 0);
|
|
playVideo(0, Common::Point());
|
|
if (shouldQuit())
|
|
return;
|
|
|
|
_events->debounceLeft();
|
|
_events->zeroKeys();
|
|
playVideo(_chapter, Common::Point(4, 113));
|
|
if (shouldQuit())
|
|
return;
|
|
|
|
_timers[20]._timer = 500;
|
|
_timers[20]._initTm = 500;
|
|
_timers[20]._flag++;
|
|
_sound->freeSounds();
|
|
|
|
if (isCD()) {
|
|
_sound->loadSoundTable(0, 115, 0);
|
|
_sound->loadSoundTable(1, 115, 1);
|
|
_sound->playSound(0);
|
|
_sound->playSound(1);
|
|
|
|
_sound->freeSounds();
|
|
}
|
|
|
|
// Wait loop
|
|
while (!shouldQuit() && !_events->isKeyMousePressed() && _timers[20]._flag) {
|
|
_events->pollEventsAndWait();
|
|
}
|
|
}
|
|
|
|
_screen->forceFadeOut();
|
|
_events->debounceLeft();
|
|
_events->zeroKeys();
|
|
_screen->clearScreen();
|
|
|
|
_screen->setPanel(3);
|
|
|
|
// Set up cells for the chapter display
|
|
Common::Array<CellIdent> chapterCells;
|
|
chapterCells.push_back(CellIdent(0, 96, 17));
|
|
const int *chapCell = &CHAPTER_CELLS[_chapter - 1][0];
|
|
chapterCells.push_back(CellIdent(chapCell[0], chapCell[1], chapCell[2]));
|
|
loadCells(chapterCells);
|
|
|
|
// Show chapter screen
|
|
_files->loadScreen(96, 15);
|
|
_buffer2.blitFrom(*_screen);
|
|
|
|
const int *chapImg = &CHAPTER_TABLE[_chapter - 1][0];
|
|
_screen->plotImage(_objectsTable[0], _chapter - 1,
|
|
Common::Point(chapImg[1], chapImg[2]));
|
|
_screen->plotImage(_objectsTable[_chapter], 0,
|
|
Common::Point(chapImg[3], chapImg[4]));
|
|
if (chapter == 14)
|
|
_screen->plotImage(_objectsTable[_chapter], 1, Common::Point(169, 76));
|
|
|
|
_midi->newMusic(chapImg[4], 1);
|
|
_midi->newMusic(33, 0);
|
|
_screen->forceFadeIn();
|
|
|
|
_timers[20]._timer = 950;
|
|
_timers[20]._initTm = 950;
|
|
_timers[20]._flag++;
|
|
|
|
// Wait loop
|
|
while (!shouldQuit() && !_events->isKeyMousePressed() && _timers[20]._flag) {
|
|
_events->pollEventsAndWait();
|
|
}
|
|
if (shouldQuit())
|
|
return;
|
|
|
|
_screen->forceFadeOut();
|
|
_events->debounceLeft();
|
|
_events->zeroKeys();
|
|
|
|
_screen->clearBuffer();
|
|
_files->loadScreen(96, 16);
|
|
_buffer2.blitFrom(*_screen);
|
|
_screen->plotImage(_objectsTable[0], chapImg[0], Common::Point(90, 7));
|
|
|
|
_midi->newMusic(7, 1);
|
|
_midi->newMusic(34, 0);
|
|
|
|
_screen->forceFadeIn();
|
|
_buffer2.blitFrom(*_screen);
|
|
|
|
_fonts._charSet._lo = 1;
|
|
_fonts._charSet._hi = 10;
|
|
_fonts._charFor._lo = 55;
|
|
_fonts._charFor._hi = 0xFF;
|
|
_screen->_maxChars = 43;
|
|
_screen->_printOrg = Common::Point(31, 77);
|
|
_screen->_printStart = Common::Point(31, 77);
|
|
|
|
_establishGroup = 1;
|
|
loadEstablish(0x40 + _chapter);
|
|
|
|
byte *entryOffset = _establish->data() + ((0x40 + _chapter) * 2);
|
|
if (isCD())
|
|
entryOffset += 2;
|
|
|
|
uint16 msgOffset = READ_LE_UINT16(entryOffset);
|
|
_printEnd = 170;
|
|
|
|
Common::String msg((const char *)_establish->data() + msgOffset);
|
|
|
|
if ((_txtPages == 0) || !isCD()) {
|
|
printText(_screen, msg);
|
|
} else {
|
|
speakText(_screen, msg);
|
|
}
|
|
if (shouldQuit())
|
|
return;
|
|
|
|
_screen->forceFadeOut();
|
|
_screen->clearBuffer();
|
|
freeCells();
|
|
|
|
_midi->newMusic(_chapter * 2, 1);
|
|
|
|
if (chapter != 1 && chapter != 14) {
|
|
_room->init4Quads();
|
|
}
|
|
|
|
if (isCD()) {
|
|
if (chapter == 14) {
|
|
_conversation = 31;
|
|
_char->loadChar(_conversation);
|
|
_events->setCursor(CURSOR_ARROW);
|
|
|
|
_images.clear();
|
|
_oldRects.clear();
|
|
_scripts->_sequence = 0;
|
|
_scripts->searchForSequence();
|
|
|
|
if (_screen->_vesaMode) {
|
|
_converseMode = 1;
|
|
}
|
|
} else if (chapter != 1) {
|
|
_player->_roomNumber = CHAPTER_JUMP[_chapter - 1];
|
|
_room->_function = FN_CLEAR1;
|
|
_converseMode = 0;
|
|
|
|
_scripts->cmdRetPos();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void AmazonEngine::dead(int deathId) {
|
|
_events->hideCursor();
|
|
_screen->forceFadeOut();
|
|
_scripts->cmdFreeSound();
|
|
_events->debounceLeft();
|
|
_events->zeroKeys();
|
|
|
|
_sound->_soundTable.push_back(SoundEntry(_files->loadFile(98, 44), 1));
|
|
|
|
_screen->clearScreen();
|
|
_screen->setPanel(3);
|
|
|
|
if ((deathId == 10) && !isDemo()) {
|
|
quitGame();
|
|
_events->pollEvents();
|
|
return;
|
|
} else {
|
|
if (!isDemo())
|
|
_midi->newMusic(62, 0);
|
|
_files->_setPaletteFlag = false;
|
|
_files->loadScreen(94, 0);
|
|
_files->_setPaletteFlag = true;
|
|
_buffer2.blitFrom(*_screen);
|
|
|
|
if (!isDemo() || deathId != 10) {
|
|
for (int i = 0; i < 3; ++i) {
|
|
_sound->playSound(0);
|
|
_screen->forceFadeIn();
|
|
_sound->playSound(0);
|
|
_screen->forceFadeOut();
|
|
|
|
_events->pollEvents();
|
|
if (shouldQuit())
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!isDemo()) {
|
|
freeCells();
|
|
|
|
// Load the cell list for the death screen
|
|
DeathEntry &de = _deaths[deathId];
|
|
Common::Array<CellIdent> cells;
|
|
cells.push_back(_deaths._cells[de._screenId]);
|
|
loadCells(cells);
|
|
|
|
_screen->setDisplayScan();
|
|
_files->_setPaletteFlag = false;
|
|
_files->loadScreen(&_buffer2, 94, 1);
|
|
_screen->setIconPalette();
|
|
|
|
_buffer2.plotImage(_objectsTable[0], 0, Common::Point(105, 25));
|
|
_buffer2.copyTo(_screen);
|
|
_screen->forceFadeIn();
|
|
|
|
_fonts._charSet._hi = 10;
|
|
_fonts._charSet._lo = 1;
|
|
_fonts._charFor._lo = 55;
|
|
_fonts._charFor._hi = 255;
|
|
_screen->_maxChars = 46;
|
|
_screen->_printOrg = Common::Point(20, 155);
|
|
_screen->_printStart = Common::Point(20, 155);
|
|
|
|
Common::String &msg = de._msg;
|
|
_printEnd = 180;
|
|
|
|
printText(_screen, msg);
|
|
_screen->forceFadeOut();
|
|
|
|
_midi->newMusic(0, 1);
|
|
_events->showCursor();
|
|
_room->clearRoom();
|
|
freeChar();
|
|
|
|
_currentManOld = 1;
|
|
_player->removeSprite1();
|
|
|
|
} else {
|
|
_files->loadScreen(_screen, 94, _deaths[deathId]._screenId);
|
|
_screen->forceFadeIn();
|
|
|
|
_fonts._charSet._hi = 10;
|
|
_fonts._charSet._lo = 1;
|
|
_fonts._charFor._lo = 55;
|
|
_fonts._charFor._hi = 255;
|
|
_screen->_maxChars = 49;
|
|
_screen->_printOrg = Common::Point(15, 165);
|
|
_screen->_printStart = Common::Point(15, 165);
|
|
|
|
Common::String msg = Common::String(_deaths[deathId]._msg);
|
|
_printEnd = 200;
|
|
|
|
printText(_screen, msg);
|
|
_screen->fadeOut();
|
|
|
|
_events->showCursor();
|
|
_room->clearRoom();
|
|
freeChar();
|
|
|
|
_currentManOld = 1;
|
|
_player->removeSprite1();
|
|
}
|
|
|
|
// The original was jumping to the restart label in main
|
|
_restartFl = true;
|
|
_events->pollEvents();
|
|
}
|
|
}
|
|
|
|
void AmazonEngine::synchronize(Common::Serializer &s) {
|
|
AccessEngine::synchronize(s);
|
|
|
|
s.syncAsSint16LE(_chapter);
|
|
s.syncAsSint16LE(_rawInactiveX);
|
|
s.syncAsSint16LE(_rawInactiveY);
|
|
s.syncAsSint16LE(_inactiveYOff);
|
|
|
|
for (int i = 0; i < 366; ++i) {
|
|
s.syncAsByte(_help1[i]);
|
|
s.syncAsByte(_help2[i]);
|
|
s.syncAsByte(_help3[i]);
|
|
}
|
|
|
|
_river->synchronize(s);
|
|
_ant->synchronize(s);
|
|
}
|
|
|
|
} // End of namespace Amazon
|
|
|
|
} // End of namespace Access
|