scummvm/engines/access/amazon/amazon_game.cpp

803 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "access/resources.h"
#include "access/amazon/amazon_game.h"
#include "access/amazon/amazon_resources.h"
#include "access/amazon/amazon_room.h"
#include "access/amazon/amazon_scripts.h"
namespace Access {
namespace Amazon {
AmazonEngine::AmazonEngine(OSystem *syst, const AccessGameDescription *gameDesc)
: AccessEngine(syst, gameDesc), _guardLocation(_flags[122]), _guardFind(_flags[128]),
_helpLevel(_flags[167]), _jasMayaFlag(_flags[168]), _moreHelp(_flags[169]),
_flashbackFlag(_flags[171]), _riverFlag(_flags[185]), _aniOutFlag(_flags[195]),
_badEnd(_flags[218]), _noHints(_flags[219]), _aniFlag(_flags[229]),
_allenFlag(_flags[237]), _noSound(_flags[239]) {
_ant = nullptr;
_cast = nullptr;
_guard = nullptr;
_jungle = nullptr;
_opening = nullptr;
_plane = nullptr;
_river = nullptr;
_charSegSwitch = false;
_oldTitleChapter = _chapter = 0;
_updateChapter = -1;
_rawInactiveX = 0;
_rawInactiveY = 0;
_inactiveYOff = 0;
_hintLevel = 0;
Common::fill(&_tileData[0], &_tileData[0] + sizeof(_tileData), 0);
Common::fill(&_help1[0], &_help1[0] + sizeof(_help1), 0);
Common::fill(&_help2[0], &_help2[0] + sizeof(_help2), 0);
Common::fill(&_help3[0], &_help3[0] + sizeof(_help3), 0);
_helpTbl[0] = _help1;
_helpTbl[1] = _help2;
_helpTbl[2] = _help3;
_chapter = 0;
_rawInactiveX = _rawInactiveY = 0;
_inactiveYOff = 0;
_hintLevel = 0;
_updateChapter = 0;
_oldTitleChapter = 0;
_iqValue = 0;
_chapterCells.push_back(CellIdent(0, 96, 17));
_inactive._spritesPtr = nullptr;
_inactive._flags = _inactive._frameNumber = _inactive._offsetY = 0;
_inactive._position = Common::Point(0, 0);
}
AmazonEngine::~AmazonEngine() {
delete _inactive._altSpritesPtr;
delete _ant;
delete _cast;
delete _guard;
delete _jungle;
delete _opening;
delete _plane;
delete _river;
}
void AmazonEngine::freeInactivePlayer() {
delete _inactive._altSpritesPtr;
_inactive._altSpritesPtr = nullptr;
}
void AmazonEngine::configSelect() {
// Initialize fields contained in the config file.
_hintLevel = 3;
}
void AmazonEngine::initObjects() {
_room = new AmazonRoom(this);
_scripts = new AmazonScripts(this);
_ant = new Ant(this);
_cast = new Cast(this);
_guard = new Guard(this);
_jungle = new Jungle(this);
_opening = new Opening(this);
_plane = new Plane(this);
_river = new River(this);
}
void AmazonEngine::playGame() {
// Initialize Amazon game-specific objects
initObjects();
// Setup the game
setupGame();
configSelect();
if (_loadSaveSlot == -1) {
// Do introduction
_opening->doIntroduction();
if (shouldQuit())
return;
}
do {
_restartFl = false;
_screen->clearScreen();
_screen->setPanel(0);
_screen->forceFadeOut();
_events->showCursor();
initVariables();
// If there's a pending savegame to load, load it
if (_loadSaveSlot != -1) {
loadGameState(_loadSaveSlot);
_loadSaveSlot = -1;
}
// Execute the room
_room->doRoom();
} while (_restartFl);
}
void AmazonEngine::setupGame() {
Amazon::AmazonResources &res = *((Amazon::AmazonResources *)_res);
// Load death list
_deaths.resize(_res->DEATHS.size());
for (uint idx = 0; idx < _deaths.size(); ++idx) {
_deaths[idx]._screenId = res.DEATHS[idx]._screenId;
_deaths[idx]._msg = res.DEATHS[idx]._msg;
}
// Load the deaths cells
_deaths._cells.resize(13);
for (int i = 0; i < 13; ++i)
_deaths._cells[i] = CellIdent(DEATH_CELLS[i][0], DEATH_CELLS[i][1], DEATH_CELLS[i][2]);
// Miscellaneous
_fonts._font1.load(&res.FONT6x6_INDEX[0], &res.FONT6x6_DATA[0]);
_fonts._font2.load(&res.FONT2_INDEX[0], &res.FONT2_DATA[0]);
initVariables();
}
void AmazonEngine::initVariables() {
_chapter = 1;
// Set player room and position
if (isDemo())
_player->_roomNumber = 33;
else
_player->_roomNumber = 4;
_converseMode = 0;
_inventory->_startInvItem = 0;
_inventory->_startInvBox = 0;
Common::fill(&_objectsTable[0], &_objectsTable[100], (SpriteResource *)nullptr);
_player->_playerOff = false;
// Setup timers
const int TIMER_DEFAULTS[] = { 3, 10, 8, 1, 1, 1, 1, 2 };
for (int i = 0; i < 32; ++i) {
TimerEntry te;
te._initTm = te._timer = (i < 8) ? TIMER_DEFAULTS[i] : 1;
te._flag = 1;
_timers.push_back(te);
}
_player->_playerX = _player->_rawPlayer.x = _res->ROOMTBL[_player->_roomNumber]._travelPos.x;
_player->_playerY = _player->_rawPlayer.y = _res->ROOMTBL[_player->_roomNumber]._travelPos.y;
_room->_selectCommand = -1;
_events->setNormalCursor(CURSOR_CROSSHAIRS);
_mouseMode = 0;
_numAnimTimers = 0;
}
void AmazonEngine::establish(int screenId, int esatabIndex) {
_establishMode = 0;
_establishGroup = 0;
doEstablish(screenId, esatabIndex);
}
void AmazonEngine::establishCenter(int screenId, int esatabIndex) {
_establishMode = 1;
doEstablish(screenId, esatabIndex);
}
const char *const _estTable[] = { "ETEXT0.DAT", "ETEXT1.DAT", "ETEXT2.DAT", "ETEXT3.DAT" };
void AmazonEngine::loadEstablish(int estabIndex) {
if (!_files->existFile("ETEXT.DAT")) {
int oldGroup = _establishGroup;
_establishGroup = 0;
_establish = _files->loadFile(_estTable[oldGroup]);
_establishCtrlTblOfs = READ_LE_UINT16(_establish->data());
int ofs = _establishCtrlTblOfs + (estabIndex * 2);
int idx = READ_LE_UINT16(_establish->data() + ofs);
_narateFile = READ_LE_UINT16(_establish->data() + idx);
_txtPages = READ_LE_UINT16(_establish->data() + idx + 2);
if (!_txtPages)
return;
_sndSubFile = READ_LE_UINT16(_establish->data() + idx + 4);
for (int i = 0; i < _txtPages; ++i)
_countTbl[i] = READ_LE_UINT16(_establish->data() + idx + 6 + (2 * i));
} else {
_establishGroup = 0;
_narateFile = 0;
_txtPages = 0;
_sndSubFile = 0;
_establish = _files->loadFile("ETEXT.DAT");
}
}
void AmazonEngine::doEstablish(int screenId, int estabIndex) {
_establishMode = 1;
_events->clearEvents();
_screen->forceFadeOut();
_screen->clearScreen();
_screen->setPanel(3);
if (screenId != -1) {
_files->loadScreen(95, screenId);
_buffer2.copyBuffer(_screen);
}
_screen->setIconPalette();
_screen->forceFadeIn();
if (getGameID() == GType_MartianMemorandum) {
_fonts._charSet._lo = 1;
_fonts._charSet._hi = 10;
_fonts._charFor._lo = 0xF7;
_fonts._charFor._hi = 0xFF;
_screen->_maxChars = 50;
_screen->_printOrg = _screen->_printStart = Common::Point(24, 18);
} else {
_fonts._charSet._lo = 1;
_fonts._charSet._hi = 10;
_fonts._charFor._lo = 29;
_fonts._charFor._hi = 32;
_screen->_maxChars = 37;
_screen->_printOrg = _screen->_printStart = Common::Point(48, 35);
}
loadEstablish(estabIndex);
uint16 msgOffset;
if (!isCD())
msgOffset = READ_LE_UINT16(_establish->data() + (estabIndex * 2));
else
msgOffset = READ_LE_UINT16(_establish->data() + (estabIndex * 2) + 2);
_printEnd = 155;
Common::String msg((const char *)_establish->data() + msgOffset);
if ((_txtPages == 0) || !isCD()) {
printText(_screen, msg);
} else {
speakText(_screen, msg);
}
_screen->forceFadeOut();
_screen->clearScreen();
delete _establish;
_establish = nullptr;
if (_establishMode == 0)
_room->init4Quads();
}
const char *const _tileFiles[] = {
"GRAY.BLK", "RED.BLK", "LTBROWN.BLK", "DKBROWN.BLK", "VIOLET.BLK", "LITEBLUE.BLK",
"DARKBLUE.BLK", "CYAN.BLK", "GREEN.BLK", "OLIVE.BLK", "GRAY.BLK", "RED.BLK",
"LTBROWN.BLK", "DKBROWN.BLK", "VIOLET.BLK", "OLIVE.BLK"
};
void AmazonEngine::tileScreen() {
if (!_screen->_vesaMode)
return;
if (!_clearSummaryFlag && (_oldTitleChapter == _chapter))
return;
_oldTitleChapter = _chapter;
int idx = _chapter - 1;
if (!_files->existFile(_tileFiles[idx]))
return;
Resource *res = _files->loadFile(_tileFiles[idx]);
int x = res->_stream->readSint16LE();
int y = res->_stream->readSint16LE();
int size = ((x + 2) * y) + 10;
for (int i = 0; i < size; ++i)
_tileData[i] = res->_stream->readByte();
// CHECKME: Depending on the Vesa mode during initialization, 400 or 480
Common::Point tilePos;
for (tilePos.y = 0; tilePos.y < 480; tilePos.y += y) {
for (tilePos.x = 0; tilePos.x < 640; tilePos.x += x)
warning("TODO: DRAWOBJECT");
}
delete res;
}
void AmazonEngine::updateSummary(int chap) {
if (!_screen->_vesaMode)
return;
int chapter = chap;
if (chapter > 16)
chapter = 16;
if (!_clearSummaryFlag && (chapter == _updateChapter))
return;
_clearSummaryFlag = false;
int celSubFile = 0;
_updateChapter = chapter;
Common::Array<CellIdent> summaryCells;
loadCells(summaryCells);
for (int i = celSubFile; i < 16; ++i) {
if (i > 7)
warning("TODO: DRAWOBJECT");
else
warning("TODO: DRAWOBJECT");
}
delete _objectsTable[93];
_objectsTable[93] = nullptr;
for (int i = 1; i <= _updateChapter; ++i) {
celSubFile = i;
loadCells(summaryCells);
if (i > 8)
warning("TODO: DRAWOBJECT");
else
warning("TODO: DRAWOBJECT");
delete _objectsTable[93];
_objectsTable[93] = nullptr;
}
}
void AmazonEngine::calcIQ() {
int tmpIQ = 170;
for (int i = 0; i < 256; i++) {
if (_help1[i] == 1)
tmpIQ -= 3;
}
for (int i = 0; i < 256; i++) {
if (_help2[i] == 1)
tmpIQ -= 5;
}
for (int i = 0; i < 256; i++) {
if (_help3[i] == 1)
tmpIQ -= 10;
}
if (tmpIQ < 0)
tmpIQ = 0;
_iqValue = tmpIQ;
if (_iqValue <= 100)
_badEnd = 1;
if (_iqValue <= 0)
_noHints = 1;
}
void AmazonEngine::helpTitle() {
AmazonResources &res = *(AmazonResources *)_res;
int width = _fonts._font2.stringWidth(_bubbleBox->_bubbleTitle);
int posX = 160 - (width / 2);
_fonts._font2._fontColors[0] = 0;
_fonts._font2._fontColors[1] = 33;
_fonts._font2._fontColors[2] = 34;
_fonts._font2._fontColors[3] = 35;
_fonts._font2.drawString(_screen, _bubbleBox->_bubbleTitle, Common::Point(posX, 24));
width = _fonts._font2.stringWidth(res.HELPLVLTXT[_helpLevel]);
posX = 160 - (width / 2);
_fonts._font2._fontColors[0] = 0;
_fonts._font2._fontColors[1] = 10;
_fonts._font2._fontColors[2] = 11;
_fonts._font2._fontColors[3] = 12;
_fonts._font2.drawString(_screen, res.HELPLVLTXT[_helpLevel], Common::Point(posX, 36));
Common::String iqText = "IQ: ";
calcIQ();
Common::String scoreIQ = Common::String::format("%d", _iqValue);
while (scoreIQ.size() < 4)
scoreIQ = " " + scoreIQ;
iqText += scoreIQ;
int index = _iqValue;
if (index == 170)
index = 169;
index /= 20;
iqText += " ";
iqText += res.IQLABELS[index];
width = _fonts._font2.stringWidth(iqText);
posX = 160 - (width / 2);
_fonts._font2._fontColors[0] = 0;
_fonts._font2._fontColors[1] = 10;
_fonts._font2._fontColors[2] = 11;
_fonts._font2._fontColors[3] = 12;
_fonts._font2.drawString(_screen, iqText, Common::Point(posX, 44));
}
void AmazonEngine::drawHelpText(const Common::String &msg) {
_screen->_maxChars = 39;
_screen->_printOrg = Common::Point(26, 58);
_screen->_printStart = Common::Point(26, 58);
Common::String lines = msg;
Common::String line;
int width = 0;
bool lastLine = false;
do {
lastLine = _fonts._font2.getLine(lines, _screen->_maxChars * 6, line, width);
// Set font colors
_fonts._font2._fontColors[0] = 0;
_fonts._font2._fontColors[1] = 27;
_fonts._font2._fontColors[2] = 28;
_fonts._font2._fontColors[3] = 29;
_fonts._font2.drawString(_screen, line, _screen->_printOrg);
_screen->_printOrg = Common::Point(_screen->_printStart.x, _screen->_printOrg.y + 8);
} while (!lastLine);
_events->showCursor();
}
void AmazonEngine::drawHelp(const Common::String str) {
_events->hideCursor();
if (_useItem == 0) {
_buffer2.copyBuffer(_screen);
if (_screen->_vesaMode) {
_screen->setPanel(2);
_screen->saveScreen();
}
_screen->savePalette();
_screen->fadeOut();
_screen->clearBuffer();
if (_moreHelp == 1) {
// Set cells
Common::Array<CellIdent> cells;
cells.push_back(CellIdent(95, 95, 3));
loadCells(cells);
}
}
_files->loadScreen(95, 2);
if (_moreHelp == 1) {
BaseSurface *oldDest = _destIn;
_destIn = _screen;
int oldClip = _screen->_clipHeight;
_screen->_clipHeight = 200;
_screen->plotImage(_objectsTable[95], 0, Common::Point(76, 168));
_destIn = oldDest;
_screen->_clipHeight = oldClip;
}
if ((_useItem == 0) && (_screen->_vesaMode == 0))
_screen->fadeIn();
helpTitle();
drawHelpText(str);
}
void AmazonEngine::startChapter(int chapter) {
_chapter = chapter;
assert(_chapter <= 14);
if (chapter != 1) {
_room->clearRoom();
freeChar();
_midi->newMusic(32, 0);
playVideo(0, Common::Point());
if (shouldQuit())
return;
_events->debounceLeft();
_events->zeroKeys();
playVideo(_chapter, Common::Point(4, 113));
if (shouldQuit())
return;
_timers[20]._timer = 500;
_timers[20]._initTm = 500;
_timers[20]._flag++;
_sound->freeSounds();
if (isCD()) {
_sound->loadSoundTable(0, 115, 0);
_sound->loadSoundTable(1, 115, 1);
_sound->playSound(0);
_sound->playSound(1);
_sound->freeSounds();
}
// Wait loop
while (!shouldQuit() && !_events->isKeyMousePressed() && _timers[20]._flag) {
_events->pollEventsAndWait();
}
}
_screen->forceFadeOut();
_events->debounceLeft();
_events->zeroKeys();
_screen->clearScreen();
_screen->setPanel(3);
// Set up cells for the chapter display
Common::Array<CellIdent> chapterCells;
chapterCells.push_back(CellIdent(0, 96, 17));
const int *chapCell = &CHAPTER_CELLS[_chapter - 1][0];
chapterCells.push_back(CellIdent(chapCell[0], chapCell[1], chapCell[2]));
loadCells(chapterCells);
// Show chapter screen
_files->loadScreen(96, 15);
_buffer2.blitFrom(*_screen);
const int *chapImg = &CHAPTER_TABLE[_chapter - 1][0];
_screen->plotImage(_objectsTable[0], _chapter - 1,
Common::Point(chapImg[1], chapImg[2]));
_screen->plotImage(_objectsTable[_chapter], 0,
Common::Point(chapImg[3], chapImg[4]));
if (chapter == 14)
_screen->plotImage(_objectsTable[_chapter], 1, Common::Point(169, 76));
_midi->newMusic(chapImg[4], 1);
_midi->newMusic(33, 0);
_screen->forceFadeIn();
_timers[20]._timer = 950;
_timers[20]._initTm = 950;
_timers[20]._flag++;
// Wait loop
while (!shouldQuit() && !_events->isKeyMousePressed() && _timers[20]._flag) {
_events->pollEventsAndWait();
}
if (shouldQuit())
return;
_screen->forceFadeOut();
_events->debounceLeft();
_events->zeroKeys();
_screen->clearBuffer();
_files->loadScreen(96, 16);
_buffer2.blitFrom(*_screen);
_screen->plotImage(_objectsTable[0], chapImg[0], Common::Point(90, 7));
_midi->newMusic(7, 1);
_midi->newMusic(34, 0);
_screen->forceFadeIn();
_buffer2.blitFrom(*_screen);
_fonts._charSet._lo = 1;
_fonts._charSet._hi = 10;
_fonts._charFor._lo = 55;
_fonts._charFor._hi = 0xFF;
_screen->_maxChars = 43;
_screen->_printOrg = Common::Point(31, 77);
_screen->_printStart = Common::Point(31, 77);
_establishGroup = 1;
loadEstablish(0x40 + _chapter);
byte *entryOffset = _establish->data() + ((0x40 + _chapter) * 2);
if (isCD())
entryOffset += 2;
uint16 msgOffset = READ_LE_UINT16(entryOffset);
_printEnd = 170;
Common::String msg((const char *)_establish->data() + msgOffset);
if ((_txtPages == 0) || !isCD()) {
printText(_screen, msg);
} else {
speakText(_screen, msg);
}
if (shouldQuit())
return;
_screen->forceFadeOut();
_screen->clearBuffer();
freeCells();
_midi->newMusic(_chapter * 2, 1);
if (chapter != 1 && chapter != 14) {
_room->init4Quads();
}
if (isCD()) {
if (chapter == 14) {
_conversation = 31;
_char->loadChar(_conversation);
_events->setCursor(CURSOR_ARROW);
_images.clear();
_oldRects.clear();
_scripts->_sequence = 0;
_scripts->searchForSequence();
if (_screen->_vesaMode) {
_converseMode = 1;
}
} else if (chapter != 1) {
_player->_roomNumber = CHAPTER_JUMP[_chapter - 1];
_room->_function = FN_CLEAR1;
_converseMode = 0;
_scripts->cmdRetPos();
}
}
}
void AmazonEngine::dead(int deathId) {
_events->hideCursor();
_screen->forceFadeOut();
_scripts->cmdFreeSound();
_events->debounceLeft();
_events->zeroKeys();
_sound->_soundTable.push_back(SoundEntry(_files->loadFile(98, 44), 1));
_screen->clearScreen();
_screen->setPanel(3);
if ((deathId == 10) && !isDemo()) {
quitGame();
_events->pollEvents();
return;
} else {
if (!isDemo())
_midi->newMusic(62, 0);
_files->_setPaletteFlag = false;
_files->loadScreen(94, 0);
_files->_setPaletteFlag = true;
_buffer2.blitFrom(*_screen);
if (!isDemo() || deathId != 10) {
for (int i = 0; i < 3; ++i) {
_sound->playSound(0);
_screen->forceFadeIn();
_sound->playSound(0);
_screen->forceFadeOut();
_events->pollEvents();
if (shouldQuit())
return;
}
}
if (!isDemo()) {
freeCells();
// Load the cell list for the death screen
DeathEntry &de = _deaths[deathId];
Common::Array<CellIdent> cells;
cells.push_back(_deaths._cells[de._screenId]);
loadCells(cells);
_screen->setDisplayScan();
_files->_setPaletteFlag = false;
_files->loadScreen(&_buffer2, 94, 1);
_screen->setIconPalette();
_buffer2.plotImage(_objectsTable[0], 0, Common::Point(105, 25));
_buffer2.copyTo(_screen);
_screen->forceFadeIn();
_fonts._charSet._hi = 10;
_fonts._charSet._lo = 1;
_fonts._charFor._lo = 55;
_fonts._charFor._hi = 255;
_screen->_maxChars = 46;
_screen->_printOrg = Common::Point(20, 155);
_screen->_printStart = Common::Point(20, 155);
Common::String &msg = de._msg;
_printEnd = 180;
printText(_screen, msg);
_screen->forceFadeOut();
_midi->newMusic(0, 1);
_events->showCursor();
_room->clearRoom();
freeChar();
_currentManOld = 1;
_player->removeSprite1();
} else {
_files->loadScreen(_screen, 94, _deaths[deathId]._screenId);
_screen->forceFadeIn();
_fonts._charSet._hi = 10;
_fonts._charSet._lo = 1;
_fonts._charFor._lo = 55;
_fonts._charFor._hi = 255;
_screen->_maxChars = 49;
_screen->_printOrg = Common::Point(15, 165);
_screen->_printStart = Common::Point(15, 165);
Common::String msg = Common::String(_deaths[deathId]._msg);
_printEnd = 200;
printText(_screen, msg);
_screen->fadeOut();
_events->showCursor();
_room->clearRoom();
freeChar();
_currentManOld = 1;
_player->removeSprite1();
}
// The original was jumping to the restart label in main
_restartFl = true;
_events->pollEvents();
}
}
void AmazonEngine::synchronize(Common::Serializer &s) {
AccessEngine::synchronize(s);
s.syncAsSint16LE(_chapter);
s.syncAsSint16LE(_rawInactiveX);
s.syncAsSint16LE(_rawInactiveY);
s.syncAsSint16LE(_inactiveYOff);
for (int i = 0; i < 366; ++i) {
s.syncAsByte(_help1[i]);
s.syncAsByte(_help2[i]);
s.syncAsByte(_help3[i]);
}
_river->synchronize(s);
_ant->synchronize(s);
}
} // End of namespace Amazon
} // End of namespace Access