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https://github.com/libretro/scummvm.git
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82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/boundingbox.h"
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namespace BladeRunner {
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BoundingBox::BoundingBox(float x0, float y0, float z0, float x1, float y1, float z1) {
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_vertices[0].x = x0;
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_vertices[0].y = y0;
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_vertices[0].z = z0;
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_vertices[1].x = x1;
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_vertices[1].y = y1;
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_vertices[1].z = z1;
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}
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void BoundingBox::expand(float x0, float y0, float z0, float x1, float y1, float z1) {
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_vertices[0].x += x0;
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_vertices[0].y += y0;
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_vertices[0].z += z0;
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_vertices[1].x += x1;
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_vertices[1].y += y1;
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_vertices[1].z += z1;
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}
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bool BoundingBox::inside(float x, float y, float z) {
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return x >= _vertices[0].x && x <= _vertices[1].x
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&& y >= _vertices[0].y && y <= _vertices[1].y
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&& z >= _vertices[0].z && z <= _vertices[1].z;
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}
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void BoundingBox::setXYZ(float x0, float y0, float z0, float x1, float y1, float z1) {
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_vertices[0].x = x0;
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_vertices[0].y = y0;
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_vertices[0].z = z0;
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_vertices[1].x = x1;
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_vertices[1].y = y1;
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_vertices[1].z = z1;
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}
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void BoundingBox::getXYZ(float *x0, float *y0, float *z0, float *x1, float *y1, float *z1) {
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*x0 = _vertices[0].x;
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*y0 = _vertices[0].y;
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*z0 = _vertices[0].z;
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*x1 = _vertices[1].x;
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*y1 = _vertices[1].y;
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*z1 = _vertices[1].z;
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}
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float BoundingBox::getZ0() {
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return _vertices[0].z;
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}
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float BoundingBox::getZ1() {
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return _vertices[1].z;
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}
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} // End of namespace BladeRunner
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