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scummvm
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scummvm
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engines
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sci
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sound
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Martin Kiewitz
aa4ae667a9
SCI: use priority when queuing up music in sound sci0 -> fixes lsl3 jingle issues
...
svn-id: r49156
2010-05-23 12:22:23 +00:00
..
drivers
Fixing some warnings (with gcc 3.3.6)
2010-04-17 23:19:52 +00:00
iterator
AUDIO: Rename Mixer::playInputStream to playStream
2010-04-12 09:14:17 +00:00
audio.cpp
Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression.
2010-05-18 04:17:58 +00:00
audio.h
SCI: Remove sound/audio.h include from engine/state.h
2010-02-15 00:20:53 +00:00
midiparser_sci.cpp
Don't cripple setVolume(), but throw a warning when receiving invalid volumes and correct them for now - fixes the music in GK1
2010-01-29 23:59:50 +00:00
midiparser_sci.h
…
music.cpp
SCI: use priority when queuing up music in sound sci0 -> fixes lsl3 jingle issues
2010-05-23 12:22:23 +00:00
music.h
SCI: sound code now queues up music in sci0, wip-code: not reacting on priority yet - fixes iceman room 14
2010-05-19 21:10:43 +00:00
soundcmd.cpp
SCI: sound code now queues up music in sci0, wip-code: not reacting on priority yet - fixes iceman room 14
2010-05-19 21:10:43 +00:00
soundcmd.h
SCI: set signal in SCI0/SCI01 games, when samples have been played only. fixes sq3 guys from andromeda, but also doesn't screw up music in sq3new/kq1 - added comments about this issue
2010-05-03 17:54:47 +00:00