scummvm/engines/sci/graphics/robot.cpp
Martin Kiewitz b25aba1d1e SCI: SciGui/SciGui32 gone for good...
svn-id: r49860
2010-06-15 15:44:24 +00:00

181 lines
7.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/robot.h"
namespace Sci {
#ifdef ENABLE_SCI32
GfxRobot::GfxRobot(ResourceManager *resMan, GfxScreen *screen, GuiResourceId resourceId)
: _resMan(resMan), _screen(screen), _resourceId(resourceId) {
assert(resourceId != -1);
initData(resourceId);
}
GfxRobot::~GfxRobot() {
_resMan->unlockResource(_resource);
}
void GfxRobot::initData(GuiResourceId resourceId) {
_resource = _resMan->findResource(ResourceId(kResourceTypeRobot, resourceId), true);
if (!_resource) {
error("robot resource %d not found", resourceId);
}
_resourceData = _resource->data;
// sample data:
// Header - 14 bytes
// DWORD:Sample Size - 2 needs to be subtracted (??!!)
// ???
// Actual samples following
// version may be 3, 4 and 5
// version 3 has a different header (unknown to this point)
//
// main header (56 bytes + 2 bytes resource id)
// followed by sample data if hasSound == 1
//
// 90.rbt (640x390, 22050, 1 16, ADPCM) 67 frames
// 00000000: 16 00 53 4f 4c 00 05 00-ad 08 00 00 f0 00 43 00 ..SOL.........C.
// ^ signature ^ version ^ ^ ^ frames
// ^ 2221
// 00000010: b0 04 00 a0 00 00 00 00-01 01 00 00 0a 00 01 00
// ^ ^ ^ ^ ^ ^ ^ ^ ^
// hasSound
// 00000020: 03 00 01 00 00 cf 03 00-00 00 00 00 00 00 00 00
// ^ ^ ^ pixel count ^
// ^
// 00000030: 00 00 00 00 00 00 00 00-00 00 00 00
// ^ ^
// Sample-Data (Header):
// compression must be 0 for now
// 0000003c: f2 9f 00 00 00 00 d2 4d 00 00 20 52-00 00
// ^ ^ ^
// byte count compression
// 40946
// Actual Samples following
// a5 11 04 02 85 90 ...M.. R........
//
// Offset 41020
// Palette
// 91.rbt (320x240, 22050, 1 16, ADPCM) 90 frames
// 00000000: 16 00 53 4f 4c 00 05 00-ad 08 00 00 f0 00 5a 00 ..SOL.........Z.
// ^ frames
// 00000010: b0 04 00 a0 00 00 00 00-01 01 00 00 0a 00 01 00 ................
// 00000020: 03 00 01 00 00 2c 01 00-00 00 00 00 00 00 00 00 .....,..........
// ^ pixel count
// 00000030: 00 00 00 00 00 00 00 00-00 00 00 00 f2 9f 00 00 ................ offset 60
// ^ data begin (sample)
// 00000040: 00 00 d2 4d 00 00 20 52-00 00 82 01 00 01 00 01 ...M.. R........
// ...
// 0000a030: 8d 8d 8f 8e 8f 90 90 91-92 92 92 94 0e 00 00 00 ................ offset 41004
// ^ palette start
// 0000a040: 00 00 00 00 00 00 01 00-00 09 01 00 00 00 00 00 ................
// 0000a050: 00 00 00 00 00 37 00 00-00 51 00 01 01 00 00 00 .....7...Q......
// ^ color start^ color count
// 0000a060: 00 58 6b 2b 4b 69 28 50-5b 24 68 50 20 5b 53 21 .Xk+Ki(P[$hP [S!
// ^ start pal data
// [...]
// 0000a110: 24 05 41 14 04 18 25 10-64 00 00 2d 18 05 58 00 $.A...%.d..-..X.
// 0000a120: 00 16 20 07 50 00 00 20-19 01 2d 0e 00 48 00 00 .. .P.. ..-..H..
// 0000a130: 40 00 00 10 18 05 38 00-00 30 00 00 28 00 00 0b @.....8..0..(...
// 0000a140: 0e 00 20 00 00 18 00 00-00 08 00 10 00 00 08 00 .. .............
// 0000a150: 00 00 00 00 70 70 70 70-70 70 70 70 70 70 70 70 ....pppppppppppp
// [...]
// 0000a4e0: 70 70 70 70 70 70 70 70-70 70 70 70 34 0a 75 0a pppppppppppp4.u.
// 0000a4f0: 4a 0b c5 0b f4 0b 54 0c-bd 0c 7a 0d 91 0e 1f 10 J.....T...z.....
// 0000a500: 16 12 72 14 19 17 ef 19-9a 1c b3 1e 79 20 c1 22 ..r.........y ."
// 0000a510: 33 22 33 23 e0 25 84 26-eb 26 1a 2d 43 2d af 2d 3"3#.%.&.&.-C-.-
// [...]
// 0000aff0: 20 20 20 20 20 20 20 20-20 20 20 20 20 20 20 20
// 0000b000: 01 00 7f 64 40 01 f0 00-00 00 00 00 00 00 00 00 ...d@...........
// ^width^height
// 0000b010: 1c 0a 02 00 7f 7f 7f 7f-04 08 00 00 00 f0 00 00 ................
// 0000b020: 00 00 43 e0 7f ff ff ff-ff ff ff ff ff ff ff ff ..C.............
// 0000b030: ff ff ff ff ff ff ff ff-ff ff ff ff ff ff ff ff ................
// 161.rbt (112x155, 22050, 1 16, ADPCM) 29 frames
// 00000000: 16 00 53 4f 4c 00 05 00-ad 08 00 00 96 00 1d 00 ..SOL...........
// ^ frames
// 00000010: b0 04 00 a0 00 00 00 00-01 01 00 00 0a 00 01 00 ................
// 00000020: 03 00 01 00 47 3e 00 00-00 00 00 00 00 00 00 00 ....G>..........
// ^ pixel count
// 00000030: 00 00 00 00 00 00 00 00-00 00 00 00 f2 9f 00 00 ................
// ^ data begin (sample)
// 00000040: 00 00 d2 4d 00 00 20 52-00 00 00 00 00 00 00 00 ...M.. R........
// 00000050: 00 00 00 00 00 00 00 00-00 00 00 00 00 00 00 00 ................
// 213.rbt (125x248, nosound) 30 frames
// 00000000: 16 00 53 4f 4c 00 05 00-ad 08 00 00 96 00 1e 00 ..SOL...........
// ^ frames
// 00000010: b0 04 00 00 00 00 00 00-01 00 00 00 0a 00 01 00 ................
// ^ ?! ^ no sound?!
// 00000020: 03 00 01 00 82 6e 00 00-00 00 00 00 00 00 00 00 .....n..........
// ^ pixel count
// 00000030: 00 00 00 00 00 00 00 00-00 00 00 00 0e 00 00 00 ................
// ^ data begin (palette)
// 00000040: 00 00 00 00 00 00 01 00-00 ca 00 00 00 00 00 00 ................
// 00000050: 00 00 00 00 00 37 00 00-00 3c 00 01 01 00 00 00 .....7...<......
// 00000060: 00 d0 d0 c0 d0 c0 a8 c8-b8 c0 d0 b0 a0 c0 a8 88
// ^ palette data start
// 00000070: c0 a0 a0 c8 98 90 d0 88-60 b0 90 80 b8 88 80 a0 ........`.......
// 00000080: 90 98 b0 88 90 c0 78 60-a0 80 80 a0 80 70 c8 70 ......x`.....p.p
// [...]
// 00000110: 00 00 00 00 08 70 70 70-70 70 70 70 70 70 70 70 .....ppppppppppp
// ^ ??
// 00000120: 70 70 70 70 70 70 70 70-70 70 70 70 70 70 70 70 pppppppppppppppp
_frameCount = READ_LE_UINT16(_resourceData + 12);
_frameSize = READ_LE_UINT32(_resourceData + 34);
}
// TODO: just trying around in here...
void GfxRobot::draw() {
byte *bitmapData = _resourceData + ROBOT_FILE_STARTOFDATA;
int x, y;
//int frame;
return;
//for (frame = 0; frame < 30; frame++) {
for (y = 0; y < _height; y++) {
for (x = 0; x < _width; x++) {
_screen->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, *bitmapData, 0, 0);
bitmapData++;
}
}
//}
_screen->copyToScreen();
}
#endif
} // End of namespace Sci