mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 18:56:33 +00:00
8db0f726c0
svn-id: r50500
629 lines
23 KiB
C++
629 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/events.h"
|
|
#include "common/util.h"
|
|
#include "common/stack.h"
|
|
#include "common/system.h"
|
|
#include "graphics/surface.h"
|
|
|
|
#include "sci/sci.h"
|
|
#include "sci/engine/state.h"
|
|
#include "sci/graphics/screen.h"
|
|
#include "sci/graphics/palette.h"
|
|
#include "sci/graphics/transitions.h"
|
|
|
|
namespace Sci {
|
|
|
|
GfxTransitions::GfxTransitions(GfxScreen *screen, GfxPalette *palette, bool isVGA)
|
|
: _screen(screen), _palette(palette), _isVGA(isVGA) {
|
|
init();
|
|
}
|
|
|
|
GfxTransitions::~GfxTransitions() {
|
|
delete[] _oldScreen;
|
|
}
|
|
|
|
// This table contains a mapping between oldIDs (prior SCI1LATE) and newIDs
|
|
static const GfxTransitionTranslateEntry oldTransitionIDs[] = {
|
|
{ 0, SCI_TRANSITIONS_VERTICALROLL_FROMCENTER, false },
|
|
{ 1, SCI_TRANSITIONS_HORIZONTALROLL_FROMCENTER, false },
|
|
{ 2, SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT, false },
|
|
{ 3, SCI_TRANSITIONS_STRAIGHT_FROM_LEFT, false },
|
|
{ 4, SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM, false },
|
|
{ 5, SCI_TRANSITIONS_STRAIGHT_FROM_TOP, false },
|
|
{ 6, SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER, false },
|
|
{ 7, SCI_TRANSITIONS_DIAGONALROLL_TOCENTER, false },
|
|
{ 8, SCI_TRANSITIONS_BLOCKS, false },
|
|
{ 9, SCI_TRANSITIONS_VERTICALROLL_TOCENTER, false },
|
|
{ 10, SCI_TRANSITIONS_HORIZONTALROLL_TOCENTER, false },
|
|
{ 11, SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT, true },
|
|
{ 12, SCI_TRANSITIONS_STRAIGHT_FROM_LEFT, true },
|
|
{ 13, SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM, true },
|
|
{ 14, SCI_TRANSITIONS_STRAIGHT_FROM_TOP, true },
|
|
{ 15, SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER, true },
|
|
{ 16, SCI_TRANSITIONS_DIAGONALROLL_TOCENTER, true },
|
|
{ 17, SCI_TRANSITIONS_BLOCKS, true },
|
|
{ 18, SCI_TRANSITIONS_PIXELATION, false },
|
|
{ 27, SCI_TRANSITIONS_PIXELATION , true },
|
|
{ 30, SCI_TRANSITIONS_FADEPALETTE, false },
|
|
{ 40, SCI_TRANSITIONS_SCROLL_RIGHT, false },
|
|
{ 41, SCI_TRANSITIONS_SCROLL_LEFT, false },
|
|
{ 42, SCI_TRANSITIONS_SCROLL_UP, false },
|
|
{ 43, SCI_TRANSITIONS_SCROLL_DOWN, false },
|
|
{ 100, SCI_TRANSITIONS_NONE, false },
|
|
{ 255, 255, false }
|
|
};
|
|
|
|
// this table defines the blackout-transition that needs to be done prior doing the actual transition
|
|
static const GfxTransitionTranslateEntry blackoutTransitionIDs[] = {
|
|
{ SCI_TRANSITIONS_VERTICALROLL_FROMCENTER, SCI_TRANSITIONS_VERTICALROLL_TOCENTER, true },
|
|
{ SCI_TRANSITIONS_HORIZONTALROLL_FROMCENTER, SCI_TRANSITIONS_HORIZONTALROLL_TOCENTER, true },
|
|
{ SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT, SCI_TRANSITIONS_STRAIGHT_FROM_LEFT, true },
|
|
{ SCI_TRANSITIONS_STRAIGHT_FROM_LEFT, SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT, true },
|
|
{ SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM, SCI_TRANSITIONS_STRAIGHT_FROM_TOP, true },
|
|
{ SCI_TRANSITIONS_STRAIGHT_FROM_TOP, SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM, true },
|
|
{ SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER, SCI_TRANSITIONS_DIAGONALROLL_TOCENTER, true },
|
|
{ SCI_TRANSITIONS_DIAGONALROLL_TOCENTER, SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER, true },
|
|
{ SCI_TRANSITIONS_BLOCKS, SCI_TRANSITIONS_BLOCKS, true },
|
|
{ SCI_TRANSITIONS_PIXELATION, SCI_TRANSITIONS_PIXELATION, true },
|
|
{ SCI_TRANSITIONS_FADEPALETTE, SCI_TRANSITIONS_NONE, true },
|
|
{ SCI_TRANSITIONS_SCROLL_RIGHT, SCI_TRANSITIONS_NONE, true },
|
|
{ SCI_TRANSITIONS_SCROLL_LEFT, SCI_TRANSITIONS_NONE, true },
|
|
{ SCI_TRANSITIONS_SCROLL_UP, SCI_TRANSITIONS_NONE, true },
|
|
{ SCI_TRANSITIONS_SCROLL_DOWN, SCI_TRANSITIONS_NONE, true },
|
|
{ SCI_TRANSITIONS_NONE_LONGBOW, SCI_TRANSITIONS_NONE, true },
|
|
{ SCI_TRANSITIONS_NONE, SCI_TRANSITIONS_NONE, true },
|
|
{ SCI_TRANSITIONS_VERTICALROLL_TOCENTER, SCI_TRANSITIONS_NONE, true },
|
|
{ SCI_TRANSITIONS_HORIZONTALROLL_TOCENTER, SCI_TRANSITIONS_NONE, true },
|
|
{ 255, 255, true }
|
|
};
|
|
|
|
void GfxTransitions::init() {
|
|
_oldScreen = new byte[_screen->getDisplayHeight() * _screen->getDisplayWidth()];
|
|
|
|
if (getSciVersion() >= SCI_VERSION_1_LATE)
|
|
_translationTable = NULL;
|
|
else
|
|
_translationTable = oldTransitionIDs;
|
|
|
|
// setup default transition
|
|
_number = SCI_TRANSITIONS_HORIZONTALROLL_FROMCENTER;
|
|
_blackoutFlag = false;
|
|
}
|
|
|
|
void GfxTransitions::setup(int16 number, bool blackoutFlag) {
|
|
if (number != -1) {
|
|
_number = number;
|
|
_blackoutFlag = blackoutFlag;
|
|
}
|
|
}
|
|
|
|
void GfxTransitions::updateScreenAndWait(int msec) {
|
|
Common::Event ev;
|
|
g_system->updateScreen();
|
|
g_system->delayMillis(msec);
|
|
while (g_system->getEventManager()->pollEvent(ev)) {} // discard all events
|
|
}
|
|
|
|
// will translate a number and return corresponding translationEntry
|
|
const GfxTransitionTranslateEntry *GfxTransitions::translateNumber (int16 number, const GfxTransitionTranslateEntry *tablePtr) {
|
|
while (1) {
|
|
if (tablePtr->orgId == 255)
|
|
return NULL;
|
|
if (tablePtr->orgId == number)
|
|
return tablePtr;
|
|
tablePtr++;
|
|
}
|
|
}
|
|
|
|
void GfxTransitions::doit(Common::Rect picRect) {
|
|
const GfxTransitionTranslateEntry *translationEntry = _translationTable;
|
|
|
|
_picRect = picRect;
|
|
|
|
if (_translationTable) {
|
|
// We need to translate the ID
|
|
translationEntry = translateNumber(_number, _translationTable);
|
|
if (translationEntry) {
|
|
_number = translationEntry->newId;
|
|
_blackoutFlag = translationEntry->blackoutFlag;
|
|
} else {
|
|
warning("Transitions: old ID %d not supported", _number);
|
|
_number = SCI_TRANSITIONS_NONE;
|
|
_blackoutFlag = false;
|
|
}
|
|
}
|
|
|
|
if (_blackoutFlag) {
|
|
// We need to find out what transition we are supposed to use for
|
|
// blackout
|
|
translationEntry = translateNumber(_number, blackoutTransitionIDs);
|
|
if (translationEntry) {
|
|
doTransition(translationEntry->newId, true);
|
|
} else {
|
|
warning("Transitions: ID %d not listed in blackoutTransitionIDs", _number);
|
|
}
|
|
}
|
|
|
|
_palette->palVaryPrepareForTransition();
|
|
|
|
// Now we do the actual transition to the new screen
|
|
doTransition(_number, false);
|
|
|
|
if (picRect.bottom != _screen->getHeight()) {
|
|
// TODO: this is a workaround for lsl6 not showing menubar when playing
|
|
// There is some new code in the sierra sci in ShowPic that seems to do
|
|
// something similar to this
|
|
_screen->copyToScreen();
|
|
g_system->updateScreen();
|
|
}
|
|
|
|
_screen->_picNotValid = 0;
|
|
}
|
|
|
|
// This may get called twice, if blackoutFlag is set. It will get once called
|
|
// with blackoutFlag set and another time with no blackoutFlag.
|
|
void GfxTransitions::doTransition(int16 number, bool blackoutFlag) {
|
|
if (number != SCI_TRANSITIONS_FADEPALETTE) {
|
|
setNewPalette(blackoutFlag);
|
|
}
|
|
|
|
switch (number) {
|
|
case SCI_TRANSITIONS_VERTICALROLL_FROMCENTER:
|
|
verticalRollFromCenter(blackoutFlag);
|
|
break;
|
|
case SCI_TRANSITIONS_VERTICALROLL_TOCENTER:
|
|
verticalRollToCenter(blackoutFlag);
|
|
break;
|
|
case SCI_TRANSITIONS_HORIZONTALROLL_FROMCENTER:
|
|
horizontalRollFromCenter(blackoutFlag);
|
|
break;
|
|
case SCI_TRANSITIONS_HORIZONTALROLL_TOCENTER:
|
|
horizontalRollToCenter(blackoutFlag);
|
|
break;
|
|
case SCI_TRANSITIONS_DIAGONALROLL_TOCENTER:
|
|
diagonalRollToCenter(blackoutFlag);
|
|
break;
|
|
case SCI_TRANSITIONS_DIAGONALROLL_FROMCENTER:
|
|
diagonalRollFromCenter(blackoutFlag);
|
|
break;
|
|
|
|
case SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT:
|
|
case SCI_TRANSITIONS_STRAIGHT_FROM_LEFT:
|
|
case SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM:
|
|
case SCI_TRANSITIONS_STRAIGHT_FROM_TOP:
|
|
straight(number, blackoutFlag);
|
|
break;
|
|
|
|
case SCI_TRANSITIONS_PIXELATION:
|
|
pixelation(blackoutFlag);
|
|
break;
|
|
|
|
case SCI_TRANSITIONS_BLOCKS:
|
|
blocks(blackoutFlag);
|
|
break;
|
|
|
|
case SCI_TRANSITIONS_FADEPALETTE:
|
|
if (!blackoutFlag) {
|
|
fadeOut(); setNewScreen(blackoutFlag); fadeIn();
|
|
}
|
|
break;
|
|
|
|
case SCI_TRANSITIONS_SCROLL_RIGHT:
|
|
case SCI_TRANSITIONS_SCROLL_LEFT:
|
|
case SCI_TRANSITIONS_SCROLL_UP:
|
|
case SCI_TRANSITIONS_SCROLL_DOWN:
|
|
scroll(number);
|
|
break;
|
|
|
|
case SCI_TRANSITIONS_NONE_LONGBOW:
|
|
case SCI_TRANSITIONS_NONE:
|
|
setNewScreen(blackoutFlag);
|
|
break;
|
|
|
|
default:
|
|
warning("Transitions: ID %d not implemented", number);
|
|
setNewScreen(blackoutFlag);
|
|
}
|
|
}
|
|
|
|
void GfxTransitions::setNewPalette(bool blackoutFlag) {
|
|
if (!blackoutFlag)
|
|
if (_isVGA)
|
|
_palette->setOnScreen();
|
|
}
|
|
|
|
void GfxTransitions::setNewScreen(bool blackoutFlag) {
|
|
if (!blackoutFlag) {
|
|
_screen->copyRectToScreen(_picRect);
|
|
g_system->updateScreen();
|
|
}
|
|
}
|
|
|
|
void GfxTransitions::copyRectToScreen(const Common::Rect rect, bool blackoutFlag) {
|
|
if (!blackoutFlag) {
|
|
_screen->copyRectToScreen(rect);
|
|
} else {
|
|
Graphics::Surface *surface = g_system->lockScreen();
|
|
if (!_screen->getUpscaledHires()) {
|
|
surface->fillRect(rect, 0);
|
|
} else {
|
|
Common::Rect upscaledRect = rect;
|
|
_screen->adjustToUpscaledCoordinates(upscaledRect.top, upscaledRect.left);
|
|
_screen->adjustToUpscaledCoordinates(upscaledRect.bottom, upscaledRect.right);
|
|
surface->fillRect(upscaledRect, 0);
|
|
}
|
|
g_system->unlockScreen();
|
|
}
|
|
}
|
|
|
|
// Note: don't do too many steps in here, otherwise cpu will crap out because of
|
|
// the load
|
|
void GfxTransitions::fadeOut() {
|
|
byte oldPalette[4 * 256], workPalette[4 * 256];
|
|
int16 stepNr, colorNr;
|
|
|
|
g_system->grabPalette(oldPalette, 0, 256);
|
|
|
|
for (stepNr = 100; stepNr >= 0; stepNr -= 10) {
|
|
for (colorNr = 1; colorNr < 255; colorNr++){
|
|
workPalette[colorNr * 4 + 0] = oldPalette[colorNr * 4] * stepNr / 100;
|
|
workPalette[colorNr * 4 + 1] = oldPalette[colorNr * 4 + 1] * stepNr / 100;
|
|
workPalette[colorNr * 4 + 2] = oldPalette[colorNr * 4 + 2] * stepNr / 100;
|
|
}
|
|
g_system->setPalette(workPalette + 4, 1, 254);
|
|
g_sci->getEngineState()->wait(2);
|
|
}
|
|
}
|
|
|
|
// Note: don't do too many steps in here, otherwise cpu will crap out because of
|
|
// the load
|
|
void GfxTransitions::fadeIn() {
|
|
int16 stepNr;
|
|
|
|
for (stepNr = 0; stepNr <= 100; stepNr += 10) {
|
|
_palette->kernelSetIntensity(1, 255, stepNr, true);
|
|
g_sci->getEngineState()->wait(2);
|
|
}
|
|
}
|
|
|
|
// Pixelates the new picture over the old one - works against the whole screen.
|
|
// TODO: it seems this needs to get applied on _picRect only if possible
|
|
void GfxTransitions::pixelation(bool blackoutFlag) {
|
|
uint16 mask = 0x40, stepNr = 0;
|
|
Common::Rect pixelRect;
|
|
|
|
do {
|
|
mask = (mask & 1) ? (mask >> 1) ^ 0xB400 : mask >> 1;
|
|
if (mask >= _screen->getWidth() * _screen->getHeight())
|
|
continue;
|
|
pixelRect.left = mask % _screen->getWidth(); pixelRect.right = pixelRect.left + 1;
|
|
pixelRect.top = mask / _screen->getWidth(); pixelRect.bottom = pixelRect.top + 1;
|
|
pixelRect.clip(_picRect);
|
|
if (!pixelRect.isEmpty())
|
|
copyRectToScreen(pixelRect, blackoutFlag);
|
|
if ((stepNr & 0x3FF) == 0) {
|
|
updateScreenAndWait(5);
|
|
}
|
|
stepNr++;
|
|
} while (mask != 0x40);
|
|
}
|
|
|
|
// Like pixelation but uses 8x8 blocks - works against the whole screen.
|
|
// TODO: it seems this needs to get applied on _picRect only if possible
|
|
void GfxTransitions::blocks(bool blackoutFlag) {
|
|
uint16 mask = 0x40, stepNr = 0;
|
|
Common::Rect blockRect;
|
|
|
|
do {
|
|
mask = (mask & 1) ? (mask >> 1) ^ 0x240 : mask >> 1;
|
|
if (mask >= 40 * 25)
|
|
continue;
|
|
blockRect.left = (mask % 40) << 3; blockRect.right = blockRect.left + 8;
|
|
blockRect.top = (mask / 40) << 3; blockRect.bottom = blockRect.top + 8;
|
|
blockRect.clip(_picRect);
|
|
if (!blockRect.isEmpty())
|
|
copyRectToScreen(blockRect, blackoutFlag);
|
|
if ((stepNr & 7) == 0) {
|
|
updateScreenAndWait(4);
|
|
}
|
|
stepNr++;
|
|
} while (mask != 0x40);
|
|
}
|
|
|
|
// Directly shows new screen starting up/down/left/right and going to the
|
|
// opposite direction - works on _picRect area only
|
|
void GfxTransitions::straight(int16 number, bool blackoutFlag) {
|
|
int16 stepNr = 0;
|
|
Common::Rect newScreenRect = _picRect;
|
|
|
|
switch (number) {
|
|
case SCI_TRANSITIONS_STRAIGHT_FROM_RIGHT:
|
|
newScreenRect.left = newScreenRect.right - 1;
|
|
while (newScreenRect.left >= _picRect.left) {
|
|
copyRectToScreen(newScreenRect, blackoutFlag);
|
|
if ((stepNr & 1) == 0) {
|
|
updateScreenAndWait(1);
|
|
}
|
|
stepNr++;
|
|
newScreenRect.translate(-1, 0);
|
|
}
|
|
break;
|
|
|
|
case SCI_TRANSITIONS_STRAIGHT_FROM_LEFT:
|
|
newScreenRect.right = newScreenRect.left + 1;
|
|
while (newScreenRect.right <= _picRect.right) {
|
|
copyRectToScreen(newScreenRect, blackoutFlag);
|
|
if ((stepNr & 1) == 0) {
|
|
updateScreenAndWait(1);
|
|
}
|
|
stepNr++;
|
|
newScreenRect.translate(1, 0);
|
|
}
|
|
break;
|
|
|
|
case SCI_TRANSITIONS_STRAIGHT_FROM_BOTTOM:
|
|
newScreenRect.top = newScreenRect.bottom - 1;
|
|
while (newScreenRect.top >= _picRect.top) {
|
|
copyRectToScreen(newScreenRect, blackoutFlag);
|
|
updateScreenAndWait(3);
|
|
stepNr++;
|
|
newScreenRect.translate(0, -1);
|
|
}
|
|
break;
|
|
|
|
case SCI_TRANSITIONS_STRAIGHT_FROM_TOP:
|
|
newScreenRect.bottom = newScreenRect.top + 1;
|
|
while (newScreenRect.bottom <= _picRect.bottom) {
|
|
copyRectToScreen(newScreenRect, blackoutFlag);
|
|
updateScreenAndWait(3);
|
|
stepNr++;
|
|
newScreenRect.translate(0, 1);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Scroll old screen (up/down/left/right) and insert new screen that way - works
|
|
// on _picRect area only.
|
|
void GfxTransitions::scroll(int16 number) {
|
|
int16 screenWidth, screenHeight;
|
|
byte *oldScreenPtr;
|
|
int16 stepNr = 0;
|
|
Common::Rect oldMoveRect = _picRect;
|
|
Common::Rect newMoveRect = _picRect;
|
|
Common::Rect newScreenRect = _picRect;
|
|
|
|
_screen->copyFromScreen(_oldScreen);
|
|
screenWidth = _screen->getDisplayWidth(); screenHeight = _screen->getDisplayHeight();
|
|
|
|
oldScreenPtr = _oldScreen + _picRect.left + _picRect.top * screenWidth;
|
|
if (_screen->getUpscaledHires()) {
|
|
oldScreenPtr += _picRect.left + _picRect.top * screenWidth;
|
|
}
|
|
|
|
switch (number) {
|
|
case SCI_TRANSITIONS_SCROLL_LEFT:
|
|
newScreenRect.right = newScreenRect.left;
|
|
newMoveRect.left = newMoveRect.right;
|
|
while (oldMoveRect.left < oldMoveRect.right) {
|
|
oldScreenPtr++;
|
|
if (_screen->getUpscaledHires())
|
|
oldScreenPtr++;
|
|
oldMoveRect.right--;
|
|
if (oldMoveRect.right > oldMoveRect.left) {
|
|
if (!_screen->getUpscaledHires())
|
|
g_system->copyRectToScreen(oldScreenPtr, screenWidth, oldMoveRect.left, oldMoveRect.top, oldMoveRect.width(), oldMoveRect.height());
|
|
else
|
|
g_system->copyRectToScreen(oldScreenPtr, screenWidth, oldMoveRect.left * 2, oldMoveRect.top * 2, oldMoveRect.width() * 2, oldMoveRect.height() * 2);
|
|
}
|
|
newScreenRect.right++; newMoveRect.left--;
|
|
_screen->copyRectToScreen(newScreenRect, newMoveRect.left, newMoveRect.top);
|
|
if ((stepNr & 1) == 0) {
|
|
updateScreenAndWait(1);
|
|
}
|
|
stepNr++;
|
|
}
|
|
if ((stepNr & 1) == 0) {
|
|
if (g_system->getMillis() - g_sci->getEngineState()->_screenUpdateTime >= 1000 / 60) {
|
|
g_system->updateScreen();
|
|
g_sci->getEngineState()->_screenUpdateTime = g_system->getMillis();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SCI_TRANSITIONS_SCROLL_RIGHT:
|
|
newScreenRect.left = newScreenRect.right;
|
|
while (oldMoveRect.left < oldMoveRect.right) {
|
|
oldMoveRect.left++;
|
|
if (oldMoveRect.right > oldMoveRect.left) {
|
|
if (!_screen->getUpscaledHires())
|
|
g_system->copyRectToScreen(oldScreenPtr, screenWidth, oldMoveRect.left, oldMoveRect.top, oldMoveRect.width(), oldMoveRect.height());
|
|
else
|
|
g_system->copyRectToScreen(oldScreenPtr, screenWidth, oldMoveRect.left * 2, oldMoveRect.top * 2, oldMoveRect.width() * 2, oldMoveRect.height() * 2);
|
|
}
|
|
newScreenRect.left--;
|
|
_screen->copyRectToScreen(newScreenRect, newMoveRect.left, newMoveRect.top);
|
|
if ((stepNr & 1) == 0) {
|
|
updateScreenAndWait(1);
|
|
}
|
|
stepNr++;
|
|
}
|
|
if ((stepNr & 1) == 0) {
|
|
if (g_system->getMillis() - g_sci->getEngineState()->_screenUpdateTime >= 1000 / 60) {
|
|
g_system->updateScreen();
|
|
g_sci->getEngineState()->_screenUpdateTime = g_system->getMillis();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SCI_TRANSITIONS_SCROLL_UP:
|
|
newScreenRect.bottom = newScreenRect.top;
|
|
newMoveRect.top = newMoveRect.bottom;
|
|
while (oldMoveRect.top < oldMoveRect.bottom) {
|
|
oldScreenPtr += screenWidth;
|
|
if (_screen->getUpscaledHires())
|
|
oldScreenPtr += screenWidth;
|
|
oldMoveRect.top++;
|
|
if (oldMoveRect.top < oldMoveRect.bottom) {
|
|
if (!_screen->getUpscaledHires())
|
|
g_system->copyRectToScreen(oldScreenPtr, screenWidth, _picRect.left, _picRect.top, oldMoveRect.width(), oldMoveRect.height());
|
|
else
|
|
g_system->copyRectToScreen(oldScreenPtr, screenWidth, _picRect.left * 2, _picRect.top * 2, oldMoveRect.width() * 2, oldMoveRect.height() * 2);
|
|
}
|
|
newScreenRect.bottom++; newMoveRect.top--;
|
|
_screen->copyRectToScreen(newScreenRect, newMoveRect.left, newMoveRect.top);
|
|
updateScreenAndWait(3);
|
|
}
|
|
break;
|
|
|
|
case SCI_TRANSITIONS_SCROLL_DOWN:
|
|
newScreenRect.top = newScreenRect.bottom;
|
|
while (oldMoveRect.top < oldMoveRect.bottom) {
|
|
oldMoveRect.top++;
|
|
if (oldMoveRect.top < oldMoveRect.bottom) {
|
|
if (!_screen->getUpscaledHires())
|
|
g_system->copyRectToScreen(oldScreenPtr, screenWidth, oldMoveRect.left, oldMoveRect.top, oldMoveRect.width(), oldMoveRect.height());
|
|
else
|
|
g_system->copyRectToScreen(oldScreenPtr, screenWidth, oldMoveRect.left * 2, oldMoveRect.top * 2, oldMoveRect.width() * 2, oldMoveRect.height() * 2);
|
|
}
|
|
newScreenRect.top--;
|
|
_screen->copyRectToScreen(newScreenRect, _picRect.left, _picRect.top);
|
|
updateScreenAndWait(3);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Vertically displays new screen starting from center - works on _picRect area
|
|
// only
|
|
void GfxTransitions::verticalRollFromCenter(bool blackoutFlag) {
|
|
Common::Rect leftRect = Common::Rect(_picRect.left + (_picRect.width() / 2) -1, _picRect.top, _picRect.left + (_picRect.width() / 2), _picRect.bottom);
|
|
Common::Rect rightRect = Common::Rect(leftRect.right, _picRect.top, leftRect.right + 1, _picRect.bottom);
|
|
|
|
while ((leftRect.left >= _picRect.left) || (rightRect.right <= _picRect.right)) {
|
|
if (leftRect.left < _picRect.left)
|
|
leftRect.translate(1, 0);
|
|
if (rightRect.right > _picRect.right)
|
|
rightRect.translate(-1, 0);
|
|
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(-1, 0);
|
|
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(1, 0);
|
|
updateScreenAndWait(2);
|
|
}
|
|
}
|
|
|
|
// Vertically displays new screen starting from edges - works on _picRect area
|
|
// only
|
|
void GfxTransitions::verticalRollToCenter(bool blackoutFlag) {
|
|
Common::Rect leftRect = Common::Rect(_picRect.left, _picRect.top, _picRect.left + 1, _picRect.bottom);
|
|
Common::Rect rightRect = Common::Rect(leftRect.right - 1, _picRect.top, leftRect.right, _picRect.bottom);
|
|
|
|
while (leftRect.left < rightRect.right) {
|
|
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(1, 0);
|
|
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(-1, 0);
|
|
updateScreenAndWait(2);
|
|
}
|
|
}
|
|
|
|
// Horizontally displays new screen starting from center - works on _picRect
|
|
// area only
|
|
void GfxTransitions::horizontalRollFromCenter(bool blackoutFlag) {
|
|
Common::Rect upperRect = Common::Rect(_picRect.left, _picRect.top + (_picRect.height() / 2) - 1, _picRect.right, _picRect.top + (_picRect.height() / 2));
|
|
Common::Rect lowerRect = Common::Rect(upperRect.left, upperRect.bottom, upperRect.right, upperRect.bottom + 1);
|
|
|
|
while ((upperRect.top >= _picRect.top) || (lowerRect.bottom <= _picRect.bottom)) {
|
|
if (upperRect.top < _picRect.top)
|
|
upperRect.translate(0, 1);
|
|
if (lowerRect.bottom > _picRect.bottom)
|
|
lowerRect.translate(0, -1);
|
|
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, -1);
|
|
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, 1);
|
|
updateScreenAndWait(3);
|
|
}
|
|
}
|
|
|
|
// Horizontally displays new screen starting from upper and lower edge - works
|
|
// on _picRect area only
|
|
void GfxTransitions::horizontalRollToCenter(bool blackoutFlag) {
|
|
Common::Rect upperRect = Common::Rect(_picRect.left, _picRect.top, _picRect.right, _picRect.top + 1);
|
|
Common::Rect lowerRect = Common::Rect(upperRect.left, _picRect.bottom - 1, upperRect.right, _picRect.bottom);
|
|
|
|
while (upperRect.top < lowerRect.bottom) {
|
|
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, 1);
|
|
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, -1);
|
|
updateScreenAndWait(3);
|
|
}
|
|
}
|
|
|
|
// Diagonally displays new screen starting from center - works on _picRect area
|
|
// only. Assumes that height of rect is larger than width.
|
|
void GfxTransitions::diagonalRollFromCenter(bool blackoutFlag) {
|
|
int16 halfHeight = _picRect.height() / 2;
|
|
Common::Rect upperRect(_picRect.left + halfHeight - 2, _picRect.top + halfHeight, _picRect.right - halfHeight + 1, _picRect.top + halfHeight + 1);
|
|
Common::Rect lowerRect(upperRect.left, upperRect.top, upperRect.right, upperRect.bottom);
|
|
Common::Rect leftRect(upperRect.left, upperRect.top, upperRect.left + 1, lowerRect.bottom);
|
|
Common::Rect rightRect(upperRect.right, upperRect.top, upperRect.right + 1, lowerRect.bottom);
|
|
|
|
while ((upperRect.top >= _picRect.top) || (lowerRect.bottom <= _picRect.bottom)) {
|
|
if (upperRect.top < _picRect.top) {
|
|
upperRect.translate(0, 1); leftRect.top++; rightRect.top++;
|
|
}
|
|
if (lowerRect.bottom > _picRect.bottom) {
|
|
lowerRect.translate(0, -1); leftRect.bottom--; rightRect.bottom--;
|
|
}
|
|
if (leftRect.left < _picRect.left) {
|
|
leftRect.translate(1, 0); upperRect.left++; lowerRect.left++;
|
|
}
|
|
if (rightRect.right > _picRect.right) {
|
|
rightRect.translate(-1, 0); upperRect.right--; lowerRect.right--;
|
|
}
|
|
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, -1); upperRect.left--; upperRect.right++;
|
|
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, 1); lowerRect.left--; lowerRect.right++;
|
|
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(-1, 0); leftRect.top--; leftRect.bottom++;
|
|
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(1, 0); rightRect.top--; rightRect.bottom++;
|
|
updateScreenAndWait(3);
|
|
}
|
|
}
|
|
|
|
// Diagonally displays new screen starting from edges - works on _picRect area
|
|
// only. Assumes that height of rect is larger than width.
|
|
void GfxTransitions::diagonalRollToCenter(bool blackoutFlag) {
|
|
Common::Rect upperRect(_picRect.left, _picRect.top, _picRect.right, _picRect.top + 1);
|
|
Common::Rect lowerRect(_picRect.left, _picRect.bottom - 1, _picRect.right, _picRect.bottom);
|
|
Common::Rect leftRect(_picRect.left, _picRect.top, _picRect.left + 1, _picRect.bottom);
|
|
Common::Rect rightRect(_picRect.right - 1, _picRect.top, _picRect.right, _picRect.bottom);
|
|
|
|
while (upperRect.top < lowerRect.bottom) {
|
|
copyRectToScreen(upperRect, blackoutFlag); upperRect.translate(0, 1); upperRect.left++; upperRect.right--;
|
|
copyRectToScreen(lowerRect, blackoutFlag); lowerRect.translate(0, -1); lowerRect.left++; lowerRect.right--;
|
|
copyRectToScreen(leftRect, blackoutFlag); leftRect.translate(1, 0);
|
|
copyRectToScreen(rightRect, blackoutFlag); rightRect.translate(-1, 0);
|
|
updateScreenAndWait(3);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sci
|