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https://github.com/libretro/scummvm.git
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8d0b207dd5
While the sliders cannot move yet, the game now knows if the puzzle is complete and whether you're over a slider or not. Drawing the sliders and moving the sliders will come next. svn-id: r52292
206 lines
5.4 KiB
C++
206 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef MOHAWK_GRAPHICS_H
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#define MOHAWK_GRAPHICS_H
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#include "mohawk/bitmap.h"
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#include "mohawk/livingbooks.h"
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#include "common/file.h"
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#include "graphics/pict.h"
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#include "graphics/video/codecs/mjpeg.h"
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namespace Mohawk {
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class MohawkEngine_Myst;
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class MohawkEngine_Riven;
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class MohawkBitmap;
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class MystBitmap;
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enum {
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kRivenOpenHandCursor = 2003,
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kRivenClosedHandCursor = 2004,
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kRivenMainCursor = 3000,
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kRivenPelletCursor = 5000,
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kRivenHideCursor = 9000
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};
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// 803-805 are animated, one large bmp which is in chunks
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// Other cursors (200, 300, 400, 500, 600, 700) are not the same in each stack
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enum {
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kDefaultMystCursor = 100, // The default hand
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kWhitePageCursor = 800, // Holding a white page
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kRedPageCursor = 801, // Holding a red page
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kBluePageCursor = 802, // Holding a blue page
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// kDroppingWhitePageAnimCursor = 803,
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// kDroppingRedPageAnimCursor = 804,
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// kDroppingBluePageAnimCursor = 805,
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kNewMatchCursor = 900, // Match that has not yet been lit
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kLitMatchCursor = 901, // Match that's burning
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kDeadMatchCursor = 902, // Match that's been extinguished
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kKeyCursor = 903, // Key in Lighthouse in Stoneship
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kRotateClockwiseCursor = 904, // Rotate gear clockwise (boiler on Myst)
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kRotateCounterClockwiseCursor = 905, // Rotate gear counter clockwise (boiler on Myst)
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kMystZipModeCursor = 999 // Zip Mode cursor
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};
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// A simple struct to hold necessary image info
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class ImageData {
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public:
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ImageData() : _surface(0), _palette(0) {}
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ImageData(Graphics::Surface *surface, byte *palette = NULL) : _surface(surface), _palette(palette) {}
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~ImageData() {
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if (_palette)
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free(_palette);
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if (_surface) {
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_surface->free();
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delete _surface;
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}
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}
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// getSurface() will convert to the current screen format, if it's not already
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// in that format. Makes it easy to support both 8bpp and 24bpp images.
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Graphics::Surface *getSurface();
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// These are still public in case the 8bpp surface needs to be accessed
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Graphics::Surface *_surface;
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byte *_palette;
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};
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class MystGraphics {
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public:
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MystGraphics(MohawkEngine_Myst*);
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~MystGraphics();
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void loadExternalPictureFile(uint16 stack);
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void copyImageSectionToScreen(uint16 image, Common::Rect src, Common::Rect dest);
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void copyImageToScreen(uint16 image, Common::Rect dest);
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void showCursor();
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void hideCursor();
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void changeCursor(uint16);
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void drawRect(Common::Rect rect, bool active);
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private:
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MohawkEngine_Myst *_vm;
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MystBitmap *_bmpDecoder;
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Graphics::PictDecoder *_pictDecoder;
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Graphics::JPEGDecoder *_jpegDecoder;
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Graphics::PixelFormat _pixelFormat;
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struct PictureFile {
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uint32 pictureCount;
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struct PictureEntry {
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uint32 offset;
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uint32 size;
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uint16 id;
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uint16 type;
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uint16 width;
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uint16 height;
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} *entries;
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Common::File picFile;
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} _pictureFile;
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};
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struct SFXERecord {
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// Record values
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uint16 frameCount;
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Common::Rect rect;
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uint16 speed;
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Common::Array<Common::SeekableReadStream*> frameScripts;
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// Cur frame
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uint16 curFrame;
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uint32 lastFrameTime;
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};
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class RivenGraphics {
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public:
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RivenGraphics(MohawkEngine_Riven *vm);
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~RivenGraphics();
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void copyImageToScreen(uint16, uint32, uint32, uint32, uint32);
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void updateScreen();
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bool _updatesEnabled;
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void changeCursor(uint16);
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Common::Array<uint16> _activatedPLSTs;
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void drawPLST(uint16 x);
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void drawRect(Common::Rect rect, bool active);
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void drawImageRect(uint16 id, Common::Rect srcRect, Common::Rect dstRect);
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// Water Effect
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void scheduleWaterEffect(uint16);
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void clearWaterEffects();
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bool runScheduledWaterEffects();
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// Transitions
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void scheduleTransition(uint16 id, Common::Rect rect = Common::Rect(0, 0, 608, 392));
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void runScheduledTransition();
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// Inventory
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void showInventory();
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void hideInventory();
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private:
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MohawkEngine_Riven *_vm;
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MohawkBitmap *_bitmapDecoder;
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// Water Effects
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Common::Array<SFXERecord> _waterEffects;
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// Transitions
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int16 _scheduledTransition;
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Common::Rect _transitionRect;
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// Inventory
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void clearInventoryArea();
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void drawInventoryImage(uint16 id, const Common::Rect *rect);
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bool _inventoryDrawn;
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// Screen Related
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Graphics::Surface *_mainScreen;
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bool _dirtyScreen;
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Graphics::PixelFormat _pixelFormat;
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};
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class LBGraphics {
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public:
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LBGraphics(MohawkEngine_LivingBooks *vm);
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~LBGraphics();
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void copyImageToScreen(uint16 image, uint16 left = 0, uint16 top = 0);
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void setPalette(uint16 id);
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private:
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MohawkBitmap *_bmpDecoder;
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MohawkEngine_LivingBooks *_vm;
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byte *_palette;
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};
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} // End of namespace Mohawk
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#endif
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