scummvm/sword2/mouse.h
Jonathan Gray f020d28b5e bs2
svn-id: r9211
2003-07-28 01:44:38 +00:00

90 lines
3.4 KiB
C

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
//mouse stuff
#ifndef MOUSE_H
#define MOUSE_H
//#include "src\driver96.h"
#include "object.h"
//---------------------------------------------------------------------------------
#define TOTAL_mouse_list 50
#define MOUSE_normal 0
#define MOUSE_top 1
#define MOUSE_drag 2
#define MOUSE_system_menu 3
#define MOUSE_holding 4
//---------------------------------------------------------------------------------
// mouse unit - like Object_mouse, but with anim resource & pc (needed if sprite is to act as mouse detection mask)
typedef struct
{
int32 x1; // top-left of mouse area is (x1,y1)
int32 y1;
int32 x2; // bottom-right of area is (x2,y2) (these coords are inclusive)
int32 y2;
int32 priority;
int32 pointer; // type (or resource id?) of pointer used over this area
// up to here, this is basically a copy of the Object_mouse structure, but then we have...
int32 id; // object id, used when checking mouse list
int32 anim_resource; // resource id of animation file (if sprite to be used as mask) - otherwise 0
int32 anim_pc; // current frame number of animation
int32 pointer_text; // local id of text line to print when pointer highlights an object
} Mouse_unit;
//---------------------------------------------------------------------------------
extern uint32 cur_mouse;
extern Mouse_unit mouse_list[TOTAL_mouse_list];
extern uint32 mouse_touching;
extern uint32 mouse_mode;
extern uint8 examining_menu_icon;
extern uint32 mouse_status; //human 0 on/1 off
extern uint32 mouse_mode_locked; //0 not !0 mode cannot be changed from normal mouse to top menu (i.e. when carrying big objects)
extern uint32 real_luggage_item; //last minute for pause mode
extern uint32 pointerTextSelected;
//---------------------------------------------------------------------------------
//---------------------------------------------------------------------------------
void Reset_mouse_list(void); //Tony26Sept96
void Normal_mouse(void); //Tony30Sept96
void Top_menu_mouse(void); //Tony3Oct96
void Drag_mouse(void); //Tony21Nov96
void System_menu(void); //Tony19Mar97
void Mouse_on_off(void); //Tony30Sept96
uint32 Check_mouse_list(void); //Tony30Sept96
void Mouse_engine(void); //Tony30Sept96
void Set_mouse(uint32 res);
void Set_luggage(uint32 res); //Tony26Nov96
int32 FN_no_human(int32 *params); //Tony30Sept96
int32 FN_add_human(int32 *params); //Tony30Sept96
void ClearPointerText(void); // James16jun97
//---------------------------------------------------------------------------------
//---------------------------------------------------------------------------------
//---------------------------------------------------------------------------------
#endif