scummvm/engines/made/made.cpp
Matthew Hoops aa6ff44440 BACKENDS: Only expose one set of functions for AudioCDManager
Engines should only have to call one set of functions and not decide between the two. In fact, the 'emulation' API was documented to just call the 'real CD' API.
2016-03-13 13:57:19 +01:00

335 lines
8.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "made/made.h"
#include "made/console.h"
#include "made/pmvplayer.h"
#include "made/resource.h"
#include "made/screen.h"
#include "made/database.h"
#include "made/script.h"
#include "made/music.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/system.h"
#include "common/error.h"
#include "engines/util.h"
#include "backends/audiocd/audiocd.h"
namespace Made {
struct GameSettings {
const char *gameid;
const char *description;
byte id;
uint32 features;
const char *detectname;
};
static const GameSettings madeSettings[] = {
{"made", "Made game", 0, 0, 0},
{NULL, NULL, 0, 0, NULL}
};
MadeEngine::MadeEngine(OSystem *syst, const MadeGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
const GameSettings *g;
const char *gameid = ConfMan.get("gameid").c_str();
for (g = madeSettings; g->gameid; ++g)
if (!scumm_stricmp(g->gameid, gameid))
_gameId = g->id;
_rnd = new Common::RandomSource("made");
_console = new MadeConsole(this);
_system->getAudioCDManager()->open();
_pmvPlayer = new PmvPlayer(this, _mixer);
_res = new ResourceReader();
_screen = new Screen(this);
if (getGameID() == GID_LGOP2 || getGameID() == GID_MANHOLE || getGameID() == GID_RODNEY) {
_dat = new GameDatabaseV2(this);
} else if (getGameID() == GID_RTZ) {
_dat = new GameDatabaseV3(this);
} else {
error("Unknown GameID");
}
_script = new ScriptInterpreter(this);
_music = nullptr;
// Set default sound frequency
switch (getGameID()) {
case GID_RODNEY:
_soundRate = 11025;
break;
case GID_MANHOLE:
_soundRate = 11025;
break;
case GID_LGOP2:
_soundRate = 8000;
break;
case GID_RTZ:
// Return to Zork sets it itself via a script funtion
break;
}
}
MadeEngine::~MadeEngine() {
_system->getAudioCDManager()->stop();
delete _rnd;
delete _console;
delete _pmvPlayer;
delete _res;
delete _screen;
delete _dat;
delete _script;
delete _music;
}
void MadeEngine::syncSoundSettings() {
Engine::syncSoundSettings();
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
_music->setVolume(mute ? 0 : ConfMan.getInt("music_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType,
mute ? 0 : ConfMan.getInt("sfx_volume"));
}
int16 MadeEngine::getTicks() {
return g_system->getMillis() * 30 / 1000;
}
GUI::Debugger *MadeEngine::getDebugger() {
return _console;
}
int16 MadeEngine::getTimer(int16 timerNum) {
if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers) && _timers[timerNum - 1] != -1)
return (getTicks() - _timers[timerNum - 1]);
else
return 32000;
}
void MadeEngine::setTimer(int16 timerNum, int16 value) {
if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers))
_timers[timerNum - 1] = value;
}
void MadeEngine::resetTimer(int16 timerNum) {
if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers))
_timers[timerNum - 1] = getTicks();
}
int16 MadeEngine::allocTimer() {
for (int i = 0; i < ARRAYSIZE(_timers); i++) {
if (_timers[i] == -1) {
_timers[i] = getTicks();
return i + 1;
}
}
return 0;
}
void MadeEngine::freeTimer(int16 timerNum) {
if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers))
_timers[timerNum - 1] = -1;
}
void MadeEngine::resetAllTimers() {
for (int i = 0; i < ARRAYSIZE(_timers); i++)
_timers[i] = -1;
}
Common::String MadeEngine::getSavegameFilename(int16 saveNum) {
return Common::String::format("%s.%03d", getTargetName().c_str(), saveNum);
}
void MadeEngine::handleEvents() {
Common::Event event;
Common::EventManager *eventMan = _system->getEventManager();
// NOTE: Don't reset _eventNum to 0 here or no events will get through to the scripts.
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
_eventMouseX = event.mouse.x;
_eventMouseY = event.mouse.y;
break;
case Common::EVENT_LBUTTONDOWN:
_eventNum = 2;
break;
case Common::EVENT_LBUTTONUP:
_eventNum = 1;
break;
case Common::EVENT_RBUTTONDOWN:
_eventNum = 4;
break;
case Common::EVENT_RBUTTONUP:
_eventNum = 3;
break;
case Common::EVENT_KEYDOWN:
// Handle any special keys here
// Supported keys taken from http://www.allgame.com/game.php?id=13542&tab=controls
switch (event.kbd.keycode) {
case Common::KEYCODE_KP_PLUS: // action (same as left mouse click)
_eventNum = 1; // left mouse button up
break;
case Common::KEYCODE_KP_MINUS: // inventory (same as right mouse click)
_eventNum = 3; // right mouse button up
break;
case Common::KEYCODE_UP:
case Common::KEYCODE_KP8:
_eventMouseY = MAX<int16>(0, _eventMouseY - 1);
g_system->warpMouse(_eventMouseX, _eventMouseY);
break;
case Common::KEYCODE_DOWN:
case Common::KEYCODE_KP2:
_eventMouseY = MIN<int16>(199, _eventMouseY + 1);
g_system->warpMouse(_eventMouseX, _eventMouseY);
break;
case Common::KEYCODE_LEFT:
case Common::KEYCODE_KP4:
_eventMouseX = MAX<int16>(0, _eventMouseX - 1);
g_system->warpMouse(_eventMouseX, _eventMouseY);
break;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_KP6:
_eventMouseX = MIN<int16>(319, _eventMouseX + 1);
g_system->warpMouse(_eventMouseX, _eventMouseY);
break;
case Common::KEYCODE_F1: // menu
case Common::KEYCODE_F2: // save game
case Common::KEYCODE_F3: // load game
case Common::KEYCODE_F4: // repeat last message
_eventNum = 5;
_eventKey = (event.kbd.keycode - Common::KEYCODE_F1) + 21;
break;
case Common::KEYCODE_BACKSPACE:
_eventNum = 5;
_eventKey = 9;
break;
default:
_eventNum = 5;
_eventKey = event.kbd.ascii;
break;
}
// Check for Debugger Activation
if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) {
this->getDebugger()->attach();
this->getDebugger()->onFrame();
}
break;
default:
break;
}
}
_system->getAudioCDManager()->update();
}
Common::Error MadeEngine::run() {
_music = new MusicPlayer(getGameID() == GID_RTZ);
syncSoundSettings();
// Initialize backend
initGraphics(320, 200, false);
resetAllTimers();
if (getGameID() == GID_RTZ) {
if (getFeatures() & GF_DEMO) {
_dat->open("demo.dat");
_res->open("demo.prj");
} else if (getFeatures() & GF_CD) {
_dat->open("rtzcd.dat");
_res->open("rtzcd.prj");
} else if (getFeatures() & GF_CD_COMPRESSED) {
_dat->openFromRed("rtzcd.red", "rtzcd.dat");
_res->open("rtzcd.prj");
} else if (getFeatures() & GF_FLOPPY) {
_dat->open("rtz.dat");
_res->open("rtz.prj");
} else {
error("Unknown RTZ game features");
}
} else if (getGameID() == GID_MANHOLE) {
_dat->open("manhole.dat");
if (getVersion() == 2) {
_res->open("manhole.prj");
} else {
_res->openResourceBlocks();
}
} else if (getGameID() == GID_LGOP2) {
_dat->open("lgop2.dat");
_res->open("lgop2.prj");
} else if (getGameID() == GID_RODNEY) {
_dat->open("rodneys.dat");
_res->open("rodneys.prj");
} else {
error ("Unknown MADE game");
}
if ((getFeatures() & GF_CD) || (getFeatures() & GF_CD_COMPRESSED))
checkCD();
_autoStopSound = false;
_eventNum = _eventKey = _eventMouseX = _eventMouseY = 0;
#ifdef DUMP_SCRIPTS
_script->dumpAllScripts();
#else
_screen->setDefaultMouseCursor();
_script->runScript(_dat->getMainCodeObjectIndex());
#endif
return Common::kNoError;
}
} // End of namespace Made