scummvm/engines
2007-08-17 13:10:57 +00:00
..
agi Added a definition for Apple IIGS sound emulation mode, made sound initialization set it when appropriate and instruments loading use it. 2007-08-17 13:10:57 +00:00
agos Fix linking errors. 2007-08-13 10:12:07 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
drascula added two more parts 2007-08-17 11:19:17 +00:00
gob Making it work again for 16bit VMDs 2007-08-14 01:57:44 +00:00
kyra Fix linking errors. 2007-08-13 10:12:07 +00:00
lure Remove left over debug ocde. 2007-08-12 12:26:46 +00:00
parallaction Now using stacks to keep track of multiple levels when parsing location scripts. 2007-08-16 19:47:22 +00:00
queen Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
saga Several bugfixes: 2007-08-17 06:08:18 +00:00
scumm fix issues with parentheses 2007-08-14 14:40:11 +00:00
sky Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword1 Added FIXME comments regarding use of AudioStream::openStreamFile 2007-07-15 19:26:00 +00:00
sword2 The mixer no longer allows unpausing channels that aren't paused. So don't. 2007-07-21 14:39:12 +00:00
touche fixed loading of savestates on startup 2007-08-06 20:24:05 +00:00
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk