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57 lines
1.8 KiB
C
57 lines
1.8 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRAPHICS_SCALER_H
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#define GRAPHICS_SCALER_H
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#include "common/scummsys.h"
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#include "graphics/surface.h"
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// creates a 160x100 thumbnail for 320x200 games
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// and 160x120 thumbnail for 320x240 and 640x480 games
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// only 565 mode
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enum {
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kThumbnailWidth = 160,
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kThumbnailHeight1 = 100,
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kThumbnailHeight2 = 120
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};
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/**
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* Creates a thumbnail from the current screen (without overlay).
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*
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* @param surf a surface (will always have 16 bpp after this for now)
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* @return false if a error occurred
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*/
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extern bool createThumbnailFromScreen(Graphics::Surface *surf);
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/**
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* Creates a thumbnail from a buffer.
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*
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* @param surf destination surface (will always have 16 bpp after this for now)
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* @param pixels raw pixel data
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* @param w width
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* @param h height
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* @param palette palette in RGB format
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*/
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extern bool createThumbnail(Graphics::Surface *surf, const uint8 *pixels, int w, int h, const uint8 *palette);
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#endif
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