scummvm/gui/widgets/grid.h
wyatt-radkiewicz 660fcf329d GUI: Collapsed game groups are persisted
GroupedListWidget and GridWidget can save what groups they have
collapsed to the config file and reload them. "launcher.cpp" uses those
functions to persist those collapsed groups through
  - changing how the games are grouped by
  - going from list to grid mode and vice versa
  - quitting scummvm and starting it again
2023-04-12 16:07:58 +02:00

256 lines
7.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GUI_WIDGETS_GRID_H
#define GUI_WIDGETS_GRID_H
#include "gui/dialog.h"
#include "gui/widgets/scrollbar.h"
#include "common/str.h"
#include "image/bmp.h"
#include "image/png.h"
#include "graphics/svg.h"
namespace GUI {
class ScrollBarWidget;
class GridItemWidget;
class GridWidget;
enum {
kPlayButtonCmd = 'PLAY',
kEditButtonCmd = 'EDIT',
kLoadButtonCmd = 'LOAD',
kOpenTrayCmd = 'OPTR',
kItemClicked = 'LBX1',
kItemDoubleClickedCmd = 'LBX2',
kItemSizeCmd = 'SIZE'
};
/* GridItemInfo */
struct GridItemInfo {
bool isHeader, validEntry;
int entryID;
Common::String engineid;
Common::String gameid;
Common::String title;
Common::String description;
Common::String extra;
Common::String thumbPath;
// Generic attribute value, may be any piece of metadata
Common::String attribute;
Common::Language language;
Common::Platform platform;
int32 x, y, w, h;
GridItemInfo(int id, const Common::String &eid, const Common::String &gid, const Common::String &t,
const Common::String &d, const Common::String &e, Common::Language l, Common::Platform p, bool v)
: entryID(id), gameid(gid), engineid(eid), title(t), description(d), extra(e), language(l), platform(p), validEntry(v), isHeader(false) {
thumbPath = Common::String::format("icons/%s-%s.png", engineid.c_str(), gameid.c_str());
}
GridItemInfo(const Common::String &groupHeader, int groupID) : title(groupHeader), description(groupHeader),
isHeader(true), validEntry(true), entryID(groupID), language(Common::UNK_LANG), platform(Common::kPlatformUnknown) {
thumbPath = Common::String("");
}
};
/* GridItemTray */
class GridItemTray: public Dialog, public CommandSender {
int _entryID;
GridWidget *_grid;
GuiObject *_boss;
PicButtonWidget *_playButton;
PicButtonWidget *_loadButton;
PicButtonWidget *_editButton;
public:
GridItemTray(GuiObject *boss, int x, int y, int w, int h, int entryID, GridWidget *grid);
void reflowLayout() override;
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void handleMouseDown(int x, int y, int button, int clickCount) override;
void handleMouseWheel(int x, int y, int direction) override;
void handleMouseMoved(int x, int y, int button) override;
};
/* GridWidget */
class GridWidget : public ContainerWidget, public CommandSender {
protected:
Common::HashMap<int, const Graphics::ManagedSurface *> _platformIcons;
Common::HashMap<int, const Graphics::ManagedSurface *> _languageIcons;
Common::HashMap<int, const Graphics::ManagedSurface *> _extraIcons;
Graphics::ManagedSurface *_disabledIconOverlay;
// Images are mapped by filename -> surface.
Common::HashMap<Common::String, const Graphics::ManagedSurface *> _loadedSurfaces;
Common::Array<GridItemInfo> _dataEntryList;
Common::Array<GridItemInfo> _headerEntryList;
Common::Array<GridItemInfo *> _sortedEntryList;
Common::Array<GridItemInfo *> _visibleEntryList;
Common::String _groupingAttribute;
Common::HashMap<Common::U32String, int> _groupValueIndex;
Common::Array<bool> _groupExpanded;
Common::U32String _groupHeaderPrefix;
Common::U32String _groupHeaderSuffix;
Common::Array<Common::U32String> _groupHeaders;
Common::StringMap _metadataNames;
Common::HashMap<int, Common::Array<int> > _itemsInGroup;
Common::Array<GridItemWidget *> _gridItems;
ScrollBarWidget *_scrollBar;
int _scrollBarWidth;
int _scrollWindowHeight;
int _scrollWindowWidth;
int _scrollSpeed;
int _scrollPos;
int _innerHeight;
int _innerWidth;
int _thumbnailHeight;
int _thumbnailWidth;
int _flagIconHeight;
int _flagIconWidth;
int _platformIconHeight;
int _platformIconWidth;
int _extraIconHeight;
int _extraIconWidth;
int _minGridXSpacing;
int _minGridYSpacing;
int _rows;
int _itemsPerRow;
int _firstVisibleItem;
int _lastVisibleItem;
bool _isGridInvalid;
int _scrollWindowPaddingX;
int _scrollWindowPaddingY;
int _gridHeaderHeight;
int _gridHeaderWidth;
int _trayHeight;
public:
int _gridItemHeight;
int _gridItemWidth;
int _gridXSpacing;
int _gridYSpacing;
bool _isTitlesVisible;
GridItemInfo *_selectedEntry;
Common::U32String _filter;
GridWidget(GuiObject *boss, const Common::String &name);
~GridWidget();
template<typename T>
void unloadSurfaces(Common::HashMap<T, const Graphics::ManagedSurface *> &surfaces);
const Graphics::ManagedSurface *filenameToSurface(const Common::String &name);
const Graphics::ManagedSurface *languageToSurface(Common::Language languageCode);
const Graphics::ManagedSurface *platformToSurface(Common::Platform platformCode);
const Graphics::ManagedSurface *demoToSurface(const Common::String extraString);
const Graphics::ManagedSurface *disabledThumbnail();
/// Update _visibleEntries from _allEntries and returns true if reload is required.
bool calcVisibleEntries();
void setEntryList(Common::Array<GridItemInfo> *list);
void setAttributeValues(const Common::Array<Common::U32String> &attrs);
void setMetadataNames(const Common::StringMap &metadata);
void setTitlesVisible(bool vis);
void markGridAsInvalid() { _isGridInvalid = true; }
void setGroupHeaderFormat(const Common::U32String &prefix, const Common::U32String &suffix);
void groupEntries();
void sortGroups();
bool groupExpanded(int groupID) { return _groupExpanded[groupID]; }
void toggleGroup(int groupID);
void loadClosedGroups(const Common::U32String &groupName);
void saveClosedGroups(const Common::U32String &groupName);
void reloadThumbnails();
void loadFlagIcons();
void loadPlatformIcons();
void loadExtraIcons();
void destroyItems();
void calcInnerHeight();
void calcEntrySizes();
void updateGrid();
void move(int x, int y);
void scrollToEntry(int id, bool forceToTop);
void assignEntriesToItems();
int getScrollPos() const { return _scrollPos; }
int getSelected() const { return ((_selectedEntry == nullptr) ? -1 : _selectedEntry->entryID); }
int getThumbnailHeight() const { return _thumbnailHeight; }
int getThumbnailWidth() const { return _thumbnailWidth; }
void handleMouseWheel(int x, int y, int direction) override;
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void reflowLayout() override;
bool wantsFocus() override { return true; }
void openTray(int x, int y, int entryID);
void openTrayAtSelected();
void scrollBarRecalc();
void setSelected(int id);
void setFilter(const Common::U32String &filter);
};
/* GridItemWidget */
class GridItemWidget : public ContainerWidget, public CommandSender {
protected:
Graphics::ManagedSurface _thumbGfx;
GridItemInfo *_activeEntry;
GridWidget *_grid;
bool _isHighlighted;
public:
GridItemWidget(GridWidget *boss);
void move(int x, int y);
void update();
void updateThumb();
void setActiveEntry(GridItemInfo &entry);
void drawWidget() override;
void handleMouseWheel(int x, int y, int direction) override;
void handleMouseEntered(int button) override;
void handleMouseLeft(int button) override;
void handleMouseDown(int x, int y, int button, int clickCount) override;
void handleMouseMoved(int x, int y, int button) override;
};
} // End of namespace GUI
#endif