mirror of
https://github.com/libretro/scummvm.git
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158 lines
4.1 KiB
C++
158 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "engines/util.h"
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#include "mads/mads.h"
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#include "mads/game.h"
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#include "mads/screen.h"
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#include "mads/msurface.h"
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#include "mads/resources.h"
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#include "mads/sound.h"
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#include "mads/sprites.h"
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namespace MADS {
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MADSEngine::MADSEngine(OSystem *syst, const MADSGameDescription *gameDesc) :
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_gameDescription(gameDesc), Engine(syst), _randomSource("MADS") {
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// Initialize fields
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_easyMouse = true;
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_invObjectsAnimated = true;
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_textWindowStill = false;
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_screenFade = SCREEN_FADE_SMOOTH;
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_musicFlag = true;
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_dithering = false;
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_debugger = nullptr;
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_dialogs = nullptr;
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_events = nullptr;
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_font = nullptr;
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_game = nullptr;
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_palette = nullptr;
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_resources = nullptr;
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_sound = nullptr;
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_audio = nullptr;
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}
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MADSEngine::~MADSEngine() {
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delete _debugger;
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delete _dialogs;
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delete _events;
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delete _font;
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Font::deinit();
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delete _game;
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delete _palette;
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delete _resources;
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delete _sound;
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delete _audio;
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_mixer->stopAll();
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}
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void MADSEngine::initialize() {
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// Set up debug channels
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DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
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DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
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DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
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// Initial sub-system engine references
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MSurface::setVm(this);
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MSprite::setVm(this);
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Resources::init(this);
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Conversation::init(this);
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_debugger = new Debugger(this);
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_dialogs = Dialogs::init(this);
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_events = new EventsManager(this);
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_palette = new Palette(this);
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Font::init(this);
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_font = new Font();
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_screen.init();
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_sound = new SoundManager(this, _mixer);
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_audio = new AudioPlayer(_mixer, getGameID());
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_game = Game::init(this);
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_screen.empty();
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}
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Common::Error MADSEngine::run() {
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initGraphics(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT, false);
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initialize();
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// Run the game
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_game->run();
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return Common::kNoError;
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}
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int MADSEngine::getRandomNumber(int maxNumber) {
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return _randomSource.getRandomNumber(maxNumber);
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}
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int MADSEngine::getRandomNumber(int minNumber, int maxNumber) {
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int range = maxNumber - minNumber;
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return minNumber + _randomSource.getRandomNumber(range);
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}
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int MADSEngine::hypotenuse(int xv, int yv) {
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return (int)sqrt((double)(xv * xv + yv * yv));
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}
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bool MADSEngine::canLoadGameStateCurrently() {
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return !_game->_winStatus && !_game->globals()[5]
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&& _dialogs->_pendingDialog == DIALOG_NONE
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&& _events->_cursorId != CURSOR_WAIT;
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}
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bool MADSEngine::canSaveGameStateCurrently() {
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return !_game->_winStatus && !_game->globals()[5]
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&& _dialogs->_pendingDialog == DIALOG_NONE
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&& _events->_cursorId != CURSOR_WAIT;
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}
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/**
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* Support method that generates a savegame name
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* @param slot Slot number
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*/
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Common::String MADSEngine::generateSaveName(int slot) {
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return Common::String::format("%s.%03d", _targetName.c_str(), slot);
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}
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Common::Error MADSEngine::loadGameState(int slot) {
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_game->_loadGameSlot = slot;
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_game->_scene._currentSceneId = -1;
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_game->_currentSectionNumber = -1;
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return Common::kNoError;
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}
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Common::Error MADSEngine::saveGameState(int slot, const Common::String &desc) {
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_game->saveGame(slot, desc);
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return Common::kNoError;
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}
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} // End of namespace MADS
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