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103 lines
2.9 KiB
C++
103 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef PS2_FILESYSTEM_H
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#define PS2_FILESYSTEM_H
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#include "backends/fs/abstract-fs.h"
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/**
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* Implementation of the ScummVM file system API based on the Ps2SDK.
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*
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* Parts of this class are documented in the base interface class, AbstractFSNode.
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*/
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class Ps2FilesystemNode : public AbstractFSNode {
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friend class Ps2FilesystemFactory;
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protected:
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Common::String _displayName;
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Common::String _path;
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bool _isDirectory;
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bool _isRoot;
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bool _isHere;
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bool _verified;
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private:
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const char *getDeviceDescription() const;
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void doverify();
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public:
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/**
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* Creates a PS2FilesystemNode with the root node as path.
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*/
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Ps2FilesystemNode();
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/**
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* Creates a PS2FilesystemNode for a given path.
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*
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* @param path Common::String with the path the new node should point to.
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*/
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Ps2FilesystemNode(const Common::String &path);
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Ps2FilesystemNode(const Common::String &path, bool verify);
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/**
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* Copy constructor.
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*/
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Ps2FilesystemNode(const Ps2FilesystemNode *node);
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virtual Common::String getDisplayName() const { return _displayName; }
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virtual Common::String getName() const { return _displayName; }
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virtual Common::String getPath() const { return _path; }
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virtual bool exists() const {
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// printf("%s : is %d\n", _path.c_str(), _isHere);
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return _isHere;
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}
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virtual bool isDirectory() const {
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// printf("%s : dir %d\n", _path.c_str(), _isDirectory);
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return _isDirectory;
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}
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virtual bool isReadable() const {
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return _isHere;
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}
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virtual bool isWritable() const {
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if (strncmp(_path.c_str(), "cdfs", 4)==0)
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return false;
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return true; // exists(); // creating ?
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}
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virtual AbstractFSNode *clone() const { return new Ps2FilesystemNode(this); }
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virtual AbstractFSNode *getChild(const Common::String &n) const;
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virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
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virtual AbstractFSNode *getParent() const;
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virtual Common::SeekableReadStream *createReadStream();
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virtual Common::WriteStream *createWriteStream();
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int getDev() { return 0; }
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};
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#endif
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