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https://github.com/libretro/scummvm.git
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118 lines
2.8 KiB
C++
118 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/endian.h"
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#include "common/memstream.h"
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#include "common/textconsole.h"
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#include "cine/cine.h"
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#include "cine/various.h"
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#include "cine/bg.h"
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namespace Cine {
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uint16 bgVar0;
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byte *additionalBgTable[9];
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int16 loadCtFW(const char *ctName) {
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debugC(1, kCineDebugCollision, "loadCtFW(\"%s\")", ctName);
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byte *ptr, *dataPtr;
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int16 foundFileIdx = findFileInBundle(ctName);
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if (foundFileIdx < 0) {
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warning("loadCtFW: Unable to find collision data file '%s'", ctName);
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return -1;
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}
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if (currentCtName != ctName)
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Common::strlcpy(currentCtName, ctName, sizeof(currentCtName));
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ptr = dataPtr = readBundleFile(foundFileIdx);
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loadRelatedPalette(ctName);
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assert(strstr(ctName, ".NEO"));
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gfxConvertSpriteToRaw(collisionPage, ptr + 0x80, 160, 200);
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free(dataPtr);
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return 0;
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}
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int16 loadCtOS(const char *ctName) {
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debugC(1, kCineDebugCollision, "loadCtOS(\"%s\")", ctName);
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byte *ptr, *dataPtr;
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int16 foundFileIdx = findFileInBundle(ctName);
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if (foundFileIdx < 0) {
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warning("loadCtOS: Unable to find collision data file '%s'", ctName);
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return -1;
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}
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if (currentCtName != ctName)
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Common::strlcpy(currentCtName, ctName, sizeof(currentCtName));
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ptr = dataPtr = readBundleFile(foundFileIdx);
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uint16 bpp = READ_BE_UINT16(ptr);
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ptr += 2;
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if (bpp == 8) {
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renderer->loadCt256(ptr, ctName);
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} else {
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renderer->loadCt16(ptr, ctName);
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}
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free(dataPtr);
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return 0;
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}
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int16 loadBg(const char *bgName) {
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byte *ptr, *dataPtr;
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int16 fileIdx = findFileInBundle(bgName);
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if (fileIdx < 0) {
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warning("loadBg(\"%s\"): Could not find background in file bundle.", bgName);
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return -1;
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}
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checkDataDisk(-1);
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ptr = dataPtr = readBundleFile(fileIdx);
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uint16 bpp = READ_BE_UINT16(ptr);
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ptr += 2;
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if (bpp == 8) {
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renderer->loadBg256(ptr, bgName);
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} else {
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if (g_cine->getGameType() == Cine::GType_FW) {
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loadRelatedPalette(bgName);
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}
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renderer->loadBg16(ptr, bgName);
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}
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free(dataPtr);
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return 0;
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}
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} // End of namespace Cine
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