scummvm/engines/cine/bg.cpp
2021-12-26 18:48:43 +01:00

118 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/endian.h"
#include "common/memstream.h"
#include "common/textconsole.h"
#include "cine/cine.h"
#include "cine/various.h"
#include "cine/bg.h"
namespace Cine {
uint16 bgVar0;
byte *additionalBgTable[9];
int16 loadCtFW(const char *ctName) {
debugC(1, kCineDebugCollision, "loadCtFW(\"%s\")", ctName);
byte *ptr, *dataPtr;
int16 foundFileIdx = findFileInBundle(ctName);
if (foundFileIdx < 0) {
warning("loadCtFW: Unable to find collision data file '%s'", ctName);
return -1;
}
if (currentCtName != ctName)
Common::strlcpy(currentCtName, ctName, sizeof(currentCtName));
ptr = dataPtr = readBundleFile(foundFileIdx);
loadRelatedPalette(ctName);
assert(strstr(ctName, ".NEO"));
gfxConvertSpriteToRaw(collisionPage, ptr + 0x80, 160, 200);
free(dataPtr);
return 0;
}
int16 loadCtOS(const char *ctName) {
debugC(1, kCineDebugCollision, "loadCtOS(\"%s\")", ctName);
byte *ptr, *dataPtr;
int16 foundFileIdx = findFileInBundle(ctName);
if (foundFileIdx < 0) {
warning("loadCtOS: Unable to find collision data file '%s'", ctName);
return -1;
}
if (currentCtName != ctName)
Common::strlcpy(currentCtName, ctName, sizeof(currentCtName));
ptr = dataPtr = readBundleFile(foundFileIdx);
uint16 bpp = READ_BE_UINT16(ptr);
ptr += 2;
if (bpp == 8) {
renderer->loadCt256(ptr, ctName);
} else {
renderer->loadCt16(ptr, ctName);
}
free(dataPtr);
return 0;
}
int16 loadBg(const char *bgName) {
byte *ptr, *dataPtr;
int16 fileIdx = findFileInBundle(bgName);
if (fileIdx < 0) {
warning("loadBg(\"%s\"): Could not find background in file bundle.", bgName);
return -1;
}
checkDataDisk(-1);
ptr = dataPtr = readBundleFile(fileIdx);
uint16 bpp = READ_BE_UINT16(ptr);
ptr += 2;
if (bpp == 8) {
renderer->loadBg256(ptr, bgName);
} else {
if (g_cine->getGameType() == Cine::GType_FW) {
loadRelatedPalette(bgName);
}
renderer->loadBg16(ptr, bgName);
}
free(dataPtr);
return 0;
}
} // End of namespace Cine