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https://github.com/libretro/scummvm.git
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540 lines
13 KiB
C++
540 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/endian.h"
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#include "image/tga.h"
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#include "engines/grim/savegame.h"
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#include "engines/grim/debug.h"
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#include "engines/grim/bitmap.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/gfx_base.h"
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namespace Grim {
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static bool decompress_codec3(const char *compressed, char *result, int maxBytes);
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Common::HashMap<Common::String, BitmapData *> *BitmapData::_bitmaps = nullptr;
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BitmapData *BitmapData::getBitmapData(const Common::String &fname) {
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Common::String str(fname);
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if (_bitmaps && _bitmaps->contains(str)) {
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BitmapData *b = (*_bitmaps)[str];
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++b->_refCount;
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return b;
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}
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BitmapData *b = new BitmapData(fname);
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if (!_bitmaps) {
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_bitmaps = new Common::HashMap<Common::String, BitmapData *>();
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}
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(*_bitmaps)[str] = b;
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return b;
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}
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BitmapData::BitmapData(const Common::String &fname) {
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_fname = fname;
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_refCount = 1;
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_data = nullptr;
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_loaded = false;
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_keepData = true;
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// Initialize members to avoid warnings:
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_numImages = 0;
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_width = 0;
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_height = 0;
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_x = 0;
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_y = 0;
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_format = 0;
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_numTex = 0;
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_bpp = 0;
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_colorFormat = 0;
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_texIds = nullptr;
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_hasTransparency = 0;
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_texc = nullptr;
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_verts = nullptr;
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_layers = nullptr;
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_numCoords = 0;
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_numVerts = 0;
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_numLayers = 0;
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_userData = nullptr;
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}
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void BitmapData::load() {
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if (_loaded) {
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return;
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}
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Common::SeekableReadStream *data = g_resourceloader->openNewStreamFile(_fname.c_str());
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uint32 tag = data->readUint32BE();
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switch(tag) {
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case(MKTAG('B','M',' ',' ')): //Grim bitmap
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loadGrimBm(data);
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break;
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case(MKTAG('T','I','L','0')): // MI4 bitmap
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loadTile(data);
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break;
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default:
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if (!loadTGA(data)) // Try to load as TGA.
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Debug::error(Debug::Bitmaps, "Invalid magic loading bitmap");
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break;
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}
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delete data;
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_loaded = true;
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}
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bool BitmapData::loadGrimBm(Common::SeekableReadStream *data) {
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uint32 tag2 = data->readUint32BE();
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if (tag2 != (MKTAG('F','\0','\0','\0')))
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return false;
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int codec = data->readUint32LE();
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data->readUint32LE(); //_paletteIncluded
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_numImages = data->readUint32LE();
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_x = data->readUint32LE();
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_y = data->readUint32LE();
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data->readUint32LE(); //_transparentColor
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_format = data->readUint32LE();
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_bpp = data->readUint32LE();
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// uint32 redBits = data->readUint32LE();
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// uint32 greenBits = data->readUint32LE();
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// uint32 blueBits = data->readUint32LE();
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// uint32 redShift = data->readUint32LE();
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// uint32 greenShift = data->readUint32LE();
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// uint32 blueShift = data->readUint32LE();
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// Hardcode the format, since the values saved in the files are garbage for some, like "ha_0_elvos.zbm".
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Graphics::PixelFormat pixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
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data->seek(128, SEEK_SET);
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_width = data->readUint32LE();
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_height = data->readUint32LE();
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_colorFormat = BM_RGB565;
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_hasTransparency = false;
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_data = new Graphics::Surface[_numImages];
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data->seek(0x80, SEEK_SET);
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for (int i = 0; i < _numImages; i++) {
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data->seek(8, SEEK_CUR);
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_data[i].create(_width, _height, pixelFormat);
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if (codec == 0) {
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uint32 dsize = _bpp / 8 * _width * _height;
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data->read(_data[i].getPixels(), dsize);
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} else if (codec == 3) {
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int compressed_len = data->readUint32LE();
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char *compressed = new char[compressed_len];
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data->read(compressed, compressed_len);
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bool success = decompress_codec3(compressed, (char *)_data[i].getPixels(), _bpp / 8 * _width * _height);
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delete[] compressed;
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if (!success)
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warning(".. when loading image %s.", _fname.c_str());
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} else
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Debug::error(Debug::Bitmaps, "Unknown image codec in BitmapData ctor!");
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#ifdef SCUMM_BIG_ENDIAN
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if (_format == 1) {
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uint16 *d = (uint16 *)_data[i].getPixels();
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for (int j = 0; j < _width * _height; ++j) {
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d[j] = SWAP_BYTES_16(d[j]);
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}
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}
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#endif
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}
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// Initially, no GPU-side textures created. the createBitmap
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// function will allocate some if necessary (and successful)
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_numTex = 0;
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_texIds = nullptr;
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g_driver->createBitmap(this);
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return true;
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}
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BitmapData::BitmapData(const Graphics::Surface &buf, int w, int h, const char *fname) : _fname(fname) {
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_refCount = 1;
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Debug::debug(Debug::Bitmaps, "New bitmap loaded: %s\n", fname);
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_numImages = 1;
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_x = 0;
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_y = 0;
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_width = w;
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_height = h;
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_format = 1;
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_numTex = 0;
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_texIds = nullptr;
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_bpp = buf.format.bytesPerPixel * 8;
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_hasTransparency = false;
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_colorFormat = BM_RGB565;
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_data = new Graphics::Surface[_numImages];
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_data[0].copyFrom(buf);
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_loaded = true;
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_keepData = true;
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_userData = nullptr;
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_texc = nullptr;
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_verts = nullptr;
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_layers = nullptr;
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g_driver->createBitmap(this);
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}
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BitmapData::BitmapData() :
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_numImages(0), _width(0), _height(0), _x(0), _y(0), _format(0), _numTex(0),
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_bpp(0), _colorFormat(0), _texIds(nullptr), _hasTransparency(false), _data(nullptr),
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_refCount(1), _loaded(false), _keepData(false), _texc(nullptr), _verts(nullptr),
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_layers(nullptr), _numCoords(0), _numVerts(0), _numLayers(0), _userData(nullptr) {
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}
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BitmapData::~BitmapData() {
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_keepData = false;
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if (_loaded) {
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g_driver->destroyBitmap(this);
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}
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freeData();
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if (_bitmaps) {
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if (_bitmaps->contains(_fname)) {
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_bitmaps->erase(_fname);
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}
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if (_bitmaps->empty()) {
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delete _bitmaps;
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_bitmaps = nullptr;
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}
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}
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delete[] _texc;
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delete[] _layers;
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delete[] _verts;
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}
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void BitmapData::freeData() {
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if (!_keepData && _data) {
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for (int i = 0; i < _numImages; ++i) {
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_data[i].free();
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}
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delete[] _data;
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_data = nullptr;
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}
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}
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bool BitmapData::loadTGA(Common::SeekableReadStream *data) {
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Image::TGADecoder dec;
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bool success = dec.loadStream(*data);
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if (!success)
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return false;
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const Graphics::Surface *origSurf = dec.getSurface();
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Graphics::PixelFormat pixelFormat = Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
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Graphics::Surface *surf = origSurf->convertTo(pixelFormat);
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_width = surf->w;
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_height = surf->h;
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_format = 1;
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_x = _y = 0;
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_bpp = 4;
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_colorFormat = BM_RGBA;
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_numImages = 1;
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_data = new Graphics::Surface[1];
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_data[0].init(surf->w, surf->h, surf->pitch, surf->getPixels(), surf->format);
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g_driver->createBitmap(this);
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freeData();
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delete surf;
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return true;
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}
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bool BitmapData::loadTile(Common::SeekableReadStream *o) {
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#ifdef ENABLE_MONKEY4
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_x = 0;
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_y = 0;
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_format = 1;
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o->seek(0, SEEK_SET);
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/*uint32 id = */o->readUint32LE();
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// Should check that we actually HAVE a TIL
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uint32 bmoffset = o->readUint32LE();
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_numCoords = o->readUint32LE();
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_numLayers = o->readUint32LE();
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_numVerts = o->readUint32LE();
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// skip some 0
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o->seek(16, SEEK_CUR);
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_texc = new float[_numCoords * 4];
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for (uint32 i = 0; i < _numCoords * 4; ++i) {
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_texc[i] = o->readFloatLE();
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}
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_layers = new Layer[_numLayers];
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for (uint32 i = 0; i < _numLayers; ++i) {
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_layers[i]._offset = o->readUint32LE();
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_layers[i]._numImages = o->readUint32LE();
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}
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_verts = new Vert[_numVerts];
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for (uint32 i = 0; i < _numVerts; ++i) {
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_verts[i]._texid = o->readUint32LE();
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_verts[i]._pos = o->readUint32LE();
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_verts[i]._verts = o->readUint32LE();
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}
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o->seek(16, SEEK_CUR);
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_numImages = o->readUint32LE();
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o->seek(16, SEEK_CUR);
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_bpp = o->readUint32LE();
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o->seek(bmoffset + 128);
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_width = o->readUint32LE();
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_height = o->readUint32LE();
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o->seek(-8, SEEK_CUR);
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_data = new Graphics::Surface[_numImages];
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Graphics::PixelFormat pixelFormat = Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
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int width = 256;
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int height = 256;
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for (int i = 0; i < _numImages; ++i) {
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_data[i].create(width, height, pixelFormat);
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o->seek(8, SEEK_CUR);
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if (_bpp == 16) {
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uint32 *d = (uint32 *)_data[i].getPixels();
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for (int j = 0; j < _width * _height; ++j) {
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uint16 p = o->readUint16LE();
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// These values are shifted left by 3 so that they saturate the color channel
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uint8 b = (p & 0x7C00) >> 7;
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uint8 g = (p & 0x03E0) >> 2;
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uint8 r = (p & 0x001F) << 3;
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uint8 a = (p & 0x8000) ? 0xFF : 0x00;
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// Recombine the color components into a 32 bit RGB value
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uint32 tmp = (r << 24) | (g << 16) | (b << 8) | a;
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WRITE_BE_UINT32(&d[j], tmp);
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}
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} else if (_bpp == 32) {
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uint32 *d = (uint32 *)_data[i].getPixels();
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for (int j = 0; j < _width * _height; ++j) {
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o->read(&(d[j]), 4);
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}
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}
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}
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_bpp = 32;
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_colorFormat = BM_RGBA;
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_width = width;
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_height = height;
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g_driver->createBitmap(this);
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#endif // ENABLE_MONKEY4
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return true;
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}
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const Graphics::Surface &BitmapData::getImageData(int num) const {
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assert(num >= 0);
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assert(num < _numImages);
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return _data[num];
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}
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// Bitmap
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Bitmap::Bitmap(const Common::String &fname) {
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_data = BitmapData::getBitmapData(fname);
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_currImage = 1;
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}
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Bitmap::Bitmap(const Graphics::Surface &buf, int w, int h, const char *fname) {
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_data = new BitmapData(buf, w, h, fname);
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_currImage = 1;
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}
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Bitmap::Bitmap() {
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_data = new BitmapData();
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_currImage = 0;
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}
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Bitmap *Bitmap::create(const Common::String &filename) {
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if (!SearchMan.hasFile(filename)) {
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warning("Could not find bitmap %s", filename.c_str());
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return nullptr;
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}
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Bitmap *b = new Bitmap(filename);
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return b;
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}
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void Bitmap::saveState(SaveGame *state) const {
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state->writeString(getFilename());
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state->writeLESint32(getActiveImage());
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}
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void Bitmap::restoreState(SaveGame *state) {
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freeData();
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Common::String fname = state->readString();
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_data = BitmapData::getBitmapData(fname);
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_currImage = state->readLESint32();
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}
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void Bitmap::draw() {
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_data->load();
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if (_currImage == 0)
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return;
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g_driver->drawBitmap(this, _data->_x, _data->_y);
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}
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void Bitmap::draw(int x, int y) {
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_data->load();
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if (_currImage == 0)
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return;
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g_driver->drawBitmap(this, x, y, _data->_numLayers - 1);
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}
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void Bitmap::drawLayer(uint32 layer) {
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_data->load();
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if (_currImage == 0)
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return;
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g_driver->drawBitmap(this, _data->_x, _data->_y, layer);
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}
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void Bitmap::setActiveImage(int n) {
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assert(n >= 0);
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_data->load();
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if ((n - 1) >= _data->_numImages) {
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warning("Bitmap::setActiveImage: no anim image: %d. (%s)", n, _data->_fname.c_str());
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} else {
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_currImage = n;
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}
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}
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int Bitmap::getNumImages() const {
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_data->load();
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return _data->_numImages;
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}
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int Bitmap::getNumLayers() const {
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_data->load();
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return _data->_numLayers;
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}
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void Bitmap::freeData() {
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--_data->_refCount;
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if (_data->_refCount < 1) {
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delete _data;
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_data = nullptr;
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}
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}
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Bitmap::~Bitmap() {
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freeData();
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}
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const Graphics::PixelFormat &Bitmap::getPixelFormat(int num) const {
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return getData(num).format;
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}
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void BitmapData::convertToColorFormat(int num, const Graphics::PixelFormat &format) {
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if (_data[num].format == format) {
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return;
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}
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_data[num].convertToInPlace(format);
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}
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void BitmapData::convertToColorFormat(const Graphics::PixelFormat &format) {
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for (int i = 0; i < _numImages; ++i) {
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convertToColorFormat(i, format);
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}
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}
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#define GET_BIT do { bit = bitstr_value & 1; \
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bitstr_len--; \
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bitstr_value >>= 1; \
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if (bitstr_len == 0) { \
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bitstr_value = READ_LE_UINT16(compressed); \
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bitstr_len = 16; \
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compressed += 2; \
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} \
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} while (0)
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static bool decompress_codec3(const char *compressed, char *result, int maxBytes) {
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int bitstr_value = READ_LE_UINT16(compressed);
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int bitstr_len = 16;
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compressed += 2;
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bool bit;
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int byteIndex = 0;
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for (;;) {
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GET_BIT;
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if (bit == 1) {
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if (byteIndex >= maxBytes) {
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warning("Buffer overflow when decoding image: decompress_codec3 walked past the input buffer!");
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return false;
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} else {
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*result++ = *compressed++;
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}
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++byteIndex;
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} else {
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GET_BIT;
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int copy_len, copy_offset;
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if (bit == 0) {
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GET_BIT;
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copy_len = 2 * bit;
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GET_BIT;
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copy_len += bit + 3;
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copy_offset = *(const uint8 *)(compressed++) - 0x100;
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} else {
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copy_offset = (*(const uint8 *)(compressed) | (*(const uint8 *)(compressed + 1) & 0xf0) << 4) - 0x1000;
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copy_len = (*(const uint8 *)(compressed + 1) & 0xf) + 3;
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compressed += 2;
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if (copy_len == 3) {
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copy_len = *(const uint8 *)(compressed++) + 1;
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if (copy_len == 1)
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return true;
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}
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}
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while (copy_len > 0) {
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if (byteIndex >= maxBytes) {
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warning("Buffer overflow when decoding image: decompress_codec3 walked past the input buffer!");
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return false;
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} else {
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assert(byteIndex + copy_offset >= 0);
|
|
assert(byteIndex + copy_offset < maxBytes);
|
|
*result = result[copy_offset];
|
|
result++;
|
|
}
|
|
++byteIndex;
|
|
copy_len--;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
} // end of namespace Grim
|