scummvm/engines/grim/debugger.h
2021-12-26 21:19:38 +01:00

47 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_DEBUGGER_H
#define GRIM_DEBUGGER_H
#include "common/debug.h"
#include "gui/debugger.h"
namespace Grim {
class Debugger : public GUI::Debugger {
public:
Debugger();
virtual ~Debugger();
bool cmd_checkFiles(int argc, const char **argv);
bool cmd_lua_do(int argc, const char **argv);
bool cmd_jump(int argc, const char **argv);
bool cmd_set_renderer(int argc, const char **argv);
bool cmd_save(int argc, const char **argv);
bool cmd_load(int argc, const char **argv);
};
}
#endif