2021-12-26 18:48:43 +01:00

117 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MADE_MADE_H
#define MADE_MADE_H
#include "made/sound.h"
#include "made/detection.h"
#include "engines/engine.h"
#include "common/random.h"
/**
* This is the namespace of the Made engine.
*
* Status of this engine: ???
*
* Games using this engine:
* - Return to Zork
* - Leather Goddesses of Phobos 2
* - The Manhole
* - Rodney's Funscreen
*/
namespace Made {
const uint32 kTimerResolution = 40;
class ResourceReader;
class PmvPlayer;
class Screen;
class ScriptInterpreter;
class GameDatabase;
class MusicPlayer;
class MadeConsole;
class MadeEngine : public ::Engine {
protected:
// Engine APIs
Common::Error run() override;
public:
MadeEngine(OSystem *syst, const MadeGameDescription *gameDesc);
~MadeEngine() override;
bool hasFeature(EngineFeature f) const override;
void syncSoundSettings() override;
Common::RandomSource *_rnd;
const MadeGameDescription *_gameDescription;
uint32 getGameID() const;
uint32 getFeatures() const;
uint16 getVersion() const;
Common::Platform getPlatform() const;
public:
PmvPlayer *_pmvPlayer;
ResourceReader *_res;
Screen *_screen;
GameDatabase *_dat;
ScriptInterpreter *_script;
MusicPlayer *_music;
uint16 _eventNum;
int _eventMouseX, _eventMouseY;
uint16 _eventKey;
int _soundRate;
bool _autoStopSound;
uint _soundEnergyIndex;
SoundEnergyArray *_soundEnergyArray;
uint32 _musicBeatStart;
uint32 _cdTimeStart;
bool _introMusicDigital;
int32 _timers[50];
int16 getTicks();
int16 getTimer(int16 timerNum);
void setTimer(int16 timerNum, int16 value);
void resetTimer(int16 timerNum);
int16 allocTimer();
void freeTimer(int16 timerNum);
void resetAllTimers();
const Common::String getTargetName() { return _targetName; }
Common::String getSavegameFilename(int16 saveNum);
void handleEvents();
protected:
void pauseEngineIntern(bool pause) override;
};
} // End of namespace Made
#endif /* MADE_H */