scummvm/engines/teenagent/objects.cpp
2009-11-07 08:35:24 +00:00

172 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/debug.h"
#include "common/stream.h"
#include "teenagent/objects.h"
#include "teenagent/resources.h"
namespace TeenAgent {
void Rect::load(byte * src) {
_base = src;
Common::MemoryReadStream ins(src, 8);
left = ins.readUint16LE();
top = ins.readUint16LE();
right = ins.readUint16LE();
bottom = ins.readUint16LE();
}
void Rect::save() const {
assert(_base != NULL);
Common::MemoryWriteStream outs(_base, 8);
outs.writeUint16LE(left);
outs.writeUint16LE(top);
outs.writeUint16LE(right);
outs.writeUint16LE(bottom);
}
void Rect::render(Graphics::Surface *surface, uint8 color) const {
surface->hLine(left, bottom, right, color);
surface->vLine(left, bottom, top, color);
surface->hLine(left, top, right, color);
surface->vLine(right, bottom, top, color);
}
void Object::load(byte * src) {
_base = src;
id = *src++;
rect.load(src);
src += 8;
actor_rect.load(src);
src += 8;
actor_orientation = *src++;
enabled = *src++;
name = (const char *)src;
description = parse_description((const char *)src);
}
void Object::save() const {
assert(_base != NULL);
rect.save();
actor_rect.save();
_base[17] = actor_orientation;
_base[18] = enabled;
}
void Object::setName(const Common::String &new_name) {
assert(_base != 0);
strcpy((char *)(_base + 19), new_name.c_str());
name = new_name;
}
void Object::dump() const {
debug(0, "object: %u %u [%u,%u,%u,%u], actor: [%u,%u,%u,%u], orientation: %u, name: %s", id, enabled,
rect.left, rect.top, rect.right, rect.bottom,
actor_rect.left, actor_rect.top, actor_rect.right, actor_rect.bottom,
actor_orientation, name.c_str()
);
}
Common::String Object::parse_description(const char *name) {
const char *desc = name + strlen(name) + 1;
if (*desc == 0)
return Common::String();
Common::String result;
while (*desc != 1 && *desc != 0) {
Common::String line;
while (*desc != 1 && *desc != 0) {
//debug(0, "%02x ", *desc);
line += *desc++;
}
if (line.empty())
break;
++desc;
result += line;
result += '\n';
}
if (!result.empty())
result.deleteLastChar();
else
result = "Cool.";
return result;
}
void InventoryObject::load(byte *src) {
_base = src;
id = *src++;
animated = *src++;
name = (const char *)src;
description = Object::parse_description((const char *)src);
}
void UseHotspot::load(byte *src) {
Common::MemoryReadStream in(src, 9);
inventory_id = in.readByte();
object_id = in.readByte();
unk02 = in.readByte();
x = in.readUint16LE();
y = in.readUint16LE();
callback = in.readUint16LE();
}
void Walkbox::dump() const {
debug(0, "walkbox %02x %02x [%d, %d, %d, %d] %02x %02x %02x %02x ",
type, orientation,
rect.left, rect.right, rect.top, rect.bottom,
unk0a, unk0b, unk0c, unk0d);
}
void Walkbox::load(byte *src) {
_base = src;
type = *src++;
orientation = *src++;
rect.load(src);
src += 8;
unk0a = *src++;
unk0b = *src++;
unk0c = *src++;
unk0d = *src++;
}
void Walkbox::save() const {
assert(_base != NULL);
_base[0] = type;
_base[1] = orientation;
rect.save();
}
} // End of namespace TeenAgent