mirror of
https://github.com/libretro/scummvm.git
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166 lines
4.0 KiB
C++
166 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "groovie/graphics.h"
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#include "groovie/groovie.h"
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#include "common/rect.h"
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#include "common/system.h"
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#include "graphics/palette.h"
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namespace Groovie {
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GraphicsMan::GraphicsMan(GroovieEngine *vm) :
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_vm(vm), _changed(false), _fading(0) {
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// Create the game surfaces
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_foreground.create(640, 320, _vm->_pixelFormat);
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_background.create(640, 320, _vm->_pixelFormat);
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}
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GraphicsMan::~GraphicsMan() {
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// Free the game surfaces
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_foreground.free();
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_background.free();
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}
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void GraphicsMan::update() {
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if (_fading) {
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// Set the start time
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uint32 time = _vm->_system->getMillis() - _fadeStartTime;
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// Scale the time
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int step = (time * 15 << 3) / 1000;
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if (step > 256) {
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step = 256;
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}
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// Apply the current fading
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applyFading(step);
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// Check for the end
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if (step == 256) {
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_fading = 0;
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// Clear the buffer when ending the fade out
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if (_fading == 2)
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_foreground.fillRect(Common::Rect(640, 320), 0);
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}
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}
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// Update the screen if needed and reset the status
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if (_changed) {
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_vm->_system->updateScreen();
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_changed = false;
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}
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}
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void GraphicsMan::change() {
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_changed = true;
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}
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void GraphicsMan::mergeFgAndBg() {
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uint32 i;
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byte *countf, *countb;
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countf = (byte *)_foreground.getPixels();
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countb = (byte *)_background.getPixels();
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for (i = 640 * 320; i; i--) {
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if (255 == *(countf)) {
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*(countf) = *(countb);
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}
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countf++;
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countb++;
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}
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}
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void GraphicsMan::updateScreen(Graphics::Surface *source) {
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_vm->_system->copyRectToScreen(source->getPixels(), 640, 0, 80, 640, 320);
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change();
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}
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bool GraphicsMan::isFading() {
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return _fading;
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}
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void GraphicsMan::fadeIn(byte *pal) {
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// Set the start time
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_fadeStartTime = _vm->_system->getMillis();
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// Copy the target palette
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memcpy(_paletteFull, pal, 3 * 256);
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// Set the current fading
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_fading = 1;
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// Apply a black palette right now
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applyFading(0);
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}
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void GraphicsMan::fadeOut() {
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// Set the start time
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_fadeStartTime = _vm->_system->getMillis();
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// Get the current palette
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_vm->_system->getPaletteManager()->grabPalette(_paletteFull, 0, 256);
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// Set the current fading
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_fading = 2;
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}
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void GraphicsMan::applyFading(int step) {
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// Calculate the fade factor for the given step
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int factorR = 0, factorG = 0, factorB = 0;
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if (_fading == 1) {
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// Fading in
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factorR = (step << 2);
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factorG = (step << 1);
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factorB = step;
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if (factorR > 256) factorR = 256;
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if (factorG > 256) factorG = 256;
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if (factorB > 256) factorB = 256;
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} else if (_fading == 2) {
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// Fading out
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factorR = 256 - step;
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factorG = 256 - (step << 1);
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if (factorR < 0) factorR = 0;
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if (factorG < 0) factorG = 0;
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factorB = factorG;
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}
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// Calculate the new palette
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byte newpal[256 * 3];
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for (int i = 0; i < 256; i++) {
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newpal[(i * 3) + 0] = (_paletteFull[(i * 3) + 0] * factorR) / 256;
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newpal[(i * 3) + 1] = (_paletteFull[(i * 3) + 1] * factorG) / 256;
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newpal[(i * 3) + 2] = (_paletteFull[(i * 3) + 2] * factorB) / 256;
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}
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// Set the screen palette
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_vm->_system->getPaletteManager()->setPalette(newpal, 0, 256);
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// Request a screen update
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change();
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}
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} // End of Groovie namespace
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