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168 lines
3.9 KiB
C++
168 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LASTEXPRESS_FRANCOIS_H
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#define LASTEXPRESS_FRANCOIS_H
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#include "lastexpress/entities/entity.h"
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namespace LastExpress {
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class LastExpressEngine;
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class Francois : public Entity {
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public:
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Francois(LastExpressEngine *engine);
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~Francois() {}
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/**
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* Resets the entity
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*/
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DECLARE_FUNCTION(reset)
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/**
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* Updates parameter 2 using time value
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*
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* @param time The time to add
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*/
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DECLARE_FUNCTION_1(updateFromTime, uint32 time)
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/**
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* Draws the entity
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*
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* @param sequence The sequence to draw
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*/
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DECLARE_FUNCTION_1(draw, const char *sequence)
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/**
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* Handles entering/exiting a compartment.
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*
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* @param sequence The sequence to draw
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* @param compartment The compartment
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*/
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DECLARE_FUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
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/**
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* Handles entering/exiting a compartment and updates position/play animation
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*
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* @param sequence The sequence to draw
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* @param compartment The compartment
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*/
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DECLARE_FUNCTION_2(enterExitCompartment2, const char *sequence, ObjectIndex compartment)
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/**
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Plays sound
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*
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* @param filename The sound filename
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*/
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DECLARE_FUNCTION_1(playSound, const char *filename)
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/**
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* Saves the game
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*
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* @param savegameType The type of the savegame
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* @param param The param for the savegame (EventIndex or TimeValue)
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*/
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DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param)
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/**
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* Walk
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*
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* @param car The car
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* @param entityPosition The entity position
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*/
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DECLARE_FUNCTION_2(doWalk, CarIndex car, EntityPosition entityPosition)
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DECLARE_FUNCTION(exitCompartment)
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DECLARE_FUNCTION(enterCompartment)
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DECLARE_FUNCTION_1(rampage, TimeValue timeValue)
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DECLARE_FUNCTION(takeWalk)
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DECLARE_FUNCTION(haremVisit)
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DECLARE_FUNCTION_3(chaseBeetle, ObjectIndex compartment, EntityPosition entityPosition, const char *str)
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DECLARE_FUNCTION(findCath)
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DECLARE_FUNCTION(letsGo)
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/**
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* Setup Chapter 1
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*/
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DECLARE_FUNCTION(chapter1)
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/**
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* Handle Chapter 1 events
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*/
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DECLARE_FUNCTION(chapter1Handler)
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DECLARE_FUNCTION(inCompartment)
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DECLARE_FUNCTION(function20)
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/**
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* Setup Chapter 2
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*/
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DECLARE_FUNCTION(chapter2)
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/**
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* Handle Chapter 2 events
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*/
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DECLARE_FUNCTION(atBreakfast)
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DECLARE_FUNCTION(withMama)
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/**
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* Setup Chapter 3
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*/
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DECLARE_FUNCTION(chapter3)
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/**
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* Handle Chapter 3 events
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*/
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DECLARE_FUNCTION(chapter3Handler)
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/**
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* Setup Chapter 4
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*/
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DECLARE_FUNCTION(chapter4)
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/**
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* Handle Chapter 4 events
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*/
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DECLARE_FUNCTION(chapter4Handler)
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/**
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* Setup Chapter 5
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*/
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DECLARE_FUNCTION(chapter5)
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/**
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* Handle Chapter 5 events
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*/
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DECLARE_FUNCTION(chapter5Handler)
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DECLARE_FUNCTION(function30)
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DECLARE_NULL_FUNCTION()
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private:
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bool timeCheckCallbackCompartment(TimeValue timeValue, uint ¶meter, byte callback, ObjectIndex compartment, EntityPosition position, const char* sequenceSuffix);
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bool timeCheckCallback(TimeValue timeValue, uint ¶meter, byte callback, TimeValue timeValue2);
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_FRANCOIS_H
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