scummvm/queen/input.cpp
David Eriksson b938b63ddf - Talk clean-up
- Make it possible to quit a dialogue

svn-id: r11302
2003-11-15 21:16:01 +00:00

264 lines
5.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "queen/input.h"
#include "common/system.h"
#include "common/util.h"
namespace Queen {
const char* Input::_commandKeys[LANGUAGE_COUNT] = {
"ocmglptu", // English
"osbgpnre", // German
"ofdnepau", // French
"acsdgpqu", // Italian
"ocmglptu", // Hebrew
"acodmthu" // Spanish
};
Input::Input(Language language, OSystem *system) :
_system(system), _fastMode(false), _keyVerb(VERB_NONE),
_cutawayRunning(false), _cutawayQuit(false), _talkQuit(false),
_quickSave(false), _quickLoad(false),
_inKey(0), _mouse_x(0), _mouse_y(0), _mouseButton(0) {
switch (language) {
case ENGLISH:
_currentCommandKeys = _commandKeys[0];
break;
case GERMAN:
_currentCommandKeys = _commandKeys[1];
break;
case FRENCH:
_currentCommandKeys = _commandKeys[2];
break;
case ITALIAN:
_currentCommandKeys = _commandKeys[3];
break;
case HEBREW:
_currentCommandKeys = _commandKeys[4];
break;
case SPANISH:
_currentCommandKeys = _commandKeys[5];
break;
default:
error("Unknown language");
break;
}
}
void Input::delay() {
delay(_fastMode ? DELAY_SHORT : DELAY_NORMAL);
}
void Input::delay(uint amount) {
OSystem::Event event;
uint32 start = _system->get_msecs();
uint32 cur = start;
do {
while (_system->poll_event(&event)) {
switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
debug(1, "event.kbd.keycode = %i (%c)",
event.kbd.keycode,
isprint(event.kbd.keycode) ? event.kbd.keycode : '.');
_inKey = event.kbd.keycode;
break;
case OSystem::EVENT_MOUSEMOVE:
_mouse_x = event.mouse.x;
_mouse_y = event.mouse.y;
break;
case OSystem::EVENT_LBUTTONDOWN:
_mouseButton |= MOUSE_LBUTTON;
#ifdef _WIN32_WCE
_mouse_x = event.mouse.x;
_mouse_y = event.mouse.y;
#endif
break;
case OSystem::EVENT_RBUTTONDOWN:
_mouseButton |= MOUSE_RBUTTON;
break;
case OSystem::EVENT_QUIT:
_system->quit();
break;
default:
break;
}
}
if (amount == 0)
break;
{
uint this_delay = 20; // 1?
if (this_delay > amount)
this_delay = amount;
_system->delay_msecs(this_delay);
}
cur = _system->get_msecs();
} while (cur < start + amount);
}
int Input::checkKeys() {
if (_inKey)
debug(0, "[Input::checkKeys] _inKey = %i", _inKey);
switch (_inKey) {
case KEY_SPACE:
_keyVerb = Verb(VERB_SKIP_TEXT);
break;
case KEY_COMMA:
_keyVerb = Verb(VERB_SCROLL_UP);
break;
case KEY_DOT:
_keyVerb = Verb(VERB_SCROLL_DOWN);
break;
case KEY_DIGIT_1:
_keyVerb = Verb(VERB_DIGIT_1);
break;
case KEY_DIGIT_2:
_keyVerb = Verb(VERB_DIGIT_2);
break;
case KEY_DIGIT_3:
_keyVerb = Verb(VERB_DIGIT_3);
break;
case KEY_DIGIT_4:
_keyVerb = Verb(VERB_DIGIT_4);
break;
case KEY_ESCAPE:
if (_canQuit) {
if (_cutawayRunning) {
debug(0, "[Input::checkKeys] Setting _cutawayQuit to true!");
_cutawayQuit = true;
}
if (_dialogueRunning)
_talkQuit = true;
}
break;
case KEY_F1: // Use Journal
if (_cutawayRunning) {
if (_canQuit) {
_keyVerb = Verb(VERB_USE_JOURNAL);
_cutawayQuit = _talkQuit = true;
}
}
else {
_keyVerb = Verb(VERB_USE_JOURNAL);
if (_canQuit)
_talkQuit = true;
}
break;
case KEY_F11: // Quicksave
_quickSave = true;
break;
case KEY_F12: // Quickload
_quickLoad = true;
break;
default:
if(_inKey == _currentCommandKeys[0])
_keyVerb = Verb(VERB_OPEN);
else if(_inKey == _currentCommandKeys[1])
_keyVerb = Verb(VERB_CLOSE);
else if(_inKey == _currentCommandKeys[2])
_keyVerb = Verb(VERB_MOVE);
else if(_inKey == _currentCommandKeys[3])
_keyVerb = Verb(VERB_GIVE);
else if(_inKey == _currentCommandKeys[4])
_keyVerb = Verb(VERB_LOOK_AT);
else if(_inKey == _currentCommandKeys[5])
_keyVerb = Verb(VERB_PICK_UP);
else if(_inKey == _currentCommandKeys[6])
_keyVerb = Verb(VERB_TALK_TO);
else if(_inKey == _currentCommandKeys[7])
_keyVerb = Verb(VERB_USE);
break;
}
int inKey = _inKey;
_inKey = 0; //reset
return inKey;
}
bool Input::waitForNumber(int &i, keyPressedCallback callback, void *refCon) {
i = 0;
int key = 0;
do {
delay(DELAY_SHORT);
key = _inKey;
_inKey = 0;
if (key >= '0' && key <= '9') {
i = i * 10 + key - '0';
(*callback)(refCon, key);
}
else if (key == KEY_BACKSPACE) {
i /= 10;
(*callback)(refCon, -1);
}
} while (key != KEY_ESCAPE && key != KEY_RETURN);
return key != KEY_ESCAPE;
}
bool Input::waitForCharacter(char &c) {
int key = 0;
do {
delay(DELAY_SHORT);
if (_inKey >= 'a' && _inKey <= 'z' || _inKey == KEY_ESCAPE) {
key = _inKey;
if (_inKey != KEY_ESCAPE) {
c = (char)_inKey;
}
}
_inKey = 0;
} while (key == 0);
return key != KEY_ESCAPE;
}
} // End of namespace Queen