mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
5151e561d5
svn-id: r5239
1599 lines
35 KiB
C++
1599 lines
35 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* wCopyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "sound/mixer.h"
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#include "sound/mididrv.h"
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#include "scumm/sound.h"
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#include "scumm/imuse.h"
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#include "scumm/bundle.h"
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#include "actor.h"
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#include "debug.h"
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#include "dialogs.h"
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#include "gameDetector.h"
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#include "gui/gui.h"
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#include "gui/newgui.h"
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#include "gui/message.h"
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#include "object.h"
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#include "resource.h"
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#include "string.h"
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#ifdef _WIN32_WCE
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extern void GraphicsOff(void);
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#endif
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// Use g_scumm from error() ONLY
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Scumm *g_scumm = 0;
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extern NewGui *g_gui;
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void autosave(void * engine)
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{
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g_scumm->_doAutosave = true;
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}
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void Scumm::initRandSeeds()
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{
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_randSeed1 = 0xA943DE33;
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_randSeed2 = 0x37A9ED29;
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}
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uint Scumm::getRandomNumber(uint max)
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{
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/* TODO: my own random number generator */
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_randSeed1 = 0xDEADBF03 * (_randSeed1 + 1);
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_randSeed1 = (_randSeed1 >> 13) | (_randSeed1 << 19);
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return _randSeed1 % (max + 1);
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}
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uint Scumm::getRandomNumberRng(uint min, uint max)
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{
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return getRandomNumber(max - min) + min;
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}
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Scumm::Scumm (GameDetector *detector, OSystem *syst)
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: Engine(detector, syst), _pauseDialog(0), _optionsDialog(0), _saveLoadDialog(0)
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{
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OSystem::Property prop;
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// Use g_scumm from error() ONLY
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g_scumm = this;
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_debugMode = detector->_debugMode;
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_bootParam = detector->_bootParam;
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_exe_name = (char*)detector->_gameFileName.c_str();
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_gameId = detector->_gameId;
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_gameText = detector->_gameText;
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_features = detector->_features;
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_soundCardType = detector->_soundCardType;
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_noSubtitles = detector->_noSubtitles;
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_defaultTalkDelay = detector->_talkSpeed;
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_use_adlib = detector->_use_adlib;
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if (_gameId == GID_ZAK256) { // FmTowns is 320x240
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_realWidth = 320;
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_realHeight = 240;
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} else if (_gameId == GID_CMI) {
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_realWidth = 640;
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_realHeight = 480;
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} else {
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_realWidth = 320;
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_realHeight = 200;
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}
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_gui = new Gui();
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_gui->init(this);
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_newgui = g_gui;
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_bundle = new Bundle();
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_sound = new Sound(this);
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_timer = Engine::_timer;
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_sound->_sound_volume_master = 0;
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_sound->_sound_volume_sfx = detector->_sfx_volume;
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_sound->_sound_volume_music = detector->_music_volume;
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/* Initialize backend */
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syst->init_size(_realWidth, _realHeight);
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prop.cd_num = detector->_cdrom;
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if (prop.cd_num >= 0 && (_features & GF_AUDIOTRACKS))
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syst->property(OSystem::PROP_OPEN_CD, &prop);
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/* Bind the mixer to the system => mixer will be invoked
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* automatically when samples need to be generated */
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if (!_mixer->bindToSystem(syst)) {
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warning("Sound initialization failed");
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if (detector->_use_adlib) {
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_use_adlib = false;
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detector->_use_adlib = false;
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detector->_midi_driver = MD_NULL;
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warning("Adlib music was selected, switching to midi null driver");
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}
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}
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_mixer->setVolume(kDefaultSFXVolume);
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_mixer->setMusicVolume(kDefaultMusicVolume);
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// Init iMuse
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if (_features & GF_AFTER_V7) {
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_imuseDigital = new IMuseDigital(this);
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_imuse = NULL;
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} else {
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if (detector->_use_adlib) {
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_imuse = IMuse::create_adlib(syst, _mixer);
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} else {
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void *midiTemp = detector->createMidi();
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if (!midiTemp) { // Fallback to adlib/midiemu
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_imuse = IMuse::create_adlib(syst, _mixer);
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} else {
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_imuse = IMuse::create_midi(syst, detector->createMidi());
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}
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}
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_imuseDigital = NULL;
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if (detector->_gameTempo != 0)
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_imuse->property(IMuse::PROP_TEMPO_BASE, detector->_gameTempo);
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_imuse->set_music_volume(_sound->_sound_volume_music);
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}
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// Load game from specified slot, if any
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if (detector->_save_slot != -1) {
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_saveLoadSlot = detector->_save_slot;
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_saveLoadFlag = 2;
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_saveLoadCompatible = false;
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}
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loadLanguageBundle();
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_audioNames = NULL;
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}
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Scumm::~Scumm ()
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{
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delete [] _actors;
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if (_pauseDialog)
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delete _pauseDialog;
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if (_optionsDialog)
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delete _optionsDialog;
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if (_saveLoadDialog)
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delete _saveLoadDialog;
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delete _gui;
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delete _bundle;
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delete _sound;
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if (_imuse)
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delete _imuse;
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if (_imuseDigital)
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delete _imuseDigital;
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if (_existLanguageFile)
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delete _languageBuffer;
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if (_audioNames)
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delete _audioNames;
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}
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void Scumm::scummInit()
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{
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int i;
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Actor *a;
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tempMusic = 0;
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debug(9, "scummInit");
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if (_features & GF_OLD_BUNDLE)
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_resourceHeaderSize = 2; // FIXME - to be rechecked
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else if (_features & GF_SMALL_HEADER)
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_resourceHeaderSize = 6;
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else
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_resourceHeaderSize = 8;
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memset(_charsetData, 0, sizeof(_charsetData));
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if (!(_features & GF_SMALL_NAMES))
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loadCharset(1);
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initScreens(0, 16, _realWidth, 144);
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setShake(0);
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setupCursor();
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/* Allocate and initilise actors */
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_actors = new Actor[MAX_ACTORS];
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for (i = 1, a = getFirstActor(); ++a, i < NUM_ACTORS; i++) {
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a->number = i;
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a->initActorClass(this);
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a->initActor(1);
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}
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_vars[VAR_CHARINC] = 4;
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_numNestedScripts = 0;
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vm.cutSceneStackPointer = 0;
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memset(vm.cutScenePtr, 0, sizeof(vm.cutScenePtr));
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memset(vm.cutSceneData, 0, sizeof(vm.cutSceneData));
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for (i = 0; i < _maxVerbs; i++) {
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_verbs[i].verbid = 0;
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_verbs[i].right = _realWidth - 1;
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_verbs[i].oldleft = -1;
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_verbs[i].type = 0;
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_verbs[i].color = 2;
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_verbs[i].hicolor = 0;
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_verbs[i].charset_nr = 1;
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_verbs[i].curmode = 0;
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_verbs[i].saveid = 0;
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_verbs[i].center = 0;
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_verbs[i].key = 0;
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}
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if (!(_features & GF_AFTER_V7)) {
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camera._leftTrigger = 10;
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camera._rightTrigger = 30;
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camera._mode = 0;
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}
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camera._follows = 0;
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virtscr[0].xstart = 0;
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if (!(_features & GF_AFTER_V7)) {
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_vars[VAR_V5_DRAWFLAGS] = 11;
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_vars[VAR_59] = 3;
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// Setup light
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_vars[VAR_CURRENT_LIGHTS] = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen;
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_flashlightXStrips = 7;
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_flashlightYStrips = 7;
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}
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mouse.x = 104;
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mouse.y = 56;
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_ENCD_offs = 0;
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_EXCD_offs = 0;
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_currentScript = 0xFF;
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_sentenceNum = 0;
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_currentRoom = 0;
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_numObjectsInRoom = 0;
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_actorToPrintStrFor = 0;
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charset._bufPos = 0;
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_haveMsg = 0;
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_varwatch = -1;
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_screenStartStrip = 0;
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_vars[VAR_TALK_ACTOR] = 0;
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_talkDelay = 0;
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_keepText = false;
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gdi._currentCursor = 0;
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_cursorState = 0;
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_userPut = 0;
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_newEffect = 129;
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_fullRedraw = true;
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clearDrawObjectQueue();
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for (i = 0; i < 6; i++) {
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if (_features & GF_OLD256) {
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_string[i].t_xpos = 0;
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_string[i].t_ypos = 0;
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} else {
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_string[i].t_xpos = 2;
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_string[i].t_ypos = 5;
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}
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_string[i].t_right = _realWidth - 1;
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_string[i].t_color = 0xF;
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_string[i].t_center = 0;
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_string[i].t_charset = 0;
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}
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_numInMsgStack = 0;
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createResource(rtTemp, 6, 500);
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initScummVars();
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if (!(_features & GF_AFTER_V6))
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_vars[VAR_V5_TALK_STRING_Y] = -0x50;
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getGraphicsPerformance();
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#ifdef COMPRESSED_SOUND_FILE
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_sound->_current_cache = 0;
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#endif
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_timer->installProcedure(&autosave, 5 * 60 * 1000);
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}
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void Scumm::initScummVars()
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{
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if (!(_features & GF_AFTER_V7)) {
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_vars[VAR_CURRENTDRIVE] = _currentDrive;
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_vars[VAR_FIXEDDISK] = checkFixedDisk();
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_vars[VAR_SOUNDCARD] = _soundCardType;
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_vars[VAR_VIDEOMODE] = 0x13;
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_vars[VAR_HEAPSPACE] = 630;
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_vars[VAR_MOUSEPRESENT] = _mousePresent;
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_vars[VAR_SOUNDPARAM] = _soundParam;
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_vars[VAR_SOUNDPARAM2] = _soundParam2;
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_vars[VAR_SOUNDPARAM3] = _soundParam3;
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if (_features & GF_AFTER_V6)
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_vars[VAR_V6_EMSSPACE] = 10000;
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}
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}
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void Scumm::checkRange(int max, int min, int no, const char *str)
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{
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if (no < min || no > max) {
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error("Value %d is out of bounds (%d,%d) int script(%d) msg %s", no, min,
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max, vm.slot[_curExecScript].number, str);
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}
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}
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int Scumm::scummLoop(int delta)
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{
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static int counter = 0;
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#ifndef _WIN32_WCE
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if (_debugger)
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_debugger->on_frame();
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#endif
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// Randomize the PRNG by calling it at regular intervals. This ensures
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// that it will be in a different state each time you run the program.
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getRandomNumber(2);
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_vars[VAR_TMR_1] += delta;
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_vars[VAR_TMR_2] += delta;
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_vars[VAR_TMR_3] += delta;
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_vars[VAR_TMR_4] += delta;
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if (delta > 15)
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delta = 15;
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decreaseScriptDelay(delta);
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// If _talkDelay is -1, that means the text should never time out.
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// This is used for drawing verb texts, e.g. the Full Throttle
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// dialogue choices.
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if (_talkDelay != -1) {
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_talkDelay -= delta;
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if (_talkDelay < 0)
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_talkDelay = 0;
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}
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processKbd();
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if (_features & GF_AFTER_V7) {
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_vars[VAR_CAMERA_POS_X] = camera._cur.x;
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_vars[VAR_CAMERA_POS_Y] = camera._cur.y;
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} else {
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_vars[VAR_CAMERA_POS_X] = camera._cur.x;
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}
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_vars[VAR_HAVE_MSG] = (_haveMsg == 0xFE) ? 0xFF : _haveMsg;
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_vars[VAR_VIRT_MOUSE_X] = _virtual_mouse_x;
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_vars[VAR_VIRT_MOUSE_Y] = _virtual_mouse_y;
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_vars[VAR_MOUSE_X] = mouse.x;
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_vars[VAR_MOUSE_Y] = mouse.y;
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_vars[VAR_DEBUGMODE] = _debugMode;
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if (_gameId == GID_MONKEY_VGA) {
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// FIXME: Is all this really necessary now?
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if (delta == 1)
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_vars[VAR_MI1_TIMER]++;
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else if (++counter != 2)
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_vars[VAR_MI1_TIMER] += 5;
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else {
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counter = 0;
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_vars[VAR_MI1_TIMER] += 6;
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}
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} else if (_features & GF_AUDIOTRACKS) {
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_vars[VAR_MI1_TIMER] = _sound->readCDTimer();
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} else if (_features & GF_OLD256) {
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if(tempMusic == 3) {
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tempMusic = 0;
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_vars[VAR_MUSIC_FLAG]++;
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} else {
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tempMusic++;
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}
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}
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if (_saveLoadFlag) {
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if (_saveLoadFlag == 1) {
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saveState(_saveLoadSlot, _saveLoadCompatible);
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// Ender: Disabled for small_header games, as
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// can overwrite game variables (eg, Zak256 cashcards)
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if (_saveLoadCompatible && !(_features & GF_SMALL_HEADER))
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_vars[VAR_GAME_LOADED] = 201;
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} else {
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loadState(_saveLoadSlot, _saveLoadCompatible);
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// Ender: Disabled for small_header games, as
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// can overwrite game variables (eg, Zak256 cashcards)
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if (_saveLoadCompatible && !(_features & GF_SMALL_HEADER))
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_vars[VAR_GAME_LOADED] = 203;
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}
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_saveLoadFlag = 0;
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}
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if (_doAutosave) {
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_saveLoadSlot = 0;
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sprintf(_saveLoadName, "Autosave %d", _saveLoadSlot);
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_saveLoadFlag = 1;
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_saveLoadCompatible = false;
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_doAutosave = false;
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}
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if (_completeScreenRedraw) {
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_completeScreenRedraw = false;
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gdi.clearUpperMask();
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charset._hasMask = false;
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redrawVerbs();
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_fullRedraw = true;
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}
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runAllScripts();
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checkExecVerbs();
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checkAndRunVar33();
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if (_currentRoom == 0) {
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gdi._cursorActive = 0;
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CHARSET_1();
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drawDirtyScreenParts();
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_sound->processSoundQues();
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camera._last = camera._cur;
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} else {
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walkActors();
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moveCamera();
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fixObjectFlags();
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CHARSET_1();
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if (camera._cur.x != camera._last.x || _BgNeedsRedraw || _fullRedraw
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|| (_features & GF_AFTER_V7 && camera._cur.y != camera._last.y)) {
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redrawBGAreas();
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}
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processDrawQue();
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if (_verbRedraw)
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redrawVerbs();
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setActorRedrawFlags(true, true);
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resetActorBgs();
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if (!(_vars[VAR_CURRENT_LIGHTS] & LIGHTMODE_screen) &&
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_vars[VAR_CURRENT_LIGHTS] & LIGHTMODE_flashlight) {
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drawFlashlight();
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setActorRedrawFlags(true, false);
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}
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processActors();
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_fullRedraw = false;
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cyclePalette();
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palManipulate();
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if (_doEffect) {
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_doEffect = false;
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fadeIn(_newEffect);
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clearClickedStatus();
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}
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if (_cursorState > 0) {
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verbMouseOver(checkMouseOver(mouse.x, mouse.y));
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}
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drawBlastObjects();
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drawDirtyScreenParts();
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removeBlastObjects();
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if (!(_features & GF_AFTER_V6))
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playActorSounds();
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_sound->processSoundQues();
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camera._last = camera._cur;
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}
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if (!(++_expire_counter)) {
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increaseResourceCounter();
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}
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animateCursor();
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/* show or hide mouse */
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_system->show_mouse(_cursorState > 0);
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_vars[VAR_TIMER] = 0;
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return _vars[VAR_TIMER_NEXT];
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}
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void Scumm::startScene(int room, Actor * a, int objectNr)
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{
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int i, where;
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Actor *at;
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|
|
CHECK_HEAP debug(1, "Loading room %d", room);
|
|
|
|
clearMsgQueue();
|
|
|
|
fadeOut(_switchRoomEffect2);
|
|
_newEffect = _switchRoomEffect;
|
|
|
|
if (_currentScript != 0xFF) {
|
|
if (vm.slot[_currentScript].where == WIO_ROOM ||
|
|
vm.slot[_currentScript].where == WIO_FLOBJECT) {
|
|
if (vm.slot[_currentScript].cutsceneOverride != 0)
|
|
error("Object %d stopped with active cutscene/override in exit",
|
|
vm.slot[_currentScript].number);
|
|
_currentScript = 0xFF;
|
|
} else if (vm.slot[_currentScript].where == WIO_LOCAL) {
|
|
if (vm.slot[_currentScript].cutsceneOverride != 0)
|
|
error("Script %d stopped with active cutscene/override in exit",
|
|
vm.slot[_currentScript].number);
|
|
_currentScript = 0xFF;
|
|
}
|
|
}
|
|
|
|
if (!(_features & GF_SMALL_HEADER)) // Disable for SH games. Overwrites
|
|
_vars[VAR_NEW_ROOM] = room; // gamevars, eg Zak cashcards
|
|
|
|
runExitScript();
|
|
killScriptsAndResources();
|
|
clearEnqueue();
|
|
stopCycle(0);
|
|
|
|
for (i = 1, at = getFirstActor(); ++at, i < NUM_ACTORS; i++) {
|
|
at->hideActor();
|
|
}
|
|
|
|
if (!(_features & GF_AFTER_V7)) {
|
|
for (i = 0; i < 0x100; i++)
|
|
_shadowPalette[i] = i;
|
|
}
|
|
|
|
clearDrawObjectQueue();
|
|
|
|
_vars[VAR_ROOM] = room;
|
|
_fullRedraw = true;
|
|
|
|
increaseResourceCounter();
|
|
|
|
_currentRoom = room;
|
|
_vars[VAR_ROOM] = room;
|
|
|
|
if (room >= 0x80 && !(_features & GF_AFTER_V7))
|
|
_roomResource = _resourceMapper[room & 0x7F];
|
|
else
|
|
_roomResource = room;
|
|
|
|
_vars[VAR_ROOM_RESOURCE] = _roomResource;
|
|
|
|
if (room != 0)
|
|
ensureResourceLoaded(rtRoom, room);
|
|
|
|
if (_currentRoom == 0) {
|
|
_ENCD_offs = _EXCD_offs = 0;
|
|
_numObjectsInRoom = 0;
|
|
return;
|
|
}
|
|
|
|
initRoomSubBlocks();
|
|
if (_features & GF_SMALL_HEADER)
|
|
loadRoomObjectsSmall();
|
|
else
|
|
loadRoomObjects();
|
|
|
|
if (!(_features & GF_AFTER_V7)) {
|
|
camera._mode = CM_NORMAL;
|
|
camera._cur.x = camera._dest.x = _realWidth / 2;
|
|
camera._cur.y = camera._dest.y = _realHeight / 2;
|
|
}
|
|
|
|
if (_features & GF_AFTER_V6) {
|
|
_vars[VAR_V6_SCREEN_WIDTH] = _scrWidth;
|
|
_vars[VAR_V6_SCREEN_HEIGHT] = _scrHeight;
|
|
}
|
|
|
|
_vars[VAR_CAMERA_MIN_X] = _realWidth / 2;
|
|
_vars[VAR_CAMERA_MAX_X] = _scrWidth - (_realWidth / 2);
|
|
|
|
if (_features & GF_AFTER_V7) {
|
|
_vars[VAR_CAMERA_MIN_Y] = _realHeight / 2;
|
|
_vars[VAR_CAMERA_MAX_Y] = _scrHeight - (_realHeight / 2);
|
|
setCameraAt(_realWidth / 2, _realHeight / 2);
|
|
}
|
|
|
|
if (_roomResource == 0)
|
|
return;
|
|
|
|
|
|
memset(gfxUsageBits, 0, sizeof(gfxUsageBits));
|
|
|
|
if (a) {
|
|
where = whereIsObject(objectNr);
|
|
if (where != WIO_ROOM && where != WIO_FLOBJECT)
|
|
error("startScene: Object %d is not in room %d", objectNr,
|
|
_currentRoom);
|
|
int x, y, dir;
|
|
getObjectXYPos(objectNr, x, y, dir);
|
|
a->putActor(x, y, _currentRoom);
|
|
a->setDirection(dir + 180);
|
|
a->moving = 0;
|
|
}
|
|
|
|
showActors();
|
|
|
|
_egoPositioned = false;
|
|
runEntryScript();
|
|
|
|
if (!(_features & GF_AFTER_V7)) {
|
|
if (a && !_egoPositioned) {
|
|
int x, y;
|
|
getObjectXYPos(objectNr, x, y);
|
|
a->putActor(x, y, _currentRoom);
|
|
a->moving = 0;
|
|
}
|
|
} else {
|
|
if (camera._follows) {
|
|
a = derefActorSafe(camera._follows, "startScene: follows");
|
|
setCameraAt(a->x, a->y);
|
|
}
|
|
}
|
|
|
|
_doEffect = true;
|
|
|
|
CHECK_HEAP;
|
|
}
|
|
|
|
void Scumm::initRoomSubBlocks()
|
|
{
|
|
int i, offs;
|
|
byte *ptr;
|
|
byte *roomptr, *searchptr;
|
|
RoomHeader *rmhd;
|
|
|
|
_ENCD_offs = 0;
|
|
_EXCD_offs = 0;
|
|
_CLUT_offs = 0;
|
|
_PALS_offs = 0;
|
|
|
|
nukeResource(rtMatrix, 1);
|
|
nukeResource(rtMatrix, 2);
|
|
|
|
for (i = 1; i < _maxScaleTable; i++)
|
|
nukeResource(rtScaleTable, i);
|
|
|
|
roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
|
|
rmhd = (RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
|
|
|
|
if (_features & GF_AFTER_V7) {
|
|
_scrWidth = READ_LE_UINT16(&(rmhd->v7.width));
|
|
_scrHeight = READ_LE_UINT16(&(rmhd->v7.height));
|
|
} else {
|
|
_scrWidth = READ_LE_UINT16(&(rmhd->old.width));
|
|
_scrHeight = READ_LE_UINT16(&(rmhd->old.height));
|
|
}
|
|
|
|
|
|
if (_features & GF_SMALL_HEADER)
|
|
_IM00_offs = findResourceData(MKID('IM00'), roomptr) - roomptr;
|
|
else
|
|
_IM00_offs =
|
|
findResource(MKID('IM00'),
|
|
findResource(MKID('RMIM'), roomptr)) - roomptr;
|
|
|
|
ptr = findResourceData(MKID('EXCD'), roomptr);
|
|
if (ptr) {
|
|
_EXCD_offs = ptr - roomptr;
|
|
#ifdef DUMP_SCRIPTS
|
|
dumpResource("exit-", _roomResource, ptr - 8);
|
|
#endif
|
|
}
|
|
|
|
ptr = findResourceData(MKID('ENCD'), roomptr);
|
|
if (ptr) {
|
|
_ENCD_offs = ptr - roomptr;
|
|
#ifdef DUMP_SCRIPTS
|
|
dumpResource("entry-", _roomResource, ptr - 8);
|
|
#endif
|
|
}
|
|
|
|
if (_features & GF_SMALL_HEADER) {
|
|
ptr = findResourceData(MKID('BOXD'), roomptr);
|
|
if (ptr) {
|
|
byte numOfBoxes = *(ptr);
|
|
int size;
|
|
if (_features & GF_OLD256)
|
|
size = numOfBoxes * (SIZEOF_BOX - 2) + 1;
|
|
else
|
|
size = numOfBoxes * SIZEOF_BOX + 1;
|
|
|
|
|
|
createResource(rtMatrix, 2, size);
|
|
memcpy(getResourceAddress(rtMatrix, 2), ptr, size);
|
|
ptr += size;
|
|
size = getResourceDataSize(ptr - size - 6) - size;
|
|
|
|
if (size >= 0) { // do this :)
|
|
createResource(rtMatrix, 1, size);
|
|
memcpy(getResourceAddress(rtMatrix, 1), ptr, size);
|
|
}
|
|
|
|
}
|
|
} else {
|
|
ptr = findResourceData(MKID('BOXD'), roomptr);
|
|
if (ptr) {
|
|
int size = getResourceDataSize(ptr);
|
|
createResource(rtMatrix, 2, size);
|
|
roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
ptr = findResourceData(MKID('BOXD'), roomptr);
|
|
memcpy(getResourceAddress(rtMatrix, 2), ptr, size);
|
|
}
|
|
|
|
ptr = findResourceData(MKID('BOXM'), roomptr);
|
|
if (ptr) {
|
|
int size = getResourceDataSize(ptr);
|
|
createResource(rtMatrix, 1, size);
|
|
roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
ptr = findResourceData(MKID('BOXM'), roomptr);
|
|
memcpy(getResourceAddress(rtMatrix, 1), ptr, size);
|
|
}
|
|
}
|
|
|
|
ptr = findResourceData(MKID('SCAL'), roomptr);
|
|
if (ptr) {
|
|
offs = ptr - roomptr;
|
|
for (i = 1; i < _maxScaleTable; i++, offs += 8) {
|
|
int a = READ_LE_UINT16(roomptr + offs);
|
|
int b = READ_LE_UINT16(roomptr + offs + 2);
|
|
int c = READ_LE_UINT16(roomptr + offs + 4);
|
|
int d = READ_LE_UINT16(roomptr + offs + 6);
|
|
if (a || b || c || d) {
|
|
setScaleItem(i, b, a, d, c);
|
|
roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
}
|
|
}
|
|
}
|
|
memset(_localScriptList, 0, sizeof(_localScriptList));
|
|
|
|
searchptr = roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
if (_features & GF_SMALL_HEADER) {
|
|
while ((ptr = findResourceSmall(MKID('LSCR'), searchptr)) != NULL) {
|
|
int id = 0;
|
|
ptr += _resourceHeaderSize; /* skip tag & size */
|
|
id = ptr[0];
|
|
#ifdef DUMP_SCRIPTS
|
|
do {
|
|
char buf[32];
|
|
sprintf(buf, "room-%d-", _roomResource);
|
|
dumpResource(buf, id, ptr - 6);
|
|
} while (0);
|
|
#endif
|
|
_localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr;
|
|
searchptr = NULL;
|
|
}
|
|
} else {
|
|
while ((ptr = findResource(MKID('LSCR'), searchptr)) != NULL) {
|
|
int id = 0;
|
|
|
|
ptr += _resourceHeaderSize; /* skip tag & size */
|
|
|
|
if (_features & GF_AFTER_V7) {
|
|
id = READ_LE_UINT16(ptr);
|
|
checkRange(NUM_LOCALSCRIPT + _numGlobalScripts, _numGlobalScripts, id, "Invalid local script %d");
|
|
_localScriptList[id - _numGlobalScripts] = ptr + 2 - roomptr;
|
|
} else {
|
|
id = ptr[0];
|
|
_localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr;
|
|
}
|
|
#ifdef DUMP_SCRIPTS
|
|
do {
|
|
char buf[32];
|
|
sprintf(buf, "room-%d-", _roomResource);
|
|
dumpResource(buf, id, ptr - 8);
|
|
} while (0);
|
|
#endif
|
|
searchptr = NULL;
|
|
}
|
|
}
|
|
|
|
// FIXME - we could simply always call findResourceData here, it will
|
|
// do the right thing even if GF_SMALL_HEADER is set. But then, we have
|
|
// to change setPaletteFromPtr() (easy). The problematic bit is save game
|
|
// compatibility - _CLUT_offs is stored in the save game after all.
|
|
// Of course we could just decide to not use _CLUT_offs anymore, and change
|
|
// setPaletteFromRes() to invoke findResourceData() each time
|
|
// (and also getPalettePtr()).
|
|
if (_features & GF_SMALL_HEADER)
|
|
ptr = findResourceSmall(MKID('CLUT'), roomptr);
|
|
else
|
|
ptr = findResourceData(MKID('CLUT'), roomptr);
|
|
|
|
if (ptr) {
|
|
_CLUT_offs = ptr - roomptr;
|
|
setPaletteFromRes();
|
|
}
|
|
|
|
if (_features & GF_AFTER_V6) {
|
|
ptr = findResource(MKID('PALS'), roomptr);
|
|
if (ptr) {
|
|
_PALS_offs = ptr - roomptr;
|
|
setPalette(0);
|
|
}
|
|
}
|
|
|
|
ptr = findResourceData(MKID('CYCL'), roomptr);
|
|
|
|
if (ptr)
|
|
initCycl(ptr);
|
|
|
|
ptr = findResourceData(MKID('TRNS'), roomptr);
|
|
if (ptr)
|
|
gdi._transparency = ptr[0];
|
|
else
|
|
gdi._transparency = 255;
|
|
|
|
initBGBuffers(_scrHeight);
|
|
|
|
memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags));
|
|
}
|
|
|
|
void Scumm::setScaleItem(int slot, int a, int b, int c, int d)
|
|
{
|
|
byte *ptr;
|
|
int cur, amounttoadd, i, tmp;
|
|
|
|
ptr = createResource(rtScaleTable, slot, 200);
|
|
|
|
if (a == c)
|
|
return;
|
|
|
|
cur = (b - d) * a;
|
|
amounttoadd = d - b;
|
|
|
|
for (i = 200; i > 0; i--) {
|
|
tmp = cur / (c - a) + b;
|
|
if (tmp < 1)
|
|
tmp = 1;
|
|
if (tmp > 255)
|
|
tmp = 255;
|
|
*ptr++ = tmp;
|
|
cur += amounttoadd;
|
|
}
|
|
}
|
|
|
|
void Scumm::dumpResource(char *tag, int idx, byte *ptr)
|
|
{
|
|
char buf[256];
|
|
File out;
|
|
|
|
uint32 size;
|
|
if (_features & GF_SMALL_HEADER)
|
|
size = READ_LE_UINT32(ptr);
|
|
else
|
|
size = READ_BE_UINT32_UNALIGNED(ptr + 4);
|
|
|
|
#if defined(MACOS_CARBON)
|
|
sprintf(buf, ":dumps:%s%d.dmp", tag, idx);
|
|
#else
|
|
sprintf(buf, "dumps/%s%d.dmp", tag, idx);
|
|
#endif
|
|
|
|
out.open(buf, "", 1);
|
|
if (out.isOpen() == false) {
|
|
out.open(buf, "", 2);
|
|
if (out.isOpen() == false)
|
|
return;
|
|
out.write(ptr, size);
|
|
}
|
|
out.close();
|
|
}
|
|
|
|
void Scumm::clearClickedStatus()
|
|
{
|
|
checkKeyHit();
|
|
_mouseButStat = 0;
|
|
_leftBtnPressed = 0;
|
|
_rightBtnPressed = 0;
|
|
}
|
|
|
|
int Scumm::checkKeyHit()
|
|
{
|
|
int a = _keyPressed;
|
|
_keyPressed = 0;
|
|
return a;
|
|
}
|
|
|
|
void Scumm::pauseGame(bool user)
|
|
{
|
|
//_gui->pause();
|
|
pauseDialog();
|
|
}
|
|
|
|
void Scumm::setOptions()
|
|
{
|
|
_gui->options();
|
|
//_newgui->optionsDialog();
|
|
}
|
|
|
|
void Scumm::runDialog(Dialog *dialog)
|
|
{
|
|
// Pause sound put
|
|
bool old_soundsPaused = _sound->_soundsPaused;
|
|
_sound->pauseSounds(true);
|
|
|
|
// Open & run the dialog
|
|
dialog->runModal();
|
|
|
|
// Restore old cursor
|
|
updateCursor();
|
|
|
|
// Resume sound output
|
|
_sound->pauseSounds(old_soundsPaused);
|
|
}
|
|
|
|
void Scumm::pauseDialog()
|
|
{
|
|
if (!_pauseDialog) {
|
|
#if 0
|
|
// HACK HACK
|
|
const char *message = "This demonstrates MessageDialog's abilities.\n"
|
|
"For example it supports multi line text.\n"
|
|
"\n"
|
|
"Well, not much more right now, really :-)\n"
|
|
"And there are still some bugs in it, too\n";
|
|
// <- FIXME: This is needed due to a bug...
|
|
_pauseDialog = new MessageDialog(_newgui, message);
|
|
#else
|
|
_pauseDialog = new PauseDialog(_newgui, this);
|
|
#endif
|
|
}
|
|
|
|
runDialog(_pauseDialog);
|
|
}
|
|
|
|
void Scumm::saveloadDialog()
|
|
{
|
|
if (!_saveLoadDialog)
|
|
_saveLoadDialog = new SaveLoadDialog(_newgui, this);
|
|
runDialog(_saveLoadDialog);
|
|
}
|
|
|
|
void Scumm::optionsDialog()
|
|
{
|
|
if (!_optionsDialog)
|
|
_optionsDialog = new OptionsDialog(_newgui, this);
|
|
runDialog(_optionsDialog);
|
|
}
|
|
|
|
void Scumm::shutDown(int i)
|
|
{
|
|
/* TODO: implement this */
|
|
warning("shutDown: not implemented");
|
|
}
|
|
|
|
void Scumm::processKbd()
|
|
{
|
|
int saveloadkey;
|
|
getKeyInput(0);
|
|
|
|
if (_features & GF_OLD256) /* FIXME: Support ingame screen */
|
|
saveloadkey = 319;
|
|
else
|
|
saveloadkey = _vars[VAR_SAVELOADDIALOG_KEY];
|
|
|
|
_virtual_mouse_x = mouse.x + virtscr[0].xstart;
|
|
|
|
|
|
|
|
if(_features & GF_AFTER_V7)
|
|
_virtual_mouse_y = mouse.y + camera._cur.y - (_realHeight / 2);
|
|
else
|
|
_virtual_mouse_y = mouse.y;
|
|
|
|
if (!(_features & GF_OLD256))
|
|
_virtual_mouse_y += virtscr[0].topline;
|
|
else
|
|
_virtual_mouse_y -= 16;
|
|
|
|
if (_virtual_mouse_y < 0)
|
|
_virtual_mouse_y = -1;
|
|
|
|
if (_features & GF_OLD256) {
|
|
if (_virtual_mouse_y >= virtscr[0].height + virtscr[0].topline)
|
|
_virtual_mouse_y = -1;
|
|
} else {
|
|
if (_virtual_mouse_y >= virtscr[0].height)
|
|
_virtual_mouse_y = -1;
|
|
}
|
|
|
|
if (!_lastKeyHit)
|
|
return;
|
|
|
|
if (_lastKeyHit == KEY_SET_OPTIONS) {
|
|
setOptions();
|
|
return;
|
|
}
|
|
|
|
if (_lastKeyHit == _vars[VAR_RESTART_KEY]) {
|
|
warning("Restart not implemented");
|
|
// pauseGame(true);
|
|
return;
|
|
}
|
|
|
|
if (_lastKeyHit == _vars[VAR_PAUSE_KEY]) {
|
|
pauseGame(true);
|
|
/* pause */
|
|
return;
|
|
}
|
|
|
|
if (_lastKeyHit == _vars[VAR_CUTSCENEEXIT_KEY]) {
|
|
if (_insaneState) {
|
|
_videoFinished = true;
|
|
} else
|
|
exitCutscene();
|
|
} else if (_lastKeyHit == saveloadkey && _currentRoom != 0) {
|
|
if (_features & GF_AFTER_V7)
|
|
runScript(_vars[VAR_UNK_SCRIPT], 0, 0, 0);
|
|
|
|
//_gui->saveLoadDialog(); // FIXME: Old Gui
|
|
saveloadDialog(); // Display NewGui
|
|
|
|
if (_features & GF_AFTER_V7)
|
|
runScript(_vars[VAR_UNK_SCRIPT_2], 0, 0, 0);
|
|
} else if (_lastKeyHit == _vars[VAR_TALKSTOP_KEY]) {
|
|
_talkDelay = 0;
|
|
if (_sound->_sfxMode & 2)
|
|
stopTalk();
|
|
return;
|
|
} else if (_lastKeyHit == '[') { // [ volume down
|
|
_sound->_sound_volume_master-=5;
|
|
if (_sound->_sound_volume_master < 0)
|
|
_sound->_sound_volume_master = 0;
|
|
_imuse->set_master_volume(_sound->_sound_volume_master);
|
|
} else if (_lastKeyHit == ']') { // ] volume down
|
|
_sound->_sound_volume_master+=5;
|
|
if (_sound->_sound_volume_master > 128)
|
|
_sound->_sound_volume_master = 128;
|
|
_imuse->set_master_volume(_sound->_sound_volume_master);
|
|
} else if (_lastKeyHit == '-') { // - text speed down
|
|
_defaultTalkDelay+=5;
|
|
if (_defaultTalkDelay > 90)
|
|
_defaultTalkDelay = 90;
|
|
|
|
_vars[VAR_CHARINC] = _defaultTalkDelay / 20;
|
|
} else if (_lastKeyHit == '+') { // + text speed up
|
|
_defaultTalkDelay-=5;
|
|
if (_defaultTalkDelay < 5)
|
|
_defaultTalkDelay = 5;
|
|
|
|
_vars[VAR_CHARINC] = _defaultTalkDelay / 20;
|
|
}
|
|
|
|
// FIXME: Preparing to remove
|
|
// else if (_lastKeyHit == 321) { // F7, display new GUI
|
|
// saveloadDialog();
|
|
// }
|
|
|
|
_mouseButStat = _lastKeyHit;
|
|
}
|
|
|
|
int Scumm::getKeyInput(int a)
|
|
{
|
|
_mouseButStat = 0;
|
|
|
|
_lastKeyHit = checkKeyHit();
|
|
if (a == 0)
|
|
convertKeysToClicks();
|
|
|
|
if (mouse.x < 0)
|
|
mouse.x = 0;
|
|
if (mouse.x > _realWidth-1)
|
|
mouse.x = _realWidth-1;
|
|
if (mouse.y < 0)
|
|
mouse.y = 0;
|
|
if (mouse.y > _realHeight-1)
|
|
mouse.y = _realHeight-1;
|
|
|
|
if (_leftBtnPressed & msClicked && _rightBtnPressed & msClicked) {
|
|
_mouseButStat = 0;
|
|
_lastKeyHit = _vars[VAR_CUTSCENEEXIT_KEY];
|
|
} else if (_leftBtnPressed & msClicked) {
|
|
_mouseButStat = MBS_LEFT_CLICK;
|
|
} else if (_rightBtnPressed & msClicked) {
|
|
_mouseButStat = MBS_RIGHT_CLICK;
|
|
}
|
|
|
|
if (_features & GF_AFTER_V7) {
|
|
// _vars[VAR_LEFTBTN_DOWN] = (_leftBtnPressed&msClicked) != 0;
|
|
_vars[VAR_LEFTBTN_HOLD] = (_leftBtnPressed & msDown) != 0;
|
|
// _vars[VAR_RIGHTBTN_DOWN] = (_rightBtnPressed&msClicked) != 0;
|
|
_vars[VAR_RIGHTBTN_HOLD] = (_rightBtnPressed & msDown) != 0;
|
|
}
|
|
|
|
_leftBtnPressed &= ~msClicked;
|
|
_rightBtnPressed &= ~msClicked;
|
|
|
|
return _lastKeyHit;
|
|
}
|
|
|
|
void Scumm::convertKeysToClicks()
|
|
{
|
|
if (_lastKeyHit && _cursorState > 0) {
|
|
if (_lastKeyHit == 9) {
|
|
_mouseButStat = MBS_RIGHT_CLICK;
|
|
} else if (_lastKeyHit == 13) {
|
|
_mouseButStat = MBS_LEFT_CLICK;
|
|
} else
|
|
return;
|
|
_lastKeyHit = 0;
|
|
}
|
|
}
|
|
|
|
Actor *Scumm::derefActor(int id)
|
|
{
|
|
return &_actors[id];
|
|
}
|
|
|
|
Actor *Scumm::derefActorSafe(int id, const char *errmsg)
|
|
{
|
|
if (id < 1 || id >= NUM_ACTORS) {
|
|
if (_debugMode)
|
|
warning
|
|
("Invalid actor %d in %s (script %d, opcode 0x%x) - This is potentially a BIG problem.",
|
|
id, errmsg, vm.slot[_curExecScript].number, _opcode);
|
|
return NULL;
|
|
}
|
|
return derefActor(id);
|
|
}
|
|
|
|
void Scumm::setStringVars(int slot)
|
|
{
|
|
StringTab *st = &_string[slot];
|
|
st->xpos = st->t_xpos;
|
|
st->ypos = st->t_ypos;
|
|
st->center = st->t_center;
|
|
st->overhead = st->t_overhead;
|
|
st->no_talk_anim = st->t_no_talk_anim;
|
|
st->right = st->t_right;
|
|
st->color = st->t_color;
|
|
st->charset = st->t_charset;
|
|
}
|
|
|
|
void Scumm::unkMiscOp9()
|
|
{
|
|
warning("stub unkMiscOp9()");
|
|
}
|
|
|
|
void Scumm::startManiac()
|
|
{
|
|
warning("stub startManiac()");
|
|
}
|
|
|
|
void Scumm::destroy()
|
|
{
|
|
freeResources();
|
|
|
|
free(_objectStateTable);
|
|
free(_objectRoomTable);
|
|
free(_objectOwnerTable);
|
|
free(_inventory);
|
|
free(_arrays);
|
|
free(_verbs);
|
|
free(_objs);
|
|
free(_vars);
|
|
free(_bitVars);
|
|
free(_newNames);
|
|
free(_classData);
|
|
}
|
|
|
|
//
|
|
// Convert an old style direction to a new style one (angle),
|
|
//
|
|
int newDirToOldDir(int dir)
|
|
{
|
|
if (dir >= 71 && dir <= 109)
|
|
return 1;
|
|
if (dir >= 109 && dir <= 251)
|
|
return 2;
|
|
if (dir >= 251 && dir <= 289)
|
|
return 0;
|
|
return 3;
|
|
}
|
|
|
|
//
|
|
// Convert an new style (angle) direction to an old style one.
|
|
//
|
|
int oldDirToNewDir(int dir)
|
|
{
|
|
const int new_dir_table[4] = { 270, 90, 180, 0 };
|
|
return new_dir_table[dir];
|
|
}
|
|
|
|
//
|
|
// Convert an angle to a simple direction.
|
|
//
|
|
int toSimpleDir(int dirType, int dir)
|
|
{
|
|
const int16 many_direction_tab[16] = {
|
|
71, 109, 251, 289, -1, -1, -1, -1,
|
|
22, 72, 107, 157, 202, 252, 287, 337
|
|
};
|
|
int num = dirType ? 8 : 4;
|
|
const int16 *dirtab = &many_direction_tab[dirType * 8];
|
|
for (int i = 1; i < num; i++, dirtab++) {
|
|
if (dir >= dirtab[0] && dir <= dirtab[1])
|
|
return i;
|
|
}
|
|
return 0;
|
|
|
|
}
|
|
|
|
//
|
|
// Convert a simple direction to an angle
|
|
//
|
|
int fromSimpleDir(int dirType, int dir)
|
|
{
|
|
if (dirType)
|
|
return dir * 45;
|
|
else
|
|
return dir * 90;
|
|
}
|
|
|
|
|
|
//
|
|
// Normalize the given angle - that means, ensure it is positive, and
|
|
// change it to the closest multiple of 45 degree by abusing toSimpleDir.
|
|
//
|
|
int normalizeAngle(int angle)
|
|
{
|
|
int temp;
|
|
|
|
temp = (angle + 360) % 360;
|
|
|
|
return toSimpleDir(1, temp) * 45;
|
|
}
|
|
|
|
void NORETURN CDECL error(const char *s, ...)
|
|
{
|
|
char buf[1024];
|
|
#if defined( USE_WINDBG ) || defined ( _WIN32_WCE )
|
|
char buf2[1024];
|
|
#if defined( _WIN32_WCE )
|
|
TCHAR buf2w[2048];
|
|
#endif
|
|
#endif
|
|
|
|
va_list va;
|
|
|
|
va_start(va, s);
|
|
vsprintf(buf, s, va);
|
|
va_end(va);
|
|
|
|
if (g_scumm && g_scumm->_currentScript != 0xFF) {
|
|
ScriptSlot *ss = &g_scumm->vm.slot[g_scumm->_currentScript];
|
|
fprintf(stderr, "Error(%d:%d:0x%X): %s!\n",
|
|
g_scumm->_roomResource,
|
|
ss->number,
|
|
g_scumm->_scriptPointer - g_scumm->_scriptOrgPointer, buf);
|
|
#if defined( USE_WINDBG ) || defined( _WIN32_WCE )
|
|
sprintf(buf2, "Error(%d:%d:0x%X): %s!\n",
|
|
g_scumm->_roomResource,
|
|
ss->number,
|
|
g_scumm->_scriptPointer - g_scumm->_scriptOrgPointer,
|
|
buf);
|
|
#if defined ( _WIN32_WCE )
|
|
/*
|
|
MultiByteToWideChar(CP_ACP, 0, buf2, strlen(buf2) + 1, buf2w, sizeof(buf2w));
|
|
GraphicsOff();
|
|
MessageBox(NULL, buf2w, TEXT("ScummVM error"), MB_OK);
|
|
*/
|
|
#else
|
|
OutputDebugString(buf2);
|
|
#endif
|
|
#endif
|
|
|
|
} else {
|
|
fprintf(stderr, "Error: %s!\n", buf);
|
|
#if defined( USE_WINDBG ) || defined( _WIN32_WCE )
|
|
sprintf(&buf[strlen(buf)], "\n");
|
|
#if defined ( _WIN32_WCE )
|
|
/*
|
|
MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf2w, sizeof(buf2w));
|
|
GraphicsOff();
|
|
MessageBox(NULL, buf2w, TEXT("ScummVM error"), MB_OK);
|
|
*/
|
|
#else
|
|
OutputDebugString(buf);
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
// Finally exit. quit() will terminate the program if g_system iss present
|
|
if (g_system)
|
|
g_system->quit();
|
|
|
|
exit(1);
|
|
}
|
|
|
|
ScummDebugger g_debugger;
|
|
|
|
void Scumm::waitForTimer(int msec_delay) {
|
|
OSystem::Event event;
|
|
uint32 start_time;
|
|
|
|
if (_fastMode&2)
|
|
msec_delay = 0;
|
|
else if (_fastMode&1)
|
|
msec_delay = 10;
|
|
|
|
start_time = _system->get_msecs();
|
|
|
|
for(;;) {
|
|
while (_system->poll_event(&event)) {
|
|
|
|
switch(event.event_code) {
|
|
case OSystem::EVENT_KEYDOWN:
|
|
if (event.kbd.keycode >= '0' && event.kbd.keycode<='9'
|
|
&& (event.kbd.flags == OSystem::KBD_SHIFT ||
|
|
event.kbd.flags == OSystem::KBD_CTRL)) {
|
|
_saveLoadSlot = event.kbd.keycode - '0';
|
|
sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot);
|
|
_saveLoadFlag = (event.kbd.flags == OSystem::KBD_SHIFT) ? 1 : 2;
|
|
_saveLoadCompatible = false;
|
|
} else if (event.kbd.flags==OSystem::KBD_CTRL) {
|
|
if (event.kbd.keycode=='f')
|
|
_fastMode ^= 1;
|
|
else if (event.kbd.keycode=='g')
|
|
_fastMode ^= 2;
|
|
else if ((event.kbd.keycode=='d') && (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0)))
|
|
g_debugger.attach(this);
|
|
else if (event.kbd.keycode=='s')
|
|
resourceStats();
|
|
} else
|
|
_keyPressed = event.kbd.ascii; // Normal key press, pass on to the game.
|
|
break;
|
|
|
|
case OSystem::EVENT_MOUSEMOVE:
|
|
mouse.x = event.mouse.x;
|
|
mouse.y = event.mouse.y;
|
|
_system->set_mouse_pos(event.mouse.x, event.mouse.y);
|
|
_system->update_screen();
|
|
break;
|
|
|
|
case OSystem::EVENT_LBUTTONDOWN:
|
|
_leftBtnPressed |= msClicked|msDown;
|
|
#ifdef _WIN32_WCE
|
|
mouse.x = event.mouse.x;
|
|
mouse.y = event.mouse.y;
|
|
#endif
|
|
break;
|
|
|
|
case OSystem::EVENT_RBUTTONDOWN:
|
|
_rightBtnPressed |= msClicked|msDown;
|
|
#ifdef _WIN32_WCE
|
|
mouse.x = event.mouse.x;
|
|
mouse.y = event.mouse.y;
|
|
#endif
|
|
break;
|
|
|
|
case OSystem::EVENT_LBUTTONUP:
|
|
_leftBtnPressed &= ~msDown;
|
|
break;
|
|
|
|
case OSystem::EVENT_RBUTTONUP:
|
|
_rightBtnPressed &= ~msDown;
|
|
break;
|
|
}
|
|
}
|
|
_sound->updateCD(); // Loop CD Audio if needed
|
|
if (_system->get_msecs() >= start_time + msec_delay)
|
|
break;
|
|
_system->delay_msecs(10);
|
|
}
|
|
}
|
|
|
|
|
|
void Scumm::updatePalette() {
|
|
if (_palDirtyMax == -1)
|
|
return;
|
|
|
|
bool noir_mode = (_gameId == GID_SAMNMAX && readVar(0x8000));
|
|
int first = _palDirtyMin;
|
|
int num = _palDirtyMax - first + 1;
|
|
int i;
|
|
|
|
byte palette_colors[1024],*p = palette_colors;
|
|
|
|
for (i = _palDirtyMin; i <= _palDirtyMax; i++) {
|
|
byte *data;
|
|
|
|
if (_features & GF_SMALL_HEADER)
|
|
data = _currentPalette + _shadowPalette[i] * 3;
|
|
else
|
|
data = _currentPalette + i * 3;
|
|
|
|
// Sam & Max film noir mode. Convert the colours to grayscale
|
|
// before uploading them to the backend.
|
|
|
|
if (noir_mode) {
|
|
double r, g, b;
|
|
double brightness;
|
|
|
|
r = (double) data[0];
|
|
g = (double) data[1];
|
|
b = (double) data[2];
|
|
|
|
brightness = (0.299 * r + 0.587 * g + 0.114 * b) + 0.5;
|
|
|
|
*p++ = (byte) brightness;
|
|
*p++ = (byte) brightness;
|
|
*p++ = (byte) brightness;
|
|
*p++ = 0;
|
|
} else {
|
|
*p++ = data[0];
|
|
*p++ = data[1];
|
|
*p++ = data[2];
|
|
*p++ = 0;
|
|
}
|
|
}
|
|
|
|
_system->set_palette(palette_colors, first, num);
|
|
|
|
_palDirtyMax = -1;
|
|
_palDirtyMin = 256;
|
|
}
|
|
|
|
void Scumm::mainRun()
|
|
{
|
|
int delta = 0;
|
|
int last_time = _system->get_msecs();
|
|
int new_time;
|
|
|
|
for(;;) {
|
|
|
|
updatePalette();
|
|
|
|
_system->update_screen();
|
|
new_time = _system->get_msecs();
|
|
waitForTimer(delta * 15 + last_time - new_time);
|
|
last_time = _system->get_msecs();
|
|
if (_gui->isActive()) {
|
|
_gui->loop();
|
|
delta = 5;
|
|
} else {
|
|
delta = scummLoop(delta);
|
|
if (delta < 1) // Ensure we don't get into a loop
|
|
delta = 1; // by not decreasing sleepers.
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scumm::launch()
|
|
{
|
|
charset._vm = this;
|
|
gdi._vm = this;
|
|
|
|
_maxHeapThreshold = 450000;
|
|
_minHeapThreshold = 400000;
|
|
|
|
_verbRedraw = false;
|
|
|
|
// Create a primary virtual screen
|
|
_videoBuffer = (byte *)calloc((_realWidth + 8) * _realHeight, 1);
|
|
|
|
allocResTypeData(rtBuffer, MKID('NONE'), 10, "buffer", 0);
|
|
initVirtScreen(0, 0, 0, _realWidth, _realHeight, false, false);
|
|
|
|
if (_features & GF_AFTER_V7)
|
|
setupScummVarsNew();
|
|
else
|
|
setupScummVarsOld();
|
|
|
|
if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX))
|
|
NUM_ACTORS = 30;
|
|
else
|
|
NUM_ACTORS = 13;
|
|
|
|
if (_features & GF_AFTER_V7)
|
|
OF_OWNER_ROOM = 0xFF;
|
|
else
|
|
OF_OWNER_ROOM = 0x0F;
|
|
|
|
// if (_gameId==GID_MONKEY2 && _bootParam == 0)
|
|
// _bootParam = 10001;
|
|
|
|
if (_gameId == GID_INDY4 && _bootParam == 0) {
|
|
_bootParam = -7873;
|
|
}
|
|
|
|
readIndexFile();
|
|
|
|
initRandSeeds();
|
|
|
|
if (_features & GF_NEW_OPCODES)
|
|
setupOpcodes2();
|
|
else
|
|
setupOpcodes();
|
|
|
|
scummInit();
|
|
|
|
if (!(_features & GF_AFTER_V7))
|
|
_vars[VAR_VERSION] = 21;
|
|
|
|
_vars[VAR_DEBUGMODE] = _debugMode;
|
|
|
|
if (_gameId == GID_MONKEY)
|
|
_vars[74] = 1225;
|
|
|
|
_sound->setupSound();
|
|
|
|
runScript(1, 0, 0, &_bootParam);
|
|
}
|
|
|
|
void Scumm::go() {
|
|
launch();
|
|
setupGUIColors();
|
|
mainRun();
|
|
}
|
|
|
|
|
|
byte Scumm::getDefaultGUIColor(int color)
|
|
{
|
|
/* FIXME: strange IF line? */
|
|
if ((_features & GF_AFTER_V7) || (_features & GF_SMALL_HEADER))
|
|
return 0;
|
|
if (_features & GF_AFTER_V6) {
|
|
if (color == 8)
|
|
color = 1;
|
|
return readArray(110, 0, color);
|
|
} else {
|
|
return getStringAddress(21)[color];
|
|
}
|
|
}
|
|
|
|
void Scumm::setupGUIColors() {
|
|
|
|
/* FIXME: strange IF line? */
|
|
if (_gameId && !(_features & GF_SMALL_HEADER) && !(_features & GF_AFTER_V7)) {
|
|
_gui->_bgcolor = getDefaultGUIColor(0);
|
|
_gui->_color = getDefaultGUIColor(1);
|
|
_gui->_textcolor = getDefaultGUIColor(2);
|
|
_gui->_textcolorhi = getDefaultGUIColor(6);
|
|
_gui->_shadowcolor = getDefaultGUIColor(8);
|
|
}
|
|
}
|
|
|
|
bool Scumm::checkFixedDisk() {
|
|
return true;
|
|
}
|