mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 04:28:37 +00:00
7e46c479fc
svn-id: r55448
490 lines
17 KiB
C++
490 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "mohawk/cstime_cases.h"
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#include "mohawk/cstime_ui.h"
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namespace Mohawk {
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CSTimeCase1::CSTimeCase1(MohawkEngine_CSTime *vm) : CSTimeCase(vm, 1) {
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}
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CSTimeCase1::~CSTimeCase1() {
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}
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bool CSTimeCase1::checkConvCondition(uint16 conditionId) {
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const Common::Array<CSTimeHotspot> &hotspots = getCurrScene()->getHotspots();
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bool gotTorch = _vm->_haveInvItem[1];
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// These are all for conversations in the first scene (with the boatman).
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switch (conditionId) {
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case 0:
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// Got the torch?
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return (gotTorch);
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case 1:
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// Is the bag still on land?
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return (hotspots[5].state == 1);
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case 2:
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// Is the bag on the boat, but player hasn't taken the torch?
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return (hotspots[5].state != 1 && !gotTorch);
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}
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return false;
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}
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bool CSTimeCase1::checkAmbientCondition(uint16 charId, uint16 ambientId) {
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return true;
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}
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bool CSTimeCase1::checkObjectCondition(uint16 objectId) {
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const Common::Array<CSTimeHotspot> &hotspots = getCurrScene()->getHotspots();
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switch (_currScene) {
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case 1:
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switch (objectId) {
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case 1:
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// Hide bag on boat if it's not there.
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return (hotspots[5].state == 1);
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case 2:
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// Hide bag on land if it's not there.
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return (hotspots[5].state != 1);
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case 3:
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// Hide torch if it's been picked up.
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return (hotspots[4].state == 1);
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}
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break;
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case 2:
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// The first note piece.
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return !_vm->getInterface()->getCarmenNote()->havePiece(0);
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case 3:
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// The features representing different stages in the body sequence.
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if (objectId == 6 && _vm->_caseVariable[3] != 0)
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return false;
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else if (objectId == 7 && _vm->_caseVariable[3] != 1)
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return false;
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else if (objectId == 8 && _vm->_caseVariable[3] != 2)
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return false;
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else if (objectId > 8)
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return false;
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break;
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case 4:
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// The second note piece?
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if (objectId == 0)
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return (hotspots[0].state > 0);
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break;
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case 5:
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// The third note piece.
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if (objectId == 1)
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return !_vm->getInterface()->getCarmenNote()->havePiece(2);
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}
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return true;
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}
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void CSTimeCase1::selectHelpStrings() {
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CSTimeHelp *help = _vm->getInterface()->getHelp();
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if (_currScene == 1) {
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if (_vm->_haveInvItem[1]) {
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// Got the torch, ready to leave.
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help->addQaR(15, 55);
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} else if (getCurrScene()->getHotspot(6).state == 1) {
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// Should get the torch.
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help->addQaR(13, 53);
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} else if (_conversations[0]->getAsked(2, 1)) {
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// Should move the bag.
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help->addQaR(12, 52);
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} else if (_conversations[0]->getAsked(0, 0) || _conversations[0]->getAsked(1, 0) || _conversations[0]->getAsked(2, 0)) {
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// Should keep talking to the boatman.
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help->addQaR(11, 51);
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} else {
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// Should talk to the boatman.
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help->addQaR(10, 50);
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}
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} else {
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if (!_conversations[1]->getAsked(2, 0)) {
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if (!_conversations[1]->getAsked(0, 0) && !_conversations[1]->getAsked(1, 0)) {
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// Should talk to Hatshepsut.
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help->addQaR(16, 56);
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} else {
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// Should ask Hatshepsut what to do.
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help->addQaR(17, 57);
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}
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} else if (!_conversations[2]->getAsked(0, 2) && !_vm->_caseVariable[1]) {
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// Haven't asked the head priest what to do, and we haven't dealt with the body.
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help->addQaR(18, 58);
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}
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if (!_vm->getInterface()->getCarmenNote()->havePiece(0)) {
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// Should get that note piece.
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help->addQaR(14, 54);
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}
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if (_currScene == 5) {
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if (!_vm->getInterface()->getCarmenNote()->havePiece(2)) {
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// Should get the last note piece.
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help->addQaR(28, 68);
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} else {
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// Should work out where that henchman is.
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help->addQaR(29, 69);
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}
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} else {
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if (_conversations[2]->getAsked(0, 2)) {
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if (!_vm->_caseVariable[1]) {
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// We haven't dealt with the body yet.
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help->addQaR(21, 61);
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}
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if (!_scenes[3]->_visitCount) {
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// We haven't checked out that dark tomb.
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help->addQaR(22, 62);
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}
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} else {
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if (_conversations[2]->getAsked(0, 0) || _conversations[2]->getAsked(1, 0) || _conversations[2]->getAsked(2, 0)) {
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// We should keep talking to the head priest.
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help->addQaR(20, 60);
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if (!_scenes[3]->_visitCount) {
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// We haven't checked out that dark tomb.
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help->addQaR(23, 63);
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}
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} else if (_scenes[2]->_visitCount) {
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// We've visited the tomb, but not talked to the head priest.
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help->addQaR(19, 59);
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}
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}
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if (_vm->_caseVariable[2] && !_vm->_caseVariable[1]) {
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// We're in the middle of the body sequence.
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help->addQaR(24, 64);
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}
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if (_scenes[3]->_visitCount) {
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if (_vm->_haveInvItem[1]) {
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// Need to light that torch.
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help->addQaR(25, 65);
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} else if (_vm->_haveInvItem[2] && !_vm->_caseVariable[2]) {
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// Need to start the body sequence.
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help->addQaR(27, 67);
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}
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}
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}
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}
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help->addQaR(99, 0);
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}
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void CSTimeCase1::handleConditionalEvent(const CSTimeEvent &event) {
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CSTimeEvent newEvent;
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switch (event.param2) {
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case 0:
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// Trying to enter the first room of the tomb.
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if (!_conversations[1]->getAsked(2, 0)) {
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// We need a plan first.
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_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 12352));
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} else if (!_vm->getInterface()->getCarmenNote()->havePiece(0)) {
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// Shouldn't we take a look at that note?
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_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 10355));
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} else {
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// Onward!
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_vm->addEvent(CSTimeEvent(kCSTimeEventNewScene, event.param1, 3));
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_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 12551));
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}
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break;
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case 1:
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// Poking at the jars. The response depends on whether the hieroglyphs on the tomb wall
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// have been seen yet or not.
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_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(),
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_vm->_caseVariable[2] ? 14304 : 14303));
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break;
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case 2:
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// Leaving the dark tomb.
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if (!_vm->getInterface()->getCarmenNote()->havePiece(1)) {
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// Should probably get that note.
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 0, 16356));
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} else {
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bool doAfter = true;
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if (_vm->_haveInvItem[1]) {
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// Still have the unlit torch.
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14553));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 14356));
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} else if (_vm->_caseVariable[4]) {
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// Let's start the mummy-making again!
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_vm->_caseVariable[4] = 0;
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14565));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
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} else if (_vm->_caseVariable[2] && !_vm->_caseVariable[6]) {
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// One-time remark after we saw the hieroglyphs.
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_vm->_caseVariable[6] = 1;
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 14355));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14563));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
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} else
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doAfter = false;
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if (doAfter) {
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventInitScene, 0xffff, 0xffff));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharSetupRestPos, 1, 0xffff));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
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}
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// Move back to the main room.
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventNewScene, 0xffff, 3));
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}
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break;
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case 3:
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// Body sequence logic.
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if (!_vm->_caseVariable[2]) {
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// We haven't seen the hieroglyphs yet. No guessing!
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 14354));
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break;
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}
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switch (event.param1) {
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case 1:
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// Second part.
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if (_vm->_caseVariable[3] == 1) {
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_vm->_caseVariable[3] = 2;
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// Yes, that was the right thing.
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 14361));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14555));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
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// Update the features.
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, 8));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, event.param1));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharPlayNIS, 2, 1));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventDisableFeature, 2, 6));
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} else if (_vm->_caseVariable[3] == 2) {
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// We've already done that part!
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 14357));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, event.param1));
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} else {
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incorrectBodySequence(4, 14559, event.param1);
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}
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break;
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case 2:
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// Third/final part.
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if (_vm->_caseVariable[3] == 2) {
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_vm->_caseVariable[1] = 1;
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// Move to the final room (we can't get here without having all the notes so far).
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventNewScene, 0xffff, 5));
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// Yes, that was the right thing. We'll move onward now.
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14558));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14556));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
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// Update the features.
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, 9));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, event.param1));
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} else {
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incorrectBodySequence(9, 14560, event.param1);
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}
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break;
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case 3:
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// First part.
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if (_vm->_caseVariable[3]) {
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// We've already done that part!
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 14357));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, event.param1));
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} else {
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_vm->_caseVariable[3] = 1;
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// Yes, that was the right thing.
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 14360));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14554));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
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// Update the features.
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, event.param1));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, 7));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharPlayNIS, 2, 0));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventDisableFeature, 2, 6));
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}
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break;
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case 4:
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if (_vm->_caseVariable[3] == 2)
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incorrectBodySequence(5, 14561, event.param1);
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else
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incorrectBodySequence(2, 14561, event.param1);
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break;
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case 5:
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if (_vm->_caseVariable[3] == 2)
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incorrectBodySequence(6, 14562, event.param1);
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else
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incorrectBodySequence(3, 14562, event.param1);
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break;
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}
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventDisableFeature, 0xffff, event.param1));
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break;
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case 4:
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// Woven bag dragged.
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if (_conversations[0]->getAsked(2, 1)) {
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// We were asked to move it.
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if (event.param1 == 5) {
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// Yay, the player got it on the boat!
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// Congratulate the player and enable the torch.
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 2, 10551));
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getCurrScene()->getHotspot(4).invObjId = 1;
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventEnableHotspot, 0xffff, 6));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, 2));
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} else {
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assert(event.param1 < 7);
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// It didn't get dropped onto the boat, so we complain about it.
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newEvent.type = kCSTimeEventCharStartFlapping;
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// Does the Good Guide complain (if we gave it to her, or put it in the inventory)?
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newEvent.param1 = (event.param1 == 1 || event.param1 == 6) ? getCurrScene()->getHelperId() : 2;
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// Which string?
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static const uint16 strings[7] = { 30201, 30103, 30202, 30203, 30203, 0, 10352};
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newEvent.param2 = strings[event.param1];
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_vm->insertEventAtFront(newEvent);
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}
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} else {
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// We're just randomly moving the woven bag!
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_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 10351));
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if (event.param1 == 5) {
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// This went onto the boat hotspot, so the bag was removed; put it back.
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventEnableHotspot, 0xffff, 5));
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, 1));
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}
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}
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break;
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case 5:
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// We're ready to shove off!
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 10356));
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break;
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case 6:
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// Trying to leave the first scene by walking.
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if (_vm->_haveInvItem[1]) {
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// If you have the torch, the Good Guide prods you to use the boat.
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_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 10305));
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} else {
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// Otherwise, the boatman tells you that you can't leave yet.
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_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, 2, 10506));
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}
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break;
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case 7:
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// Clicking on the woven bag.
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if (_conversations[0]->getAsked(2, 0)) {
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// If we were asked to move it, the Good Guide prods us to try dragging.
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_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 10306));
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} else {
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// Otherwise, the boatman tells us what it is.
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_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, 2, 10502));
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}
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break;
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case 8:
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// One-time-only reminder that you can re-ask questions.
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if (_vm->_caseVariable[7])
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break;
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_vm->_caseVariable[7] = 1;
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_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, 0, 12359));
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break;
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case 9:
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// Trying to give the torch to the Good Guide; you get a different message
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// depending on whether it's already in your inventory or not.
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_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, 0, _vm->_haveInvItem[1] ? 9906 : 30119));
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break;
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default:
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error("unknown Conditional Event type %d for case 1", event.param2);
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}
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}
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void CSTimeCase1::incorrectBodySequence(uint16 stage, uint16 speech, uint16 feature) {
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// (This adds events backwards, so read from the bottom up.)
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// You did it wrong! Set the case variable for leaving the dark tomb, and get sent there.
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_vm->_caseVariable[4] = 1;
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_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventNewScene, 0xffff, 4));
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CSTimeEvent event;
|
|
event.type = kCSTimeEventCharStartFlapping;
|
|
event.param1 = getCurrScene()->getHelperId();
|
|
if (!_vm->_caseVariable[5]) {
|
|
// The first time, you get a nice "let's have another look" suggestion.
|
|
event.param2 = 14353;
|
|
_vm->_caseVariable[5] = 1;
|
|
} else if (_vm->_rnd->getRandomBit()) {
|
|
// Randomly repeat that suggestion...
|
|
event.param2 = 14353;
|
|
} else {
|
|
// Or else something a little grumpier.
|
|
event.param2 = 14358 + _vm->_rnd->getRandomBit();
|
|
}
|
|
_vm->insertEventAtFront(event);
|
|
|
|
// "What a mess!"
|
|
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14557));
|
|
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
|
|
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharPlayNIS, 1, 1));
|
|
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
|
|
|
|
// Enable the head priest(?!).
|
|
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharSetState, 1, 1));
|
|
|
|
// Explain what went wrong.
|
|
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, speech));
|
|
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
|
|
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharPlayNIS, 1, 0));
|
|
|
|
// Reset the features, with an animation if necessary.
|
|
if (stage == 9) {
|
|
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, 9));
|
|
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, feature));
|
|
} else {
|
|
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, stage + 8));
|
|
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, feature));
|
|
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharPlayNIS, 2, 1));
|
|
event.type = kCSTimeEventDisableFeature;
|
|
event.param1 = 2;
|
|
if (_vm->_caseVariable[3] == 0)
|
|
event.param2 = 6;
|
|
else if (_vm->_caseVariable[3] == 1)
|
|
event.param2 = 7;
|
|
else
|
|
event.param2 = 8;
|
|
_vm->insertEventAtFront(event);
|
|
}
|
|
|
|
// And so, we're back to the beginning of the body sequence.
|
|
_vm->_caseVariable[3] = 0;
|
|
}
|
|
|
|
} // End of namespace Mohawk
|