scummvm/backends/graphics3d
Le Philousophe 17a1b37dda BACKENDS: SDL: Refactor ImGui processing
This unifies the ImGui processing for both 2D and 3D engine.
This also make sure we don't destroy ImGui if init failed (like on older
OpenGL).
The destroy callback is also called whenever we destroy the context.
2024-06-30 15:57:03 +02:00
..
android ANDROID: Use float constants 2024-06-22 11:52:21 +02:00
ios JANITORIAL: Fix arbitary typo in ios-graphics3d.h 2024-05-18 13:52:31 +02:00
opengl AMIGAOS: Use compiler defines 2024-03-16 01:59:27 +02:00
openglsdl BACKENDS: SDL: Refactor ImGui processing 2024-06-30 15:57:03 +02:00