scummvm/graphics/svg.h
Miro Kropacek faeb24f037 GRAPHICS: SVGBitmap now inherits from ManagedSurface
Since the only use case for SVGBitmap is blitting it to a
ManagedSurface, combine both into one to avoid unnecessary allocation
and blitting.
2023-03-16 19:20:50 +01:00

43 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GRAPHICS_SVG_H
#define GRAPHICS_SVG_H
#include "graphics/managed_surface.h"
namespace Common {
class SeekableReadStream;
}
namespace Graphics {
/**
* A derived graphics surface, which renders bitmap data from a SVG stream.
*/
class SVGBitmap : public ManagedSurface {
public:
SVGBitmap(Common::SeekableReadStream *in, int dw, int dh);
};
} // end of namespace Graphics
#endif // GRAPHICS_SVG_H