scummvm/engines/hugo/intro.cpp
Arnaud Boutonné 2846ce14f3 HUGO: Move text arrays to a separate class
svn-id: r55507
2011-01-25 00:32:48 +00:00

410 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#include "common/system.h"
#include "hugo/hugo.h"
#include "hugo/intro.h"
#include "hugo/util.h"
#include "hugo/display.h"
#include "hugo/sound.h"
#include "hugo/text.h"
namespace Hugo {
IntroHandler::IntroHandler(HugoEngine *vm) : _vm(vm) {
}
IntroHandler::~IntroHandler() {
}
intro_v1d::intro_v1d(HugoEngine *vm) : IntroHandler(vm) {
}
intro_v1d::~intro_v1d() {
}
void intro_v1d::preNewGame() {
}
void intro_v1d::introInit() {
introTicks = 0;
surf.w = 320;
surf.h = 200;
surf.pixels = _vm->_screen->getFrontBuffer();
surf.pitch = 320;
surf.bytesPerPixel = 1;
}
bool intro_v1d::introPlay() {
static int state = 0;
byte introSize = _vm->getIntroSize();
if (_vm->getGameStatus().skipIntroFl)
return true;
if (introTicks < introSize) {
switch (state++) {
case 0:
_vm->_screen->drawRectangle(true, 0, 0, 319, 199, _TMAGENTA);
_vm->_screen->drawRectangle(true, 10, 10, 309, 189, _TBLACK);
break;
case 1:
_vm->_screen->drawShape(20, 92,_TLIGHTMAGENTA,_TMAGENTA);
_vm->_screen->drawShape(250,92,_TLIGHTMAGENTA,_TMAGENTA);
// TROMAN, size 10-5
if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8");
char buffer[80];
if (_boot.registered)
strcpy(buffer, "Registered Version");
else
strcpy(buffer, "Shareware Version");
font.drawString(&surf, buffer, 0, 163, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
font.drawString(&surf, _vm->getCopyrightString(), 0, 176, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib);
font.drawString(&surf, buffer, 0, 75, 320, _TMAGENTA, Graphics::kTextAlignCenter);
}
// SCRIPT, size 24-16
strcpy(buffer, "Hugo's");
if (font.loadFromFON("SCRIPT.FON")) {
font.drawString(&surf, buffer, 0, 20, 320, _TMAGENTA, Graphics::kTextAlignCenter);
} else {
// Workaround: SCRIPT.FON doesn't load properly at the moment
_vm->_screen->loadFont(2);
_vm->_screen->writeStr(kCenter, 20, buffer, _TMAGENTA);
}
// TROMAN, size 30-24
if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 24)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 24");
strcpy(buffer, "House of Horrors !");
font.drawString(&surf, buffer, 0, 50, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 2:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 14");
strcpy(buffer, "S t a r r i n g :");
font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 3:
// TROMAN, size 20-9
if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 18");
strcpy(buffer, "Hugo !");
font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 4:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 14)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 14");
strcpy(buffer, "P r o d u c e d b y :");
font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 5:
// TROMAN size 16-9
strcpy(buffer, "David P Gray !");
font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 6:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
strcpy(buffer, "D i r e c t e d b y :");
font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 7:
// TROMAN, size 16-9
strcpy(buffer, "David P Gray !");
font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 8:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 16-9
strcpy(buffer, "M u s i c b y :");
font.drawString(&surf, buffer, 0, 95, 320, _TMAGENTA, Graphics::kTextAlignCenter);
break;
case 9:
// TROMAN, size 16-9
strcpy(buffer, "David P Gray !");
font.drawString(&surf, buffer, 0, 115, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
case 10:
_vm->_screen->drawRectangle(true, 82, 92, 237, 138, _TBLACK);
// TROMAN, size 20-14
if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 18)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 18");
strcpy(buffer, "E n j o y !");
font.drawString(&surf, buffer, 0, 100, 320, _TLIGHTMAGENTA, Graphics::kTextAlignCenter);
break;
}
_vm->_screen->displayBackground();
g_system->updateScreen();
g_system->delayMillis(1000);
}
return (++introTicks >= introSize);
}
intro_v2d::intro_v2d(HugoEngine *vm) : IntroHandler(vm) {
}
intro_v2d::~intro_v2d() {
}
void intro_v2d::preNewGame() {
}
void intro_v2d::introInit() {
_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
surf.w = 320;
surf.h = 200;
surf.pixels = _vm->_screen->getFrontBuffer();
surf.pitch = 320;
surf.bytesPerPixel = 1;
char buffer[128];
// TROMAN, size 10-5
if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8");
if (_boot.registered)
sprintf(buffer, "%s Registered Version", _vm->getCopyrightString());
else
sprintf(buffer, "%s Shareware Version", _vm->getCopyrightString());
font.drawString(&surf, buffer, 0, 186, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
// TROMAN, size 10-5
sprintf(buffer, "Distributed by %s.", _boot.distrib);
font.drawString(&surf, buffer, 0, 1, 320, _TLIGHTRED, Graphics::kTextAlignCenter);
}
_vm->_screen->displayBackground();
g_system->updateScreen();
g_system->delayMillis(5000);
}
bool intro_v2d::introPlay() {
return true;
}
intro_v3d::intro_v3d(HugoEngine *vm) : IntroHandler(vm) {
}
intro_v3d::~intro_v3d() {
}
void intro_v3d::preNewGame() {
}
void intro_v3d::introInit() {
_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
surf.w = 320;
surf.h = 200;
surf.pixels = _vm->_screen->getFrontBuffer();
surf.pitch = 320;
surf.bytesPerPixel = 1;
char buffer[128];
if (_boot.registered)
sprintf(buffer, "%s Registered Version", _vm->getCopyrightString());
else
sprintf(buffer,"%s Shareware Version", _vm->getCopyrightString());
// TROMAN, size 10-5
if (!font.loadFromFON("TMSRB.FON", Graphics::WinFontDirEntry("Tms Rmn", 8)))
error("Unable to load font TMSRB.FON, face 'Tms Rmn', size 8");
font.drawString(&surf, buffer, 0, 190, 320, _TBROWN, Graphics::kTextAlignCenter);
if (scumm_stricmp(_boot.distrib, "David P. Gray")) {
sprintf(buffer, "Distributed by %s.", _boot.distrib);
font.drawString(&surf, buffer, 0, 0, 320, _TBROWN, Graphics::kTextAlignCenter);
}
_vm->_screen->displayBackground();
g_system->updateScreen();
g_system->delayMillis(5000);
_vm->_file->readBackground(22); // display screen MAP_3d
_vm->_screen->displayBackground();
introTicks = 0;
_vm->_sound->DOSSongPtr = _vm->_sound->DOSIntroSong;
}
/**
* Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
* Called every tick. Returns TRUE when complete
*/
bool intro_v3d::introPlay() {
if (_vm->getGameStatus().skipIntroFl)
return true;
if (introTicks < _vm->getIntroSize()) {
font.drawString(&surf, ".", _vm->_introX[introTicks], _vm->_introY[introTicks] - kDibOffY, 320, _TBRIGHTWHITE);
_vm->_screen->displayBackground();
// Text boxes at various times
switch (introTicks) {
case 4:
Utils::Box(kBoxOk, "%s", _vm->_text->getTextIntro(kIntro1));
break;
case 9:
Utils::Box(kBoxOk, "%s", _vm->_text->getTextIntro(kIntro2));
break;
case 35:
Utils::Box(kBoxOk, "%s", _vm->_text->getTextIntro(kIntro3));
break;
}
}
return (++introTicks >= _vm->getIntroSize());
}
intro_v1w::intro_v1w(HugoEngine *vm) : IntroHandler(vm) {
}
intro_v1w::~intro_v1w() {
}
void intro_v1w::preNewGame() {
_vm->getGameStatus().viewState = kViewIntroInit;
}
void intro_v1w::introInit() {
}
bool intro_v1w::introPlay() {
return true;
}
intro_v2w::intro_v2w(HugoEngine *vm) : IntroHandler(vm) {
}
intro_v2w::~intro_v2w() {
}
void intro_v2w::preNewGame() {
}
void intro_v2w::introInit() {
_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
_vm->_screen->displayBackground();
g_system->updateScreen();
g_system->delayMillis(3000);
}
bool intro_v2w::introPlay() {
return true;
}
intro_v3w::intro_v3w(HugoEngine *vm) : IntroHandler(vm) {
}
intro_v3w::~intro_v3w() {
}
void intro_v3w::preNewGame() {
}
/**
* Hugo 3 - show map and set up for introPlay()
*/
void intro_v3w::introInit() {
_vm->_file->readBackground(_vm->_numScreens - 1); // display splash screen
_vm->_screen->displayBackground();
g_system->updateScreen();
g_system->delayMillis(3000);
_vm->_file->readBackground(22); // display screen MAP_3w
_vm->_screen->displayBackground();
introTicks = 0;
_vm->_screen->loadFont(0);
}
/**
* Hugo 3 - Preamble screen before going into game. Draws path of Hugo's plane.
* Called every tick. Returns TRUE when complete
*/
bool intro_v3w::introPlay() {
if (_vm->getGameStatus().skipIntroFl)
return true;
if (introTicks < _vm->getIntroSize()) {
// Scale viewport x_intro,y_intro to screen (offsetting y)
_vm->_screen->writeStr(_vm->_introX[introTicks], _vm->_introY[introTicks] - kDibOffY, "x", _TBRIGHTWHITE);
_vm->_screen->displayBackground();
// Text boxes at various times
switch (introTicks) {
case 4:
Utils::Box(kBoxOk, "%s", _vm->_text->getTextIntro(kIntro1));
break;
case 9:
Utils::Box(kBoxOk, "%s", _vm->_text->getTextIntro(kIntro2));
break;
case 35:
Utils::Box(kBoxOk, "%s", _vm->_text->getTextIntro(kIntro3));
break;
}
}
return (++introTicks >= _vm->getIntroSize());
}
} // End of namespace Hugo