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Residual: A 3D game interpreter Last updated: $Date$ ------------------------------------------------------------------------------ What is Residual? ----------------- Residual allow to play 3D games such as Grim Fandango. Residual utilizes OpenGL for 3d graphics hardware acceleration. A software renderer is also included for machines without hardware OpenGL. Which games does it support? ---------------------------- Residual is a fairly slow developing project and is still very much considered alpha. Currently it contains initial support for Grim Fandango. It is possible, but far from promised, that the other LucasArts LUA-based title 'Escape from Monkey Island' may be supported in the distant future. How do I run Residual? ---------------------- As Residual is still under heavy development it is not yet stable, easy to use, or complete. Some technical ability is required. See the Configuration File section to see how to create the configuration file. To see a list of supported command-line parameters, run Residual with the argument --help Configuration file: ------------------- By default, the configuration file is saved in, and loaded from: Windows Vista: \Users\username\AppData\Roaming\Residual\residual.ini Windows 2000/XP: \Documents and Settings\username\Application Data\Residual\residual.ini Windows NT4: <windir>\Profiles\username\Application Data\Residual\residual.ini Windows 95/98/ME: <windir>\residual.ini Unix: ~/.residualrc Mac OS X: ~/Library/Preferences/Residual Preferences Others: residual.ini in the current directory An example config file looks as follows: [residual] [grim] path=[path to all the .lab files] It runs really slow when using -zbuffer! ---------------------------------------- A large portion of gfx cards do not have a fast glDrawPixels access to zbuffer implementation in the driver. Unix users may be able to achieve playable framerates by using Mesa 5.0 or above, but people unable to upgrade or Windows users must use software renderer. Software renderer is generally faster on modern platform. Black screen while menu dialogs on Radeon with Windows! ------------------------------------------------------- Turn off "force fullscene antialiasing" in the OpenGL gfx driver options. What is the state of Residual? ------------------------------ Basic gameplay works, including cutscenes. Parts of the game are playable, but many features are either missing or unstable. There is no ability to reliably save/load games, etc. Crashes are likely. Game currently playable to: Meche leaves Manny again (Rubacava, Year 2) Caveats (in order of appearance): 1) Sound track destruction doesn't do quite a good enough job when entering the spider web area (sp.set) in the Petrified Forest 2) Video of Copal's death (among other movies) plays at *almost* 2x the correct speed, this causes buffer overflows in the audio. While hardcoding the speed to the correct value used by the other movies works, it is not a good fix and so it is not implemented 3) Sometimes the Demon Beavers get stuck on obstacles - open the menu for a moment and they will correct themselves For more information, see the page on Residual at the wiki page: https://apps.sourceforge.net/mediawiki/residual Which datafiles are needed? --------------------------- *.LAB GRIM.TAB What are the default keys? -------------------------- e,u,p,i : Examine, Use, Pickup, Inventory Arrow keys : Movement Shift : Hold to run Enter : Selects items in inventory, conversation, etc Escape : Skips cutscenes, exits certain screens q : Exit Dialog Menu Ctrl + c : Force Quit (from command-line) Alt + x : Quit (ingame) F1 : Menu Development/debug keys from the original game --------------------------------------------- Ctrl + e : Enter lua string to execute Ctrl + g : Jump to set Ctrl + i : Toggle walk boxes Ctrl + l : Toggle lighting Ctrl + n : Display background name Ctrl + o : Create a door Ctrl + p : Execute patch file Ctrl + s : Turn on cursor Ctrl + u : Create a new object Ctrl + v : Print the value of a variable Alt + n : Next viewpoint Apt + p : Prev viewpoint Alt + s : Run lua script Shift + n : Next set Shift + p : Prev set Shift + o : Toggle object names F3 : Toggle sector editor Home : Go to default position in current set j : Enter jump number How do I report bugs? --------------------- Don't. Residual is very alpha and we KNOW it doesn't work right.