Robert Špalek 354d7f6366 Debugged smooth walking except for 1 bug.
Adjusting to the edge is done such that it respects slight sideways movements of the dragon.
Fixed rounding issues in the whole game.  Improved debug messages.  Made sure that the dragon
does not turn like crazy around when clicking on the same pixel: the final point is always the
clicked one although the middle points made by shifted to make the animations smooth, and
preserve the dragons direction if he has not walked.

There is a bug with running turning animations as they seem to disappear for 1 frame and have
incorrect Z coordinate.  Will investigate it next.

svn-id: r45742
2009-11-08 03:16:22 +00:00

121 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef DRACI_H
#define DRACI_H
#include <math.h>
#include "common/system.h"
#include "engines/engine.h"
#include "engines/advancedDetector.h"
#include "sound/mididrv.h"
#include "draci/game.h"
#include "draci/mouse.h"
#include "draci/screen.h"
#include "draci/font.h"
#include "draci/script.h"
#include "draci/barchive.h"
#include "draci/animation.h"
#include "draci/sound.h"
#include "draci/music.h"
namespace Draci {
class DraciEngine : public Engine {
public:
DraciEngine(OSystem *syst, const ADGameDescription *gameDesc);
virtual ~DraciEngine();
int init();
virtual Common::Error run();
virtual bool hasFeature(Engine::EngineFeature f) const;
virtual void pauseEngineIntern(bool pause);
virtual void syncSoundSettings();
void handleEvents();
static const char *getSavegameFile(int saveGameIdx);
virtual Common::Error loadGameState(int slot);
virtual bool canLoadGameStateCurrently();
virtual Common::Error saveGameState(int slot, const char *desc);
virtual bool canSaveGameStateCurrently();
Screen *_screen;
Mouse *_mouse;
Game *_game;
Script *_script;
AnimationManager *_anims;
Sound *_sound;
MusicPlayer *_music;
MidiDriver *_midiDriver;
Font *_smallFont;
Font *_bigFont;
BArchive *_iconsArchive;
BArchive *_objectsArchive;
BArchive *_spritesArchive;
BArchive *_paletteArchive;
BArchive *_roomsArchive;
BArchive *_overlaysArchive;
BArchive *_animationsArchive;
BArchive *_walkingMapsArchive;
BArchive *_itemsArchive;
BArchive *_itemImagesArchive;
BArchive *_initArchive;
BArchive *_stringsArchive;
SoundArchive *_soundsArchive;
SoundArchive *_dubbingArchive;
bool _showWalkingMap;
Common::RandomSource _rnd;
int32 _engineStartTime;
int32 _pauseStartTime;
};
enum {
kDraciGeneralDebugLevel = 1 << 0,
kDraciBytecodeDebugLevel = 1 << 1,
kDraciArchiverDebugLevel = 1 << 2,
kDraciLogicDebugLevel = 1 << 3,
kDraciAnimationDebugLevel = 1 << 4,
kDraciSoundDebugLevel = 1 << 5,
kDraciWalkingDebugLevel = 1 << 6
};
// Macro to simulate lround() for non-C99 compilers
static inline long scummvm_lround(double val) { return (long)floor(val + 0.5); }
} // End of namespace Draci
#endif // DRACI_H