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357 lines
9.0 KiB
C++
357 lines
9.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_TEXT_TO_SPEECH_ABSTRACT_H
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#define BACKENDS_TEXT_TO_SPEECH_ABSTRACT_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "common/array.h"
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namespace Common {
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/**
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* @defgroup common_text_speech Text-to-speech Manager
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* @ingroup common
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*
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* @brief The TTS module allows for speech synthesis.
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*
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* @{
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*/
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/**
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* Text to speech voice class.
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*/
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class TTSVoice {
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friend class TextToSpeechManager;
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public:
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enum Gender {
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MALE,
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FEMALE,
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UNKNOWN_GENDER
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};
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enum Age {
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CHILD,
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ADULT,
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UNKNOWN_AGE
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};
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public:
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TTSVoice();
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TTSVoice(Gender gender, Age age, void *data, String description) ;
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TTSVoice(const TTSVoice& voice);
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~TTSVoice();
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TTSVoice& operator=(const TTSVoice& voice);
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/**
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* Returns the gender of the used voice.
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*
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* @note The gender information is really platform specific, it may not be
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* possible to find it out on some platforms. Sometimes it can be set by
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* the user in the TTS engine configuration and so the information might be
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* wrong
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*/
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Gender getGender() { return _gender; };
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/**
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* Sets the voice gender, should probably be used only by the backends
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* that are directly communicating with the TTS engine.
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*/
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void setGender(Gender gender) { _gender = gender; };
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/**
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* Returns the age of the used voice.
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*
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* @note The age information is really platform specific, it may not be
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* possible to find it out on some platforms. Sometimes it can be set by
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* the user in the TTS engine configuration and so the information might be
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* wrong
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*/
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Age getAge() { return _age; };
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/**
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* Sets the voice age, should probably be used only by the backends
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* that are directly communicating with the TTS engine.
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*/
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void setAge(Age age) { _age = age; };
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/**
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* Returns the data about the voice, this is engine specific variable,
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* it has close to no value for anything else then communicating
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* directly with the TTS engine, which should probably be done only by
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* the backends.
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*/
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void *getData() { return _data; };
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/**
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* Sets the voice data, should probably be used only by the backends
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* that are directly communicating with the TTS engine.
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*/
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void setData(void *data) { _data = data; };
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/**
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* Returns the voice description. This description is really tts engine
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* specific and might be not be available with some tts engines.
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*/
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String getDescription() { return _description; };
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protected:
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Gender _gender; ///< Gender of the voice
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Age _age; ///< Age of the voice
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void *_data; ///< Pointer to tts engine specific data about the voice
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String _description; ///< Description of the voice (gets displayed in GUI)
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int *_refCount; ///< Reference count (serves for proper feeing of _data)
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};
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struct TTSState {
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int _rate;
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int _pitch;
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int _volume;
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String _language;
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int _activeVoice;
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Array<TTSVoice> _availableVoices;
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bool _enabled;
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TTSState *_next;
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};
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/**
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* The TextToSpeechManager allows speech synthesis.
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*/
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class TextToSpeechManager {
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public:
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enum Action {
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INTERRUPT,
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INTERRUPT_NO_REPEAT,
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QUEUE,
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QUEUE_NO_REPEAT,
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DROP
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};
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/**
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* The constructor sets the language to the translation manager language if
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* USE_TRANSLATION is defined, or english when it isn't defined. It sets the rate,
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* pitch and volume to their middle values.
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*/
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TextToSpeechManager();
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virtual ~TextToSpeechManager() {}
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/**
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* Says the given string
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*
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* @param str The string to say
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* @param action What to do if another string is just being said.
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* Possible actions are:
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* INTERRUPT - interrupts the current speech
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* INTERRUPT_NO_REPEAT - interrupts the speech (deletes the whole queue),
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* if the str is the same as the string currently being said,
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* it lets the current string finish.
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* QUEUE - queues the speech
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* QUEUE_NO_REPEAT - queues the speech only if the str is different than
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* the last string in the queue (or the string, that is currently
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* being said if the queue is empty)
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* DROP - does nothing if there is anything being said at the moment
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*/
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virtual bool say(const U32String &str, Action action) { return false; }
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/**
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* Says the given string, but strings can have a custom charset here.
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* It will convert to UTF-32 before passing along to the intended method.
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*/
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bool say(const String &str, Action action, CodePage charset = kUtf8) {
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U32String textToSpeak(str, charset);
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return say(textToSpeak, action);
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}
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/**
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* Interrupts what's being said and says the given string
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*
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* @param str The string to say
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*/
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bool say(const U32String &str) { return say(str, INTERRUPT_NO_REPEAT); }
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/**
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* Interrupts what's being said and says the given string
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*
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* @param str The string to say
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* @param charset The encoding of the string. It will be converted to UTF-32.
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* It will use UTF-8 by default.
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*/
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bool say(const String &str, CodePage charset = kUtf8) {
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return say(str, INTERRUPT_NO_REPEAT, charset);
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}
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/**
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* Stops the speech
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*/
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virtual bool stop() { return false; }
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/**
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* Pauses the speech
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*/
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virtual bool pause() { return false; }
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/**
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* Resumes the speech
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*
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* @note On linux, the speech resumes from the beginning of the last speech being
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* said, when pause() was called. On other platforms the speech resumes from
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* exactly where it was paused();
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*/
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virtual bool resume() { return false; }
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/**
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* Returns true, if the TTS engine is speaking
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*/
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virtual bool isSpeaking() { return false; }
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/**
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* Returns true, if the TTS engine is paused
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*/
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virtual bool isPaused() { return false; }
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/**
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* Returns true, if the TTS engine is ready to speak (isn't speaking and isn't paused)
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*/
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virtual bool isReady() { return false; }
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/**
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* Sets a voice to be used by the TTS.
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*
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* @param index The index of the voice inside the _ttsState->_availableVoices array
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*/
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virtual void setVoice(unsigned index) {}
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/**
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* Returns the voice, that is used right now
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*/
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TTSVoice getVoice();
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/**
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* Sets the speech rate
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*
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* @param rate Integer between -100 (slowest) and 100 (fastest), 0 is the default
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*/
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virtual void setRate(int rate) { _ttsState->_rate = rate; }
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/**
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* Returns the current speech rate
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*/
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int getRate() { return _ttsState->_rate; }
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/**
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* Sets the pitch
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*
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* @param pitch Integer between -100 (lowest) and 100 (highest), 0 is the default
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*/
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virtual void setPitch(int pitch) { _ttsState->_pitch = pitch; }
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/**
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* Returns current speech pitch
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*/
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int getPitch() { return _ttsState->_pitch; }
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/**
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* Sets the speech volume
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*
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* @param volume Volume as a percentage (0 means muted, 100 means as loud as possible)
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*/
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virtual void setVolume(unsigned volume) { _ttsState->_volume = volume; }
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/**
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* Returns the current voice volume
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*/
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int getVolume() { return _ttsState->_volume; }
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/**
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* Sets the speech language
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*
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* @param language The language identifier as defined by ISO 639-1
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*
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* @note After using this method, it is probably a good idea to use setVoice,
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* because voices are usually language specific and so it is set to some platform
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* specific default after switching languages.
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*/
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virtual void setLanguage(String language);
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/**
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* Returns the current speech language
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*/
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String getLanguage() { return _ttsState->_language; }
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/**
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* Returns array of available voices for the current language
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*/
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Array<TTSVoice> getVoicesArray() { return _ttsState->_availableVoices; }
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/**
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* Returns array of indices of voices from the _availableVoices array, which
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* have the needed gender.
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*
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* @param gender Gender, which indices should be returned
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*
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* @return Array of indices into _availableVoices
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*/
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Array<int> getVoiceIndicesByGender (TTSVoice::Gender gender);
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/**
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* returns the index for the default voice.
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*/
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virtual int getDefaultVoice() { return 0; }
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/**
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* Pushes the current state of the TTS
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*/
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void pushState();
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/**
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* Pops the TTS state
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*/
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bool popState();
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/**
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* Frees the _data field from TTSVoice
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*/
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virtual void freeVoiceData(void *data) {}
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/**
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* Enables/disables the TTS
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*/
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void enable(bool on);
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protected:
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TTSState *_ttsState;
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void clearState();
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virtual void updateVoices() {};
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};
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/** @} */
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} // End of namespace Common
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#endif // BACKENDS_TEXT_TO_SPEECH_ABSTRACT_H
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