mirror of
https://github.com/libretro/scummvm.git
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0423866e0a
svn-id: r16505
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef COMMON_SAVEFILE_H
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#define COMMON_SAVEFILE_H
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#include "stdafx.h"
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#include "common/scummsys.h"
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#include "common/stream.h"
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class SaveFile : public Common::ReadStream, public Common::WriteStream {
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public:
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virtual ~SaveFile() {}
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virtual bool isOpen() const = 0;
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};
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class SaveFileManager {
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public:
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virtual ~SaveFileManager() {}
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/**
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* Open the file with name filename in the given directory for saving or loading.
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* @param filename the filename
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* @param directory the directory
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* @param saveOrLoad true for saving, false for loading
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* @return pointer to a SaveFile object
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*/
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virtual SaveFile *openSavefile(const char *filename, bool saveOrLoad) = 0;
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virtual void listSavefiles(const char * /* prefix */, bool *marks, int num) = 0;
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/** Get the path to the save game directory. */
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virtual const char *getSavePath() const;
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};
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class DefaultSaveFileManager : public SaveFileManager {
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public:
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virtual SaveFile *openSavefile(const char *filename, bool saveOrLoad);
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virtual void listSavefiles(const char * /* prefix */, bool *marks, int num);
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protected:
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virtual SaveFile *makeSaveFile(const char *filename, bool saveOrLoad);
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};
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#endif
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