mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef ACCESS_RESOURCES_H
|
|
#define ACCESS_RESOURCES_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/array.h"
|
|
#include "common/language.h"
|
|
#include "common/rect.h"
|
|
#include "common/str-array.h"
|
|
#include "common/stream.h"
|
|
|
|
namespace Access {
|
|
|
|
extern const byte INITIAL_PALETTE[18 * 3];
|
|
|
|
extern const char *const GENERAL_MESSAGES[];
|
|
extern const char *const ESP_GENERAL_MESSAGES[];
|
|
|
|
extern const int INVCOORDS[][4];
|
|
|
|
class AccessEngine;
|
|
|
|
class Resources {
|
|
struct DATEntry {
|
|
byte _gameId;
|
|
byte _discType;
|
|
byte _demoType;
|
|
Common::Language _language;
|
|
uint _fileOffset;
|
|
};
|
|
struct RoomEntry {
|
|
Common::String _desc;
|
|
Common::Point _travelPos;
|
|
Common::Array<byte> _data;
|
|
};
|
|
struct DeathEntry {
|
|
byte _screenId;
|
|
Common::String _msg;
|
|
};
|
|
struct InventoryEntry {
|
|
Common::String _desc;
|
|
int _combo[4];
|
|
};
|
|
protected:
|
|
AccessEngine *_vm;
|
|
Common::Array<DATEntry> _datIndex;
|
|
|
|
/**
|
|
* Locate a specified entry in the index and return it's file offset
|
|
*/
|
|
uint findEntry(byte gameId, byte discType, byte demoType, Common::Language language);
|
|
|
|
/**
|
|
* Read a string in from the passed stream
|
|
*/
|
|
Common::String readString(Common::SeekableReadStream &s);
|
|
|
|
/**
|
|
* Load data from the access.dat file
|
|
*/
|
|
virtual void load(Common::SeekableReadStream &s);
|
|
public:
|
|
Common::StringArray FILENAMES;
|
|
Common::Array< Common::Array<byte> > CHARTBL;
|
|
Common::Array<RoomEntry> ROOMTBL;
|
|
Common::Array<DeathEntry> DEATHS;
|
|
Common::Array<InventoryEntry> INVENTORY;
|
|
Common::Array< Common::Array<byte> > CURSORS;
|
|
Common::String CANT_GET_THERE;
|
|
public:
|
|
Resources(AccessEngine *vm) : _vm(vm) {}
|
|
virtual ~Resources() {}
|
|
static Resources *init(AccessEngine *vm);
|
|
|
|
/**
|
|
* Load the access.dat file
|
|
*/
|
|
bool load(Common::U32String &errorMessage);
|
|
};
|
|
|
|
} // End of namespace Access
|
|
|
|
#endif /* ACCESS_RESOURCES_H */
|