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90 lines
2.1 KiB
C++
90 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DRAGONS_DRAGONINI_H
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#define DRAGONS_DRAGONINI_H
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#include "common/system.h"
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#include "dragons/bigfile.h"
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namespace Dragons {
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class Actor;
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enum IniFlags {
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INI_FLAG_1 = 0x1,
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INI_FLAG_2 = 0x2,
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INI_FLAG_4 = 0x4,
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INI_FLAG_8 = 0x8,
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INI_FLAG_10 = 0x10,
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INI_FLAG_20 = 0x20,
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INI_FLAG_40 = 0x40,
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INI_FLAG_80 = 0x80
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};
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struct DragonINI {
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uint16 id;
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int16 iptIndex_maybe;
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int16 imgId;
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int16 actorResourceId;
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uint16 sequenceId;
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int16 inventorySequenceId;
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Actor *actor;
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uint16 sceneId;
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int16 direction;
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int16 counter;
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int16 objectState;
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uint16 objectState2;
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int16 x;
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int16 y;
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uint16 flags;
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int16 baseXOffset;
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int16 baseYOffset;
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int16 direction2;
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};
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class DragonINIResource {
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private:
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BigfileArchive *_bigfileArchive;
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DragonINI *_dragonINI;
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uint16 _count;
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DragonINI *_flickerINI;
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public:
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DragonINIResource(BigfileArchive *bigfileArchive);
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void reset();
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uint16 totalRecords() { return _count; }
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DragonINI *getRecord(uint16 index);
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void setFlickerRecord(DragonINI *dragonINI);
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DragonINI *getFlickerRecord() {
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return _flickerINI;
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}
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bool isFlicker(uint16 index);
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bool isFlicker(DragonINI *ini) {
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return isFlicker(ini->id);
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}
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};
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} // End of namespace Dragons
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#endif //DRAGONS_DRAGONINI_H
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