mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 22:28:10 +00:00
112 lines
2.5 KiB
C++
112 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/* Based on Geas interpreter version 3.53 */
|
|
|
|
#ifndef GLK_QUEST_QUEST
|
|
#define GLK_QUEST_QUEST
|
|
|
|
#include "glk/glk_api.h"
|
|
#include "glk/quest/string.h"
|
|
#include "glk/quest/geas_runner.h"
|
|
|
|
namespace Glk {
|
|
namespace Quest {
|
|
|
|
/**
|
|
* Quest game interpreter
|
|
*/
|
|
class Quest : public GlkAPI {
|
|
private:
|
|
int _saveSlot;
|
|
GeasRunner *_runner;
|
|
public:
|
|
String banner;
|
|
private:
|
|
/**
|
|
* Engine initialization
|
|
*/
|
|
bool initialize();
|
|
|
|
/**
|
|
* Engine cleanup
|
|
*/
|
|
void deinitialize();
|
|
|
|
/**
|
|
* Inner gameplay method
|
|
*/
|
|
void playGame();
|
|
public:
|
|
/**
|
|
* Constructor
|
|
*/
|
|
Quest(OSystem *syst, const GlkGameDescription &gameDesc);
|
|
|
|
/**
|
|
* Run the game
|
|
*/
|
|
void runGame() override;
|
|
|
|
/**
|
|
* Returns the running interpreter type
|
|
*/
|
|
InterpreterType getInterpreterType() const override {
|
|
return INTERPRETER_QUEST;
|
|
}
|
|
|
|
/**
|
|
* Returns true if a savegame can be loaded
|
|
*/
|
|
bool canLoadGameStateCurrently() override {
|
|
return _runner != nullptr && GlkAPI::canLoadGameStateCurrently();
|
|
}
|
|
|
|
/**
|
|
* Returns true if the game can be saved
|
|
*/
|
|
bool canSaveGameStateCurrently() override {
|
|
return _runner != nullptr && GlkAPI::canLoadGameStateCurrently();
|
|
}
|
|
|
|
/**
|
|
* Savegames aren't supported for Quest games
|
|
*/
|
|
Common::Error readSaveData(Common::SeekableReadStream *rs) override;
|
|
|
|
/**
|
|
* Savegames aren't supported for Quest games
|
|
*/
|
|
Common::Error writeGameData(Common::WriteStream *ws) override;
|
|
|
|
/**
|
|
* Returns true if a savegame is being loaded directly from the ScummVM launcher
|
|
*/
|
|
bool loadingSavegame() const { return _saveSlot != -1; }
|
|
};
|
|
|
|
extern Quest *g_vm;
|
|
|
|
} // End of namespace Quest
|
|
} // End of namespace Glk
|
|
|
|
#endif
|